Play Game of Life

Chapter 138 Cat Addiction (Part 1)

After acquiring this brand-new way to open the game, Liu Liang became obsessed with playing Maomao, unable to extricate himself.

After constantly unlocking new equipment, the interaction with Maomao has also increased.

Before Liu Liang could only make eye contact with Mao Mao during the process, he couldn't control Mao Mao, and he didn't have too many intimate actions.

But after the key plot where humans and cats rescue each other, one person and one cat obviously established a good emotional relationship, and the distance between the two parties was quickly shortened in the process of seeking medical treatment with the cat on their backs.

When Mao Mao was cured, he was already an outstanding graduate of the Maode Academy who was hugged and hugged.

However, the attributes of cheap hands and house demolition are still preserved.

Liu Liang can touch the cat's head and back at will, just like in reality, and play the game of cat's paw on top. However, it is still not allowed to touch the restricted area of ​​​​the stomach, and it will be possible to wait until the friendship with the cat is further improved.

In addition, Liu Liang can also control the cat's behavior to a certain extent. For example, he can quickly recall the cat to his side through gestures, or quickly assign the cat to a designated location.

And the link of manipulating the cat is even more addictive.

Liu Liang controls Maomao through the controller he got in the laboratory.

The structure of the controller itself is not complicated. It is somewhat similar to the controllers of some drones or model airplanes. It has a joystick to control the direction of movement and viewing angle, as well as some function buttons.

In the game, the player does not directly possess a cat in the first person. The current fifth-generation VR game helmet does not even enable another gender, and naturally it does not enable the animal substitute function.

It may be opened in the future, but that is not the game manufacturer's final say, it depends on the official scientific research progress and whether the risk assessment of this function can pass.

But it is not difficult to know the way, anyway, just add a controller to the VR game with consciousness connection!

Such a design, on the contrary, is better than directly possessing a cat.

If you have seen the first perspective of a cat, you will know that after a person possesses a cat, it may not be able to adapt. Whether it is the feeling of walking on four legs or the unique movements of cats, it is too difficult for players.

Players can't even climb walls with a human body, let alone a cat's body?

But through the controller, the player can smoothly control the cat's movements.

Whether it is jumping, attacking or using special skills of mechanical prosthetics, since it is very similar to the handle operation, players don't have much learning cost and can get started quickly.

The equipment on the cat allows the player to observe the cat's field of vision through the night vision device. In addition, in the following process, players can also control the cat to solve puzzles from another perspective through the surveillance camera in the scene.

The former is a first-person perspective, while the latter is more like the fixed perspective of some ancient games.

The first-person perspective is more immersive, and various details can be seen more clearly, but it is still a night vision screen without color, and it is often difficult to see the overall situation;

The monitoring angle of view can see the whole picture of the scene more clearly, find the content that has not been found before, and it is a color picture, and the definition is much higher.

But not every place has surveillance, and this kind of fixed-angle operation needs to get used to.

The two perspectives have their own advantages and disadvantages, and players can switch at will according to their personal preferences and the characteristics of the puzzle-solving scene.

In the process of manipulating the cat, Liu Liang also discovered many interesting details.

For example, the player does not have full control over the cat's body, and the cat will still act on its own instincts in many cases.

The architectural preservation of the middle world is better than that of the lower world, and the condition of the apartment houses here is much better than that of the lower world. This means that there are quite a few places to sharpen your claws, such as leather sofas.

At the beginning, Liu Liang didn't pay much attention to these places. After all, they were just non-interactive scenes in the game, so there was nothing unusual about them.

But the cats under his control obviously don't think so.

Even though Liu Liang pushed the joystick to ask Maomao to solve the puzzle, Maomao seemed to have not received the order at all, and insisted on running over to scratch it to have a good time before executing Liu Liang's order.

Liu Liang was very angry.

"Bad habits are hard to change! It's just a broken leather sofa. Is it interesting to scratch so vigorously?"

But he can't control the cat, he can only let it scratch.

It's just that as the game progressed, Liu Liang gradually realized why Mao Mao couldn't control himself, because Liu Liang was also infected with cat disease and couldn't control himself anymore!

Later, the cooperation of one person and one cat gradually became adept and tacit. If Liu Liang controls Maomao to do the task forcefully, Maomao can also control his urge to scratch the sofa.

But Liu Liang couldn't control it.

Every time he sees leather sofas, cloth sofas, plush toys or any place where he can scratch his paws, he doesn't use the cat to scratch. Liu Liang controls the cat to scratch.

When encountering some bottles and cans placed on high places, they must all be knocked down.

"Scratching the leather sofa is so much fun! So much fun!"

Liu Liang completely forgot what he said about Mao Mao before, and was immersed in it, unable to extricate himself.

The barrage is also crazy.

"Good fellow, the cat is cured, but the man is crazy!"

"Facts have proved that the matter of scratching the leather sofa is really very attractive to Maomao, and it is impossible to refuse!"

"I can understand why our cat is cheap. It turns out that if I were it, I would be cheaper than it!"

"This kind of behavior is not only for cats, but also for people!"

"This game can control the cat to scratch the leather sofa, it's worth it!"

In the live broadcast room of a horror game, there is a little more warm color because of the cat, which is unexpected by many people.

However, this does not affect the horror atmosphere of this game.

Because the horror of the game itself is still very good, whether it is stealth, parkour, avoiding zombies and hunters, or some specific cutscenes, it is very exciting.

And Maomao is more like the sympathy of the creator, a kind of emotional adjustment. If there is no cat, it is estimated that in the mid-term, many people will give up because of horror and aesthetic fatigue.

But with Maomao, there will be more warmth in this horrible world, and players will have the motivation to continue playing.

Especially in individual scenes, there are no zombies around, and the clouds in the sky occasionally crack, and the sun shines in. One person and one cat can enjoy a moment of sunshine and tranquility, which makes this horror game a little more quiet and peaceful for no reason.

As the game progresses, players also encounter more and more NPCs, and gradually restore the plot of the game from a few words.

These NPCs are not too many, there are only a dozen or so in total, and many of them have received lunches quickly. But their personalities are very different, which is impressive.

In the lower world, most of the NPCs that players encounter are good people. They are very happy with the appearance of the protagonist, and they dream of returning to the upper layer and escaping from the sky, but these people basically die soon.

In the middle world, players begin to experience the dangers of human feelings.

It may be that the NPCs I encountered before were all good people, which made the player relax their vigilance. When they arrived in the middle world, they would encounter an NPC who kept looking down at the place where there was a smoke signal.

When the player comes up to talk, he will say that the smoke signal is a supply from the outside world, which contains weapons against zombies, and an identification card that prevents mechanical hunters from attacking him. If the player leans down to look curiously, the NPC will kick the player down.

It will also taunt the player: "Don't worry, I will try my best to sell those things from your corpse for a good price!"

If the player climbs up again, he will still be found there. He will appear shocked and beg the player for mercy. At this time, if the player chooses to spare him, he will give some insignificant but useful props. If the player wrestles with him or kicks him off, he will struggle to escape, and then think of other ways to trick the player.

The players hated him at first, but later found that among those who were malicious, he was quite cute.

There are even worse people in the game, such as those who want to knock the player unconscious and sell money, those who sneakily kill other NPCs in the shelter, and those who deliberately attract a large number of zombies and hunters to interfere with the player...

The player's choice is quite free. You can choose to kick them down directly at the right time, or you can choose to ignore them and climb the wall with your head buried.

The player's choice will determine the fate of these NPCs. They may follow the player up a long distance, or they may be thrown down directly and have no intersection with the player.

In the process of interacting with these NPCs, players can also roughly infer the plot of the game through their few words and some document information collected by themselves.

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