National God War: My Tech Legion Is Invincible

[176] Landing on the beach, Zerg land troops\r

After fierce fighting and fierce battle.

Hannos' magical fleet has finally completed its strategic mission.

Although in the end all 800 warships were destroyed.

But it also bought three days for Tang Hao.

When the remaining thousands of ships and insects army passed through the destroyed magic fleet position, and rushed towards the imperial technology army.

Wormhole space cast on geological planets is finally taking shape.

In the end, a space portal with a height of more than 1,000 kilometers was formed.

The more than 20,000 battleships of the Imperial Fleet followed suit and entered the space portal in a mighty manner.

And instantly crossed the astronomical distance of three billion kilometers, and suddenly appeared in the core area of ​​​​the Leviathan Fleet Star Field.

This is a star system dominated by seven planets.

"290" And 500 million kilometers away from the main magic star where Leviathan is entrenched, there is an ecological planet rich in minerals and full of spiritual energy.

According to the star map provided by Hannos, the main bomber's hive base of the Leviathan fleet is set on this ecological planet.

After the teleportation was completed, the imperial army quickly launched its operational deployment.

The more than 3,000 warships of the four major fleets immediately filled the surrounding 20 million kilometers of star space, and built a dense firepower circle layer by layer!

Then, guarding a large number of auxiliary fleets, they marched towards the ecological planet.

Follow the battle plan.

The fleet must "land on the beach" on the ecological planet, establish industrial and mining logistics bases by airdropping Marine Corps and mobile building bases, and wait for the opportunity to destroy the worm nest base on the same planet, and strive to occupy the entire planet.

Finally, take this as a springboard, and then go all out to attack the main star of magic where Leviathan is entrenched.

And as a demigod-level existence.

The zerg master sensed the latest developments of the imperial fleet and sensed the fleet's combat intentions.

It began tit for tat to deploy countermeasures.

All the ships of the Hive Base began to lift off from the land, ready to stop the airdrop invasion tactics of the Imperial Army.

At the same time, other ships cruising on standby in the star system immediately rushed towards the planetary area where the worm nest base was located from all directions.

A total of more than 30,000 ship worms, carrying nearly 10 billion land war worm swarms, intend to work together to kill the main army of the empire!

Not long after.

With a faster speed, the imperial army reached the outer periphery of the planet first, and immediately entered the combat state.

The task force composed of battlecruisers and escort destroyers scattered again and was on alert nearby.

Twenty-two aircraft carriers began to release tens of millions of interstellar unmanned fighters, covering the airborne assault fleet composed of troop transport ships and industrial ships, and went straight to the planetary land.

A fierce battle ensued with more than a thousand ship worms in the planet's atmosphere.

However, in the case of being caught off guard, these "homeland" ship worms could not resist the imperial army's assault tactics at all.

Under the cover of dense drones, thousands of transport ships successfully rushed into the atmosphere, and quickly dropped various airdrop capsules, large and small, and quickly descended toward the planet's land.

These drop pods carry Imperial marines and various weapons and equipment.

Including Clone Legion, Space Marine Chapter, Siege Heavy Tank, Mine Motorboat and more.

Among the hundreds of large-scale airdrop capsules, there are also 200 "Vulture God" and "Nemesis"-class Titan Mechas.

These interstellar era mechas are specially designed for planetary land warfare. They are covered with various melee and long-distance weapons. They can be called a walking arsenal, and they are especially good at positional warfare and tough battles.

As the Marine Corps is about to land on planet land.

A more intense battle for land warfare is about to break out!

Tang Hao, who was on the aircraft carrier "Glory", did not forget to use the database of the power of the galaxy to check the Zerg Zerg's marine arms again, so as to have a complete grasp of these upcoming enemy forces.

【Data File 220】:Zerg Zerg Marine Corps

[Army]: Queen of Worms

【Function】: Hatching tumor, hatching larvae, blood transfusion, digging

【introduce】:

The queen of insects is a rare wise unit in the Zerg army. …

They can think independently and undertake limited operational command tasks.

However, the queen is more of an auxiliary unit, which can not only speed up the expansion of the creep, but also increase the number of larvae in the hatchery.

And the queen itself also has the ability to damage the ground to the air.

The existence of the queen of insects can increase the speed of the already fast swarm of insects to a terrifying level.

And under the will of the master and the investment of resources, the queen can also evolve into a more powerful mother.

【Army】: Hydralisk

[Function]: Dig, mutate and evolve into "lurker"

【introduce】:

Hydralisks are the vanguard of the swarm, dealing effective damage to enemy light armoured units and air forces.

There are numerous armor-piercing spines hidden in the bony plates under the carapace of the Hydralisk, which can shoot at enemies attacking from the air or from the ground.

Hydralisks have extremely strong musculature (4,000 muscles compared to 629 in humans), and are able to shoot spinal needles at incredible speeds, even at the longest range, penetrating 2cm-thick special steel plates.

2.8

[Army]: Lurker

[Function]: digging, ground thorn attack, earthquake strike

【introduce】:

The ground units of the Zerg can only be mutated from Hydralisks.

Lurkers are underground creatures specially evolved to deal with ground units. This rare zerg can only attack from the ground, piercing through the flesh and steel of the enemy with high-density retractable bone spurs, awakening the infinite fear of the swarm in the enemy's heart.

When on the surface, the lurker has no attack power, but once it lurks underground, the sharp bone spurs it erupts from the ground will penetrate the surface, and even cause a small-scale earthquake, easily destroying an entire light armored force.

At the same time, as a unit that can be invisible and can attack in groups, the lurker will be able to achieve extremely terrifying killing effects when ambushed in narrow passages and throats.

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