My Starcraft World

Chapter 149 is vulnerable\r

Even so, Meng Ze did not let the battleship stop attacking, and was idle anyway.

As the two sides continue to get closer.

2 million km, which is the maximum firing range of an antimatter gun.

Meng Ze's Starfire-class frigates, Starfire-class destroyer main guns began firing.

This time, the attack was effective.

Even though the force field of the multi-eyed eye can still weaken Meng Ze's attack by nearly half, Meng Ze's fleet is so powerful.

Just one volley of Starfire-class frigates and destroyers caused the Zerg starry force to lose nearly a third.

Meng Ze knows too much about Void Corruptors and Multi-Eyed Worms.

The health of both Zerg is 10 million, and Meng Ze also considered the weakening of the multi-eyed worm force field to the ship's gun, so for each Void Corrupter or multi-eyed eyeworm, there are 11 Starfire-class frigates to attack with fire, or 2 destroyer main guns and secondary guns to gather fire "six eight seven" attacks.

Excluding those that missed or dodged some of the attacks, just in the first round of blows, the Zerg Void Corruptor and the Multi-Eyed Worms combined lost more than 400, of which the 100 Multi-Eyed Worms were prioritized by Meng Ze's fleet.

The charge time of the main gun of the frigate is 3 minutes, and the charging time of the main gun of the destroyer is 5 minutes.

After 6 minutes, the Zerg's Void Corrupter was also emptied.

The distance between the two sides was shortened to less than 1.5 million kilometers.

The Zerg troops began to slow down, apparently preparing to escape.

At this distance, the Void Destroyer began to return fire sporadically, and the attacks issued were actually antimatter cannons.

When Meng Ze got the results of the brain's feedback, his eyeballs almost didn't fall.

"I'm special, how can this Zerg use living organisms to refine antimatter and use it as a cannonball?!! 99

However, the attack power of the Void Destroyer is not high, which is lower than Meng Ze's Starfire-class frigates.

These antimatter cannons hit the shields of the Starfire-class battleships, it was like tickling.

Seeing this, Meng Ze ordered the fleet to cease fire.

Maintain speed and fire silence and continue to approach the Zerg.

One and a half million kilometers, this distance entered the range of the main guns of the Starfire-class battleships.

Meng Ze began testing the battleship's antimatter cannon effect.

There is no weakening of the eye worm force field, and under one shot, the newly emerged void zerg void destroyer is seriously injured.

"I'm leaning,, this is not dead!" Meng Ze was taken aback.

The health of this new zerg is definitely 20 million or higher, and the shell defense is also very strong, worthy of the mysterious level of the attack class.

Think about ordinary level four players, if they encounter it, with the attack power of a frigate of 200,000 or a destroyer of 500,000, how long will it take to destroy one!

The Insect Tide Lord, after Meng Ze cleared a passage for the Void Destroyer, was also shot and seriously wounded and dying.

Meng Ze estimates that the health of the Insect Tide Lord is similar to that of the Void Destroyer, but it is obvious that the armor defense of the shell creature is much worse, so it is more severely damaged by the attack.

Then there was the Void Cloud Mother Nest, which hit Meng Ze with six antimatter annihilation cannons in a row before it completely collapsed.

Meng Ze estimates that the health of the Void Cloud Nest is as high as 100 million, which is too hard.

During this time Meng Ze was testing, the Zerg troops had reoriented.

All Zerg troops and the Void Cloud Mother Nest directly flipped 360 degrees in the void, forcibly slowed down, and then accelerated to escape again.

Meng Ze was dazzled by the Zerg's operation, and he couldn't imagine how the Void Cloud Mother Nest, which was more than twenty kilometers long, could do all this in thirty seconds.

In your own battleship, even the smallest frigate takes at least three minutes to complete the flip, which is completely inflexible.

If it is the entire fleet, it will take at least five minutes to complete the flip U-turn.

However, the Zerg's flip-turn operation, although dazzling, does not make any sense, at least at this time.

Meng Ze's fleet acceleration ability is no worse than that of the Zerg, so no matter how hard the Zerg troops try, they can't shake it off.

In order to prevent the Zerg from turning around again, Meng Ze has also maintained a distance of one million kilometers from the Zerg, not giving the Zerg troops the opportunity to turn around and escape.

Just chasing more than 100,000 kilometers, Meng Ze easily slaughtered the incoming Zerg.

After completing the promotion mission, Meng Ze did not rush to return, but began to test the fleet's various abilities in the void.

Acceleration time, deceleration time, steering speed, flips, assault curvature sailing, and even a couple of ultra-long-range jumps.

On one occasion, Meng Ze ventured one of his frigates to make a space jump at ultra-close distance from the planet, only to lose control and the ship was destroyed.

But Meng Ze accidentally discovered a phenomenon, the ultra-close space disturbance actually has a certain interference with the planetary force field0.....

Meng Ze asked Zhi Brain to look up relevant information.

The planetary force field is actually a combination of various natural forces such as planetary magnetism and gravity, and then amplified to form a force field.

There is also a shield called a planetary force field, but in fact, the planetary force field is not the thin energy shield like an eggshell as imagined.

The planetary force field shield is very thick, and its thickness can even reach tens of thousands of kilometers.

A planetary force field of tens of meters or even a kilometer alone is not powerful, but with a thickness of tens of thousands or even tens of thousands of kilometers, the weakening effect is very considerable.

The disturbance caused by Meng Ze's single frigate space jump may not interfere much with the planet's force field, which weakens the force field in the local area by about 10%, and the time is also short, and it recovers in tens of seconds.

But that doesn't mean it's useless.

In the case of Meng Ze's battleships, for example, the difference in main gun fire was almost two million, with a weakening of ninety-nine percent and a weakening of eighty-nine percent.

Even the ground buildings also have high-strength energy shields, or force fields.

But Meng Ze has many battleships, as long as the strength of the weakening is reduced so that there is room for attack firepower, then ten battleships can't gather fire, what about a hundred? What about thousands?

In this case, no matter how strong your ground building is, it will still go to ashes.

Of course, this is just Meng Ze's idea at this time, whether it works or not, it needs to be tested in 3.5 practice.

Meng Ze then tested the destroyer's space jump self-destruct interference with the planet's force field shield, which was much less cost-effective, and the effect was only 20% weaker.

In two tests, Meng Ze wasted 120 million crystal ore, which is simply inhumane.

After that, Meng Ze practiced for more than fifty hours before stopping.

Not to mention that I fully understand the performance of the battleship, at least I have a lot of experience in the operation of the battleship.

Meng Ze found that in mobile combat, especially high-speed maneuvering engagements, speed has too much impact on battleships, not only accuracy, but also fire time windows, firing angles, attitude adjustment time and risks, and so on.

"No wonder I have seen many war videos in which large-scale battles between fleets are almost maintained at ultra-low speeds or even stationary, which is originally convenient for flexible adjustment." Meng Ze Heart Road.

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