Hogwarts Everything is Three
: Dungeons and Dragons Advanced Profession Netheril Arcanist
Netherese Arcanist (Netherese Arcanist)
The ancient Netheril archmages are considered to be the greatest human spellcasters in Faerun’s history, although the elves claim that everything the Netheril people have learned comes from elven wizards. But even so, Netheril’s spellcasters are still famous for the powerful magic they control—a spell that can cut off the top of a mountain and make it float in the sky as a floating city.
Netheril arcanist is a pioneer in casting legendary spells, dedicated to mastering the mysteries of those extraordinary spells. Most people with this advanced level fell from the sky in a floating city, and their powerful empire was destroyed in the Anauroch desert (Anauroch), but at least one still survived as a lich. But today's mages and sorcerers can get in touch with ancient Netheril's skills in two ways. They can explore the lost Netheril ruins, find the records of arcanists' ancient mysteries, or visit the existing descendants of those powerful spellcasters—shades. In the Shadow Society, Netheril Arcanist once again rose to an outstanding rank, and received great attention from neighboring regions.
advanced requirements
To become a Netheril Arcanist, the character must meet the following requirements.
Race: human (including human undead) or shadow.
Skills: knowledge (mystery) 25 levels, observation spells 25 levels.
Specialty: Advanced Metamagic (ImprovedMetamagic),
Advanced Spellcasting (ImprovedSpellcasting).
Spells: Can cast 13-level secret spells.
Special: Netheril Ceremony: Advanced players must be familiar with the ancient magic of Netheril
Code of rituals. Liches or shadow figures from the Shadow Empire fit this
Requirement, or (according to DM's judgment) discover ancient Netheril studies
People who know may also be qualified.
professional skills
Netheril Arcanist’s professional skills (and individual key attributes) are
Focus (physique), document interpretation (intelligence), knowledge (all, individual calculation) (intelligence), language (none) and observation spells (intelligence). For detailed skills, please refer to Chapter 4 of the Player's Manual.
Skill points for each level up: 2 + intelligence adjustment value.
Professional characteristics
The following are the class characteristics of Netheril Arcanist.
Good at weapons and armors (Weapon&ArmorProficiency):
Netheril Arcanist is not good at any weapon, armor or shield. For armor that is heavier than leather armor, its armor check penalties affect balance, climbing, escape, hiding, jumping, stealth, dexterity (SleightofHand), and acrobatics. On the swimming check, a general check is required. The penalty is doubled.
EpicSpellcasting:
At the 1st level, if the Netheril Arcanist does not have it yet, he can obtain the legendary spellcasting ability as an additional specialty.
Field Specialization (Field):
Each Netheril arcanist can choose one of the three magic fields: creation (), mind (mentalism), and transformation () as the main specialization area. At the same time, he chose one of the remaining two fields as a secondary field. He cannot cast spells based on the seeds of the third realm.
The legendary spell elements contained in each domain are listed in the following table.
field elements
Creation—afflict, armor,
incantation (conjure), destruction (destroy),
energy (energy), killing (),
Summon
Mind—banish, compel,
conceal, contact,
delude, foresee,
reveal (reveal)
Transformation-drive (animate), manipulate the dead (animate
Dead), dispel spell (dispel),
defense (fortify), deflection (reflect),
Transform, transport,
protection (ward)
When an arcanist studies the spells in his main specialization area, UU reading www.uukanshu.com basically observes that the DC of the spell is reduced by 5, which is regarded as belonging to the school of specialization of the spellcaster. If it already belongs to the caster's specialization spell school, there is no additional benefit.
specialize in spells (legendary) (SpellFocus) (Epic):
At 2nd level, the DC of the legendary spell saving throw of the Netheril arcanist increases by 1, but the DC of the observation spell does not increase.
Recoil resistance (supernatural ability) (Resistance) (Su):
At 3rd level, Netheril Arcanist gains 5 recoil resistance when casting a legendary spell. Each time he casts the legendary spell of Recoil, the damage can be reduced by 5 points. If the recoil damage continues for more than 1 round, it will be reduced by 5 points each round.
Legendary Spell Master (EpicSpellArtisan):
At 4th level, Netheril Arcanists can use less time and resources to research legendary spells. When determining the cost of the original materials for researching legendary spells, he will observe the spell’s DC multiplied by 7000 gold coins instead of 9000 gold coins, and reduce the research and development time and experience cost accordingly.
Higher Spell Focus (Legendary) (GreaterSpellFocus) (Epic):
At 5th level, the DC of the legendary spell saving throw of the Netheril Arcanist increases by 1, but the DC of the observation spell does not increase. This increase can be combined with the ability provided by his specialization spell (legendary), and the total bonus is +2.
Form 5-11: Netheril Arcanist
Special class
1st level legendary casting ability, domain specialization
Level 2 specializes in spells (Legendary)
Level 3 recoil resistance 5 points
Level 4 Legendary Spellmaster
Level 5 Advanced Spells (Legendary)
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