Chapter 114 A Game

In the continent of Faerun, what does it look like for ordinary adventurers to explore an ancient catacomb?

First of all, there needs to be a professionally qualified thief in the team, or "rogue", who is responsible for all detection, traps and lockpicking along the way.

Secondly, there must be a knowledgeable mage in the team who can solve various problems related to magic.

The third is to have a priest, druid, or shaman who has the ability to heal, so as to ensure that injuries can be healed in time.

Especially the various deadly toxins, diseases and curses that may be infected by searching for funerary objects, if they cannot be lifted in time, it will be fatal.

In the end, two or three skilled fighters in full armor will deal with the enemies, monsters and undead creatures that may be encountered along the way.

Among them, thieves and warriors are the easiest to get together.

But spellcasting professions such as mages, priests, and druids are not so easy to find.

Especially for mages, they basically have a little bit of ability to make magic items, copy scrolls, and make potions, so they won't be too short of money.

He would not easily take his own life as a joke and rush into a dangerous ancient tomb.

In addition, divine spell users, whether they are priests or druids, will not easily leave the temple or forest where they live.

Because that is the source of their power, far more important than money, wealth, fame, and magic items.

If a cleric or druid joins an adventuring party, he or she must be on some kind of mission.

This point can be glimpsed from the fact that the paladin Eroline followed Zuo Si under the command of the god of suffering, Irmat, the priest.

Of course, even if you are lucky enough to find a mage who is relatively short of money and willing to take risks, and a priest who tries to find a cultural relic with religious and historical significance in the tomb.

The entire team could only cautiously grope forward in the dark, carefully searching every passing room and passage.

I am afraid that if I accidentally step on the trap, I will wake up the undead guards who have been sleeping in the tomb for hundreds or even thousands of years, and even the owner of the tomb himself.

But at this moment, the team led by Zuo Si does not have the style of a "traditional" adventure team at all.

Just the opposite!

They are like a group of game characters controlled by "players", crazily and unscrupulously venting the terrifying and destructive power of the [Fireball Wand].

Especially Alena originally liked to destroy everything with simple and crude flame spells.

So "Kicking the Gate" is almost tailor-made for her.

Whenever a soldier opens the door of a tomb with a shield in hand, this "crazy" woman will immediately raise her wand and shoot a fireball into it.

Accompanied by a loud bang, the monsters placed in the tomb, whether they are skeletons, mummies, ghosts, giant spiders pulled up by undead magic after death, or scavengers that look like enlarged maggots, will instantly Most of them were killed.

As for those who have suffered severe injuries and are still alive, the half-orc Reiter and the soldiers will rush in and chop them down with thunder.

These two warriors, one in heavy armor and holding a shield like an indestructible iron wall, took the initiative to undertake most of the defensive tasks;

Another wields a two-handed ax with amazing lethality, and almost every hit is a devastating blow.

Although it was only the first time they joined forces, the two of them didn't feel a bit awkward, like old friends who had been working together for more than ten years.

In contrast, Eroline, who has just officially become a paladin, is much inferior. She can't keep up with veterans with rich combat experience. She can only stand by Alena's side and protect the pyromancer who is the main output of the whole team. .

As for Zuo Si, who kept his invisibility, most of the time he just hid in the dark and watched coldly, collecting the residual energy of those dead monsters to supplement the mana pool.

Unless you encounter a particularly powerful and difficult enemy, or the team is in crisis.

Otherwise, he would only control the "true illusion" to command, and he would not take it lightly.

boom! ! ! ! !

After another loud bang, the dark tomb ahead was once again illuminated by bright and dazzling fire.

The two vampires who were lurking in the dark and wanted to launch a sneak attack, even before they had time to use their spell-like abilities such as "Charm", "Holding" and "Paralysis", let out ear-piercing screams under the burning flames.

As for the low-level undead under their control, they died instantly.

Followed by another fireball, the two vampires were blasted into a near-death fog state and fled away.

Even the magic trap placed at the door was completely destroyed in the explosion and burning.

no doubt!

It's not really a fight at all, it's closer to an "offensive sneak attack".

With the astonishingly powerful and large-scale destructive spell, it can strike the enemy hidden in the confined space first, so that it has no chance to counterattack.

This is the bombardment tactic formulated by Zuo Si.

Of course, the price of doing this is that some funeral objects and items carried by the enemy are easy to be burned into ashes in the explosion of the fireball technique.

Looking at the unrecognizable wreckage on the ground, the half-orc Rhett couldn't help complaining to the soldiers around him: "You know? I used to hate magic.

Because those mysterious and terrifying spells can always easily change the outcome of a battle.

Even playing with powerful fighters in the palm of your hand.

But now, I suddenly feel that magic seems to be pretty good.

In particular, this kind of use of fireballs to directly blast and kill all the enemies into slag is quite in line with my appetite.

And I think with a little training I should be able to use that funny stick and be a pretty good spellcaster too. "

After hearing this, Zuo Si rolled his eyes angrily, and immediately corrected him: "First, magic is complex and changeable, and a mere fireball of the evocation system can't represent the whole of magic.

And what you like is just the amazing group killing effect brought by the fireball technique.

Second, with your IQ, you can't memorize those complicated knowledge and spells, let alone become a mage, even the lowest apprentice.

Third, the scientific name of the stick is called a magic wand, which is a very superb spell storage technology.

If you want to use it, you can't do it simply by receiving training, and you need a certain amount of intelligence and talent.

A savage like you should be honest and use an ax to smash the heads of the enemies.

Well, don't talk nonsense, use your dark vision to help find if there is any valuable loot left in this tomb. "

"Haha! Master, you are too serious, which is not good. Occasionally joking around in battle can relax your tense nerves."

After all, the half-orc Rhett laughed and began to inspect the dark corners in the far distance of the entire tomb that could not be illuminated by light.

Although dark vision can only allow him to see some black and white images, it is already much better than other humans in the team.

After a while, this guy dug out from a pile of bottles and jars some ancient gold and silver coins that had been blackened and oxidized, two funeral stone dolls inlaid with emeralds, a calimshan first dynasty-style The shrine of the ancient god of death, the obsidian statue of Jaeger is enshrined in it.

The soldiers on the side found a magic long sword without any damage from the charred wreckage.

However, they were not in a hurry to find Zuo Si for identification, but wrapped it up and threw it into the dimensional bag.

Then stop for a while and continue to the next tomb.

Because this ancient tomb was built very grandly, and some places were obviously remodeled by the behind-the-scenes hands recently, extending in all directions is like a huge underground labyrinth.

Therefore, it is not easy to find the entrance to the bottom.

fortunately!

Zuo Si, who has been keeping invisible all the time, has quietly drawn a simple map in his mind through calm observation.

Through the strength of the monsters and traps in the tombs, he can basically be sure that the other party does not intend to kill.

It's really playing a game, a role-playing game like running a team.

It's just that the role played by Zuo Si and others is the PC (player), and the behind-the-scenes player is the guide DM (dungeon master).

(end of this chapter)

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