Pokémon Bond Skin God
Chapter 411
"This boulder..."
the villagers salute the three warriors, who are forever legendary heroes who saved Starch Island from the power of the Black Mist. And yet....
These are the words on the boulder, which Zhou Xin can understand with master identification techniques.
"Wait... That's it? What about the rest of the story? Just when Zhou Xin was wondering, the place where Zhou Xin was standing collapsed, and he fell.
Zhou Xin is also a super real new physique, fell down, just hurt for a while, Zhou Xin sent Pikachu and used flash art to illuminate the cave.
There are only two kinds of Pokémon in this cave, Dumb Beast and Ghost Stone, and the level is actually as high as level 80.
"Come out, partners, the opportunity to level up has arrived."
The magic frog flower uses a sweet aroma to attract all wild Pokémon, and all other Pokémon are bombarded in a wave.
The entire cave has 6 floors, and Zhou Xin roughly calculated that he and his Pokémon defeated 600 level 80 Pokémon.
Each Pokémon is equipped with lucky eggs and learning devices, which is equivalent to each Pokémon getting 900 level 80 Pokémon experience, and after Zhou Xin's reasonable distribution, all members have reached level 120, and Mewtwo and Gaenosekt have reached level 160.
In the deepest part of the cave, Zhou Xin found a fragment, the material was the same as the boulder outside.
"However, it is a lie that the three warriors did not kill the Dark Mist, and the three warriors imprisoned the Dark Mist with a strange circular device they called the Poké Ball, and before we could ask for more information about this peculiar Poké Ball, a strange green elf-like Pokémon appeared from the portal and teleported the three warriors away."
This is the language on the shard.
"Green fairy Pokémon..." thought Zhou Xin.
The cave suddenly began to vibrate, and when the shaking stopped, a spirit ball appeared in front of Zhou Xin.
Driven by strong curiosity, Zhou Xin opened the Spirit Ball.
A super huge ghost stone appeared in front of Zhou Xin.
"I'm free." Dark Mist said.
"Si." Zhou Xin took a deep breath, the Pokémon in front of him was too stressful.
"You and two of your friends dared to trap me in that ball for more than a thousand years." Dark Mist said.
"What, me? You're mistaken..." Zhou Xin was a little speechless, I'm only 12 years old, okay.
"Little turtle, cannon water cannon." Xiao Lan commanded.
"Charizard, exploding flames." Xiao Mao commanded.
"Wonderful frog flower, crazy plant." Xiao Xin commanded.
It seems that more than a thousand years ago, the three of Xiaoxin defeated this dark fog.
Dark Mist shared this memory with Zhou Xin.
"Uh..." Zhou Xin was silent.
"You are a remnant of True New Town, I long for revenge and die." The dark fog attacked Zhou Xin.
"Mewtwo, Gaynosekt, you two on." Zhou Xin hid to the side to watch the play, allowing Shanaido to protect him with his super powers.
After about ten minutes of fighting, the battle was over, Mewtwo and Gaynosekt teamed up to defeat the ghost stone named Dark Mist, Zhou Xinqi threw a high-level ball, but he didn't expect to be able to really take it.
After subduing the dark fog, the cave shook again, and a new path appeared, and Zhou Xin Pikachu Shanadot went all the way.
"What?" Zhou Xin saw himself, Xiaomao, Xiaolan, and Charizard. Water arrow turtles, and magic frog flowers are all petrified.
"It's incredible." Zhou Xin muttered to himself.
"These three heroes and their Pokémon, Magic Frog Flower, and Water Arrow Turtle defeated Dark Mist, and according to legend, the heroes came from the future." A sign next to the statue reads.
-----------------------------------------------
the Piglet Pokémon class has begun, and today I will talk about the
feature:
Honey picking/scale powder/sweet curtain
butterfly moe (meng) fly (meng).
My personal favorite Alora PM is also a clear stream of Alora's slow environment, except for alien beasts and guardian spirits, this speed is already the highest speed in Alora.
I was already attracted to the Moe Fly when I first flipped the Alora Guide, and the first team in the group (PS didn't have a bank rating at the time) brought the Moe Flies, and then... This attribute is really bad for attack.
The insect fairy is currently a unique attribute, and this attribute has a common blind spot poisonous fire steel, because these three blind spots are restrained by the ground, so most of the moe flies need to be conscious - if they want to attack.
The total race of the moe fly is not high but the distribution is very reasonable, the speed of 124 overwhelms the ninja frog and the wind base guy, although it is suppressed by Marula and the fire falcon, but the direct attack can dominate the ninja frog is already very good, the special attack also has a certain strength after strengthening, the defense end is a big crispy, but for such a small point can not be too demanding, after all, it is not the strange setting of those bucket waist little moe, let the player pull those phantom beasts one by one.
Characteristics of honey picking is a whiteboard, scale powder can block the additional effects of skills, like Moru moth, can block boiling water burns, vicious wave fear, moon explosion special attack and other hax effects, can also block Ma Wei's skill with 100% extra special effects, quite practical.
Sweet curtain in singles is equivalent to a sleepless, in a variety of hypnotic powder grass system has some advantages, but most of the grass poison is on the moe fly, and there is no moe fly to block the magic frog this, although it is okay to block kangaroos, but kangaroos now basically have rock seals, so relatively speaking, the practicality is not so strong, and the selection rate of scale powder will be higher.
As a butterfly (?) ), the moe fly naturally can dance butterfly, and the moe fly can also learn the skill of the baton - but PS can not take the butterfly dance, but as far as the butterfly dance relay is concerned, the moe fly is faster and has stronger suppression, although the Moru moth has hypnotic powder and colored glasses, but the moth is easier to cram into the team, even if there is not much time to strengthen, the moe fly can also be used as a high speed to maintain a certain suppression and rescue ability.
Of course, PS can not be butterfly dance relay, then the moe fly is mainly butterfly dance itself to fight, because the insect fairy this attack combination overlap is too large, so some people abandon the insect book and choose the spirit of the strong idea to fight the poison system, for the steel blind spot can find magnets and gopher to help, with magnets to catch dead grass steel mantis Kaguya steel bird after the moe can hit other steel systems, with a gopher to catch the dead fire steel can make the moe fly with the fire, but the awakening power after the butterfly dance once is actually very general, So if you take the fly as the core, there is still a lot of preparation to do.
Moe flies have torisu, you can choose butterfly dance Torisu double attack, after having torisu moe fly can have the opportunity to butterfly dance more times, especially for the upper parted team, the scale powder can be forced on the water shield butterfly dance will not be burned, but the basic durability and resistance of the moth and the double strike surface is not as good as the fire moth, so I personally feel that the moe fly is not suitable for double attack.
Because the speed itself is very good, you can also bring glasses and UT for guerrilla, in addition to the above-mentioned moon explosion earth fire spirit strong thought, the moe fly also has the energy ball, which seems to be an optional skill, but the grass system is also not suitable for blinding with the double book, so unless you need to target the water ground, there is no need to bring it.
Although the moe fly is generally durable, it has high speed, aromatherapy, paralysis powder and stable recovery, so you can also consider using immortal attributes to transfer and counter some skills such as boiling water, vicious waves, etc., and become a high-speed team doctor.
In addition, I think that this character may be able to learn other nanny skills such as healing wishes in the next version, and the auxiliary function should be better used at that time.
The moe fly in the doubles has its own exclusive skill pollen mass, the power is the same as the insect sound, but if the use object is a teammate then it becomes a healing fluctuation effect, this setting saves the moe fly a grid, plus the moe fly's own speed is very good in Alora, and it is also very good to provide a 25% blockade rate with paralysis powder.
In addition, the moe fly has the general skill of speed exchange, although it is not as fast as the Pheromite mantis, but it is more reliable than the latter's own durability, and can give a mouthful of milk to teammates, and can cooperate with some low-speed teammates to forcibly make the other party into high speed (the combo of the butterfly dance acceleration exchange is also good), such as abdominal drum Kabi, cannon worm, Gala, etc. The sweet screen feature is the nemesis of black holes, but unfortunately black holes have been cut into dogs and drawing dogs can't be forcibly learned, otherwise cute flies may be able to get a certain usage rate through black holes.
Matching:
Butterfly Dance (Heavy Special Attack Speed +, Life Jade / Leftovers / Qi Waist): Butterfly Dance
+ Moon Burst + Insect Song / Spirit Strong Mind / Torisu + Awakening Power Ground / Awakening Power Fire
Glasses Guerrilla (Heavy Special Attack Speed +): UT + Moon Burst + Spiritual Strong Mind + Awakening Power Fire / Awakening Power Ground
Speed Resistant Team Doctor (Heavy HP Speed +): Aromatherapy + Tosu +
Paralysis Powder + Moon Burst Doubles Assist (Heavy HP Speed +): Pollen Mass + Paralysis Powder + Protection + Speed Swap / Moon Burst
/ Magic Shine
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Night
morphological characteristics:
sharp gaze/ Drive/no defense
is actually quite handsome.
The night wolf was divided equally into the durability triangle with 30 points of speed compared to the day wolf, and the speed of 82 was stuck between the tyrannosaurus and the electric beam wood, and after a period of speed, it still did not exceed 150, but anyway, the rock cut is used more than the scarf, which is not unacceptable.
The durability of the night wolf is higher than that of the day wolf, but the loss of high-speed deterrence and the preemptive rush of the rock makes the night wolf actually a non-enhanced threat much smaller than the day wolf.
The sharp gaze is still ignored in terms of characteristics, and the motivation blocks hypnosis, but the lack of defense is too bright, basically the night wolf will choose no defense to save the hit of the stone blade.
Like the Day Wolf, you can wear a belt to start the nail, although losing some speed advantage and provoking is not so useful, but you can still bring it.
The Night Wolf lost the rush rock to gain a counterattack, and its own durability and resistance are very suitable for the tactics of belt counterattack, but given that this skill is too obvious for the Night Wolf, I think the success rate will be relatively average.
The night wolf used in this way can lower the physical defense, and even if it receives a UT counterattack, it can have good damage. Because of the loss of rushing rocks and a lot of speed, the sneak attack is much more significant for the night wolf than the day wolf.
Because the speed is much lower, the night wolf can choose the extreme attack, the speed can not be pulled to supplement some HP durability belt rock cut (such as rock cut after the scarf virtual wuyid), stone blade fire fang can be brought sneak attack or bite, tile cutting power is really unreliable, if there is brute force in the future.
The Extreme Sword Dance can also be used, but it has no advantage over the faster Day Wolf except that the stone blade will not miss. Because the stone blade is more stable, the night wolf can consider bringing a scarf stone blade to occasionally save the scene.
The rockfall that doesn't look like a miss in doubles is very cool, but basically it has no advantage over the day wolf, and the unique counterattack in skill is very difficult to use in doubles, so if you want to use it, you probably need to bring a scarf to play high-speed rockslides in doubles, but it is basically difficult to play too strongly.
Matching:
Starter Cannon Fodder
(Heavy Object Attack Speed +): Counterattack + Stone Blade + Sneak Attack + Hidden Gravel Scarf (Heavy Object Attack Speed +): Stone Blade + Fire Fang + Crushing + Hidden Gravel
/ Tile Cutting
Rock Cut (Heavy Speed Object Attack +): Rock Cut + Stone Blade + Crushing / Sneak Attack + Fire Fang
Sword Dance (Heavy Object Attack Speed +): Sword Dance +Stone Blade + Sneak Attack + Fire Fang
Daylight Form
Characteristics:
Sharp Eye / Sand / Indomitable Heart
Hmm... It seems that he is another furry general, and there is no need to carry out a second creation.
The day wolf has a good speed and physical attack, and then an atypical crispy rock system, with the current unique rock first, before the sun and moon came out, it was once considered a house bird killer, and then after the sun and moon came out, everyone knew that the garbage wing really became the garbage wing, and the rock rush and the tooth colored skin fish basically did not mention the ability to deal with the house bird.
The latter two characteristics are different from the night wolf, which means that the day wolf can release the sandstorm team, which is currently the only rock-based sand puller, but the sand team is not too short of rock-based strike surfaces, especially in the case that day wolves can only provide rock-based strike surfaces.
That's right, it seems that because the day wolf is too thin, the day wolf can't use earthquakes, because it is four-legged, it can only use fire teeth and thunder teeth, and now everyone knows that the day wolf is a poor trick.
If you don't put the sand team, then the meaning of plucking the sand is not much, with an unyielding heart, you can occasionally wait to rub the air cut of the scarf aircraft or various dismounts to speed up, although everyone knows that this feature is also relatively whiteboard in most cases, so the utilization rate of these two features seems to be half a pound and eight taels.
Day wolf self-taught rock nails, can bring the gas waist to be a first nailer, and provocation can be sealed nails, stone blades must be brought, rushing rock preferred, if the other party has M big armor such a high-pressure object can choose to keep the day wolf to save the field, if you want to send it directly, bring fire teeth to gnaw the possible steel system, or highly toxic and poisonous ground or fighting
Of course, this usage is a little wasteful, and the speed of 112 is not too high, this kind of activated fertilizer may be better to dry, if you want to use the day wolf is naturally to use the day wolf's rush rock to provide pressure to the other party's high-speed crispy, after all, the rock system's strike surface is still very good.
Day wolves also have the use of sword dance, which is greater than night wolf deterrence in the case of good basic speed (to be reasonable, day wolves have no defense of night wolves, night wolves have day wolves rushing rock will be better), sword dance rushing rock blade fire fangs even if they form four skills, sneak attack or bite is difficult for day wolves to stuff in, and stuffing in is also difficult to impress most of the blind spots, so this skill set rarely changes much.
The props can choose the regular belt life jade, and the rock Z is also a very good choice, the garbage hit of the stone blade can be solved by the Z skill, and the sword dance rock Z is also a combination of super high bursts, and the durability of hitting the rock bull is not particularly high PM (91 90) can be dropped in seconds (stepping on nails with a high probability of seconds).
Personally, I feel that because the hit of the stone blade is too unbelievable, it is already quite a good result to be able to forcibly break through one. Day Wolf is basically unable to break through the more fleshy ground system and fighting system such as Dunjia and Construction Veteran, so it is best not to strengthen when these blind spots are healthy, and first hand over to teammates to maneuver, and keep their own rushing rocks as a deterrent.
At present, the number of skills of the day wolf is really a little less, and I think it would be quite good if the fixed point could give a recklessness and brute force.
In the doubles, you can form Death Double Rock with Pang Yan monster... At present, it is completely consistent with the properties of the Sandstorm Pang Rock Monster without the Sand Hippopotamus, which is not a good thing.
The probability of unyielding heart launching in doubles is much higher, but if it is really dismounted, the survival of the day wolf is very problematic, basically a dismounted horse and then a strong attack or restrained attack day wolf will die, so the day wolf still has to use the sand to play super high-speed avalanche output in doubles, but it is still relatively difficult to use.
Matching:
Starter cannon fodder type (heavy object attack speed +): stone blade + hidden rock + provocation + rushing rock / highly poisonous / fire tooth sword dance (heavy object attack speed +): sword dance + stone blade + rushing rock + fire tooth
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