"This is where we first met, do you remember? I never thought you'd be my biggest rival. "

Zhou Xin found Xiao Mao.

"I can't believe it's been two years..." In the parallel world, it took Yajia Xiaoxin a year to win the Guandu League championship, and the Orange Islands championship took another year.

"You know, Xiaoxin, we're very similar." Xiao Mao said.

"What's wrong?" Zhou Xin asked.

"I also lost my parents who died in the war and I didn't know them so I wasn't really affected, but I always wanted to know what kind of people they were." Xiao Mao said.

"Nope... You are different from me..." said Zhou Xin.

"Xiaomao, my father is still alive." Zhou Xin said that this is a different place from the original world in this parallel world, and it was the old mother Mela who told Zhou Xin before she died.

The two chatted for a while before parting.

That night, Xiao Mao's house,

"What about Nanami?" Xiao Mao asked.

"Oh, she lives with Jeonghui." Dr. Ohki said.

"She's with Jeonghui again?" Xiao Mao did not like Zhenghui.

"Nanami has grown up, she can do what she wants, let's talk, how is Shin?" Dr. Ohki said.

"It took him a while to come out when his mother died, but... Something is different. Xiao Mao is very sensitive and can feel that Zhou Xin is different from the original Yajia Xiaoxin, but he can't say what it is.

"You really care about him." Dr. Ohki said.

"Keep eating, Grandpa." Xiao Mao was a little embarrassed.

"I'm full, I'm going back to the institute." Dr. Ohki just wanted to leave.

"I'll clean up, by the way, grandpa, where is Xiaoxin's father?" Xiao Mao asked.

"I don't know very well either, I remember Mera telling me vaguely that he left the Alora region after the war." Dr. Ohki said.

Xiao Mao didn't know what to say.

The next day, Zhou Xin was woken up by the ringing of his mobile phone, which was a call from Xiaomao.

"Xiaoxin, come to the Pokémon Center, I have something to find you." Xiao Mao said on the other side of the phone.

"Okay, I'll come over now." After Zhou Xin simply brushed his teeth and washed his face to go to the toilet, he went to the Pokémon Center.

"What's wrong, Xiaomao." Zhou Xin asked.

"I've been doing some research." Xiao Mao said.

"What research?" Zhou Xin said.

"I did some research on your father." Xiao Mao said.

Zhou Xin himself also wanted to know about his father's situation, but his body instinctively replied, Yajia Xiaoxin hated his father very much, because he abandoned him and his mother, did not even attend his mother's funeral, and left the Pokémon Center uncontrollably.

A dusty memory of the past flooded into Zhou Xin's mind.

"Mom... The girl I met the other day is missing... Her mom and dad cried for a long time. Xiao Xiaoxin said.

"I know, my darling, my heart is broken for them, that's why you must always be with your mother, otherwise, I can't protect you." Mama Mera said.

"Mom... Will Dad be back? Xiao Xiaoxin asked.

"Xiaoxin... Your father..." Mela stopped talking.

Zhou Xin sobered up, he wondered, he went to find Xiao Mao.

"Hi, Xiaoxin." Xiao Mao is training his fire-breathing dragon at the entrance of the research institute, because Yajia Xiaoxin chose the Miao frog seed, and Xiao Mao in this world chose the little fire dragon.

"Xiao Mao, I'm sorry for yesterday." Zhou Xin said.

"It's okay, you came to me to find out about your father." Xiao Mao said thoughtfully.

-----------------------------------------------

the Piglet Pokémon class has begun, and today I will talk about the

feature:

The shape of hard-shell armor

really makes me complain...

The flame turtle beast has a relatively deformed ability distribution, although this does meet the characteristics of a turtle, but this 60 HP and meat is not very good to match, even if the physical defense breaks through 130 is not particularly reliable, not to mention the durability of the shell to their low HP and high physical defense.

The double attack of the Flame Turtle Beast seems to be able to be used after breaking the shell, and it can also be used with a special love to do things. Special resistance is more general, but at least it is better than the spiny shell, plus the flame turtle beast is generally broken by the back hand, so this level of special resistance can still eat some attacks.

Speed is a value that can break the shell and the space below, after breaking the shell at a speed of 120 extreme speed, the space can also be faster than a bunch of 40-speed guys, but in other words, it is not up or down the level, a period of shell breaking after the extreme speed ninja frog can be exceeded, and the speed of high-speed shell breaking and takeoff of the spiny shell small meteorite is incomparable.

Because there is a broken shell, let's first look at the use of broken shell. As mentioned in the previous paragraph, the extremely fast Flame Turtle Beast can just pass 120 extreme speed after breaking its shell, so extreme speed is meaningful.

The fire dragon strike surface was very good, until he encountered a large number of narcissus, and the big blind spot of Sidoran. Because the Flame Turtle Beast does not have the skill of Poison Blaster Silt Wave (it can grass Z Sunshine Flame Dry Fin Fin), there are relatively more earthquakes against Sidoran.

However, the problem is that if the Flame Turtle Beast wants to use a broken shell, then it cannot choose to slow down the personality like a space fighter, and if the double knife is reduced by one defense, then the back hand breaking the shell may lead to the failure of strengthening.

At present, the environmental limit of the physical resistance of Sido Lan is basically not seen (not the six generations ruled by the fire falcon), and the subtractive attack character 0 object attack of the flame turtle beast after a period of shell breaking the earthquake can indeed be full of HP of fire steel, if the configuration is adjusted in a targeted manner, then the timid and extremely fast full of special attack of the flame turtle beast can play double knife, the dragon fire land combination is still a blind spot attack combination, although the earthquake of the flame turtle beast can only hit the restrained steel so restrained.

In addition to earthquakes, the grass Z Sunshine Flame mentioned above, and the rogue Big Bang that can't be beaten and exploded are also skills that can be considered.

The Flame Turtle Beast has a unique skill trap carapace, this skill has a very attractive power of 150, but it is a negative skill that requires this turn to take physical damage. For me personally, players who look at the book in the pioneer stage will definitely have a certain understanding of this skill, and even see the Flame Turtle Beast will first think of this skill instead of breaking the shell. Therefore, this skill can not actually be expected to be output when both sides know it, and it is not possible to let the Flame Turtle Beast only carry this one fire book.

The effect of this skill is more powerful than its 150, plus the explosive turtle beast is quite good physical resistance and fire dragon attributes, in the face of UT hands such as praying mantis pherome mantis, you can make the opponent fear this skill and directly change, and this is also a good time to read the double exchange first.

Similarly, because the forced change ability is good, the leftovers of the Flame Turtle Beast (the ability to rub rice), the Ghost Fire Poison (the state under substitution), the earthquake (the blind spot of the Fire system), the Dragon Star (this system) and the trap carapace are all good.

Because the Flame Turtle Beast has a good strike surface and a racial distribution suitable for extreme attacks, glasses or AV quad attacks are also feasible. In addition to the two high-power systems that Dragon Star burned out, the gas bomb earthquake beat the fire steel naturally had to choose one of the skills, and the remaining skill grid was mainly aimed at Narcissus forces such as Fin Fin.

The first thing that comes to mind is Jue Cao, but in fact, the skill of impacting the venom of the fin is a little more powerful, although it is indeed only a little bigger... However, anyway, dealing with the fin poison is also a means, and it can be regarded as complementary to the venom impact.

In addition, the Flame Turtle Beast has a steel cannon, which can theoretically fight the Dragon Blind Spot Immortal and the Fire Blind Spot Rock, but... For the Fire Dragon Strike Surface, the main blind fire steel and narcissus steel cannons don't solve any problems, so I don't think much of this skill.

The Flame Turtle Beast in the doubles, well... Although the mouth looks like this, it does not breathe fire and smoke, and its ability to hit space output has been greatly limited, you see how simple and rough the coal turtle next door is.

Of course, the Flame Turtle Beast has dragon attributes and various auxiliary skills that the Coal Turtle does not have.

Similarly, the trap carapace of the Flame Turtle Beast also has a certain deterrent effect in doubles, allowing various non-avalanche users to weigh it.

However, the Trap Carapace skill... Because the object of use is themselves, the target of the attack is a random opponent like the reverse scale, which is not very reliable, compared to the dragon Z dragon star fire Z overheating is more suitable for the flame turtle beast, and the wide-area defense against earthquake rock avalanche is also very good.

Matching:

Poke (Heavy Speed Special Attack +): Break out of the shell

+ Big Word Burst / Burn Out (Z) + Dragon Fluctuation / Dragon Star Group (Z) + Earthquake / Gas Bomb / Sunshine Flame (Z)

Trap Carapace (Heavy HP One Defense +/Heavy HP Special Attack +): Trap Carapace + Ghost Fire / Poison + Big Word Explosion / Dragon Star Group + Earthquake / Gas Bomb / Dragon Star Group

Four attacks (heavy HP special attack +, AV / special eye): Dragon Star Group + Overheating + Earthquake / Gas Bomb + Venom Shock / Awakening Power Grass

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Characteristics:

iron spike / lightning rod / strong

As a hedgehog, Togo Demar successfully obtained the steel attribute (the king of the mountains said that it was very good), thus becoming the second electric steel, with a lot of resistance, which makes it average in race, but still has a passable hardness with resistance.

Different from the style of the previous electric mice, Togo Demar's special attack is very general, but has a good speed and material attack, and the skill is more inclined to physical attack, and it has UT for guerrilla.

In terms of characteristics, it has iron thorns as a hedgehog, but even with UT and a bunch of physical attribute resistance, Togo Demar does not have the durability of grass steel and earth dragon to support multiple playing skills transfers.

Lightning rods provide an immune attribute to Togo Demar such crispy as always good, although Togo Demar's special attack is miserable and there is no flying squirrel baton to pick up. Hard is relatively not practical, unless you let Togo Demar forcibly eat the earthquake fire or something, otherwise Togo Demar's resistance is actually difficult to trigger a hard one.

The speed of 96 is actually very malicious, just a little higher than the 95 speed, after the Scorpio Dharma baboon and a certain powder cut black, so whether it is quick resistance or quick attack, extreme speed is very necessary, although Togo Demar does not have an iron head to target the immortal line.

Togo Demar has an exclusive skill Numb Thorn, although the power is not as powerful as Crazy Volt, at least without the anti-injury side effects of the latter, you can also expect HAX a little, it should be said that it is a very stable skill of this system.

Rubbing the cheek is a skill inherited by the electric mouse series, which is equivalent to the powerful electromagnetic wave that is not afraid of provocation before the seventh generation, but the hit of rubbing the cheek after the seventh generation of electromagnetic waves is shaved is still full, which is much superior to electromagnetic waves, with another electric hemp thorn can paralyze and fear double blockade.

UT and Togo Demar phase is also very good, because of the excellent resistance of electric steel, Togo Demar still has a good forcing ability, and the rear hand UT can maintain a good pressing force.

Because it is a hedgehog, it will also be a hedgehog and cactus series of spike defense, which can be used with their own wishes and poison, or they can be brought separately for blood grinding, anyway, Togo Demar's lattice is still relatively loose, and there are no skills that must be brought.

Lower Mawei is a blood rubbing skill, and the spike defense and UT compatibility are also good, because Togo Demar has a good physical attack and the blood grinding ability is okay.

The problem with Togo Demar is that the attack skill strike surface is general, except for the electric book, there is not a good blinding skill, UT is barely one, and then it may have to pull the poison burst, although it can help fight the grass system and target some pink cards, but it does not help the ground system of the electric natural enemy.

Applause and Togo Demar are also okay, and the temptation to break through a low-speed reinforcement can have a certain cooperation with the spike defense.

Another interesting skill is lethal needle prick, among the learning objects of this skill, Togo Demar is the only electric system (rare non-insect line), very concealed, and the seventh generation gave this skill a very large strengthening, the power became 50, use this skill to collect the head can get a three-level physical attack, although it seems that the conditions of use are harsh, but well... Anyway, Togo Demar skill grid is not nervous, right.

In this way, the fast-attack type Togo Demar can choose a play similar to the self-detonating magnetic monster to bring AV, although the butterfly blocking effect is not comparable to the latter, but Togo Demar is faster than the butterfly butterfly, you can add deadly needles to the electrotoxic UT or take down Ma Wei to rub the cheek (well, this skill has another advantage over electromagnetic waves is that it can be combined with a vest), or you can directly brick.

The fast-resistant Togo Demar can choose the helmet iron spike to defend the piercing type blood flow, he can also bring a wish to continue the battery, you can throw poison against the guy who is not a close attack, you can applaud the tricky guy like grass steel, how disgusting how to come.

Togo Demar in the doubles is naturally the world of lightning rods, and Ming Ming can be said to have no way to do anything about this cute little guy who is only in his early 400s, and has the same applause as Raichu, while having better resistance and spiked defense, although the limitations are also very large (the demand for balloons is much higher than that of singles), but its excellent functionality has earned it a place in the doubles battlefield.

Matching:

Quick Attack (Heavy Object Attack Speed +): Ma Thorn + Poison Spike + UT + Rub Cheek / Fatal Needle / Run with Blood Rub

(Heavy HP Speed +): Spike Defense + Lower Mawei + UT + Ma Thorn to Face Me UT (

Heavy HP Speed

+, Helmet, Iron Thorn): Spike Defense + Ma Thorn

+ Wish + Lower Ma Wei / UT / Highly Poisonous / Applause

Tag Team Assist (Heavy HP Special Defense +/Heavy Object Attack Speed +/Heavy HP Speed +): Lower Mawei + Rub Cheek / Clap + Spike Defense + Ma Thorn

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