Horrible! Actually playing this kind of game!
Chapter 302 206 Stage drama-like experience
Chapter 302 206. Stage drama-like experience
"Wow, where's Pokeni's new galgame? Is it worth buying? The PV looks pretty good."
"My opinion is it's worth a try."
"This should be pokeni's only work in the second half of this year. If I don't buy it, I will always feel a little regretful."
"Ah... time flies so fast. The last pokeni galgame was LL, right?"
"Stop talking, I still feel so sad when I think of LL.
I was playing LL at the time, and when my daughter left, it was really painful, the kind of pain that felt like my whole heart was being torn apart.
could not sleep well.
However, when I dream at night, I wake up laughing again. When I wake up, I find that the pillow is wet and I have already cried. "
"Hahaha, the best thing you can say is tears."
…
There are many voices on the Internet about whether "To the Moon" is worth buying. Some people think it is not worth it, because judging from the performance at the Tokyo Game Show, "To the Moon" seems to be ordinary.
Some people think it is worth it. After all, this is the work of P Company, and it is a galgame. The PV is also quite good.
P Club’s galgame is a myth recognized in the industry.
No matter whether others will buy it or not, Furukawa Hirose must buy it anyway.
He is now considered a loyal fan of pokeni.
From the earliest days of Onmyoji, he has been attracted by P Club's unique plot-oriented and tear-jerking galgame game temperament, and this continues to this day.
I can only say that once I entered P Club, it was as deep as the sea.
Sometimes I regret it, because galgame is generally relatively niche, so the price is relatively high.
What’s even more worrying is that pokeni’s galgame is also known as sadistic.
There is really a kind of magic in pokeni's galgame, that is, you will be heartbroken every time you play it, and you want to kill the producer and send pokeni a blade.
However, if you don't have P Club's galgame for a long time, you will miss it again.
It's really a very contradictory mentality.
…
On November 24th, pokeni's "To the Moon" was released on time.
Furukawa Haoze immediately went to the familiar Goldfinger game store to buy this game.
The store manager packed and bagged it for him with ease and wished him a safe journey.
“Welcome back next time and hope you have a nice weekend.”
"goodbye."
Furukawa Hao Ze smiled brightly on the surface, but in his heart, ten thousand drafts were rushing past.
Regarding P Club’s games, do you want to spend a weekend as quickly as possible?
Is it okay if it doesn’t exist?
…
After returning to the residence.
Furukawa Hirose found the PS game console, put in the disc of "To the Moon" and started the game.
The first thing that appeared on the screen was the logo of P Club, which he was very familiar with:
【POKENI】
【Every game is a new experience】
[This is not a game, but life]
【Game is life】
Subtitles appeared line by line, and at the same time, beautiful music sounded from the TV.
Just like the gentle moonlight gently caressing the wind chimes outside the window, swaying back and forth.
P Club's slogan, "Games are life," is refined from one game after another.
Furukawa Hirose is not a Pokémon player, so the last time he saw this slogan was during the LL period.
In the blink of an eye, more than half a year has passed.
Still a little dazed.
However, every time I see "Game is Life", Hirokawa Furukawa's heart will be slightly touched.
P’s games really illustrate this perfectly, especially their galgame.
If games are life, then Hirokawa Furukawa thought——
I have been reborn countless times.
Every period of life is vivid in my mind, so real that it makes people want to cry.
Now seeing the opening scene of the game, Furukawa still thinks of the previous galgame from time to time.
"Bedding Man", "Reverse Person", "CLANNAD", "LIFE-LINE" and "Your Name"
The images of the characters play in the brain like a slideshow.
…
But to be honest, if he hadn't proven himself with his works, Furukawa Hirosawa wouldn't dare to buy this game just by looking at the name Ishino Mika.
But after experiencing so many games, Furukawa Hirosawa finally recognized Ishino Mika.
If we really have to choose a producer among pokeni who can succeed Tsubaki Furuhara, then it must be Ishino.
Furukawa Hirosawa actually doesn't quite understand why Gen Urobuchi and Asahi are still only the script authors.
But, maybe this combination is the most perfect.
Perhaps it is precisely because of excellent authors like Gen Urobuchi and Jun Aseda, coupled with Mika Ishino who can control the quality of games, that we have provided so many god-like works.
…
The music is slow and gentle.
It's like an old man recounting past events.
After the pokeni logo ended, the entire screen went black.
In the black screen, some faint light appeared, and then gradually became clear.
What appeared in Furukawa Hirose's eyes was a vast starry sky.
The paintings are so beautiful and touching in a dreamy style.
The camera slowly lowered along with the starry sky.
Below the stars is a huge bright moon.
There were clouds on the side, and even though it was night, they were brightly illuminated by the hazy moonlight.
Below is the sea, which is as dark as the night sky. On the sea, the reflection of the moon is left.
The reflection swayed, opened a path, and continued up.
And where this light reaches is a small island near the sea.
There is a beautiful lighthouse on the island.
Furukawa Hirose pressed the button and chose to start a new game.
The main piano melody of Miso Miso Miso... echoes...
Furukawa Hirose's heart also started to beat.
It was as if I could hear the sound of the waves.
If moonlight had a sound, this might be it.
Several menu options pop up below:
【New beginning】
【Old story】
…
Since this is the first time to enter the game, only the new start column is white as an option, while the old story is gray.
Hirose Furukawa chose to start.
Snap.
The camera did not switch as he imagined, but moved down the lighthouse.
There is a large area of beautiful forests and gardens below, as well as an old house with simple decoration.
The picture was in color at first, then flashed white, and then turned to color again.
Wow, this lens language is really great.
The overall game style is the type that Furukawa Hirosawa likes very much.
Just like the "Belt Man" I played before, it uses rich colors, like gouache painting.
Dreamy and smart.
It's like being in a fairy tale world.
…
On a certain unnamed mountain, there is an old two-story house.
In the living room, no adults were there, and a girl was sitting in front of the piano, playing a simple and beautiful melody.
The boy standing behind her muttered: "It's time for me to play!"
The girl said unhappily: "Wait a little longer——"
This section is all animated interpretation through real-life characters in the game, not through cartoon interpretation (there will be camera switching in the middle, close-up and long-range shots, etc.).
Instead, it is completely adopted to let the real characters in the game speak, and the text also appears along with their avatars.
This method is really a little bit fresh.
Furukawa Hirose thought.
what is this?
Opening CG?
It doesn’t look like much.
Because there is no screen cut.
But it gives people a more realistic sense of immersion.
It's like you are truly standing in God's perspective, watching the current happenings of the characters in this small world.
Furukawa Hirose's impression score of the game has improved a bit.
Before this, many pokeni games were very sophisticated, but they were like watching animations, with the pictures changing as the timeline progressed.
But this time, it was like he was watching a stage play.
Still so close.
It's really fresh, and the characters in it are very exquisite and beautiful. Furukawa Hirosawa fell in love with it right away.
"Boom!" A dull crash sounded outside. The girl's hands playing the piano stopped in mid-air.
The camera pulled out of the room, returned to the outside of the house, and moved all the way to the mountain road.
Outside the house, at the foot of the mountain, a black car crashed into a tree. The hood collapsed and smoke erupted.
A man and a woman hurriedly got out of the car, both wearing white coats.
"Neal!" the woman in the white coat shouted, "Why do you always get hit by cars?"
She is Dr. Eva Rosalian, a senior memory travel agent at Sigmund Corporation.
"Calm down, Eva, calm down." The man in the white coat scratched his head, "Didn't I hit the tree to avoid that squirrel?"
His name is Dr. Neil Watts, and he is Dr. Eva Rosalynn's partner.
"But you still crushed it to death, and then hit the tree again." Eva frowned, looking at the squirrel's body not far away.
The squirrel's carcass gave off a burning smell.
At this point in the game, Hirokawa Furukawa is actually quite confused because he doesn't know who is the protagonist he can control.
There are already 4 characters appearing.
At first he thought it was one of the two children playing the piano, but then, two more adults appeared outside.
From a galgame perspective, he should be at an age where he can fall in love.
Furukawa Haoze turned his attention to the male doctor.
There is a high probability that this is the role.
However, this is the first time he has seen a pokeni hero appear in a game so late.
According to P Club's past habits, basically the male protagonist will appear at the beginning. You can't wait to throw the male protagonist directly in your face and tell you straightforwardly that this is the [male protagonist]
Many times, first-person narration is even used for a sense of immersion.
For example, in CL and LL, the beginning is the inner monologue of the male protagonist.
In fact, Furukawa Hirosawa personally prefers the expression method of previous games. "To the Moon" always made him feel a little confused and unable to grasp the key points.
If you can't pinpoint the protagonist, it will be difficult for you to take on the role.
"Okay, okay, I will ask the company to reimburse the cost of repairing the car." Neil said, "Anyway, we are already here. Let's get the instruments in the car and let's get on the road."
At this point, the on-camera interpretation part is over, and Furukawa Hirosawa finds that he can control the character.
To the Moon uses the same operation mode as a traditional turn-based RPG, as was the case with early Dragon Quest and Final Fantasy——
There are two little people in the big map.
The one at the front was the male doctor, and behind him was the female doctor who just got off the bus.
Next it should be time to explore.
Furukawa Hirose walked back and forth, trying to collect some information before entering the house.
It took a long time to transfer.
Apart from [the car that crashed into the tree] and the killed squirrel that smelled like burning, there didn't seem to be much to explore.
However, the entire big map is quite beautiful.
The trees, flowers, and lighthouses on the island all have the beauty of fairy tales.
Um……
There is no information, so it looks like we need to enter the house.
According to Furukawa Hirosawa's idea, this is probably Pokeni's combination of "Belt Boy" and "Onmyoji", using the style and expression of "Belt Boy", but using the operation mode of "Onmyoji".
It’s just that this game doesn’t look like there is combat.
The two of them walked all the way to the door of the old house halfway up the mountain and knocked on the door.
"I have a feeling we're going to be late today," said Eva Rosalie.
"Coming, coming." A young woman's figure appeared from the second floor and greeted the two people, "Come down soon."
The door opened and the young woman asked: "Are you two from Sigmund Company? Come in quickly."
"Oh, night shift, should I love you or hate you? I will definitely have to stay up all night tonight." Neil Watts complained softly.
"Stop talking nonsense, don't forget to move the tool box." Dr. Rosaleen patted him.
"My contribution is completely out of proportion to my salary." Dr. Watts moved the instrument and followed.
After entering the door, the young woman introduced herself: "Hello, my name is Lily, and I am the maid here. These two are my children, Lisa and Tommy." She said, pointing behind her Two children at the piano.
"Hello," Rosaleen nodded and said, "So who is our client tonight?"
Lily pointed to the stairs and said, "Johnny is upstairs."
"Johnny?" said Dr. Watts, who was holding the instrument. "The contract says John. Besides, we don't serve children."
"No, you misunderstood. Mr. John just likes to be called that."
"Come on, let's go upstairs," Rosaleen said.
Arriving on the second floor, the two doctors saw a white-haired old man lying on the bed, with his eyes closed, an infusion tube inserted in his arm, and an electrocardiograph next to him.
"How is the situation?" Rosaleen asked the doctor after a simple greeting.
"It's not optimistic. It only takes a day or two at most." The doctor replied.
Dr. Neil Watts opened the box and unfolded the instrument. He pulled up a chair and started playing with the equipment.
Rosaleen continued to talk to the doctor: "One or two days is enough. What is his dying wish?"
"You can grant him any wish, right?" the doctor said. "His wish is to go to the moon."
"To the moon?"
…
But how to achieve this?
When Furukawa Haoze finished playing, some images of the moon landing flashed through his mind.
But when he turned his gaze to the screen and stared at the old man lying on the hospital bed, he couldn't help but feel a little confused.
This guy is almost dead, can he still be stuffed into a rocket and fly to the moon?
The body must be unable to bear it, right?
And, how much would it cost to send such a person to the moon?
Is there any other way in the game?
…
…
————————————————————————
There is another chapter in the afternoon
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