Game planning starts with a crying female anchor

Game planning starts with a crying female anchor

游戏策划从气哭女主播开始

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Story of: Game planning starts with a crying female anchor

Zhou Tianyi traveled to a parallel world and was bound to a game planning system. He needs to lead the development of world games within 10 years. However, the technology tree of this world is crooked, and a technology called Montnet has emerged. People can also play games immersively through Montnet. It is precisely because of the emergence of this technology that the gaming industry has entered a strange circle of blindly pursuing graphics instead of gameplay. So Zhou Tianyi relied on his rich gaming experience and system capabilities in his previous life to tell the world that games can still do this! Platform jumping: i wanna, I cried directly to the beautiful host ARPG: Monster Hunter, allowing players to face the terrifying monsters and experience the fun of hunting and being hunted. Soul series: allowing players to feel what a simple game is and how human beings are completely defeated, Fall Bean Man The ultimate challenge and a series of relaxing games will keep you entertained all day long. Of course, people’s leisure time will not be missed, so Happy Games will accompany you. The players shouted, is there anything that Zhou Shen can't do? Zhou Tianyi smiled bitterly: I originally wanted everyone to bring Fate/stay night, but the all-ages version has no soul, so let’s forget it

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