Game Entertainment Empire
Chapter 977: The Feasibility of Cloud Gaming
"The seventh-generation mobile communication technology is about to be rolled out on a large scale, and the base stations in various cities are already in the state of erection?"
Inside the Xingyun game, Yang Chen looked at a document report and immediately sat up straight.
There is no doubt that the upgrade of communication technology has a direct impact on the game industry.
Corresponding technologies developed by domestic mobile communications companies including Huawei, as well as foreign companies such as Lixin and Autong, have begun to be popularized on a large scale.
This is true at home, as well as abroad.
In fact, this is not just an enterprise-level contest, but also a national technological contest.
However, this is a fight between immortals. For Yang Chen and Xingyun Game, it is not that important, because it has nothing to do with them.
But after the latest communication technology is rolled out, it will have a greater impact on them.
For example, the concept of cloud games has been mentioned in the game circle.
The so-called cloud game income is a bit complicated if you go deeper. If you understand it from the perspective of most players, it is equivalent to playing games by watching videos.
But unlike the common "cloud players" who tend to be derogatory terms, this cloud game player can really operate and play.
In fact, cloud gaming is not a new product. It has been proposed many years ago, including many corresponding cloud gaming services in the market, but the effect is not ideal.
First of all, the basic process of cloud games is that the user connects to the delivery server and selects a game. After the selection, the delivery server will send the game information to the game server, where the player can load the selected game.
The user can then get the URL of the server and connect to the server through it to play the game.
But here comes the problem, because it is not the local data loading and reading, but the transmission through the server, so there is an interactive structure between the server and the player in the middle.
When the player's input devices, such as keyboard, mouse, and handle are operated, the signal will be sent to the server to receive, and then the data stream will be enabled and retransmitted to the player's interface.
This has led to a very serious problem. The requirements for the network are extremely high. If the network is poor, the most direct difference is the visual experience.
Don't talk about 8K and 4K resolutions,
Ordinary ultra-clear and high-definition may be enough.
The second is the screen response such as input delay.
Most general FPS games use local data transmission, which also makes FPS plug-ins very easy to make.
This is also because FPS has a high requirement for input and image delay, which is also reflected on the monitor.
But this delay is hard for most players to feel.
It can be replaced by the network, that is, the data delay, and most players can clearly feel that even if the delay compensation technology is used in the game, the player can still play the game smoothly even under high delay, instead of taking a step backwards. step.
But when you actually play it, you can still clearly feel the difference.
For example, "PUBG Mobile" and "Battlefield" are pulling big bolts to shoot at each other, and after you retreat behind the bunker, you find that you are dead.
This is the cause of delay. Most FPS players will basically have the idea of shooting cucumbers when encountering this situation.
And on cloud games, the delay will be even higher.
Although the concept of cloud games has been around for a long time, there are only a handful of players who really have the conditions to use cloud games to play games.
But now, the new generation of communication technology is upgraded, just like the VR platform, and it can be used by most ordinary players.
And for game manufacturers like Nebula Games, it can be said to be a very important thing.
For example, the special optimization for games, including "The Sims" and "GTA" which is about to be ported to the VR platform, in fact, during the development process, the most difficult thing for Yang Chen is not that the game content is still there. There is a screen to visually represent the content of this piece.
It is aimed at the optimization of the game, how to make the player's mainstream machine configuration, able to run these games smoothly, and sometimes even for a smoother game experience, it is necessary to castrate the visual effects of the screen.
It can be said that this is the biggest trouble that the Nebula game team encountered in this area, but if the cloud game is feasible, it will be much more convenient for the Nebula game.
"If cloud games become popular, it will be good news for both manufacturers and players." In the meeting room of Nebula Games, Xu Yu, who has not participated in the strategy of Nebulas Games, also returned to the front line.
For players, there is no need to talk about it. Compared with traditional game modes, cloud games can greatly reduce the equipment costs for players to play games.
As far as game manufacturers are concerned, what they need is to upgrade or replace a dedicated server, and whether it is domestic or foreign, there are corresponding cloud servers provided, and the price is not very expensive.
Cloud services used to be an accumulation for major game manufacturers, because their configurations were sufficient, but players' configurations were not.
But with the popularization of seventh-generation communication technology, it can be said that there is no problem at all.
"In addition, Huawei and mobile communications also hope to cooperate with us and launch corresponding cloud games as their binding packages." Xu Yu said to Yang Chen.
This news didn't surprise Yang Chen much. They had never cooperated in mobile communications before, but it wasn't the first time Huawei had cooperated.
It can be said that Warwick provided a lot of technology for the development of the VR version of "Yu-Gi-Oh".
Including VR immersive experience similar to offline clubs, its experience store is also in charge of Warwick.
At that time, the opponent's entry point was to promote their VR equipment through games.
When the new communication technology is launched, and the original technology has not been eliminated, if consumers want to pay the bill, it will naturally need to come up with some tricks.
In terms of entertainment, the latest communication technology can be used to the greatest effect, and it is almost cloud games.
"Cloud games, there is no problem with the cooperation in this area. Also, I remember that some time ago we acquired a manufacturer specializing in the production of AR glasses?"
Suddenly thought of something, Chen Xu asked Xu Yu.
The current Nebula Games is actually not just a simple game manufacturer.
Corresponding peripheral products such as Switch, switch pro handle, and amiibo, as well as the toy industry that cooperates with Lego.
In fact, Nebula Games has a lot of involvement in hardware, and has also acquired some manufacturers and studios in the industry.
Having worked with Yang Chen for so many years, Xu Yu dared to say that apart from Yang Chen's relatives, no one knew Yang Chen better than him.
Hearing this, Xu Yu instantly understood what Yang Chen was thinking.
"That's right, Mr. Yang, are you planning to develop AR games?"
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