CHAPTER 2 HERITAGE AND HEIRS

After finishing the diary that she had been writing since she came to this magical world, Zuo Si gently closed the slightly heavy diary in her hand.

Behind him, there are densely packed various organs, limbs and human heads soaked in embalming fluid.

Some of it is human, more of beasts, monsters, and other humanoids.

Others are pieced together and stitched together, just looking at the shape can make people lose their SAN value.

Especially in the past month or so, in order to find out the cause of the plague outbreak, Zuo Si dissected almost all the creatures in the tower that died of the plague.

Whether it's people, or the familiars of mages, or those beasts and monsters in the dungeon.

They even used mice in cages to do many experiments to test whether their saliva, blood, and excrement are still infectious.

The pungent stench and bloody smell that filled the air was comparable to a slaughterhouse in the Middle Ages, enough to make any normal person living in a peaceful age lie on the ground and spit out all his bile.

As for the "bits and pieces" waiting to be dealt with in the rear groove, it can scare the "bold" who claim to dare to dance on the grave in the middle of the night to pee their pants.

But when Zuo Si faced all this, she didn't show any discomfort at all, she was as calm as an emotionless machine.

the reason is simple!

After coming to this magical world, under the force of his mentor Asta, he performed thousands of dissections by himself.

Then put these corpses and organs back together, or create undead creatures through necromantic magic, or create various fleshy constructs.

At the busiest time, they even had to disembowel more than ten or twenty times a day.

Being in such an environment with such a high frequency and for a long time, the brain nerves have long been accustomed to these images and smells.

Zuo Si can even take out the "parts" needed by the necromancer Asta from a corpse like a forensic doctor in some TV dramas, and then use the other hand to eat them. thing.

Let alone a corpse, even if it was an autopsy of a living creature, he would not be moved even the slightest when he heard the screams, cursing, and begging of the other party before they died.

I still use those small and dexterous hands to complete my "work".

Because the Al people who created the brilliant magic civilization established a cruel, tyrannical and inhuman slavery empire.

Only the spellcasters living in the floating city are the supreme ruling class in this country.

And those soldiers, governors, mercenaries, businessmen, and bureaucrats who serve the spellcasters are the middle managers of this country.

The rest of the class that should belong to the common people, such as farmers and craftsmen, are all treated as slaves without exception!

Take the necromancer sect represented by Asta as an example. They can kill their own slaves at will and use their corpses to conduct experiments on necromantic magic without worrying about any consequences.

Even if you kill a slave that doesn't belong to you, all you need is to pay a small amount of monetary compensation to the victim's family or master.

That's all!

In the cognition of the Al people, the spell caster naturally has such a right to life and death.

As for the resistance...

Excuse me.

With the terrifying combat power possessed by the combination of the Archmages and the Floating Void City, even an uprising of hundreds of thousands of people would be easily suppressed in just a few days.

In order not to act like an "outlier", Zuo Si forced herself to abandon the previously formed moral values ​​and values, and made up her mind to behave like the other apprentices around her. Over time, she became what she is now.

It has to be said that man is a very adaptable creature.

Casually throwing the corpse on the dissecting table into the disposal tank full of antiseptic solution, Zuo Si slowly raised his arm, releasing a dazzling light from the palm of his hand.

In the next second, a book emitting light like a star floated in front of him out of thin air.

I saw a passage written on the title page of this book:

"This is a legacy, but also an invaluable gift.

Unknown successor, please ignite the spark and embark on your own journey!

You can realize the ambition hidden in your heart;

can release endless desires;

You can also enjoy the fun of exploration;

Or swim in the ocean of knowledge and gain great power.

But remember, beware of enemies who spy on your spark..."

But unfortunately, Zuo Si didn't stop for even a second for the sentence on the title page, and directly opened the first page.

【Name: Zuo Si】

[Race: Human]

【Basic attributes】

[Power: 6+2 (8)]

[Agility: 11+4 (15)]

【Physique: 8+4 (12)】

[Perception: 12+2 (14)]

[Intelligence: 16+3 (19)]

【Charm: 11】

[The attributes after the plus sign come from various permanent potions, magic enhancements, and equipment effects, and the existing real attributes in brackets]

[Mana Pool: 99/100]

[Currently valid land cards: 0]

[Spark level: LV2]

【Profession】

[Planeswalker—LV2 (you need to create a land card first to upgrade to the next level)]

[Creator (mimetic effect) - LV5 (upgrading to the next level requires consumption of 5000 points of general mana or double of other types of mana, the upper limit is LV15)]

[Spell effects currently in effect]

【Thinking Library】

[This magic can permanently establish a category in the brain, an abstract library used to store various knowledge and other important memories.

It can give you the ability to never forget.

No matter how jerky and complex the words and language are, you can firmly remember them after reading and listening to them once, and make accurate recalls repeatedly when needed.

Be careful though.

Although the thinking library will memorize all the content you see and hear, it will not allow you to understand the languages, characters or knowledge that you have not learned before]

【Mimicry】

[This spell allows you to split a brand new magic core by consuming a certain amount of mana, and simulate a known and well-understood spellcasting class.

When the spell is successfully cast, it will automatically obtain the LV1 level of the profession.

You can continue to level up by investing more mana.

The maximum level cap depends on how well you know the spellcasting class.

Note that the class, level, and spellcasting ability obtained through mimicry magic usually only take effect in the world in which the class is located.

Once the magical environment changes, the mimicry and the acquired class level will disappear with it.

If you want to keep the profession obtained by the mimic, you must bind it to a land card made in the magical world.

Each land card can only be bound to one profession]

【Current task】

[Create a land card (rewards two chances to draw cards)]

[The total number of cards held reaches 20 (a chance to draw a card is rewarded, the current number of cards held: 12)]

【special power】

[Unstable cross-plane, cross-crystal wall, cross-universe teleportation]

[This ability comes from the planeswalker profession, and it is the power given to you after the spark is ignited. No one can stop the planeswalker from going to the world he wants to go to, not even the gods]

【Making cards】

[This ability comes from the planeswalker.

It allows you to make magic cards, creatures, equipment and items obtained during travel into permanent magic cards.

No matter what kind of world you are in, when the card is activated, the corresponding magic effect will be released immediately, or the corresponding creatures and items will be summoned.

The higher the level of the planeswalker, the higher the level of cards that can be made and used]

【refining】

【Modeling】

【Awaken Creation】

[The above three abilities are all derived from the profession - Creator.

This is an ancient special profession dedicated to occult knowledge, alchemy, runes, and magical rituals.

At the cost of completely giving up the ability to cast spells, you can get extra bonuses when making and using potions, magic items, equipment, and wonders.

From LV1, creators have acquired the special ability to separate and refine matter and energy from nature.

When the level reaches LV3, the second special ability will be obtained.

That is to change the external form of any magical and non-magical item.

But the overall volume and weight will not change.

When the level reaches LV5, the magical creation can also be endowed with sanity, making it change from a dead thing to a living thing.

However, the creator can only ensure full control of one awakened creation before reaching LV11.

It is somewhat similar to the relationship between a mage and a familiar, but slightly different.

The creator belongs to the arcane spellcasting profession, so just like the mage, he cannot wear any armor to use the ability, otherwise it will lead to a very high failure rate]

(end of this chapter)

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