Game Entertainment Empire

Chapter 663 Let's call the theme of this first week: Orphan Painters

'The effect of this picture is great! '

‘Holy shit, it feels better than the previous Nebula game’s “Watch Dogs”, which seems to have a better picture effect! '

Before Chen Xu had time to express his emotions, the audience in his live broadcast room had already started discussing.

Hakoniwa sand table-style game map, "The Sims" is different from the open world of "GTA". Although it also uses a seamless map, most of the resources in the game are preloaded in batches.

Just like most games in the open world, in order to save resources, players often find that you kill a person at point A, but when you go to point B, the corpse will be refreshed when you return to point A.

Or if you use means other than the game, such as an auxiliary plug-in for teleportation, teleporting from point A to point B will often cause the model to not be loaded yet.

And "The Sims" is preloaded. Since it is a casual simulation game, it can save resources more than the open world of "GTA". At the same time, the entire game team's optimization experience on the VR platform has experienced " After Watch Dogs and Assassin's Creed: Odyssey, the two masterpieces of open world games, they basically already have a deep foundation.

So in "The Sims", players can see a very spectacular city.

When the camera zooms out, the map city of the entire game presents a large bird's-eye view, and only tall buildings, green trees, green hills, and rivers can be seen.

And when the player slowly zooms in, the pedestrians and vehicles on the street can be seen at this time. This is also the preloading mode in the game.

Only when the perspective locks an area, the relevant resource content will be loaded and refreshed.

Otherwise, if we really want to create a city ecology that runs synchronously, then for "The Sims", we really need a kind of next-generation black technology.

"An orphan whose parents both died, art idols Van Gogh and Qi Baishi, his dream is to open his own art exhibition, and now he lives in the old city, and his daily job is to sell paintings on the street. The theme of our first week of life is called: Orphan painter."

Entering the game, looking at the character information generated by the system, Chen Xu already had an idea in his heart.

With only 50,000 yuan, he lives in a rented house and is a street painter by profession.

There is no goal in the game, just like the Nebula game "Minecraft", there is no real goal in "The Sims".

Just like the name of the game.

Simulate the life of the villain in the game, this is the main gameplay of the game.

And the goal is just an end point given by the player.

"This map is really big! It's also divided into small parts. There are many different cities. This is almost the same as the reality. The housing prices and economic consumption in big cities and small cities are different, and there are some occupations. , big cities are different from small cities.”

Although there was no novice teaching, he was not a novice in the game after all, and soon Chen Xu discovered some interesting content in the game.

For the map in the game, Yang Chen and his team designed it according to the idea of ​​seamless maps in the three generations of "The Sims" in the memory of dreams. This kind of seamless map can be said to be very good for the player's sense of immersion.

Later, in the fourth generation of "The Sims", this seamless design was canceled. On the one hand, it was because various DLC content was slowly filled in the later stage, and the optimization of the game was too much and the technology was insufficient.

On the other hand, it is this kind of seamless map that is actually difficult to produce DLC content.

For example, for a seamless map, if you want to create new DLC content later, you must either fill the seamless map with content, or expand the map again.

However, if the map is expanded, the problem of adapting to a style of the original game map must be considered.

In contrast, in the four generations of "The Sims", there is no need to consider this issue. Each DLC with a different theme can be used as a separate map.

But for Yang Chen, there is no need to divide the map into different themed blocks like the original "Sims".

Because there is no need for that, the content of the seamless large map itself is enough, and the shocking feeling brought to the player by dividing it into small squares will be even lower, even in that case it can maintain Extremely exquisite picture effect.

But when all the maps are combined and presented to the player, the visual shocking effect brought by this can be said to be completely different.

Just like you have 1 million in your bank card, if it is just a number, the emotional fluctuations in your heart are far less shocking than putting 1 million cash in it, and the same is true for games.

"It feels very similar to the mode of "GTA", but it is much richer than the gameplay in "GTA"."

Although it is a known simulation game, with such an extremely exquisite picture effect, it is difficult for Chen Xu to compare with those simulation games he has played before.

Most of the games I have played before, not to mention this exquisite Hakoniwa world, are written with vertical pictures, and there are no animation effects.

And if he compares it in the game, the first thing that comes to his mind is "GTA". Except for the perspective and operation method, and the inability to jump, the feeling is quite similar, but the elements are more abundant.

For example, the game can control the character to shop online, and you can choose to buy clothes, furniture, and some other decorative items.

In addition, the characters in the game also have special values ​​​​such as health and mood.

"First, make your home more beautiful. The mood value is also related to the living environment, and the mood is good or bad, which is related to the ability of our drawing skills in the game."

Looking at some content in the game, Chen Xu is going to decorate the home first.

Now that you have started your brand new Sims life, the first step is to make your home more beautiful. After all, how can you sweep the world without sweeping a house? You have to have a home first, and you have to have a family. The premise of a home is to have a house.

In reality, although he hasn't bought a house yet, in the game he has a lot of houses, and this is another new one.

"The bathroom has a shower head? That's not okay! Install a bathtub, it's only comfortable to take a shower, and there's no computer in the bedroom? That's not okay, it's so boring without a computer, buy another computer, and get a switc machine too! "

Like most simulation games, players in "The Sims" may not be able to figure out how to play the game for a while, but there is still one thing that can be done after entering the game.

That is to decorate your own home, ranging from furniture, tiles, decorations, to floor renovations and house extensions, all players can operate in The Sims.

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