Game Entertainment Empire

Chapter 941: Three Schools

After a brief experience of the in-game operations and some new places after the system reform, Zhang Yang soon turned his attention to the game's plot.

In the game, Zhang Yang controlled Cassandra and continued to search for the location of the mission NPC. During the process, Zhang Yang also discovered something different.

For example, after rescuing Phoebe, he was targeted by a mercenary named Stonefist Talos invited by the one-eyed man.

Just like the police wanted in "GTA", there is also a profession like this in "Assassin's Creed: Odyssey": mercenary.

They will always hunt down the targets of the bounty, and of course, these bounties can usually be solved with more money.

Opening the map and taking a look, it was obvious that there was a red helmet mark, and Zhang Yang also saw the other party on the way to the surrounding towns.

A level 5 was written above his head, and he himself was only level 3.

By crouching carefully approaching behind the opponent, and then pressing the assassination button, Zhang Yang was a little surprised that this time only knocked out about a quarter of the opponent's blood volume.

Seeing the mercenary rushing towards him after the assassination failed, Zhang Yang didn't plan to run away, but confronted the mercenary head-on.

The combat system in "Assassin's Creed: Odyssey" is quite good, and this is also very important.

After all, frontal recklessness is one of the gameplays of the game. If it doesn't work on the combat system, it will definitely be a bad experience.

After fighting fiercely for a while, Zhang Yang, who successfully killed Lotas, couldn't help but smile when he saw his experience soaring and the equipment dropped from the corpse.

Obviously, this is a direct reflection of the gameplay of the previous "Assassin's Creed" series. The "Assassin's Creed: Odyssey" with RPG elements is naturally very important for the development of fun, and level improvement and equipment drop are the most important ways to develop gameplay. It is common and the most direct expression.

Looking at the upgraded interface, Zhang Yang opened the skill interface, but hadn't figured out what genre to go.

Stealth and assassination are very cool, but the gameplay of frontal fighters seems to be quite interesting, and the gameplay of long-range bow and arrow sniping by hunters is not bad either!

Zhang Yang has some entanglements. Obviously, equipment and skills are very important in "Assassin's Creed: Odyssey". The previous sneak attack failed to kill the mercenary in seconds, because he did not get better equipment and did not add skill points at the level. Go to the Assassination skill tree.

And want to improve your level,

The most direct way is to do quests. In addition to the main quests, there are quite a few side quests in the game.

After completing side missions, players can get some money and experience, including some equipment. These are very obvious RPG elements.

For these side missions, Zhang Yang didn't have much resistance. To him, clearing the question marks was a kind of fun in the game.

Of course, for some players who don't like doing side quests very much, in fact, "Assassin's Creed: Odyssey" is on this, and Yang Chen and his team have also specially made some optimizations.

Not only to enrich the content of side missions, but also to connect them with the main plot of the game as much as possible, such as the choice of a side mission, in the subsequent plots, players can see some changes brought about by this choice.

It will not be the main plot content, but it will be presented in a way similar to detailed Easter eggs.

As for the level system of the game itself, Yang Chen and his team also made some optimizations.

In the original work, "Assassin's Creed: Odyssey" has a system that is found in many games: dynamic levels.

The setting of this system is to allow players to follow the main story line, so that there will be no such side missions and then become One Punch Man from beginning to end, killing any monsters in seconds.

Or come to the plot point in the later stage in the early stage, and trigger some plots.

Needless to say, the former may cause the player's game experience to collapse directly, while the latter may lead to some errors in mission logic, or some more serious BUG problems, after all, "Assassin's Creed: Odyssey" Although it presents the style of ancient Greece to players as an open world game, it is still linear to a certain extent, which is different from the free exploration-based game of "The Elder Scrolls: Skyrim".

The main plot allows players to pass through the game smoothly, and the branch plot is to allow players to explore more games outside the main plot.

In addition to the main storyline, side missions will lead players into the era of ancient Greece more completely and understand the cultural background of this era.

The second is to make some trade-offs in the mid-to-late stage content. The relatively big problem in "Assassin's Creed: Odyssey" in dream memory is that after the early stage is amazing, it suddenly feels boring in the mid-to-late stage.

This is actually a relatively easy point to understand, because as time goes by, players have less and less freshness in the game.

And if the sidelines are combined with the main line of the game, such as level suppression and equipment suppression, if players want to continue advancing the main line, they must clear the sidelines, otherwise they will inevitably get stuck in levels, and as the game progresses, they will get stuck more and more. The more you can feel the fatigue and fatigue brought about by repeated battles, such as the scarcity of upgrade materials, the uneven distribution of level tasks, and the suppression of the level cap, which means that the sense of accomplishment will decrease as you reach the end;

In addition, it is impossible for every side mission to be so good. Even in "The Witcher: Wild Hunt", there are also excellent stories and mediocre stories.

This will lead to a vicious cycle, making players feel more and more boring as they play. If players have no sense of brushing equipment and developing characters, and just want to advance the main storyline of the game normally, it will definitely be a bad experience. Because the game forces players to do side quests, otherwise the player will not be given the main quest, or the difficulty of advancing the main quest will increase significantly.

For this point, Yang Chen and his team have separated the main line from the straight line. Even if players don't do side tasks, they can still clear the main line tasks normally.

Of course, if you choose to do side missions, it will be easier to do the main mission.

As for the rewards for side missions, the entire team of Numerical has also carefully designed them so that the relevant experience and equipment they give will not allow players to directly crush the battles in the main storyline.

However, this does not mean that the rewards of side missions in the game will be lowered. After all, the rewards of side missions are good or bad, which is also a very important factor in the player experience.

Moreover, the side missions of "Assassin's Creed: Odyssey" also have some superfluous elements in it. If there is no reward, unless each side mission is so exciting, otherwise it may be counterproductive.

In addition to their own experience and equipment, which can bring players strength-enhancing rewards, side quest players can also get some rewards such as assistance and appearance.

For example, a special easter egg task is added, and the reward for the final completion will be a white assassin robe, so as to satisfy the player's collection addiction in the game.

In addition, when encountering more powerful challenges in the game, it is more difficult to increase skill, not just numerical difficulty.

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