Pokémon Bond Skin God
Chapter 410
Zhou Xin thought for a while and learned the Dragon Dance to Charizard.
Zhou Xin said goodbye to Xiaoxia and her three sisters, he left Hualan City, and he went to Jinhuang City.
The door of Nazi's super power hall is locked, and there is no one at home, so she should go out on a trip with her parents, and Nazi and Zhou Xin in the parallel world still have some bad relations.
I don't know if you remember the tablet device?
The tablet device allows trainers to learn the secret skills on the badge, which is the strongest product made by Team Rocket, and collecting the badge can really create new Pokémon.
Yajia Xiaoxin gathered 8 badges, he opened the tablet device, put 8 badges in one piece, and then something miraculous happened, the three holy birds of Guandu, the lightning bird, the flame bird, and the frozen bird were summoned.
The tablet device allows the powerful power emitted by the emblems to fuse the Three Holy Birds, and the new Pokémon created are called the Three Holy Birds.
Team Rocket sets up a program on the flat device, and as soon as the Three Holy Birds are created, they are subdued by the mechanical ball that the flat device disassembles and reorganizes, and then Nazi takes it away with her super powers.
The Three Holy Birds "Emblem Power"
is generally level 70 (3 fused by 50)
potential SSS+
characteristics General skin
props have no
skills: big word burst, thunder, blizzard, triangle attack...
Stamina 200 Object Attack 200 Defense 200 Special Attack 200 Special Defense 200 Speed 255 (Race Value 1255)
Nazi controlled this Three Holy Birds and Zhou Xin and a large number of elves to fight, and finally the elite Four Heavenly King Du and Master Shiba came to help, and it took a lot of effort to win.
Zhou Xin had previously subdued Katy Dog, Nine Tails, and One Tail in Golden City, and Zhou Xin drove the Master Identification Technique all the way to search, but did not find a potential that exceeded A, which is a pity.
Zhou Xin felt that he couldn't meet the main Pokémon of the original world in the parallel world, otherwise he wouldn't be able to meet any of them along the way.
The Silver Company in Golden City is still in charge of the blue ocean, he has no daughter, only a son, and many details are contrary to the original world.
Leaving Jinhuang City, Zhou Xin went to Maiden Rock, but unfortunately the timing was not right, he did not meet the thousand-year-old Geng Ghost, and he could not get the little ghost.
Dead Leaf City, Pokémon Club, Anne did not either, turned into a boy Anren.
Asagi City, Sister Kobayashi did not either, but Ah Xing's little sister, Ah Ju's daughter.
The dragon's den in the wild field area was also destroyed by Team Rocket, and the Harkdragon and the mini dragon inside were captured by Team Rocket.
Yajia Xiaoxin can't do it, how is it so much weaker than himself, so many tragic things have happened.
Aster Town, did not find a suitable Pokémon.
In the Guandu place, Zhou Xin can be regarded as having walked again, and in the past few days, not a single new elf has been subdued.
Zhou Xin let Mewtwo teleport to take him back to Zhenxin Town, and then he and Xiaomao Xiaolan went to Dead Leaf City to take an airship to Daigan Island.
Xiao Mao and Xiao Lan went to collect intelligence, while Zhou Xin traveled with Pikachu and Shanado.
At the Pokémon Center on Orange Island, Zhou Xin got the mega bracelet and keystone given by the cult believer Miqi, as well as the Charizard X Stone, and the subsequent plot is the same as what he experienced in the original world.
Fast forward, fast forward, fast forward....
The masked man believers along the way gave him a lot of evolution stones.
The 12 Pokémon brought by Zhou Xin are
Pikachu (Pikachu Y Stone), Charizard (Charizard X Stone), Miao Frog Flower (Miao Frog Flower Stone), Mosquito Swimmer (Mosquito Swimmer Stone), Shanado (Shanado Stone), Ba Da Butterfly (Ba Da Butterfly Stone), Needle Bee (Big Needle Bee Stone), Bidiao (Bicarved Stone), Commupial Beast (Commupiality Stone), Mewtwo (leftovers), Gaynosekt (leftovers), and Microphone Fat Ding (Evolutionary Stone).
Book of Legends 1.2.3 was also collected along the way.
When passing through Staki Island again, there was an extra oversized stone, and sure enough, the plot of the original world was forcibly added by Zero and was incomplete.
-----------------------------------------------
the Piglet Pokémon class has begun, and today I will talk about the
feature:
Fish
unity is the chestnut of strength.
A single weak dingfish is the lowest race in all PM, and the fish school form surpasses the 600 race of the second-level god to become a group of ordinary PM of the high race, and this kind of PM often has negative characteristics. Compared with the laziness of the leave king and the cowardice of the ancestor big bird, the fish group form of the weak dingfish is actually more general, and it will not be launched until the red blood state, and the red blood will not affect the attack power of the back hand when the round is made, and the HP can still restore the fish state after making up.
In fact, like the Archaeopteryx Big Bird, it has recklessness as a guarantee, and the weak dingfish in the low-blood state still has a very good deterrent, although the speed and Archaeopteryx are incomparable.
The race of 620 is basically all assigned to double attack and double defense, so that the double attack of the weak dingfish almost reaches the level of the divine beast (ghost sword: I seem to hear someone saying that I am handsome), although the double defense is seriously dragged down by HP, but after pulling the full HP, it is actually not bad (refer to the ghost sword of 50 150 150), basically
the weak dingfish is full HP and the double knife usage of one attack, considering that the water system is partial to special attack, so there are more weak dingfish that pay attention to special attack. Because the speed is very slow and the strength is not bad, you can put the space team for output, but unfortunately lack explosive enhancement skills (not even self-exciting).
Although the weak dingfish in the form of fish is a big guy, but can learn UT by the fan, so it can swim, but it is not particularly recommended to bring special love, because the amount of blood is very important, so you can choose leftovers or large tree fruit or half blood fruit to keep the blood volume from becoming a separate form.
Shuiben generally chooses high water pressure instead of the powerful waterfall water tail of the object attack, and after bringing UT, there are two grids that can give ice light and earthquakes, and you can also consider Jue Electric to hit carp and other water systems, Jue grass to hit water and other water systems, Jue Huo to hit grass steel by the way to increase some restraint surface, highly toxic can also be considered, the same is for some shields that they can't beat.
Because its own durability is okay, and the amount of blood is particularly important, so the use of sleeping plus awakening fruit or sleep also has a certain feasibility, of course, individuals are more inclined to the use of awakening fruit, because the speed of weak dingfish is too slow and affected by the negative effect of residual blood transformation, it is easy to not wake up.
In addition to sleeping and returning blood, you can also let the low-speed wisher such as Yuebu perform a post-wish hand relay to maintain the blood volume of weak dingfish. If you bring a weak dingfish in space, you can give the weak dingfish a recklessness to let it use when the space is about to end or if your own health is not enough and has already transformed (you can bring life jade to press your own blood by the way to increase the output), and it is still easy to surprise the opponent with a reckless weak dingfish in singles.
Because there are too many strong players in the water system, and the weak dingfish seems to be a good race but lacks external characteristics and good skill bonuses, plus the play is more space-dependent, the speed is unreliable, and has negative characteristics, making it difficult for the weak dingfish of pure water to qualify from the competitors of the water system, but never underestimate a seemingly unpopular water system, especially the legend of the level 99 weak dingfish circulating in the Random Battle in the early seventh generation (it was really brainlessly pushed several times).
The doubles medium open space rain is more convenient, the weak dingfish has a fairly excellent basic special attack and turbid flow, can be played as a strong space hitter, and the complementarity of space and Gala is good, especially after the weak dingfish brings the grass.
The weak dingfish has helpers and recklessness, and as in singles, you can choose the large tree fruit half-blood fruit and awakening fruit to sleep, and you can also cooperate with healing fluctuations to maintain your own blood volume. In general, weak dingfish in doubles are much better to use than singles.
Matching:
Double Blade Tank (Heavy HP Special Attack +): Water Pressure / Boiling Water + UT / Sleep (Awakening Fruit) + Earthquake / Awakening Power Electricity / Awakening Power Grass / Highly Poisonous + Frozen Beam Space Battery (Heavy HP Special Attack +): Water Pressure + Frozen Beam + Earthquake + Reckless / Awakening Power Electric / Awakening Power Grass
Double Hit Battery (Heavy HP Special Attack +):
Turbidity Flow +
Protection + Recklessness / Sleep (Wake Up Fruit) / Water Pressure / Helper + Frozen Beam
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Features:
Unkindness/softness/regenerative power
is considered a new-age cancer before the environment starts... Actually, it's quite difficult, but the violent environment actually reduces this pure influence to some extent.
The super bad star is the first water poison with a stable recovery, and the previous play of stinger jellyfish and thousand needlefish has proved that water poison is indeed a very good defensive attribute, and the super bad star This panel is a big configuration at a glance, and the double defense is quite frustrating
Although the HP is only 50, the durability after being full is still good, the double attack is very low, it belongs to the kind of shield that lacks countermeasures, and is basically panicked by the opposite side, but for various life jade forts, if it cannot effectively cause damage to it, it is tantamount to suicide, so the shield of the super bad star is very suitable for blocking glasses and water horses, all kinds of UT.
In terms of characteristics, more than 90% of the current super bad stars have chosen god-level transit consumption characteristic regenerative power instead of unique characteristics are unkind, although this characteristic effect seems to be quite practical with their own unique skill bunker - but this is obviously only theoretical, hypnotic dream eating NPC is easy to use but it is impossible to use for player battles, everyone knows that your super bad star has a bunker
If you can't beat the super bad star, you won't stupidly get together, and the weak point of water poison is that the mainstream attack of the electric ultra is not a contact attack (the main user of the Miss Head Hammer is still the giant golden monster of the steel system), plus because of the poison and bunker, the poison system and the steel system are very common against the super bad star, and the super bad star does not necessarily poison a person in most cases, so the unkind play space is quite average.
As for the softness that does not paralyze, paralysis is not necessarily a negative effect for one sufferer, and with the strength of the other two characteristics, almost no one will choose this characteristic.
Because it can complete the pheromite and transit various UTs, and occasionally need to withstand earthquakes, most superbad stars choose to pile up for resistance. However, because of the resistance of water ice daffodil, it is not wrong for the super bad star to choose special resistance, or it is necessary to judge according to the specific situation of the team.
Although the physical attack looks higher, but like Nanny Mambo, because of the boiling water and poison bomb special effects at the special attack end, most of the super bad stars will choose the skills of the special attack end, because the double attack of the super bad star is quite weak, if you can't use special effects for deterrence, then it will only become a chance for various attackers to play, so boiling water can be said to be a necessary skill, and the super bad star is different from the dull shell beast, because the resistance of the super bad star is very good, and many times can only rely on the super bad star to consume blood, Therefore, the significance of the stable recovery and self-regeneration of the stay is not small. Because of its own strength, the probability of being a substitute by the Tyrannosaurus Z God is very large, so the black fog that can wear the double anti-strengthening can actually be said to be a must, otherwise it will easily become a link in the team that is strengthened and broken.
The last grid naturally has to bring a poison-related, stable poison, bullying poison that does not stand on the ground poison line, and exclusive skill bunker - this skill is enhanced protection, it seems that it can be highly toxic bunker to grind blood, but the super bad star is already very tense in this calculation, plus the skill band of the bunker in the skill grid will produce dependence, from time to time like to click, and then read without injury on the song butterfly butterfly what, it is easy to have adverse effects on their own situation, Therefore, many super-bad stars actually abandon the skill of bunkers and enhance some of their pertinence.
Finally, the poison bomb ice light insect plague such skills can be targeted to choose, no attack bomb hit the HP fin fin about 3, really want to attack can actually be consumed, ice light is obviously aimed at a Z god who likes to come up as a stand-in, the insect plague can be combined with the highly toxic play to catch people, or you can use its good fixed damage to force burn damage (previous generation) to consume.
At present, the utilization rate of super bad stars is actually declining steadily after the early taste period gradually passes, this kind of pure weakness in the face of the situation of the prosperous attack team is amplified, good at consumption if you can not drag the game into a slow pace then it is actually very difficult, so at present, super bad stars mainly appear in the pure receiving team, occasionally appear as a transit in the attack team, and the bird egg hook swamp skin gopher or something to slow down the rhythm, in order to play their best ability, poison burning, hey, hung on the opposite side.
The practicality of the super bad star in the attack direction is quite general, first of all, the other party is required to enter the poisoned state, and after the poisoning, the opponent's blood consumption is more serious (unless the magic guard), if the other party stays on the scene, take the bunker to regenerate consumption, there is no need to use unkindness to fight the outbreak, and for the PM who is not poisonous, even if the limit of the material attack output is quite limited, so I think the characteristic of unkindness is quite chicken.
The pace in the doubles is quite fast, the super bad star, which drags the rhythm and lacks countermeasures, durability resistance does not reach the level of Kaguya, obviously there is no way to forcibly drag the battle of 64 into a urine holding game like Kaguya, coupled with the strength of the singing butterfly, the fairy field immunity state of the fin is actually the nemesis of the super bad star, and only moo can make the super bad star use the attribute to bully it (however, the extreme attack brick moo grass under the mallet directly hammered to death the HP super bad star, Superbad Star's non-aggressive explosive bomb hit impatient moo is only probability seconds).
However, the superbad star has a wide defense and a bunker, and it seems that it can bully the earth dragon. Therefore, the super-bad star in the doubles is more suitable for unkind to complete the poisoning + CT combo, taking advantage of its own resistance and durability but not pure consumption, although the same is only theoretically prevalent.
Matching:
Regular transit (heavy HP one defense +): boiling water + self-regeneration + black fog + poison ling / highly poisonous / bunker capture (heavy HP one defense +): insect plague
+ highly toxic + bunker + boiling water doubles tank (heavy HP one attack +): bunker + poison sudden/poison bomb / highly toxic / silt wave + self-regeneration + water flow cracking
/ boiling water
/ wide area defense
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