Netherworld Game Producer

Chapter 186: Conferred God Completed

What is the main allure of unfair confrontation games?

Zhou Bo thought it was interesting, but he didn't know the charm of this kind of game.

This is another type that doesn't exist in this world yet.

This is also the first time he tried to make a game, and the pressure was immediately full.

As a novice producer, and not quite able to understand the situation of unfair confrontation charm.

Saw's development was slow as a snail.

Even with Su Yang's help, the overall progress of the game is very slow.

Similarly, although Su Yang has experience in making Dawn of the Night and Escape series...

But it is also the first time for him to come into contact with unfair confrontation games, and he also doesn't quite understand the charm of this type of games.

In fact, it is similar to Zhou Bo, both are in the exploration stage.

Coupled with the fact that Demon's Soul has entered a critical period, Li Wen has no time at all, and almost eats and lives with the Demon's Soul production team.

The two of them couldn't find Li Wen's free time to ask for advice.

You can only make it while exploring by yourself.

Fortunately, the general framework of the game already exists. Although the production progress is slow, it can also be slowly explored.

Zhou Bo and Su Yang are not the kind of people who deal with things casually, so the production speed of Chainsaw will take off only when they have discovered the charm of unfair confrontation games.

Now, I can only build the game framework bit by bit.

...

The Fengshen game has been produced.

The first and only promotional PV of the game is issued from the official scarf of Happy Paradise.

There are a lot of Chinese elements in the game, which looks similar to other company's martial arts and fairy games.

However, if you look at the promotional PV carefully, you will find that this game does not seem to be the same thing.

Although there is a refreshing sense of attack, why are the various BOSS in the PV so oppressive.

And why does the character die immediately after being touched twice?

The game also appears to have first-person and third-person modes.

With the pioneer of the third-person perspective in the Resident Evil 2 era, many companies have also begun to launch games that seamlessly switch between the first-person and third-person modes.

Every mode has an audience of players.

Although the next-generation games have been released for a long time, some players are already tired of the first-person.

They still prefer to see the character's ass in third person rather than first person... no, it's the heroic appearance of the character.

Coupled with some MOD support, the new experience directly improves the gameplay a lot.

As long as the next-generation games carefully implement the MOD corresponding interface, they can perfectly support the player's self-made MOD.

For many games, adding MOD can improve a lot of gameplay.

For example, in the third-person mode, changing the character into a set of very cool clothes, just a small MOD, can make the player a lot more enjoyable when playing.

Some players even began to add functional mods such as clothing explosions to the game, so that the character's clothing was damaged a little bit during the battle.

It's more attractive than just stripping naked.

Therefore, the third-person mode of games in this era is already an indispensable function.

Because of the relationship between next-generation games, it is completely different from the old platform.

Under the first-person view, the various action models of the characters have already been prepared, and the third-person mode is just to add a visual angle.

Unlike the old platform, many games in first-person mode do not need to be online, and there is no third-person switching function.

So the action model of the entire player was not well made at all.

Using the player's self-made MOD, after opening the third-person mode, the characters you often see will appear in a very distorted way, which is very painful.

After all, in order to save costs, the manufacturer only made character models in the first person.

In fact, when playing this type of game, sometimes you only need to look at the shadow reflected on the ground to roughly guess how distorted the character is.

Even sometimes, the character doesn't have a head, which is very scary.

When it comes to the next-generation platform, the operation of the keyboard, mouse and joystick has suddenly been upgraded to neural control.

It is basically impossible to save costs like this.

Therefore, in the first-person mode, all the action models of the characters have been completely made.

In this way, it is not too much trouble to switch the third-person mode, and it is just adding a fixed lens.

For all game manufacturers, there is no technical problem at all.

Starting from Happy Paradise Resident Evil 2, the third-person mode has been well received by players.

Other manufacturers gradually added the third-person mode.

Since the third-person mode has been added by various game manufacturers.

Especially for action games, although the first-person perspective can increase a lot of immersion, it has a shortcoming, that is, the field of vision.

When the player is besieged by a large group of monsters, the first-person view really makes it a bit difficult for the player to deal with, and it is difficult to make a smooth combo in the group of monsters.

[In other words, currently the best app for reading and listening to books, change the source and install the latest version. 】

Since action games also have a third-person mode, players are no longer afraid of being besieged by monsters.

Although I was not used to the operation of the third-person mode at the beginning, as long as I got used to it after playing for a while, it seemed to open the door to a new world.

It will give players a very unique sense of pleasure during the game.

Just imagine, in reality, suddenly awakening a vision plug-in that can observe countless blind spots in front, back, left, and right.

Of course, the third person also has disadvantages, that is, after the player has played in the third person mode for a long time.

Returning to reality will be a little awkward, very uncomfortable, and it will take a while for players to adapt to the real self.

There is also a third-person mode, although it is similar to the first-person mode in terms of pain, smell, and vision.

But the sense of substitution is indeed much lower than that of the first-person mode.

The first-person mode gives players a sense of being there.

And the third-person mode is like the feeling that you are possessing a certain character to perform tasks.

In short, both models have their own advantages and disadvantages.

There are quite a lot of player audiences in each mode.

In order to allow more players to buy their own company's games, the third-person mode can be said to be standard.

God.

The same is true.

The PV of Fengshen was also posted on Li Wen's scarf.

However, he talked a lot more than the official scarf of Happy Paradise, introduced a lot of details of the game, and announced that Xiaotian will start live broadcasting in advance two days later.

He probably told the players that this is a very difficult game, and it can be said that it is the most difficult game among all the games in Happy Paradise.

That's true. In fact, the Devil's Soul, which has entered a critical period of production, is much inferior in difficulty to pure monsters compared to Fengshen.

But with various traps and various sneak attack configurations, the two games are comparable in terms of disgusting players.

The core of Fengshen is Nioh 2.

In the early stage of the game, under the premise that the player has no skill points, the difficulty of the game explodes directly!

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