Game Entertainment Empire

Chapter 962 Leave two steps for yourself in everything

"The price of the main body is about half of that of ordinary VR games. It really is a casual simulation game!"

Looking at the price in the game store, Chen Xu couldn't help sighing.

Generally speaking, large-scale VR games, such as "Watch Dogs" and "Assassin's Creed: Odyssey" previously released by Nebula Games, are basically sold at a standard price of $60, regardless of the low price area. If it is some games that cost less, the price will be slightly lower.

For example, some strategy games, or other types of relatively small games, the price is slightly lower than that of traditional open world masterpieces.

On the one hand, the cost is not that high, and on the other hand, it is also a price advantage to attract some passer-by players.

After all, if the price is the same, players who especially like this type will naturally not think so much. If there is one, just buy one and it’s over.

But compared to most passer-by players, at the same price, they will consider other games more, such as masterpieces with open world themes or FPS game themes.

Right now, "The Sims" is a game produced by Xingyun Games and UEgame, but the price is about the same as those games.

With some emotion, Chen Xu directly entered the game.

The first thing that appeared in Chen Xu's eyes was a pinching interface. Before entering the game, he needed to pinch an image. In the game, he just needed to manipulate this villain to play the game.

Just like the name of the game, he needs to simulate the villain's entire life in the game.

"This pinching interface is quite interesting! The pinching interface of Xingyun Games has finally evolved!" Seeing a lot of options in this pinching interface, Chen Xu showed a surprised expression.

In fact, players who have played Nebula games know that there are still very few games under Nebula Games that can pinch their faces, from the very beginning "The Elder Scrolls: Skyrim" to the later "Monster Hunter" and "Dark Soul". For games such as "Battlefield" and "GTA" that can pinch faces in multiplayer mode, most of the games under Nebula Games use a pinching system extended from "The Elder Scrolls: Skyrim".

Although it is not bad, it has also been complained by many players.

But in the game "The Sims", Chen Xu found that the interface was completely different.

Although he is not a master at pinching his face, many games are basically wearing a default face, or the face of an ancient god who can scare himself,

But at the moment, the face pinching interface of "The Sims" looks awesome at first glance.

Why?

So many options, can you not be awesome?

More, that's awesome!

"The system takes values ​​to generate game characters? Is there still this function?"

Chen Xu, who originally planned to start the game just by pinching a random character, suddenly found a function that interested him more.

If the VR device has its own camera, the face value can be directly collected through the VR device, and then the corresponding character can be generated in the game.

If you don’t have a VR device, you can also use your mobile phone to download the Xingyun game app, and then bind your account to take pictures on your mobile phone.

"Oh, it's pretty similar, it's interesting! The sense of substitution is here, but it's a little worse than me, not as handsome as me."

Looking at the game characters generated by the system, Chen Xu felt a little interesting.

"Do you want to enter the novice teaching? No! Do I need teaching? No, I can't do games like "Dark Soul" and "Bloodborne", and I can only choose the highest difficulty for "Assassin's Creed: Odyssey". But this kind of simulated leisure game, I don't believe it can be difficult to get me, no teaching is needed, it is completely unnecessary."

Isn't it just a simulation game? Who hasn't played it?

Am I using it for teaching?

Looking at the system prompt that popped up, Chen Xu ignored it, and now his main attention is still on the game.

"The life simulation from scratch, and the corresponding professional background will be generated according to the answering system. This is a bit interesting."

Seeing a prompt that popped up later, Chen Xu couldn't help but blinked, and after a little glance, he basically understood what these two options meant.

The first option is the so-called starting from scratch.

The second option is to generate a corresponding identity for the player based on the questions answered by the player in the game.

"If you don't want to watch the novice teaching for the first time, just play the background generated by this system first. I didn't get the novice teaching at the beginning, and maybe some parts are still unclear, so playing with the identity arranged by the system is also interesting for you guys to watch. point." Chen Xu explained to the audience in the live broadcast room, and then quickly chose the latter.

Soon Chen Xu also completed the question options. There are ten questions in total. According to the players' answers to the questions, the system will generate corresponding characters.

But after all, players need to take the initiative to develop simulations, so the ten questions will only cover a relatively small part of the entire game.

To put it simply, it is almost a situation where a novice starts.

"We are orphans who grew up in an orphanage. We came from an art school. What did we study? Painting! We live in a basement, sell paintings on the street, and have no human relationship. This is the beginning of hell. Let's see if we can survive. Come down." Chen Xu said in the live broadcast room with a smile on his face.

This is also the opening he deliberately created.

why?

You can throw away the pot if you play poorly!

After experiencing games such as "Dark Soul", "Bloodborne Curse", "Sekiro: Shadows Die Twice", and "Monster Hunter" that made him stand upright, he has learned to behave well now.

Leave yourself two steps in everything.

There is no novice teaching, which is the first step, and the start of hell is the second step.

If you can't go down one step, then there is a second one!

Perfect!

"This picture effect! Awesome!"

After entering the game, the same panoramic lens as the previous "Assassin's Creed: Odyssey" shows the world in "The Sims" in front of the player.

The quiet and comfortable rural countryside, the bustling modern city, and the scenes in the game are all displayed in front of the players.

This made Chen Xu a little excited.

He has played casual simulation games before, but he has never seen a simulation game with such brilliant graphics.

And why do 3A masterpieces generally have a similar panoramic shot at the beginning, for example, "The Legend of Zelda: Breath of the Wild" just woke up to look at the initial land, and "GTA" showed players a wave after North Yankton The prosperity of Los Santos, "Assassin's Creed: Odyssey" just appeared from the perspective of Icarus.

Because the screen effect itself is the gameplay of these masterpieces, and this is the point that can most directly shock and attract players.

Therefore, generally, masterpieces that are confident in their own graphics will show players a wave of scenery at the beginning, while games whose graphics are not top-notch, will directly enter the topic at the beginning to experience the game content.

Although "The Sims" is a strategic casual simulation game, it is different from "The Sims" in Dream Memory, and the picture effect is definitely one of its selling points.

Who said that simulation games don't need to pay attention to picture effects?

If the money spent on making the game is not your own, you can see if those simulation game manufacturers will make the picture effect to the peak.

Besides the visual effects, Yang Chen and his team have added a lot of content, such as a seamless map of the garden, better AI, and some functions that the original "Sims" did not have. Yang Chen and his team have also added Going in, the vehicles and the ecology of the city can make players feel more real.

Of course, there are more content, that is the content of DLC.

After all, if these contents are directly put in, it will give players a slightly bloated feeling.

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