Horrible! Actually playing this kind of game!

Chapter 319 223pokeni is the engine of the gaming era

Chapter 319 223. pokeni is the engine of the gaming era

In the first week after "Ashes of Eternity" was released, sales growth was relatively slow, with less than 10,000 copies sold.

Starting from the second week, this game was spread by word of mouth among players and became a hit.

"Pokeni's "Ashes of Eternity" is truly the most interesting turn-based RPG I've played so far."

"More than that, this game can already redefine turn-based games."

"It's really fun. I recommend it to all my friends."

"I also recommended it to my friends, and everyone is very fond of it now."

Promoting a good game is important, but quality is even more important. When your game itself is good enough, the reputation of players will carry you all the way up.

The sales volume in the second week jumped several levels, reaching 50,000 copies.

In the third week, sales exceeded 100,000 copies in a single week.

At this point, the inventory of "Ashes of Eternity" in many software stores has almost bottomed out.

Software dealers have called pokeni to place orders. Fortunately, pokeni's old employees are experienced and have been prepared for this. They have already increased the number of production orders in the first week, so The supply chain is barely connected.

By the end of the first month, the total sales of "Ashes of Eternity" had reached 400,000.

The pokeni American team members were relieved.

"Success!"

David Breivik and the Scarfo brothers hugged each other tightly, and all the team members were extremely excited.

Because if this momentum continues, it shouldn't be difficult for the sales of "Ashes of Eternity" to exceed the 1 million mark, and as time continues to ferment, it may be possible to reach 2 million copies.

Even if you dream of 3 million copies, you might be able to jump up there.

For them, the game has been a success.

For any game company, as long as the first game released can recover the cost and the profit is enough to support the development of the next game, then it is considered a success, and now pokeni America has far exceeded this expectation.

More importantly, it laid a foundation of confidence for team members.

After being baptized by the real game war, all those who survive will continue to create greater games.

pokeni is not only a milestone builder, pioneer, and creator of games in this world.

At the same time, he is also the accelerator of the entire era of gaming.

"Diablo", which was not supposed to appear until now, came out in 1992 because of Qing Zhiyuan, and greatly promoted the development of real-time games throughout the era.

The effect of this accelerator is actually extraordinary. In the game industry, both software and hardware have been accelerated.

This acceleration has a snowball effect. It is not as simple as simply advancing the game era by 3 years, but as time continues to accumulate and ferment, many things will advance at a faster acceleration, thus bursting out. A huge butterfly effect.

Since the release of "Diablo", many game manufacturers have turned to developing real-time games.

Therefore, turn-based RPGs that were supposed to be gradually squeezed out of the mainstream after 2000 were severely impacted prematurely by the emergence of Diablo.

At least that's the case in Omi.

Now in the entire game market, in addition to some very famous big-name IPs, such as "Dragon Quest" and "Final Fantasy"... many game companies have transformed into a real-time track.

For big manufacturers, it’s called “I want everything”

Then there will be at least one or two games designed to seize the real-time game market.

It is precisely because of the promotion and stimulation of pokeni that many players, especially those in the Omi region, prematurely accepted and fell in love with real-time games.

In the neon market, turn-based RPG is still the mainstream.

So the two markets formed a very obvious difference.

It is also called [regional difference] or [cultural difference]

In the OME market, real-time games are very popular, such as the "Diablo" series, "Need for Speed" launched by EA, "Command and Conquer" launched by westwood (not yet acquired by EA), and "Warcraft" launched by Blizzard Bethesda The launch of "The Elder Scrolls: Arena"...

These all appeared like mushrooms after a rain, and successfully opened up the market, seized the market, and became the market...

Players are deeply attracted by the instantaneous feedback, shorter and faster stimulation, and super dopamine secretion.

Therefore, in the Omi region, in the past two years, very traditional turn-based RPGs have been rarely seen.

To be precise, "Ashes of Eternity" launched by pokeni this time is not a traditional turn-based RPG in the sense that everyone understands.

Tradition is traditional.

It may even be older than video games.

Because the core gameplay of this game comes from DND.

As a category of tabletop games, "Troubleshooting" is also called TRPG (Tabletop Role Playing).

It first appeared in 1974, when a company called TSR in the United States launched a tabletop game called "Dungeons and Dragons", which is now the most commonly mentioned DND among group players.

The company was later acquired by Wizards of the Coast, and the worldview in this game was also borrowed from most subsequent fantasy themes.

Of course, pokeni's "Ashes of Eternity" is not a traditional game that completely copies DND rules.

Just like Warcraft's Hearthstone has made many changes and innovations to Magic: The Gathering itself, "Ashes of Everscar" has also made many changes and innovative gameplay based on the rules of DND.

In this wave, pokeni has accurately and fiercely captured the taste buds of Omi players and presented them with game feasts like "Ashes of Eternity".

With [dice gameplay] as the core, the whole game uses high degree of freedom, game, and probability as the main gameplay, and it can also advance layer by layer in this [game] gameplay, showing the entire macro world to the players. The game, really, never happened.

The American "Electronic Game Monthly" commented this way:

[The emergence of "Eternal Ashes" has once again injected new vitality into turn-based games.

At the same time, "Ashes of Eternity" also focuses on the advancement of the plot and the shaping of characters, allowing players to not only win in the game, but also experience the game world in depth through the development of the plot.

This comprehensive game design makes "Ashes of Everscar" a masterpiece that can truly attract players and immerse them in it.

In addition, the art style in the game is also worth mentioning.

The game adopts a unique low-polygon style, combined with rich scene settings and dynamic light and shadow effects, bringing players a highly visually impactful gaming experience.

In short, the emergence of "Ashes of Eternity" not only enriches the gameplay and content of turn-based games, but also injects new vitality and creativity into the entire gaming industry. 】

Tripp Hawkins, the founder of Electronic Arts (EA), said when he actually experienced this game:

“Games are so addictive for everyone.

Once you start playing, you simply can't stop. "

Ever since I started making games, I haven't been as addicted as I am now for a long time. I can play them for several days.

It really feels like being exposed to a video game for the first time.

Thinking back to when he played Super Mario, or when he played a group game with his friends for the first time, the feeling was really fascinating, no less than falling in love for the first time.

Yes, many firsts in life are very unforgettable.

But after that, it will slowly become numb.

And "Ashes of Eternity" allowed him to find this sense of first love that he had lost for a long time, which was really touching.

Many people in the industry have said that this game is just a new starting point——

There will be more similar games emerging in the future, bringing more surprises and fun to players.

Meanwhile, among the neon pokeni companies.

"It's amazing. "Ashes of Eternity" is even better than I imagined." Qing Zhiyuan sighed.

Since "Ashes of Eternity" was released, Qing Zhiyuan also asked his team to send a box from the United States.

Mainly because I want to play it, but also for the game developers here at Neon to experience it with each other.

This game really has so much stamina that I don’t even feel like going to work once I’m playing it.

When Qing Zhiyuan played it for the first time, he felt like he was playing a game that combines Baldur's Gate and Diablo.

However, when you get deeper into it, you will find that there are actually many differences between "Ashes of Eternity" and Baldur's Gate.

Ashes of Eternal Marks, just like the comments of Omi players on the Internet, it is played with [dice]

Although Baldur's Gate also uses dice, its role and core gameplay are not as prominent.

In Ashes of Eternal Mark, every time your dice is upgraded, or every time you get a soul stone that can add points, there will be a burst of ecstasy in your heart.

and……

In the game, the scene where the tavern recruits friends always reminds Qing Zhiyuan of some bad past.

Qing Zhiyuan's face in his previous life was really dark.

Ten consecutive draws are basically rarely shipped.

Otherwise, it will be an undesirable five-star card.

Yes, that’s right, not Genshin Impact.

But FGO.

I originally thought that he would create the card-drawing game in this life, but unexpectedly, his own subsidiary took the lead.

They understand the krypton gold game.

However, if we trace it back carefully, the origin actually goes back very early.

It first came from gashapon, which existed in the United States before 1920. Later, gashapon vending machines were introduced to Neon and became popular.

Then it was slowly incorporated into video games.

Gradually evolved into the later mainstream payment model.

If you explore this essence, then the essence of card drawing games is actually gambling.

This is revealed very clearly in "Ashes of Eternity".

As long as you are probabilistic, then it is gambling, and the reason why people enjoy it is actually the gambling effect.

However, if it can be packaged well, it will not just be a simple gambling effect.

"Ashes of Eternity" gives players a good sense of experience. In addition to the core element of throwing dice, it also has exquisite packaging, a grand world view, a world with high degree of freedom to explore, and complex and changeable builds...

These are indispensable, every little detail that allows players to have such a natural and good experience.

It is actually quite difficult to achieve this level.

The appearance of "Ashes of Eternity" this time truly taught the entire world a lesson, except for Qing Zhiyuan.

Qing Zhiyuan also admired silently.

Even if Diablo robbed this team, they could still deliver a godlike answer.

"Ah~ As expected of the team that produced "Diablo", the Blizzard North team is still strong." Qing Zhiyuan sighed.

"President, what are you talking about?"

At this moment, the little HR who happened to have something to see Qing Zhiyuan came in and heard Qing Zhiyuan's sigh.

"Aren't you and Mikami the ones who produced "Diablo"?" Ayase Akane asked doubtfully.

"Yes." Qing Zhiyuan nodded.

This life is like this.

"President, these are the personnel recruitment requirements for the Pokémon team. Please take a look at them." Ayase Akane gently placed a document in front of Qing Zhiyuan.

"Well, don't look any further. Just recruit people according to Asano's needs. You can help recruit as many as they estimate they need. If you have any difficulties, talk to me. Money is not a problem." Qing Zhiyuan said.

Akane Ayase nodded and couldn't help but murmur in her heart.

The president is really generous.

I briefly explained that you can recruit people at a premium, but the premium should not be too high. This level will be controlled by Akane Ayase.

After all, she has been with Qing Zhiyuan for more than five years now, and she can be considered a senior HR in the industry.

Akane Ayase and Qing Zhiyuan finished blending and left the president's office.

The latter was still immersed in the joy of the good news from the United States.

"The pokeni American team did a great job this time." Qing Zhiyuan laughed happily.

He is truly very proud of his victory in the first battle of the American branch.

But it was all under his control.

From the first time he heard Breivik's description of the game, Qing Zhiyuan could tell that the game would definitely achieve good results.

Of course, this is only for the Omi region so far.

After a few months, the game may not achieve such good results when it is released on Neon.

In addition to the game itself opening up a new category for P Club, Qing Zhiyuan is actually very optimistic about the world view in "Ashes of Eternity".

Although many of the stories in "Ashes of Eternity" produced by Breivik and others are still very rough and sloppy, and extremely short, at least the entire big framework has been set up.

After this frame is set up, a lot of things can be filled into it.

Any race can play a series of games on its own, and together they can become a big historical event.

Qing Zhiyuan's eyes shone, and he had already seen the infinite possibilities of this game's future.

If it can be done well and a good author is found for pokeni's American team, then this game can be compared with Blizzard's Warcraft.

As long as Internet hardware develops fast enough, Qing Zhiyuan is confident that "Ashes of Eternal Mark" will be the first large-scale MMORPG in the world.

And it’s copied according to World of Warcraft, ah no, this game is made according to World of Warcraft.

Once "Ashes of Eternity ONLINE" comes out, Qing Zhiyuan can't even imagine what kind of bloody storm it will cause.

In a word -

Well done pokeni Miguo.

Very good, we have to work hard here too.

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No updates tonight

thank you all

See you tomorrow

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