"Fat Ding, freeze the light." Zhou Xin commanded, I have to say that his

big rock snake's bulky body is the biggest target, and the frozen light of the microphone fat Ding hit the big rock snake, directly knocking the big rock snake with 1 drop of physical strength.

"Big Rock Snake, Invisible Rock."

Shiba's large rock serpent lays invisible rocks on the battlefield.

Zhou Xin's microphone fat Ding was withdrawn by the red card worn by the big rock snake.

Zhou Xin withdrew the microphone fat ding and sent out the magic frog flower.

Stealth Rock attacks Myo Frog Flower.

"Wonderful frog flower, petal dance." Zhou Xin commanded.

"Big rock snake, roar." Hiba commanded.

The Great Rock Snake was hit by the petal dance of the Myo Frog Flower and lost its ability to fight.

The roar of the big rock snake replaced the magic frog flower, and the roaring change of pets was random, and the replacement was carved out.

Bidiao was attacked by the invisible rock, which consumed a lot of physical strength, and Zhou Xinbiao was only level 70.

"Come out, Big Rock Snake." Shiba sent another large rock snake.

Big Rock Snake

Rock System Ground System Level 90

Potential S

Characteristics Strong

Props Pay attention to the common skills of scarves

: rock avalanche, earthquake, rock blockade, ultimate impact.

"Big Rock Snake, use Rockfall." Hiba commanded.

"Eagle, use high-speed movement to avoid attacks." Zhou Xin commanded.

Bidiao used high-speed movement to avoid the rock avalanche, and the speed exceeded that of the large rock snake.

"Eagle Dance, Feather Dance."

"Big Rock Snake, use another rockfall."

Feather Dance dropped the level 2 physical attack power of the Great Rock Snake, and the rockfall hit the Bidiao, plus the previous invisible rock damage consumed 65% of the Bidiao's physical strength.

"Compare the eagle, use the feather dance again."

"Big rock snake, rock avalanche."

The Feather Dance dropped the level 2 physical attack power of the Great Rock Snake, and the rock avalanche hit the Bidiao, consuming another 25% of the Bidiao's physical strength.

"Hidori, Hasu." When the eagle falls to the ground, its physical strength recovers to 60%, and it loses its flight attributes.

"Big Rock Snake, use another rockfall."

The rock avalanche hits the eagle, consuming 13% of the physical strength, and the remaining 47% of the physical strength of the eagle.

Zhou Xin felt that this was only better than the luck of the carving, and he was not afraid of so many rock avalanches.

"Eagle Dance, Feather Dance."

"Big rock snake, rock avalanche."

The attack power of the big rock snake dropped to the minimum, and there was no good luck this time, and the rock avalanche of the big rock snake made Bidiao fearful, and the rock avalanche consumed 13% of Bidiao's physical strength, and the remaining 34% of Bidiao's physical strength.

"Big rock snake, rock avalanche." The big rock snake wearing a particular scarf can only use the rock avalanche all the time, and it consumes 13% of the physical strength of the eagle and the remaining 21% of the physical strength of the eagle.

"Hidori, Hasu."

"Big rock snake, rock avalanche."

Figurative stamina recovers to 71%, is consumed 7%, and remaining 64%, loses flight attributes.

"Big rock snake, rock avalanche." 13% consumed, remaining 51%, fearful.

"Big rock snake, rock avalanche." 13% is consumed, and 38% of stamina remains.

"Eagle, fly, hot air."

The Great Rock Serpent Rock Avalanche skill energy ran out and used Struggle.

The Great Rock Snake's struggling attack did not attack Bidiao, and was hit by Bidiao's hot wind.

The Great Rock Snake was consumed 30% of its stamina, the remaining 60% of its stamina, and the hot air triggered the burning.

"Come back, Big Rock Snake, go, weird power." Although the unspoken rule of being challenged is not to take the initiative to change Pokémon, but this is ugly, Hiba still gritted his teeth and changed the strange power.

"Strange force, scissors guillotine." He wanted to take Bidiao away with one move.

"Eagle, brave birds onslaught." Zhou Xin said with a smile.

The eagle accelerates with high-speed movement, which is not slower than the monster power, and the skills of both sides hit each other and lose the ability to fight.

-----------------------------------------------

The Pokémon class of Little Pig has begun, and today I

will talk about

'

Features:

Psychic power/telepathy/symbiotic

doubles emerging assist.

Because I saw too much in doubles, I couldn't see the shadow of Zhi Hua's ape in singles. The distribution of races is still quite good, with a good durability triangle, speed and attack at an average level, special attack 90 is barely enough (there is a conspiracy), the problem is that super shields in singles are relatively rare, and the wisdom of the apes does not reach the durability level of Sweet Dreams (although Sweet Dreams are not common in 66), so the presence of Zhi Huang Apes in singles is quite average.

The three characteristics are also more inclined to doubles, mental power to prevent fear, telepathy to prevent teammate attacks, symbiosis to teammate props, but these three characteristics do not have much meaning in singles, because if the singles are to be used or choose mental power to occasionally prevent HAX - its own speed is in most cases the back hand, plus durability is acceptable, the air cut of the defense aircraft is still possible.

What the Zhi Wan'an can do in singles is relatively limited, because the super department is a big department, and there are too many strong competitors. Pujia Chao is a rare combination of attributes, and Zhi Qiao has two special attack enhancement ways of conspiracy and meditation, and theoretically the strike surface of Pu Chao Dou is okay (the blind spot of ghosts), but the Zhi Jia Ape born in Alola currently cannot obtain a high note, so Puben Special Attack has no good skills to choose from.

However, as a high-IQ super energy department, the blinding skills that can be learned should be basically there, and the 100,000 energy balls will be combined with shadow balls, so it is okay to play conspiracy strengthening, but compared to those super energy systems that can hypnotize the conspiracy and get out (such as the dream tapir), the use of the wisdom ape is not too competitive.

Because the durability is good and the attack skills are enough to make up the four attacks, plus there are no recovery skills, less resistance and less weakness, so you can choose to bring an assault vest to hit the use of the battery, and its own resistance to the super ghost strike surface and not weak fighting makes AV Zhi Swing Ape can be used as a transit for butterfly butterflies, but... In the OU environment, the wisdom of the apes can not play more, after all, such durability can only be considered qualified, and does not meet the standard of ability shield.

If you interfere, it is not too comfortable to be up or down at the speed of the apes, such as provocation, bluff, and bluff self-suggestion, but these skills are meaningless if they cannot be used first.

There are double walls, space but no good exit skills, and compared with yellow mushrooms, you can't grab any jobs, because the grading of yellow mushrooms is not high, so it is basically difficult for Zhihua Apes to get too many opportunities in singles.

However, after the fixed point comes out, I believe that this highly intelligent orangutan will gain some good skills.

The stage of the wise waist is of course in doubles and multi-fight, because of its exclusive skill, that is, the existence of the command. This skill makes Zhi Huang Zhi Zhi

The description of this skill is simple, allowing teammates to repeat the used skill again in this turn, which means that the coal turtle can spray fire twice, Gala can push twice, and the stag farmer cannon beetle can discharge twice in the same round - and its own characteristic is telepathy, allowing it to let teammates release AOE without fear of hurting teammates.

Its high durability makes it also able to be a very reliable space hand, Pu Jiachao's combination only has two weaknesses of the insect system and the evil line, and because the strength of the immortal system weakens these two attributes in disguise, the success rate of the wisdom of the spiritual herb to open the space is very good, and after opening the space, the other party will often gather fire to its teammates instead of themselves, so most of the lost battles of the wisdom of the apes basically survived to the end to become the commander of the light rod, and Zhuge Liang sighed like a leisurely sky is thinner than me....

Although the harem of the wise waving apes is a large group, but its own usage is basically unchanged, Chiguoguo's conspiracy, bringing the wise waving apes is to tell the other party that I want to open space, I just want violent output under space, the key is that the success rate of this type of tactic is really not low.

Efforts basically attach importance to special resistance, because the electric field fairy field rainy and sunny days are mainly special attack output, and the wisdom ape itself has super resistance. However, if you want to prioritize the space, you can consider a lot of material resistance, because the insect evil skill has a lot of material attacks, although the limit material resistance still can't eat the exclusive Z of the fire lord.

The skill order space spirit strong idea is basically standard, and the last grid is most likely protection, but it can also be targeted to bring 100,000 grass balls.

Matching:

Enhanced (Heavy HP Special Attack +/Heavy Special Attack Speed + (Catch Speed)): Conspiracy + Mental Impact/Mental Strength + Qi Bomb + Shadow

Ball Doubles Assist (Heavy HP One Defense +): Commanding + Trick Space + Mental Strength + Protection/Fraud/100,000 Volts/Energy Ball

Features:

Catcher/Don't admit defeat

at a glance to know that this is a ball PM, with a monkey as its disguise.

It has a catcher with the same characteristics as Alora's stinky mud effect, so at the time I wanted this monkey to put on a scarf to get the grass snake's quirk and brute force suddenly (this fixed point should be able to learn), but like stinky mud, this idea was told before it was put into practice, both of which are multi-hit to have an effect, and had to fail.

The catcher in singles is a whiteboard feature, so to be used in singles then you can only choose not to admit defeat... Wait, it seems that the dream throwing monkey can't be obtained yet, so the throwing monkey is a little embarrassing at the moment.

The race seems to be quite well distributed, as a fighting system object attack has passed, the speed has also reached the medium speed level, the speed line is okay with a scarf (there is still some distance from 150 extreme speed), HP is the highest value of the durability triangle, the material resistance is good, the special resistance is slightly weaker but it is okay.

The problem is that the throwing monkey lacks some characteristics, and there are many fighting departments that surpass the throwing monkey in terms of quick attack, including the flying leg lang Heracross, and the conditions would be more if they were relaxed.

All in all, throwing monkeys lack enough competitiveness in the fighting system.

If Mengte lifts the ban, the fighting system that does not admit defeat... This usage was exclusive to firestorm monkeys before the appearance of throwing monkeys.

At present, throwing monkeys have similar positioning and usage, the difference between the two is mainly in speed and strength, the 95-speed firestorm monkey in speed is a big advantage for throwing monkeys, and the throwing monkey is better in strength, especially after putting on a scarf, even if you do not step on the fog on the field is not bad.

In terms of skills, because there is no fixed point, the throwing monkey is some distance behind the firestorm monkey, especially the lack of important ice fists, and can only use rockslides can not use stone blades, resulting in the skill power and strike surface is not as good as the firestorm monkey, although because the total race is much higher, the durability of the throwing monkey is better than that of the firestorm monkey, but the current utilization rate is basically crushed.

When the throwing monkey has a fixed point, it should be able to get an ice fist to narrow some of the skill gap with the firestorm monkey, and the firestorm monkey can't learn to shoot down, and the throwing monkey with a palm should be able to get knocked down and make some small breakthroughs in skills, but for now, there is basically no merit compared to the firestorm monkey.

Although it has bodybuilding strengthening, the speed is not up or down, and it is not absorbing punches, so the usage should be similar to the fire storm monkey with a scarf to attack the guerrilla (although there is no unyielding at present, but the whiteboard feature is also used in this way).

UT melee is the core skill, and the rock system only has rockfalls... However, this skill is still needed, and then there is a lack of ice punches to fight down, but being able to teach yourself the iron head is still relatively rare in the fighting department, and can hit the immortal system a little, although it is not as poisonous as Tuk (the fire storm monkey next door has a trash can).

Because UT melee combat is poisoned, you can also bring earthquakes for blinding.

The throwing monkey in the doubles can use the characteristics of the catcher to play a variety of entertainment plays, it can be said that the development potential is quite good, like the aforementioned anti-singing brute force melee ah, teammate to a Herstrong Mary Luli ah whatnot. However, compared to the more meat-resistant stinky mud, this kind of property is not suitable for throwing monkeys.

The problem is that the throwing monkey lacks some auxiliary skills, fast defense is of little significance in the current doubles, and skills such as wide defense helpers cannot be learned, and as a pure fighter, the vitality of the fighting department in the strong environment of the immortal system is very general, so the appearance rate as a catcher is pulled away a lot by the stinky mud.

Matching:

Waiting for the undefeated guerrilla (heavy attack speed +, scarf/bandana

): UT + melee + rock avalanche + iron head / earthquake

doubles (heavy object attack speed + / heavy speed object attack +): melee + rock avalanche + protection / UT + iron head

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