I Am the Swarm

Chapter 643: Team

Because the battles against the Zerg are almost all space battles, in the eyes of foreigners in the Star Sea Alliance, the combat units of the Zerg are generally huge. Even the most basic unit, the octopus larva, is at least about ten meters in size.

The B-3 engineering robot is less than three meters tall. Compared to its size, the tentacle arm and foot that can only be seen clearly after being slowed down by more than five hundred times is about two meters long.

According to the ratio calculated from the big data of the Zerg combat units, with arms and legs more than two meters long, the body of the combat unit would not be that big.

Although, the close combat capabilities of the Zerg's combat units have been very strong in the few records. But with preparation, it is possible to effectively resist the attack of the Zerg.

For example, if a five-hundred-meter-class octopus is approached by it, even a three- to four-thousand-meter-class battleship, if it is a one-on-one fight, the civilizations currently appearing on the stage, regardless of their technological level, basically win or lose.

Moreover, the Zerg has also strengthened the delivery method of this large octopus monster, using electromagnetic ejection to speed up their flight speed. Once they get close to them, they will easily be disrupted, forming a breakthrough point, and then slowly being eaten away. Vitality. This is how the fleet of the Yuntu clan was wiped out before.

However, in the case of superior firepower of one's own side, sufficient firepower is enough to kill these big guys in the ball during the flight. If the Zerg still adopted this tactic at this time, it would be meaningless to send troops. In the first part of this war, the Zerg sent a lot of soldiers in this way, which made the coalition forces secretly happy.

And in the early days, when the alliance hadn't come into contact with and adapted to the Zerg's style of play, it didn't care too much about those small Zerg combat units that were ten meters or twenty meters long. Therefore, when they were close to each other, they seemed very careless, and it didn't even matter to the apron of the cabin.

In this way, these small Zerg combat units seized the opportunity. Their software attributes are very strong, and the seemingly narrow cabin passages cannot stop their footsteps.

Moreover, their external biological armor is vulnerable in front of the main and auxiliary guns of the battleship. But in the battleship cabin, when facing those small individual combat weapons, its strength is too high.

Although this also has something to do with the aliens of the alliance not paying attention to the defense inside the ship, after all, before this, no one would have thought that there would be such a race as the Zerg. But it is still undeniable that those small Zerg combat units displayed powerful combat power in a special environment.

However, there is no such thing as an invincible tactic in the world. The combat mode of the Zerg's small combat units, after showing off their power several times, was figured out by the outsiders of the alliance and found a way to restrain it.

The first is to fundamentally prevent the approach of these small combat units. In a large battle, it is not difficult to do this.

Since these small combat units do not have their own energy cycle system, their combat radius is extremely limited in the space environment. Therefore, they usually need to be carried by those large combat units in order to be close to the alliance fleet.

Dozens or even hundreds of small units are shrunk into a large unit, which makes it impossible for them to exert their numerical advantage. Under the fierce firepower of a large battle, they are either intercepted midway or the carrier is blown up. There is no energy to support the team to return to the headquarters, nor the energy to continue to the target position, so they can only wander helplessly in the center of the battlefield.

At the same time, in order to prevent accidents, the various clans of the alliance are still in the battleship, and some cabins have been reinforced, and medium and heavy individual weapons have been arranged here, which is enough to support a high-intensity battle.

Although these individual weapons are still not enough on a battleship-class battlefield, they are more than enough to fight those small Zerg combat units.

Therefore, after these crew members knew that somewhere in the cabin was invaded by Zerg, they did not appear too flustered. The Zerg units on the monitoring screen are not large in size, and the defense system inside the ship is enough to destroy them.

And even if they can't be eliminated, it's useless for them to panic, their authority is not enough for them to do anything, they can only silently wait for the outcome of the incident.

The captain of this battleship is not a fool who just took credit for it. He obtained and deduced this information earlier, and the combat order has also been issued.

This time it is the Z series of guard robots, and it is also a complete combat team. Their configuration is quite complete, consisting of four Z-1-16s, four Z-2Q-15s and four Z-R-2s.

Z-1-16 is similar to those in-cabin maintenance robots, also in the shape of a disc, but it is much larger in size, reaching a diameter of two meters. They are equipped with various types of reconnaissance instruments to provide intelligence support for the team.

At the same time, two small Vulcan cannons can be protruded from under their belly, and they also have missile launchers and storage compartments, which can carry and launch small tracking missiles with a length of 30 cm. pieces. Four Z-1-16s are enough to create several rounds of small-scale coverage strikes and provide air support for the team.

The Z-2Q-15 is a ground unit. They look like spiders, but this is not the inspiration provided by the Zerg. Rather, in actual combat, arthropod robots have great advantages in speed, flexibility, cost, etc. A long time ago, robots of this shape appeared in all walks of life.

The main body of Z-2Q-15 is also a little more than two meters in diameter, and the legs are about three meters long. The bottom of the mechanical limbs is equipped with bionic claws and electromagnetic adsorption devices. It can make them run wildly in the cabin in a weightless environment. And the flexible body is equipped with mature algorithms, which is enough for them to wreak havoc on small-scale obstacle terrains.

Their weapon configuration is not much different from that of the Z-1-16. On the upper side of the main body, a small Vulcan cannon is installed. The missile bracket and launcher are hidden in the abdomen. The abdomen is equipped with a magazine with six ammunition storage. It can provide frontal fire support for the team, and at the same time, it can quickly penetrate into the enemy's formation and disrupt the enemy's arrangement.

Their functions overlap with those of the Z-1-16, but when the main body is not much different from that of the Z-1-16, not only is there one less Vulcan cannon loaded, but even the ammunition storage capacity is reduced by half. The reason for this is that a high-explosive bomb is integrated in their bodies. At critical moments, the slender mechanical limbs are enough for them to grab the enemy and die together.

The last Z-R-2 Kai is the only humanoid mecha in this team. Their height is close to four meters. Although they are nearly one meter taller than the B-3 repair robot, their four-meter size still allows them to fight with all their strength in most of the harsh environments in the ship's cabin.

The normal version of Z-R-2 is equipped with special energy rifles, special high-explosive grenades, powerful dynamic visual capture system, and information support from Z-1-16, which is enough for them to fight all enemies in the cabin environment.

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