"Fat Ding, sing." Zhou Xin subconsciously covered his ears.

Fat Ding's singing effect is very good, Shavarang is asleep, but the elite four-heavenly king Shiba is not affected by anything.

Fat Ding Gang wanted to use the microphone pen to draw Shavarang's face, but was stopped by Zhou Xin.

Shavarang fell asleep.

"Fat Ding, loud." This microphone fat ding in parallel world is a leprechaun skin characteristic.

Loud will turn into a goblin attribute and increase its power by 20%.

This move was loud and directly killed the crispy shavarang in seconds.

This system bonus is 50%, the goblin skin bonus is 20%, and the attribute restraint bonus is 100%

"So powerful, your fat Ding is actually so strong, come back, Shavarang, go, fast boxer." Hiba sent his second Pokémon.

Quick Punch Lang

Fighting System Level 90

Potential S

Features Iron

Fist Props Momentum Shaw Common

Skills: Enhancement Fist, Shadow Fist, Sonic Fist, Freeze Fist.

Stamina 50 Object Attack 105 Defense 79 Special Attack 35 Special Defense 110 Speed 76 (Race Value 455)

After watching Kuaiquan Lang's matching moves, Zhou Xin understood the strength of Xiba, one of the four elite heavenly kings, and the strike surface was all covered.

"Quick Fist, Enhance Fist." Hiba commanded.

"Fat Ding, round eyes."

Fat Ding's eyes glowed, and the round pupils hit the fast boxer, reducing its attack power by 50%.

Kuaiquan Lang's enhanced punch hit Fat Ding, which only consumed 10% of his physical strength, but Kuaiquan Lang also restored the reduced attack power because of the enhanced punch hit.

"Quick Fist, Enhance Fist." Hiba commanded again.

"Fat Ding, inhale, float." Fat Ding's lung capacity is amazing, he inhales directly, and floats like a balloon, and Kuaiquan Lang's enhanced punch can't hit it.

"Fat Ding, use loud voices." Fat Ding's loud hit Kuaiquan Lang, directly consuming Kuaiquan Lang's physical strength with 1 point of physical strength, and the momentum covered the damage.

Fat Ding also lost gas because of the loud sound he used, and fell down.

"Fast, sonic." Kuaiquan Lang's fast fist hit Fat Ding, consuming another 15% of its physical strength, only when Fat Ding's physical strength still had 30%

"Fat Ding, loud." Fat Ding made another loud noise, taking away the fast boxer, and the sound attack was difficult to avoid.

"Your fat Ding defense is really good, so you can carry it, come back, fast boxer, go, weird power."

Zhou Xin's fat Ding wore an evolution stone, and the double defense was increased by 50%, plus the super high physical strength value, super resistant to fighting.

Hiba sends his third Pokémon.

Monster

Force Fighting System Level

90 Potential

S Features No Defense

Props: Pay attention to scarf

common skills: Burst Fist, Sharp Stone Attack, Head Clipping Guillotine, Freeze Fist

Physical Strength 90 Object Attack 130 Defense 80 Special Attack 65 Special Defense 85 Speed 55 (Race Value 505)

"Monster power, ground crack." Hiba commanded.

This is a one-hit kill skill, but unfortunately, Hiba does not know that Fat Ding's level is higher than monster power.

This trick did not work, the monster force has no defensive characteristics, the scissor guillotine is Master Shiba's signature skill, plus the exquisite scarf he wears for the monster force, after speeding up, he often replaces at least one or two Pokémon that are also Mr. Tianwangdu.

"Fat Ding, loud." Fat Ding's loud hit the monster power, consuming 60% of the monster power's physical strength.

"Come back, strange force, come out, big rock snake."

Although wearing a scarf increases speed by 50%, it can only use the same skill, and Hiba has to rotate the elves.

Big Rock Snake

Rock System Ground System Level 90

Potential S

Characteristics Solid

Props Red Card

Common Skills: Stealth Rock, Roar, Rock Blockade, Earthquake.

-----------------------------------------------

the Piglet Pokémon class has begun, and today I will talk about the

feature:

Danger avoided

a water system that had no characteristics at all, and I was dumbfounded when Guzma pulled this one.

As one of the two new water insects, the excellent ability distribution and handsome appearance of the warrior of Gu Jia instantly made it gain far more attention than the drop spider ba, even after the blister BUG-like effect on the drop spider bully side was discovered, the armor side is still hot.

The race up to 530 is a low speed, and there are not many races occupied in terms of special attacks, so the effective race with armor is quite high.

Although the physical attack is not quite prominent, it is also a relatively excellent level, with a very good output after wearing the special love headscarf, and the material resistance surpasses the steel bird's 65 140, which is a fairly hard level, and the special resistance as a shield is also relatively qualified.

Like the analysis on the spider side, the attributes of the water worm are very suitable for making a physical shield, and Gu Armor does meet this condition, and the amount of blood sucking recovery is much more stable than that of the spider bully.

The ability to have armor is a rather interesting trait, forcing an escape button effect after half blood, regardless of whether you make a shot or not.

On the surface, it seems to be a negative characteristic, but Gu A has quite a lot of preemptive skills, many times Gu A is predictable when it is beaten half-blooded, and it is not necessarily a bad thing to use a high-power first and then be crippled to trigger dangerous avoidance, which is equivalent to playing a full output of a round and can also give teammates a chance to play without injury, equivalent to UT or VS in the back hand, but Gu A has a head-on blow, water jet, sneak attack These preemptive skills are not low

In particular, the head-on blow can reach the power of the main attacking skill, so danger avoidance is not necessarily a negative effect, and at 63, some people even used the escape button and danger avoidance two-button tactics to enhance this effect, providing more safer opportunities for the back row output.

The characteristics of armor make it very frequent to exit, and it has the high power of the lineage, so it can carry a special turban or life jade for artillery guerrilla.

The head-on blow of this department is the highest power preemption available (except for the Garbage Winged Brave Bird), and although the strike surface is average, the rescue and oppression effect of this system's high-power first is quite good.

Water jet as another system preemptive also has a certain carrying value, and sneak attack is the last preemption, because its own high power and water jet are also somewhat competitive.

However, the combination of three preemptive and exclusive love bandana is actually not very reasonable (an over-field is embarrassing), especially the brick head-on blow power looks good, but the head-on blow can only be used in the first round of the field, not continuously.

After the opposite side eats a blow, the next round because Gu A can only change people, which will leave the opponent with a golden round, which can easily become a breakthrough for the opponent.

Therefore, if you want to use a head-on blow, an assault vest or life jade is a better choice. If you want to use bricks, it is better for the worm to choose to suck blood, and then the remaining two can be brought with a sneak attack, the water is broken, and finally a poisonous burst or rock avalanche is plugged. Of course, if the team needs it, you can still bring water jets or two water jets, or even abandon the sneak attack.

Because an assault vest after pulling a full HP can make the armored warrior a very hard tank at both ends, the assault vest armor is currently the most common use.

However, since both head-on blows and blood sucking have a tempting effect, I think that the assault vest or the armor belt of the life jade will be more suitable, while the other two preemptive ones do not have to be carried.

After pulling HP, the defensive end is actually quite hard, so basically the armor is a tank-type usage that uses extreme objects to attack HP, and this is indeed the most effective to bring out the characteristics of the armor.

Even if you want to use the armor, I think you need to attack the limit, because the amount of blood sucking recovery is directly related to your own output. Gu Jia has a ground nail to choose from, you can leave a grid for the ground nail, and if there is an object on the opposite side that Gu Jia cannot break through at present, you can take the time to scatter a nail to help your teammates press blood.

In addition, poison is also an option that can be used to break the shield and grind blood. The armor warrior used by the NPCs in the battle tree is a boiling water special attack type, but I think this is a waste of armor.

Gu Armor has two directions of strengthening skills in the direction of sword dance and bodybuilding, and on the surface it seems to be quite compatible with Gu Armor with many pre-emptive skills, but the characteristics of Gu Armor actually make the threat of Gu Armor Sword Dance less than half, as long as Gu Armor is crippled, it can be forcibly left the scene. However, armor enhancement is not without practicality, because the feature of danger avoidance is as disposable as the escape button, so it seems that it is possible to forcibly exchange blood with the opposite side to trigger a danger avoidance and then find a teammate to make a wish, or suck blood or even sleep awakening fruit, so that the blood volume is back up and then strengthened.

With quite excellent basic resistance and fewer weaknesses, armor bodybuilding enhancement can have a similar effect to the explosive muscle mosquito, once the opponent does not have a strong electric attack, then the (even sleeping) armor warrior with blood sucking recovery can actually be quite difficult. However, the strengthening of Gu Armor has its own inherent weaknesses after all, so the enhanced Gu Armor is not easy to bring into the team unless you want to use it as the core.

The head-on blow in the doubles is not small because of the existence of a large number of protections and the increase in the difficulty of substitution. The space where the doubles is easier to put gives Gu Jia the opportunity to cooperate with the space, and compared to other output hands that wilt when they leave the space, holding the two large preemptive Gu Armor in their hands with water jet and sneak attack has a certain output ability even if they leave the space.

In addition, Gu Jia has autosuggestion, which is a rare insect autosuggestive hand, and it is also a relatively small physical attack autosuggestive hand, which can self-suggest Kabi's belly drum, silver companion war beast Gala sword dance. Its own danger avoidance feature is a lot whiteboard in the 4v4 environment, if the armor is placed in the back row to play last, then it can effectively avoid the effect of this feature, and can strengthen the clearance or self-suggestion. Although Gu Armor has wide defense, but Gu Armor is more of a role as an exporter, so wide defense is not a skill that is often carried, if the grid has more can be stuffed one.

Matching:

CB Four Attack (Heavy HP Object Attack +): Vampire + Water Flow Crack + Poison Burst / Rock Avalanche + Sneak Attack / Water Flow Jet Non-CB Four Attack (Heavy HP Object Attack +): Head-on Blows + Blood Sucking / Sneak Attack + Water Flow Jet / Water Flow Crack + Poison Spike / Rock Avalanche Interference (Heavy HP Object Attack +, Leftovers): Blood Sucking

+ Water Flow Crack / Water Flow

Jet + Highly Poisonous / Saling +

Head-on Blow

/Sneak Attack/Poison Attack Enhancement (Heavy HP Object Attack +): Sword Dance / Bodybuilding (You can also use Bodybuilding to Extreme Special Resistance

) + Vampire + Water Flow Jet + Sleep (Wake Up Fruit) / Poison Attack / Sneak Attack Doubles Tank (Heavy HP Object Attack +): Water Flow Crack + Vampire + Water Flow Jet / Sneak Attack + Protection / Wide Area Defense / Autosuggestion / Poison Attack

/ Rock Avalanche

Characteristics:

solidification in water / Shayin

is a sand castle.

This design seems quite casual at first, but I turned through the encyclopedia to know the homophonic meme of this PM.

The Sandeater Castle Master is the second Earth Ghost so far, and the first Earth Ghost is a mud puppet giant that is biased towards physical attacks, so the current status of the Sandeater Castle Master is still quite unique.

It is obviously a pile of sand but has a very good physical resistance, and then because it seems to be an inconvenient mage to move, the special attack is higher, and the special resistance is relatively average.

However, the attributes of the earth ghost itself are also more suitable for physical resistance, because the earth ghost can resist the very common and excellent strike surface of Douyan, and the other immune ordinary system of the ghost line is also mostly material attack, and it is not bad to block Pudi. Although there is an electrical system on the ground that is immune biased towards special attacks, it is probably more practical to use those water lands to block electricity.

The Sandeater Castle has the current unique characteristic of solidification in the face of water, and the effect is that the defense will be increased by two levels after being attacked by the water system, but like the bulb prop, it cannot be immune to or reduce the damage of the water attack, so the PM of the Sandeater Castle, which is weak in water, has to trigger this characteristic to improve the resistance of the material... Self-harm

, but since another feature is that Shayin is mostly a whiteboard feature, you can occasionally eat some water attacks that are not very painful to trigger this feature, such as the boiling water of the super-bad star nanny Mambo and these low-level special attack water shields.

Because the double strike surfaces of the Sand Eater Castle Master do not overlap much, under normal circumstances, the Sand Eater Castle Master with various uses will not easily give up the double book, especially the special attack is not very common.

The Sandeater Castle Master also has a current exclusive skill set Sand, but in fact, it is no different from most stable blood recovery skills, at most there is an effect of increasing the amount of recovery in the sandstorm world, but in other cases the amount of recovery does not decrease, and the rising sun and moonlight express envy.

Because of such special effects, some players also threw the Sandeater into the Sandstorm Team, but I feel that the Sand Team ground system quota is very tight, and it should not be good to force it into the team for such an effect.

The above three skills should be brought by most of the Sandeater Castle Masters, but the attack depends on the last skill. Earth ghosts do not have many common attribute blind spots, and there is no complementary effect, so the combination of blind spots of these two attributes is where the blind spots are, such as grass evil, Pufei (this is very popular), flying evil, so it seems that the choice of blindness skills should give priority to the rock system, such as the original power (strength is urgent), although it will stone blade rock collapse, but the strength is very general, at most the character slows down and fights double knife.

Other special attack skills that seem to be available to the Sandeater Castle are hundreds of millions of absorption/energy balls, spiritual strong thoughts, poison bombs and various awakenings, and the grass system that the poison bombs hit to block still have a certain value, and other skills are really just targeted.

If you don't choose the blind attack skill, then the main thing that the Sandeater Castle Master brings is highly poisonous, because his double book is not easy to attract steel shields or poison shields to the field (pressure of the ground), so the poison can still poison some PM.

As a ghost line, the Sandeater Castle has the same brigade but no ghost fire, but the setting of the same brigade is no longer suitable for low-speed PM after the seventh generation has been changed (although it was not very suitable before, and now it can only be said that it is even more unsuitable).

In addition, the Sandeater Castle Master can also use hypnosis to read by hand for a hypnotic shield, but in general, high-speed hypnosis is more practical.

Although other energy storage forgetfulness has a certain usage, I think this pure consumption enhancement station skill is not suitable for appearing in 66, because it is too easy to be lowered or forcibly broken through (CT), except for some demon guardian cosmic forces.

The Sandeater in the doubles is easier and more positive to trigger the characteristics in a sense, such as someone who has developed a trick of immersion surfing gulls and solidifying the Sandcastle Master in the water.

However, the Sandeater Castle itself does not have much doubles value, although the speed is slow, but the special attack and strike surface are not enough as a space fighter, and the resistance and recovery are not very able to carry too many attacks, so it is not very common in doubles.

Matching:

Turrets (Heavy HP Special Attack +): Earth Power + Shadow Ball + Sand Collection + Poison Bomb / Billions of Absorption/Awakening Power Fire

Shield (Heavy HP Physical Defense +): Earth Power + Shadow Ball + Sand Collection + Poison / Hypnosis (can also be three attacks).

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