Lokia level 200, Phoenix King level 200, Three Holy Birds level 150, Three Saint Beasts level 150, Hoopa level 255, this lineup is really bullish.

Hoopa is too strong, and he can also increase the level of the Three Saint Birds and the Three Saint Beasts.

Zhou Xin thought that this was the end, Hoopa ring around, Regi Chikas, Reggie Ace, Regilock, Regis Qilu also came.

Regičkas level 255, three little brothers level 150, hair, how can he fight alone.

However, there are always more solutions than difficulties, and Zhou Xin let his Mewtwo form a huge protective shield with his superpowers to protect the Tower of Illusion.

He contacted Yuji, Ah Yi, Xiao Gang, and Ah Ash in the Orange Islands, and he asked Shanaido to come over and pick them up.

He then contacted Mr. Wataru in the Kanto area, Master Shiba, Master Kona, Grandma Kikuko, Dr. Ohki, Aunt Hanako, Xiaomao, Xiaolan, Xiaozhi and Xiaoxia who went to Chengdu.

They gathered together and took an airship from Dead Leaf City to Daigan Island, and Zhou Xin teleported over to bring them over.

Zhou Xin: "Listen, this is the final decisive battle, please do your best to protect our world."

Although everyone's expressions were solemn, they were also very confident.

Zhou Xin began to distribute, Zhou Xin sent the phantom god to deal with Hu Pa, although the phantom god is only level 220, its full attributes have already surpassed Hu Pa, and it should not be a problem to single out Hu Pa.

Zhou Xin sent Shadow to deal with Lokia, attribute restraint, plus level advantage, should not lose.

He himself takes Gaynosekt and other Pokémon to deal with the Toilet King.

Wataru, Kona vs Phoenix

King Yuji, Hiba vs Regis Qilu, Reggie Ace, Regilok

Ash vs Frozen Bird Xiao Shigeru

vs Flame Bird Kikuko Grandma vs Lightning Bird

Ash, Xiao Lan, Ayi vs Yandi

Hanako Aunt vs Dr. Shui Jun

Ohki vs Lei Gong

Mewtwo left a protective shield to protect everyone present from the Pokémon battles.

The battle is on the verge of breaking out.

Dr. Ohki: "Kentairo heavy pedal, magic frog flower is highly poisonous, water arrow turtle holds, fire-breathing dragon flame vortex, coconut egg tree body-fixing technique."

Dr. Ohki has all 100 levels, and although Lei Gong is 150 levels, he is deflated at the beginning, and the thunder skill is blocked by the water arrow turtle who comes forward.

The poisonous system of the frog flower, the poison must be hit, Kentairo heavy pedaling reduces Lei Gong's speed, Charizard Flame Vortex traps Lei Gong, and the coconut egg tree fixing technique imprisons Lei Gong's thunder skills.

Lei Gong uses 100,000 volts.

"Coconut egg tree, exchange site for water arrow turtles and wonderful frog flowers."

The coconut egg tree swapped the position of the front drainage arrow turtle and the magic frog flower, and 100,000 volts hit the magic frog flower, which was unfavorable, plus the magic frog flower wore an assault vest, which did not cause much damage.

Dr. Ohki is also a master of gang fighting.

"Water arrow turtle freezes light, magic frog flower parasitic seed, fire-breathing dragon sprays flame, Kentairo resteps."

Lei Gong dodged the freezing light and jet flames, but the parasitic seed and heavy step did not dodge, and the speed was reduced.

Lei Gong used discharge, which is a group attack skill.

"The water arrow turtle holds, the coconut egg tree magic frog flower finally absorbs, the fire-breathing dragon Hazu, Kentairo re-stepped."

The water arrow turtle blocked the discharge with a guard, the coconut egg tree and the magic frog flower fire-breathing dragon resisted the damage, but recovered their physical strength by restoring their skills, and Kentairo had rough skin and thick flesh, and used another heavy step against the discharge.

Lei Gong's speed was reduced again.

Dr. Ohki: "Water Arrow Turtle, Magic Frog Flower, Charizard, Kentairo Earthquake, Coconut Egg Tree Shaping Technique."

4 earthquakes hit Lei Gong at the same time, Lei Gong was defeated, after being defeated, it automatically disappeared, and it went back to the Chengdu area. (Little Pig Magic Change)

-----------------------------------------------

The Little Pig Pokémon class has begun, and today I want to talk about the

features:

Wet Body / Sticky / (Hard Shell Armor) / Light / (Dustproof)

True Shell Ninja.

The small mouth snail before and after the shelling was taken out here, and in fact I was more impressed by the pre-evolution bug in front, even if the usage rate proved that it was an impression flow.

Although it is an evolutionary relationship, the style of the small-mouthed snail and the agile worm is diametrically opposite, and each takes what he needs.

The small-billed snail can take pyroxene to use the ground object popular in a high object resistant environment and throw a bunch of nails, while the agile worm is a super-high-speed turret (surface), using the air waist to first drop nails or 80HP to hit the person in the second, and occasionally use 100 special attacks to hit the output underworld.

Although many special attackers envy this race, the agile worm is still sanctioned by the attribute of the pure worm, which cannot be the main attack (Kairos in front of M tearfully extinguished).

In terms of characteristics, the characteristics of the small-mouthed snail are more comfortable than the agile worm, and the shell comes with dustproof, which is exactly what the agile worm that relies on the air waist needs.

Agile insects here are wet light and sticky three very practical characteristics, but for agile insects this PM is really useless, generally also gas waist light use, this speed plus light trigger simply take off, basically can surpass all scarves, but is fast but not preemptive.

Sticky can be used as an agile bug that is not in a hurry to send gray first, and the agility bug off the field can use the sticky shift trick to play, but it is also not very practical. As for the wetness with the highest usage... I don't see the point (anti-bullfrog hypnosis?). )。

Let's start with a short section for the small mouth snail.

Although I personally feel very disgusting, the usage is indeed very single, and I know what it is doing when I see it.

The self-regeneration of the very chicken ribs in the large hand can be well applied in the small mouth snail's hand, so that the small mouth snail can be used as a recovery shield while borrowing durable nails. Then the skill matching is very rigid, regeneration is highly toxic necessary, double nails generally with one on the line, ground nails and poison nails can be superimposed and scattered, generally speaking, the possibility of five nails is unlikely, leaving a grid for applause is a good choice, although the basic is the back hand applause is very testing to read first, but in terms of the small mouth snail pull poison and nail hatred is still easy to succeed.

In addition, it can also be combined with the protection of the poison belt, because the effect of this combo move is slightly lower because you can't bring food, but you can try special anti-virus in the first shot.

Insect insect insecurity is also a reasonable option, which can be used as an anti-provocation option, and can even kill all the way to some provocative PMs, or pose a threat to nail sweepers who may change gears (for fins, the threat of insect infestation is at least a little greater than highly toxic).

In terms of effort, it is naturally the limit of material resistance, the purpose is to stabilize the ground, and can eat non-native rock (full earth attack cat stone blade is not more than half). The main disadvantage is the lack of PM in the control field, no black fog and roar leading to fatigue against the stand-in Z snake (of course, if you have a back hand you can sprinkle nails on the field).

Next to the protagonist Agile Bug.

The main feature of the agile bug is high-speed life, but it is not the fastest in the life-opening PM, nor the most blood in the open-life PM, the former is an iron-masked ninja, and the latter is naturally a V-boy.

80HP can basically only pull away anemia PM, and most second-level gods such as fire steel earth cats need to be taken away by V-level life. Fortunately, there are many anemia shield PM at present, the most famous is naturally anemia four kapu, which has been complained about in the Alolalada article.

In addition, the agile bug is a typical nail household, so the object of the life is mainly the fin (or I think it is actually not a loss to hit the crippled cat, but unfortunately there is no provocation, and the hole card is not read first).

If you want to use the fate, the agile worm is obviously the use of the first nail of the gas waist, if the opponent you face is not an ideal choice of the fate, turn to the air waist and high-speed to try to scatter two nails.

In the same way, nailing poison to choose one, leaving a grid for applause UT second company, or yawning UT second company is also a good choice, although basically there is no chance to use it.

It should be pointed out that the above discussion is based on the case of bringing a life, which is to quickly fill HP, even if it seems to be mainly nailing, because the skill of the life is not required to match other skills (you can even wear a scarf, the focus is on the life rather than nailing).

If the purpose is clearly to start the nail, then the effort can become a rapid full special attack, the agility bug this 100 special attack can be used, following the trend of the times, the preferred special attack skill is of course Jue Bing, the insect is almost 0. Other options can also be considered gas-shot bombs, each with its own specific target.

I vaguely remember that NPCs use agile insects to block special attack batteries, in fact, when I see this race, the first thought is to attack quickly, and the strength depends on life jade or glasses to make up, but the pure worm attack is weak and the agility bug interference ability is strong.

It should be said that it can still be used, bring the insect chirping gas bomb plus the awakening poison bomb to get together the four attacks, if you want to guerrilla, you can bring a UT, in addition, you can also choose billions of suction or acid bombs (the latter I think life jade is more suitable).

In terms of doubles, the speed of agile insects is really eye-catching, bringing spirit seeds to trigger light body with super field defense preemption can basically lock a speed, one speed applaud to suppress protection (in fact, there is a feint but super field can not be used), acid bombs with point killing, insect resistance group attack, and the most important thing is to pull the opposite side to grab the field of Kapu.

The other seven generations gave the agile insect water shuriken, the strength is much worse than the ninja frog, and it is much safer for the sand eater master, and he can cooperate with the weak sand castle to fight the routine.

Matching:

Shelled Family (Heavy HP Physical Defense +): Self-Regeneration + Poison + Poison Ling / Saling + Applause / Protection / Insect Plague

Shellless Racing (Heavy HP Speed + / Heavy Special Attack Speed + (without Hit)): Hit/Awakening Power Ice / Gas Bomb / Poison Bomb + Poison Ling / Saling + Applause/Yawn + UT

Shellless Battery (Heavy Special Attack Speed +): Insect Song +Poison bomb + gas bomb + awakening power fire / awakening power ground / UT

characteristics:

static electricity / soft / sand hidden

five generations of comedian star.

Originally, the fifth generation modeling didn't seem to feel anything, and when the sixth generation came out, not only could not be recognized at first glance, but I didn't see what it was after looking at it for a long time (the name is unrecognizable in English), it is really very restored to the image of the insole... Although I think it is more like a hot water bottle, a hot water bottle that is afraid of water.

The geoelectric attribute is still unique, but its resistance does not have many unique places, but it has a ground weakness as a ground shield, which is very fatal after six generations.

And on the offensive side... The earth electricity system also blocked completely, and the two offensive departments did not collide with any sparks.

Although the electric system also uses to beat the mole rattle, the mud fish definitely dare not trouble the mole, and they dare not resist the conventional quack, so it is very uncomfortable.

In terms of race, the durability of mudfish is actually quite hard, I remember that before PO bar clothes for a period of time flowed a lot of mudfish first nails, what PM is forgot, only leave a very hard impression, anyway, the general electric fire system is not able to beat the mudfish, especially the electrostatic characteristics of the pit The PM of the first UT is quite cool (now think about the fact that before the appearance of the Alola rumbling rock, the mudfish was the only PM outside the 720 electric system that could be nailed).

The special attack in the early 80s is still enough, although the ground electric strike surface is not good, the restraint surface is not bad, plus attribute modification, you can still hit some damage.

Speed 32 is quite unique, there is no same speed as it, but the space can fiercely suppress a wave of 40+ speed space thugs. In terms of characteristics, soft characteristics in mudfish This is particularly funny, the ground and the electric system are difficult ** properties, after six generations, the electric system will not fall into the ** state at all, so this characteristic is even more meaningless, only when it is immersed in water can reflect a little sense of existence, but immersion in water is a good basic friend, immersion electromagnetic waves are not.

Therefore, mudfish generally use electrostatic characteristics to passively release electromagnetic waves by relying on good durable transit UT, and before the rationalization of Electric Bird Mengte, it was also the most suitable PM for concave electrostatic in the electric system.

Once the firesteel (suddenly remembered that it is aimed at firesteel) type of special attacker returns to the starting hit, then the mudfish can always find its own living space, but it will certainly not be the current environment of the native cat dominating the screen.

Due to the characteristics of electrostatic plus ground shield, mudfish with high basic resistance often strive to focus on physical resistance, giving each other a very skin feeling.

In terms of skills, generally speaking, nails plus double books are necessary skills, electric books do not have electric reaction, so the basic use of discharge to concave para, the power of the earth naturally has no choice, but because of the existence of Markey, there is also a similar sea hare to use earthquakes, but this double attack gap is a bit big, I do not recommend imitating this, otherwise hitting other PM will be intense.

The last grid should logically be given state, but mudfish is really easy to attract grass poison and grass steel, and the poison is often not hit.

Coupled with the double fan version of the earth and electricity double version of the father and cat double exemption, so the mud fish also use boiling water as a ghost fire, but pay attention to the fact that boiling water is definitely not a supplement surface, because you will find that the ground electric water happens to be the three resistances that the grass shield relies on to survive.

If you want to target moo a little, you can bring a poison bomb, and in other cases, it is basically used as general poison. In addition, you can also yawn in exchange for spreading para, as for pain points... The base HP is a bit too high, and it's not very suitable for use like stinky mud.

Although there are many water system characteristics, but the mudfish did not get the ice system skill outside the ice, unfortunately and the high-power electric ice strike surface missed, in the future may be able to get a so-called water ability characteristic, but that's it.

In fact, the mudfish wants to attack too limited, as the electric system without electricity is the most uncomfortable point, followed by the strike surface is serious ** system suppression, the ground and electricity double book combination is very uncomfortable, even if I want to put glasses on it, the mud fish can't fly.

Matching:

Hemp insole (heavy HP physical defense +): hidden gravel + discharge + earth power + highly toxic / boiling water / yawn

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