Global Monopoly of Technology

Chapter 853 [Getting together for sale]

"OMG!!!"

"VR equipment is an insult to the immersive experience, this is the real immersive experience, the five senses are exactly the same as the real world!!!" Richard said to himself excitedly.

A player passing by saw him so excited and couldn't help but complain: "There are quite a lot of newbies here today, but they are still foreigners. I like how these foreigners look like they have never seen the world."

After Richard was excited, he finally remembered the audience waiting outside to watch the live broadcast, so he opened the tracking video software provided by Cote d'Azur in the game to lock his first perspective.

In this way, video is recorded in the game world, and then connected to the external network in video format through the live platform and transmitted. The virtual Internet and the traditional Internet are not two independent worlds, but are essentially digital worlds that can be interconnected.

"Everyone, I'm back, this is the game world of Zhuzi Baijia, yes, the video picture you see is the live scene of the game world, believe me, you can't imagine Dones without experiencing it yourself..."

"OK, I don't know exactly how to play, let's take a look at the strategy together."

Luoyang City is a novice village. Richard didn't have to worry about being overshadowed by others. He boldly called up a holographic panel. He subconsciously opened the Google search website and found that it couldn't be used.

I had no choice but to search for Cloud Song, a subsidiary of Bluestar Technology.

In the traditional Internet field, Google is a monopoly on search engines, and Luo Sheng can't help it, but to rebuild a virtual ecology in a brand-new virtual world, it would be embarrassing. Come in? What a joke.

Maybe this is an opportunity to pull Google from the search engine market.

Richard clicked on a guide and read it, and suddenly realized that he was talking to the audience watching the live broadcast: "So it is, the NPCs in the game are highly intelligent, but they are all locked in the intelligence core, tell them about the game Things outside the world will be unresponsive, which is beyond their cognitive scope, they will not understand or understand at all, understand, understand, play games pay attention to substituting atmosphere... tsk tsk tsk..."

At this moment, Richard saw a task window panel pop up, and said, "The task goal, choose to join a sect in Luoyang City... OK, let's start exploring, first join a gang organization or something."

Richard started shopping in Luoyang City while listening to the system voice to understand the background world view of the game.

[All the disciples and hundreds of families have recruited disciples in this Luoyang city, worshipped everyone in the famous family, and became a generation of heroes]

Richard looked at the introduction of hundreds of schools of thought with great interest, and could choose to join one of the many schools of Confucianism, Mohism, Taoism, Legalism, military, Yin-Yang, Zongheng, famous, farmers, and doctors.

In the end, Richard chose to join the Yin Yang family, and after joining the sect, he could leave Luoyang City in Novice Village.

Richard was taken away by the NPC of the Yin Yang family. Other players who entered the game world also chose the sect they wanted to join and left the Novice Village. Of course, some people chose to have no sect and no sect, as a ranger Roam the rivers and lakes.

...

The background data of the operator of "Hundreds of Masters" shows that the number of online gamers has reached a new high. As the days go by, virtual brain machines continue to be sold and delivered to consumers. The average number of virtual Internet cafes is 10 per day. The increase in numbers is also accompanied by an increase in a series of data.

Today, the online number of the virtual online game "Hundreds of Masters" broke the 1 million mark for the first time, and it is the most popular virtual game so far.

Even in the traditional Internet field, there are very few PC online games that have exceeded one million online users. Games that can achieve this result are all huge commercial successes.

And "Hundred Schools of Masters" is obviously far more than that. You must know that the user base of the traditional Internet is 700 million or 800 million, and so far the virtual Internet users are less than 8 million.

Equivalent to one out of every eight people playing this game, one can imagine that this result is quite impressive.

Once the scale of virtual Internet users has grown, it will be a phenomenal game masterpiece with tens of millions of online users.

The success of this game is inevitable. Standing in the tuyere of the virtual world, no matter how bad the production is, it can take off. Not to mention that Tianji Digital spent 10 billion yuan to develop it, which seems to represent a new peak of domestic games.

...

At the same time, in a conference hall at the headquarters of the Cote d'Azur, the global executive vice presidents of the world's top third-party game developers came here with their teams to attend the meeting.

The person who presided over this meeting was Gao Hua, the top leader of the virtual brain computer project.

"...First of all, I would like to reveal the good news to you. The virtual brain machine has obtained the access license in Japan and South Korea. I believe that with the participation of the Japanese and South Korean market, the entire virtual Internet ecology will be expanded quite well. Everyone benefits."

The game developers who attended the meeting gave symbolic congratulations. The birth of new things such as virtual brain machines has brought the global game industry to a new crossroads. The big wave that does not embrace technological change will definitely be eliminated. Every practitioner in the game industry has a consensus.

Fortunately, everyone is used to it. After all, when the Cote d'Azur released the host, it was the first of the three major first parties in the world. In the future, it will depend on the face of the platform business father.

Half of the third-party game developers who come here are subsidiaries of Bluestar Technology, such as Rockstar, 2k, Riot Games, Blizzard, and Polish Donkey.

Bluestar Technology is also one of Ubisoft's major shareholders. At that time, Luo Sheng helped Ubisoft get it out of Vivendi's hands. It was Ubisoft who came to ask for help. There was no Luo Sheng's money. Investing life-saving money, Ubisoft may now have been maliciously acquired by Vivendi and then scourged.

"Before this, I have received your wishes, but the user base of the virtual Internet has not yet risen. It may not be a good thing to compete for the first release. Some works have not yet landed in the Greater China market." Gao Hua said and looked towards The vice president of Rockstar, added: "It is basically impossible for "GTA6" to be listed in the Greater China market. Before the global market is opened, it is not suitable for a large-scale release of new works."

The vice president of Ubisoft asked directly: "Mr. Gao, what works does your company plan to release this year? There should be an answer, right?"

Everyone wants to come out on top, and the first-mover advantage is self-evident. Although there are indeed not many virtual Internet users, their game works have accumulated huge fans. At the current wave of this wave, they cannot be sold now. How many copies, but will make up for what you should buy.

Rockstar's "GTA5" has been selling for many years, and it is still selling, and the sales are still quite strong.

What really reassures the third party is that there is basically no problem of piracy and leakage in the virtual Internet. If you want to play, you have to pay to consume genuine products, so the basic disk is there, the works are not too bad, and the developers are basically not afraid of losing money in the end. money.

However, it is not the third-party game developers who have the final say in the launch and listing, but the Cote d'Azur as the platform.

Gao Hua flipped through the paper documents in his hand and said, "Of course, it has been clearly arranged to maintain the frequency of releasing a new work a month. In June, "World of Warcraft" under Blizzard Entertainment will be released, and in July The release of Square's "Final Fantasy", the release of Rockstar's "Red Dead Redemption 2" in August, the release of CDPR's "Cyberpunk 2077" in September, the release of Ubisoft's "Assassin's Creed" in October, the November The release of Valve's "Counter-Strike", the release of Capcom's "Resident Evil" in December... The above seven game works are the arrangements for this year."

The third-party game developers who were "flopped" secretly rejoiced that this year, as the first year of the virtual Internet era, finally grabbed the first release.

The named games started production three or four years ago. In fact, they knew about the arrival of the virtual Internet ahead of most people, so they worked hard to develop and transform, in order to be able to stand in the wind. , even if not one step ahead of the competition.

The vice president of Activision Entertainment said a little anxiously: "Mr. Gao, why is there no single-player FPS?"

The implication is, why didn't you arrange for my "Call of Duty" under Activision? This is a phenomenal masterpiece of FPS games.

Activision Entertainment has spent $768 million to develop a virtual immersive version of "Call of Duty".

However, Gao Hua said calmly: "The core of the plot of "Call of Duty" declares the so-called universal values ​​that sing praises to the Magnesium. The players of Hua Kingdom don't like this set very much. After the virtual brain computer opens the European and American markets, two of the previous game works that passed the review also have some ideological problems, but the problem is not big."

Everyone's heart froze, is "Call of Duty" the rhythm that is going to be frozen by the Cote d'Azur? Activision is a bit miserable.

Gao Hua looked around and added: "Everyone, I hope you understand a little bit, if you want to make money from Chinese players, don't carry some private goods in it, don't scold customers while earning their money, and don't forget virtual The brain machine is a man-made product of China."

"Côte d'Azur may not be absolutely guaranteed to make a game popular, but there is a 100% certainty that a game will never reach players."

...

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