Since the video of Zhou Xin's battle with Konah Heavenly King has spread on mobile phone forums, all trainers who like to play water or grass Pokémon like to play Kona's dirty comparison routine.

Water Ievee's physical strength recovered to 77%, and the wind speed dog was consumed by the poison to accumulate 19%.

"Wind speed dog, lightning tooth." Zhou Xin originally wanted to change the level to crush him, always playing dirty than the routine, and the result was that the master appraisal technique showed 100% additional effects.

"Water Eevee, melt."

The Wind Speed Dog's lightning tooth directly hit Shui Ibu, the effect was triggered, Shui Ibu entered a paralyzed state, and the melting skill could not be used because of body paralysis.

Deducting the physical strength recovered by the leftover water flow ring, Raiden Tooth consumed 18%, Water Eevee remained 59%, and Wind Speed Dog accumulated 38% of poisonous consumption.

"Wind Speed Dog, do it again, Thunder Fang." It is not a land of water, on land, water evee has no escape, can only be continued to be hurt by the wind speed dog, telling you to play dirty than routine.

This time the lightning tooth, again consumed 18% of the water Ibu, and the remaining 41% of the water Ibu's physical strength, and then added the effect, fear, triggered.

Shui Yibu was deeply afraid of this wind-speed dog, and was continuously bitten by its ride, unable to move.

"Wind Speed Dog, do it again, Thunder Fang."

"Come back, Mizu Eevee." Ashen couldn't stand it, and quickly withdrew his water Ibu and released his fire Eevee again.

"Wind speed dog, god speed."

Before Huoyevee could release his skill, he was killed by the wind speed dog, after all, only 10% of his physical strength remained.

"I lost, my dreams were shattered." Ash admitted defeat, his water Ibu did not configure the attack skill, recovered it, the dissolved improved defense and water flow ring disappeared, still paralyzed, plus the fear of wind speed dogs, he had no chance of victory.

8 into 4, will be broadcast to the big screen of the final venue, by the host to explain, although Zhou Xin's side only the referee and the camera.

However, the hosts will explain their wonderful game at the final venue, and as soon as the battle picture of Wind Speed Dog Bloody Water Ibrahimovic comes out, the trainers who want to learn the dirty routine of the Kona Heavenly King are nervous.

Yes, when encountering a field that is not water, water Pokémon cannot be avoided, there is no attack skill, and it is pressed and beaten by the opposite side, even if the consumption wins, what is the meaning, this is not the charm of battle at all.

"The winner was Xiaoxin in Zhenxin Town, so let's congratulate him on his success in coming out of Zone C and reaching the semi-finals at the final venue tomorrow." The moderator explained at the final venue.

Anne and Nazi were watching at the final venue, not that the contestants could not enter the battle zone.

"Sister Nazi, Xiaoxin, he won again." Anne said happily.

"Hee-hee, he may be able to fight against Mr. Wataru of the Four Heavenly Kings now, he is too bullying to deal with the trainers of the same period." Nazi said with a smile.

"Pickup pickup." Pikachu, who was being held by Nazi, also agreed.

At the final venue, not only the ordinary spectators, but also those trainers who had not yet had their turn to play, they all regarded Zhou Xin as a fierce rival, after all, a guy who could defeat one of the four heavenly kings, the king of Kona, was really too powerful.

Zhou Xin finished fighting, and left, he didn't have to go to the Pokémon Center, he took medicine to recover his state, and then came to the final venue, Nazi and Annie and Pikachu's side, ready to watch Xiaomao and Ash's match.

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the Piglet Pokémon class has begun, and today I will talk about the

feature:

Intimidation/insight/herbivory

It will be a little cuter to see antlers as eyes.

Aside from the special attack, Kentairo is simply a fully enhanced version of the frightened deer, and the frightened deer can only be threatened, while Kentairo can also choose to force, and the skill range is wider.

Special attack seems to be a small advantage of the scared deer, this double attack speed can barely be regarded as the poor version of the double knife, but the skills of the special attack surface are not much valuable, the elite shadow ball these are more like

the super energy system, and speaking of the super energy system... The racial distribution and appearance of another PM unicorn of the same generation seems to be very similar to the frightened deer, I can't help but think deeply, how to see that the frightened deer get too little love, whether it is beauty or battle is a group of low existence.

Although the frightened deer race is not high, it is not particularly low, but the forced double knife makes the durability of the frightened deer not high, and the attack power is not high, and the characteristics are not too anti-sky, plus the ordinary system itself is less resistant, which makes the attacking ability of the frightened deer quite fish.

In terms of characteristics, intimidation and herbivory are very good characteristics, the former can provide some help for the physical tolerance of the frightened deer, and the latter provides an immunity while providing some very rare attack enhancement opportunities for the frightened deer, because the frightened deer does not have a sword dance, the reinforcement relies on self-excitement, and this double-knife enhancement skill is quite inefficient without speed support, and the appearance rate is very low.

In terms of the object attack surface alone, the skills of the stunned deer are still enough, not to mention, the strike surface composed of earthquake, flying kick (well, no flying knee kick), and sneak attack is quite sufficient, but the problem is that the pressure of ordinary competition is too great, Kentairo, Lada, two-tailed monster hand, mongoose slash and a large number of pure general speed attackers can completely explode the horned deer in attack power and speed, which is not counting a large number of general flying with compound attributes.

Therefore, if you simply hit jade or CB four attacks, the scared deer really does not have much competitiveness, and if it is strengthened, it is also difficult to compete with those big guys with sword dance and special characteristics, so it seems that there are not many highlights in the singles of the frightened deer, but there are still some.

The first is naturally hypnosis, because the setting of the frightened horned deer is that two strange horns can put hypnotic waves to make people get lost, so the skill pool of the frightened deer has some characteristics of the super system (Qilin Qi silently watches), then you can use hypnosis to achieve some shield-breaking functions, or Z hypnosis... Self-excited? Forget it, this efficiency is too urgent, and it is easy to overturn with a bad face than with electromagnetic waves (although the latter is also dissatisfied with the hit).

The second is to take first, Z first take is also speeding up, and although the effect is unstable, the 1.5 power bonus is still quite exciting, which is equivalent to a universal system bonus, it is still very cool for the mole earthquake, Z skill acceleration and this requirement is not bad, but can not have high expectations, because often only the beautiful kind of poor PM will use this skill to try their luck, and the stunned deer physical attack skill is actually enough.

The third is space, the frightened deer is a rather unpopular space hand, very good in confusion, but... The phase of itself and space is very poor, this speed is really embarrassing, and when encountering a word that does not coincide, the PM of the second person will be bitter and unable to speak.

The frightened deer on the special attack surface has a well-used strengthening skill of meditation, and there are also shadow balls that can cooperate with Puben... Well? What about the treble?

Compared to singles, the doubles scare deer has a lot more room to play, because it is a super power PM wearing the intimidating characteristics of ordinary clothing.

It will seal at the same time as the space, and it is very good to deal with the space hand of Enigma Q, and at the same time, the ghosts of this department will not encounter the embarrassment of the queen itself. Trait swapping is also a useful skill, as a deterrent trait exchange, a trait swap with a teammate is equivalent to triggering a call, and if the teammate's trait is also triggered instantly (weather, venue), then the same turn will trigger again.

In addition, this is also a PM that can make the herbivorous swamp monster a reality.

Matching:

Look at it (heavy object attack speed +): Retribution + flying kick + sneak attack + earthquake

doubles seal (heavy HP one defense +): Seal + trick space + protection + retribution / shadow ball

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