Number One Game Designer
Chapter 296
When it comes to VR technology, due to the lack of experienced personnel, Fang Xi can only cultivate it slowly from scratch. The original progress is not very good, or the original progress is not satisfactory.
However, after the appearance of babbling, it has been improved to a certain extent.
It was Fang Xi who first showed little Yiya Hongyi's future plans in the God of Death space, and then Yiya expressed that he was looking forward to it too.
This is easy to understand—Yiya himself has said that he is very boring in the virtual space, so he is also looking forward to new ways to have fun.
And the virtual reality technology gave Little Reaper a glimmer of hope.
So that day, after the little Death God came out to find Fang Xi to play games for a few days, he plunged into the studio of the VR department and became an invisible ghost.
In the past two months, there has been a legend of a "good luck studio" circulating in the VR department.
It is said that in this studio, no matter how bad your code skills are before you come in, as long as you work in this studio for a month, you will find yourself writing code more and more handy, often when your code has bugs Sometimes, the computer will freeze, flicker and other problems.
Or when you are stuck with the code, sometimes you accidentally touch the keyboard and the code that will make you spring up will appear.
One or two can still be said to be accidental, and a group of people said that they have encountered such accidents to varying degrees, so it is not an accident to make it clear.
The VR department reported the accident to Fang Xi, but Fang Xi laughed it off, he couldn't tell them there was a supernatural life here, could he?
And the essential benefit is to speed up the progress of the VR department, and there is no malice, so let them pass it on. If they really want to say something, it will be more beneficial. This appearance will give all programmers working in this office a psychological hint. : The code here is easier and less error-prone. Thereby the efficiency can be higher.
In short, Xiao Yiya is a bit like Fang Xi's supervisor:
【baby】
Quality: Golden Legend
Effect: When entering the VR department, the R\u0026D efficiency of the VR department will increase by 90%, and the R\u0026D inspiration of the VR department will increase by +6.
Pretty much the same effect as above.
...
After the end of the manufacturer's day, there will be a four-day rotation on the main stage, which is what Hongyi participated in last year. There will be a stage in the center of the venue, and then the game developers will be arranged by the official to show up one by one.
At this time, the four manufacturers in the first three days became investors again.
Players watch the excitement, and manufacturers watch the investment. Once a game reveals its own characteristics, investors will swarm away like sharks that smell fishy.
The essence of the exhibition is probably such a thing.
For those of Hongyi and Suofara’s size, participating in E3 is more for a promotional effect, and because the four companies are large in size, the two parties are essentially a similar cooperation, guiding each other’s traffic.
For such individual exhibitors or small companies, E3 is an opportunity to attract investment, show their own selling points, and then attract large companies to cooperate or investors to invest.
The life of developers in the past two years has also been much easier. In the past, independent game producers can almost only wait for E3. If E3 fails to attract investment, it is basically a death sentence. Over the years at E3, as many people have realized their dreams here, more people have their dreams broken here.
Until the beginning of these two years, developers not only focused on E3, Hongyi's store recommendations, Hongyi's young crop fund are quite good outlets. But there are still a lot of people who come to E3.
Developers are now circulating a saying: "The swan survives, and E3 proves the truth."
It means that if you can’t survive, you can first publish your own game on the Honghu platform, so that at least you won’t be hungry for the time being. But if you want to become famous in one fell swoop, you have to stand on the big stage of E3 and stand in front of investors all over the world for evaluation.
Two days before the start, Fang Xi was still a little interested, looking forward to a beautiful producer or something,
As a result, after waiting for two days, Fang Xi despaired. In the end, he slipped directly to Chen Yu and Su Luo, and gave them the permission to sign promising games.
Although E3 is still in full swing, for Fang Xi, the show is almost over.
A lot has been paid at the exhibition, but more has been gained. The deeper cooperation with Lao Ren on "The Origin of Everything", the cooperation with E3, etc., all of which require dedicated personnel to be responsible.
And the most important thing is that "Assassin: Spring and Autumn" is finally ready to be released, and at this time, Fang Xi himself does not belong to him.
In order to sell the game better, Fang Xi was unconditionally dominated by Liu Hai during this period of time. During E3, he accepted several interviews from media, an average of two interviews a day.
Saying the same thing once is a bit interesting, but Fang Xi feels a little mentally polluted after saying it ten times.
Fortunately, the stay in Los Angeles was not long. After the end of E3, everyone dispersed like birds and beasts, and Fang Xi also returned to China. Until this time, various interviews, or reservations for shows and programs were arranged, and Fang Xi finally felt exhausted. a feeling of.
Whenever Fang Xi complained, Liu Hai replied to Fang Xi with Fang Xi's previous theory about 3A:
"3A is a company's most sincere work, and the sincerity of the producer's publicity is of course included."
All right, Young Master Fang has nothing to say, saying that you are the boss at this time, as long as you are happy, isn't it just your body, take it and use it as you like!
...
Under the continuous bombardment of advertisements, the effect is also obvious.
The pre-sale of "Assassin's Creed: Spring and Autumn" will start on July 1st, and the official launch will be in August.
At this time, other games are also retreating: most manufacturers do not have very explosive games, Microsoft's NBA series is still under development, and the release time of the old console and games is at the end of September and autumn, so Assassin can be said to have won A perfect "summer file."
Hongyi has always had the habit of posting these data every day.
On July 2nd, the first thing Hongyi employees did when they first arrived at the company was to open their mailboxes to read the company's daily daily, and they all took a deep breath:
"Assassin's Creed: Spring and Autumn" pre-sale on the first day:
3.02 million sets in Huaxia District
2.64 million sets in the EU
2.79 million sets in North America
1.47 million sets in other regions
A total of 9.92 million sets.
There are only 80,000 sets of pre-sales on the first day of this game, and the pre-sale almost breaks 10 million. What kind of concept is this? ,
According to past experience, the first-day pre-sale data of a game accounts for about 1/2 to 1/3 of the total sales volume, and the sales volume of Assassin on the first day is close to 10 million. Almost certainly twenty million.
Fang Xi's charisma can be seen, and there is nothing left to take a breather from the inside of Data Hongyi.
Although the number of players of Hongyi's big killer "Eternal" is already approaching 40 million, but Eternal is an online game after all, and it is a free online game, so it is not surprising that there are such numbers.
As for Assassin, a standard 3A masterpiece, the price in North America is $60, which is not at all a threshold.
IGN went straight to a more sensational headline:
"24H pre-sale raked in 600 million US dollars, who else? "
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