"In this map, the chance of monsters that purely attack from a distance is of course very small, so when facing dense monsters, a team of at least 5 people is required."
"This is a standard combination team for spawning monsters. If there are fewer than this number, it will be incomplete, unless there is someone with very strong attributes in the team leading the team, which may be able to make up for some shortcomings of the lack of numbers."
Wang Yang's point of view was also recognized by several warriors around him. If the number of people is indeed small, it is the most dangerous time for warriors to spawn monsters, and it is even more thrilling for mages. Once they are attacked by monsters, When surrounded, neither side has any way to escape.
On the contrary, hunters and priests do not need to worry, because priests are always on the periphery of the auxiliary profession and can escape when they are surrounded by monsters. They will never let themselves stand in the middle of a pair of monsters. Assassins never worry about how many monsters there are, and they will use their stealth skills once there are too many.���That's it, as long as you don't take the initiative to attack the monster, you can get yourself out of the crisis.
While several people were chatting, the movements of their hands never stopped. Now at least 1/3 of the monsters in front of them were dead, while the other 2/3 were still rushing towards the warriors.
Now that everyone is in the process of clearing monsters, the assassin profession is the most leisurely. They only need to re-introduce some scattered monsters into the monster pile.
If some monsters are found and they are too far away from the pile of monsters, several assassins will join forces to kill the monster directly. Of course, one assassin wants to kill the monster.
If there is no potion swallowed or the priest's blood increase, such an operation is not cost-effective. When several assassins attack at the same time, they can use the stun skills separately.
Keep the monster Dai Li in place without a chance to attack.
Wang Yang watched the number of monsters gradually decrease, and also stared at the red dots that the monsters refreshed on the screen.
He wanted to see how high their refresh frequency could be.
This way, you will naturally have a strategy when clearing the next wave of monsters.
"Now it seems that the first few monsters we killed have been refreshed sporadically in the corners. This also proves that the refresh frequency of each wave of monsters is about 5 minutes. In other words, if we want If you want to move, you must defeat the monsters within 5 minutes, and then move quickly."
"Now it seems that we still have too many monsters, and we can only kill all the monsters. Next time we attract monsters, we will not be able to attract too many monsters. It is also possible that the monsters here are divided into several batches. It was refreshed, so the density is relatively high."
"Wait until these monsters are cleared before refreshing. It is just a single batch of monsters, and the number of monsters will not be so large. At that time, everyone can still move forward in a certain way, and they will soon be able to reach the entrance."
"Now both methods can be used to get down to the entrance. We will see which one is the fastest and use it later. Now we should seize the time and clear out all the monsters in front of us."
Wang Yang also made his own prediction based on the number of monsters.
Three minutes later, all the monsters in front of everyone have been cleaned up, and the red dots on the map have successively seen some refreshed new monsters.
But the dense The level is no longer as good as before. Now Wang Yang can judge that the pattern of spawning monsters in batches he just mentioned should be accurate. Now he only needs to attract more monsters from densely populated areas. After a batch, the remaining ones will be nothing more. It's just the first batch of monsters that have just been refreshed.
In this way, everyone can move forward directly and enter the intersection. This only wastes 10 minutes of everyone's time to clear out the second batch of monsters. The monsters were cleared quickly as planned by Wang Yang. This time everyone started to move forward.
Everyone finally cleared all the monsters at the entrance. Now the sporadic monsters spawned were no longer a threat to everyone. It's safe.
Everyone is ready to enter the second floor, and the warrior who first entered the second floor first observes that there is no danger, and then notifies the other people to enter the map of the second floor one after another. The map is composed of circles similar to a maze. The middle point is the entrance to the third floor. Now everyone is in the outermost circle.
After Wang Yang saw this map, he was beaten. My brow, if I advance in this way, wouldn't it mean that I have to clean up all the monsters in the entire map before I can reach the middle point?
Such a map is the last thing anyone wants to see. When you are gaining experience, you can still run around on this map, but now if you are in a hurry, this map will become a problem for everyone. Everyone needs to run around in circles before they can enter the third level..
This means that in the process of running in circles, you need to clean up every monster in front of you. Although the monsters behind will be refreshed later, you still need to spend a lot more time compared to the first layer map. Able to successfully enter the 3rd floor
"Who designed this map? It is simply difficult for us and guides us to hurry up, but such a map can exist. I don’t know how big the map on the third layer is. If the area is large, it will take more time."
"The monsters on each layer of the map increase in level, which means that we need more time to clear the monsters before we can clear them all."
"Moreover, when clearing these monsters, our danger level will also increase than before. It seems that I am a little optimistic that it will take more than a day to reach the boss's lair on the bottom floor. The final calculation needs to be based on the actual situation of the map. time"
"We are not using this layer for any tactical arrangements. We must use mobile tactics to solve the monsters on this layer. We only need a few assassins to attract them in front. The remaining assassins stay at the back to prevent monsters from being refreshed later. We will be surrounded from now on"
"As long as the monsters behind do not affect our forward movement, the assassin needs to stun these monsters directly. It doesn't matter whether we kill them or not. Only in this way can we ensure that we can move quickly and not waste too much. Time clears things up again and again."
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