Military Technology

Chapter 1478 Create a top professional e-sports venue

Chapter 1479 Create a top professional e-sports venue

In fact, Wu Hao had heard from Lin Wei about the new e-sports venue on the side of the Tang Culture Pedestrian Street. This project is a top-level e-sports competition venue created by Tangwenhua Pedestrian Street Management Committee and Wei Media. It aims to attract more young people's attention and arrival. To attract the attention of young people, thereby increasing the popularity of Tang Culture Pedestrian Street, thereby attracting more tourists to join in.

In fact, Tang Culture Pedestrian Street has been making all these efforts over the years. From the initial place where Internet celebrities check in, it has gradually developed into a carnival activity based on traditional cultural innovation, and it is also an open and normalized activity. Tourism activities.

Also because of the continuous innovation, the popularity of this Tang Culture Pedestrian Street continues unabated, attracting a large number of tourists every year, and it is full almost every day.

Facing such a booming tourism market, the management committee of Tang Culture Pedestrian Street and the tourism department have also seen the huge potential of its development at the local level, so they have increased investment in housing. Today's Tang Culture Pedestrian Street is not just a long street, but more like a Tang Culture theme park, or an antique scenic spot of Tang Culture. The management committee is also actively absorbing more excellent culture, including a series of culture and content that young people like.

Among them, games and e-sports are one, and this professional e-sports venue will also be built as the e-sports home of Anxi's team.

In other words, all professional e-sports events in Anxi will be held here in the future. And after the completion and opening of this professional e-sports venue, it will also be open to the public in addition to competition days. In addition to entering the venue to watch some small e-sports events held here every day, the public will also have the opportunity to go to the stadium in person. Go to the experience area to experience the players for yourself.

Of course, in order to attract more tourists and to highlight the particularity of this venue, all the e-sports and viewing systems in this venue are built by Haoyu Technology's technical team.

In order to better enhance the viewing experience of the game, especially the viewing experience of the VR panoramic immersive game, this venue is also equipped with the latest MR technology, that is, mixed reality technology, which greatly improves the viewing experience of the game, especially It is the sense of substitution and immersion in the game.

This is also the first application of this technology outside the Tianshu Activity Center in the headquarters park of Haoyu Technology Company.

In order to ask for this technology, Lin Wei thought of many ways. In the end, he insisted on being soft and hard, and finally won Wu Hao's support.

After obtaining this technology, not only Lin Wei and Wei Media, but also the local tourism department in Anxi, including the management committee of Tang Culture Pedestrian Street, were all overjoyed.

Since this technology is being used externally for the first time, they also hope to use this technology to build a first-class e-sports stadium with an international leading level.

In the beginning, the tourism sector, including Anxi, actually did not support the construction of such professional e-sports venues.

On the one hand, due to ignorance, on the other hand, it is because of traditional thinking that confuses e-sports and games, and because of a series of negative effects brought about by games, so this makes the tourism department and Anxi local government hesitate.

However, when Tang Culture Pedestrian Street Management Committee and Wei Media Company showed them a relevant data and report on the e-sports market, these people changed their attitudes and paid attention.

With the development of the e-sports market in the past few years, the e-sports event market and the peripheral revenue generated are no less than some large-scale traditional sports events, and the communication power is stronger and the commercial value is higher.

More importantly, the target audience of the e-sports event market is young people, which has become the main reason why various commercial media companies are pursuing it.

For all commercial companies, what they want to capture is always the young consumer group, because this group has the most development potential and the most commercial value. Moreover, young people have stronger spending power and more advanced consumption concepts, which are more popular with merchants.

So just the peripheral income of a top e-sports event, such as event copyright, advertisement, venue ticket income, and peripheral consumption brought by tourists, etc., all add up to be comparable to a top sports event, and may even be higher than some Top sporting events are more lucrative.

So after realizing this, in Anxi, with the support of the tourism department, the management committee and Wei Media decided to further expand the scale of this professional event venue from the original 4,000 people after a research and consultation. The venue has been directly expanded to a large-scale professional e-sports competition venue with 12,000 people.

Of course, a professional e-sports venue with a capacity of 12,000 people must be several orders of magnitude worse than the size of a football venue.

But among all sports events (e-sports is also one of the sports events), the scale of such event venues is also in the forefront.

Second only to football and rugby, the scale of such events as baseball. And compared to the latter two, e-sports events, like football, have global influence. It can be said that it is the most influential event among young people.

For this reason, the Management Committee has also specially planned an area in the Tang Culture Pedestrian Street or the Tang Culture Scenic Area as the construction area of ​​the venue.

After the professional e-sports venue is opened, a large number of spectators here every day will also feed back the entire Tang cultural scenic spot, providing a large number of continuous high-quality tourists for the scenic spot.

The consumption power brought by these tourists will further drive the development of the tourism industry in the scenic spot and promote the prosperity of the Tang cultural scenic spot.

In addition, this professional e-sports venue will also become an important boutique tourism project in the entire Tang Cultural Scenic Area. After shopping, tourists can also come to the venue to watch a wonderful e-sports event, or experience a professional e-sports player.

Tourists who come to watch e-sports competitions can also visit the entire Tang Cultural Scenic Spot during the interval between watching e-sports games, experience different attractions in the scenic spot, taste various delicacies, and purchase various cultural and creative products, etc. Wait.

As a result, it has become a fully enclosed tourism ecosystem, further promoting the sustainable and healthy development of the entire Tang cultural scenic spot.

The Tang Cultural Scenic Area will also become a powerful engine for the entire Anxi tourism market, and even the entire Anxi economic development, and continue to provide sufficient impetus for the economic development of Anxi.

This is also one of the reasons why the Anxi local government and the tourism department attach great importance to this project, and one of the reasons why this professional e-sports venue is built so quickly.

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