Horrible! Actually playing this kind of game!
Chapter 201 105 The upside-down fool
Chapter 201 105. The upside down idiot
Wow, this scene is amazing.
In the entire game screen, the male and female protagonists stand in opposite directions, and then look at each other, with surprise in their eyes.
And the background music also sounded just right, making people's souls tremble.
In this case, whether it is for the male protagonist or the female protagonist, it is a very subversive thing to the world view, right?
Furukawa Hirose thought.
In other words, from now on, it has changed to the perspective of the male protagonist.
I'm coming.
Anti-gravity game design is here!
Furukawa Haoze couldn't help but get excited when he saw this.
He even stayed in this scene, then stood up, bent down, and stood upside down from his crotch to look at the current screen.
No matter from the perspective of either side, his world looks normal, but from the other side, it is a completely upside-down scene.
The heroine was affected by [gravity] and was about to fall into the endless sky. Although she had already obtained her backpack from the barbed wire fence, she could no longer hang it on, and she was holding tightly on top of the barbed wire fence with both hands.
Seeing that she was about to fall completely, the heroine was so frightened that she shouted desperately: "Help me!"
Although the hero looked confused, he still climbed up the barbed wire fence.
As soon as he grasped the opponent's hand, an invisible upward pull pulled the hero to fly up.
When the two people were hanging upside down in the sky, the sun was cutting through the distant peaks with a sword, and the sea of clouds met the earth. The whole scene was as beautiful as a dream.
Wow!
Furukawa Haoze couldn't help but sigh.
Isn’t this scene too beautiful?
Seeing that she was about to fall, the heroine had no choice but to let go of her hand.
So the backpack fell from the sky, along with the flashlight contained in it.
The flashlight's light flashed and disappeared in the clouds.
After the backpack was thrown down, the heroine's body weight was obviously lighter than that of the hero, so the two of them slowly fell back to the ground.
The screen flips back again, reaching the perspective of the male protagonist.
From the moment the male and female protagonists meet, the entire game changes.
A line of white text appeared on the screen: [Act 2: Aihe]
…
The hero's name is Aggie.
In order to prevent Patma from falling into the sky, he held Patma's arm tightly.
After the second act, the two people started the game by inverting each other but holding each other tightly.
The subsequent levels can be said to be quite outstanding and unique:
Due to the influence of each other's gravity, after the male and female protagonists merged, the gravity of the whole person seemed to be reduced a lot, so the jumping height was higher and lighter than before, giving Furukawa Hirose the illusion of being on the moon.
And in the middle, two people can get a new backpack from other places to collect props.
In the game, in the new regional level of Aiga, some rooms may contain items from the [male protagonist] world, as well as items from the [female protagonist] world.
The corresponding items can increase the weight ratio in that world.
For example, if the male protagonist collects more items, he will fall to the ground and the height of his jump will be reduced.
And when the number of items in the heroine's world increases, people will become lighter and lighter, and can even fly into the sky...
Players need to consider these by themselves and make choices in the backpack column to facilitate passing subsequent levels.
Some important levels are also very interesting in design:
For example, Furukawa Hirose controls two people to a broken steel bridge. It is generally difficult to jump over, but if there is a metal ceiling above, then the counterweight on the heroine's side can be higher, and then Fly up and walk on the ceiling.
"It's so interesting!" Hirokawa Furukawa smiled throughout the whole process. He has never played a game with such creativity and contagious graphics.
Let him be in this world where gravity and anti-gravity are combined, using his own weight and props to play the game and collect clues.
It's such a fun feeling.
Part of games like this rely on numerical values, just like Diablo. You collect equipment to improve yourself, and you can experience happiness as you become stronger by matching different skills and equipment.
This is also the innate instinct of human beings. Who doesn’t want to become stronger?
There is another type of game that stimulates human beings' primitive desire for exploration.
Freshness.
This kind of thing is also engraved in the DNA. Human beings can only make continuous progress by constantly exploring and staying curious about new things, so when you can experience a game with a brand-new design, you will get unprecedented happiness.
This is the case with Furukawa Hirose now.
After playing until this point, he couldn't help but secretly admire the creativity of the pokeni company.
Hirose Furukawa had a similar feeling when he played Super Mario for the first time.
But later on, the homogenization of games became too serious. Various types of side-scrolling games appeared, and they were subdivided into many branches. This was the first time I saw Furukawa Hirosawa who played with gravity like pokeni.
This extraordinary creativity gave Hiroshi Furukawa goosebumps.
…
And pokeni combines gameplay and storytelling very cleverly. Everything you experience during the entire game seems to happen naturally.
Collect props in the room, talk to NPCs to learn clues and hints, and continue to the next level after solving the puzzles.
In these levels, you need to use gravity and anti-gravity.
The door key to the next level on the ground may be in a cave high up, so you have to fly up and enter accurately to find it.
One level is an underground vertical shaft level: the depth of the upper and lower entrances may be as high as tens of meters, and they are filled with various small rooms. You have to find the corresponding intersection to enter the next vertical shaft, which requires your timing. Very high.
At the same time, when floating in the sky, you have to avoid [drone] patrols and don't let them find you and shoot you down, which makes the operation even more challenging.
In short, the game is quite interesting, and it also places certain requirements on the player's reaction ability and operation. The difficulty also fluctuates in different levels.
If you are not careful, the whole person will fall into the sky, or directly fall to pieces on the ground.
It's really awesome to play.
…
[Act III: Starry Sky]
At the end of the second act, Patma and Aggie came to the vast wilderness.
"Patma, is the sky scary?" Aggie asked.
"Sky?" Patma asked with a question on her face.
Before that, she had lived in the underground city all her life and had never seen the sky until now.
When she came to Aihe for the first time, she was filled with infinite fear. Padma really didn't know what to do if she wasn't with the male protagonist.
"Is the sky where you look above your head?" Patma asked doubtfully.
"Yeah." Aggie smiled and looked up, "That's the sky."
"Of course it's scary!" Patma said, if that was the sky, the whole person would fall down.
"What about you, Aggie, aren't you scared?" she asked doubtfully.
"Well... there are stars tonight, I think I like it." Aggie laughed.
"Stars?" Another word Padma had never heard before.
"Ha, you don't know that either." The male protagonist laughed.
"Of course." Patma muttered, a little angry, "How could I possibly know things about this world?"
"Would you like to see the stars too?" the male protagonist invited.
"This...how is this possible?!" Patma was in a state of panic.
But despite this, she still carefully lowered her head and looked down.
On the TV, the camera of the entire game zoomed out, and a dynamic picture appeared:
The male and female protagonists stand in the grassland, like two insignificant dots.
And above their heads was the huge Milky Way.
Throughout the night sky, stars were shining and flowing slowly.
"Wow, the starry sky is so beautiful!" the heroine Patma exclaimed.
At the same time, Furukawa Hirosawa also sighed: So beautiful.
He and Patma felt the same thing: the starry sky drawn by pokeni.
Romantic and vast, the entire huge sky and the Milky Way shine on the earth, and at the same time it is enough to make people feel their own insignificance.
But after looking at this picture for a long time, fear will arise in my heart.
That feeling of fear, as if he was about to be sucked into the starry sky, made Furukawa Hao Ze quickly shake his head.
This picture is too magical. You can't look at it more. If you look at it more, you will be sucked in.
very scary!
…
In the third act of the level, Furukawa Hirosawa collected information in the world of Aiga by completing the level, and finally gradually learned some useful information:
Aiga is a world where hot air balloons and flying in the sky are not allowed, and any attempt to fly and explore the sky is prohibited.
At the same time, humans who have these ideas are considered heretics.
The father of the male protagonist Aggie was once one of the heretics. He once led similar experiments and flew into the sky in a hot air balloon for exploration.
But then he left and never came back.
As a result, the rulers on the ground became even more opposed to flying in the sky and banned such behavior more strictly.
People feared the sky, and no one mentioned anything like it.
Only the male protagonist is still full of longing for the sky in his heart.
Whether it's the sea of clouds during the day or the starry sky at night, they are all things that fascinate him.
…
The game continued, and then came to the fourth act. At the end of the third act, the hero and heroine were captured by the ruler of Aiga, and the heroine was locked up.
But she was hanging upside down and locked on the ceiling, which looked very strange.
[Act 4: The Underground Man]
After catching Patma, the leader of Aihe gave a lecture to Patma:
[There was an experiment on the ground in the past]
[The purpose is to extract energy from gravity, which is a shocking experiment]
[But common sense in the world does not allow such experiments to exist]
[The final experiment failed, causing the gravity of everything to reverse]
[And our ancestors survived this]
【In order not to repeat the same mistakes, we established Aiga】
[However, after that disaster, some people still survived despite the gravity reversal]
[They gave up their lives on the ground and hid underground. They are really abominable! 】
[How can these filthy underground people be allowed to come to our world and taint Aiga? 】
[We must dig them out and eliminate this group of rats! 】
…
After telling the players a lot of important information during the lecture, the leader left the room, leaving only Patma locked in with chains on her wrists.
It's just that the whole person is squatting on the ceiling.
After entering the fourth act, the game is a new experience:
Without the gravity support of the hero, Padma can now only move on the ceiling.
In other words, the entire world is turned upside down, and the producer Shinji Mikami obviously did not think about [the players], but just to show what the world looks like, he turned the game into a game played backwards.
Furukawa Hirose couldn't help but sigh:
Damn it~ Damn Shinji Mikami, damn Gen Urobuchi, in order to express the plot and story, they don't care about the players at all.
Because the entire game must be played on the ceiling, whether running or jumping, it is all the other way around.
Very anti-human.
So the difficulty suddenly increased a lot.
Obviously in the first act, it was so easy and simple to play the game from the heroine's own perspective, but when it was reversed, it was completely different.
After playing for a while, Furukawa Haoze suddenly had a whim:
Since Padma is upside down, why don't I just play it upside down too?
So this guy found an empty space to lie down on his own and played the game from an upside-down perspective.
Not to mention, this will make the entire game look much better.
Back to my comfortable perspective.
…
Eh?
After a while, Furukawa Hirose blinked his eyes and suddenly realized a problem——
What a fool I am!
Why play the game upside down by yourself?
Can't I just turn the TV upside down?
Thinking of this, Furukawa Haoze wanted to hit himself hard on the head.
Just do it if you think of it.
Furukawa Hirose stood up, then lifted the TV and placed it upside down.
Not to mention, this big color TV cost him a lot of money, and it was actually quite heavy to move.
At least it weighs dozens of kilograms.
It is already quite strenuous for a bed man like Furukawa Hirose who has been sitting in the office for many years and lacks exercise.
…
Sure enough, when the TV is turned around, even sitting and playing games is very easy.
It's like the experience of playing in the dungeon in the first act.
However, from this perspective, the entire architectural structure of Aiga is reversed, giving people a wonderful sense of confusion.
Even while playing, Furukawa Hirose had an illusion when he raised his head to look at the ceiling——
The whole person wants to fly, as if standing on the ceiling.
Furukawa Haoze's heart skipped a beat.
horrible……
This game is so toxic that it affects my perspective.
…
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No updates tonight
thank you all
See you tomorrow
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