Pokémon Bond Skin God
Chapter 445
The Yan Emperor unleashed a powerful Spitfire, which was a full-field attack skill.
Xiao Lan: "Nido dug a hole in the ground after that, meditated on a variety of strangeness, and the water arrow turtle begged for rain."
Xiao Lan reacted in time, Nido dug a hole to avoid the Spitfire skill, the attributes of the variety are the same as the Yan Emperor, meditation to improve the special defense can hard resist Spitfire, and the water arrow turtle begging for rain reduces the power of Spitfire.
A Ash: "Fire Yibu uses a ghost face against the Yan Emperor, Shui Yibu gives the Moon Eevee a water flow ring, and the Moon Eevee light wall."
Ash's fire Ibu is a fire ignition feature, hit by Spitfire, not only does not hurt, but also increases attack power, the ghost face is successfully released, the Yandi is reduced by 100%, and the Moon Eevee opens the light wall hard top Spitfire.
On rainy days, light walls, playing in water, triple damage, Ash's moon Ibu and water Eevee are carried down.
Ah Yi: "The big-billed sparrow flies, the dull shell beast instantly loses its memory, and the jewel starfish guards."
Ayi also responded.
Emperor Yan was short of breath and used another Spitfire.
Little Blue: "Nido came out to crash into it later, the monster uses magical power, and the little turtle surfs."
Ash: "Fire Eevee uses Ghost Face again, Water Eevee Water Cannon, Moon Eevee Cheating."
Ah Yi: "Jewel starfish water cannon, large-billed sparrow flying attack, dull shell beast hot water."
After Nido consumed a small amount of Yandi's physical strength, he was defeated by the Spitfire skill, and the Variety Monster suffered the most damage, directly consuming one-third of Yandi's physical strength, and the surfing of the water arrow turtle also consumed part of his physical strength.
Fire Eevee reduced the speed of Yandi by 100%, the water cannon was dodged by Yandi, and Moon Eevee was hit by the fraud skill, which consumed some of his physical strength.
The jewel starfish water cannon hit the Yan Emperor and consumed a lot of physical strength, the flying skill of the large-billed finch was dodged, it was hit by Spitfire and lost its combat ability, and the hot water skill of the dull shell beast was avoided.
Emperor Yan used divine powers to attack the Water Arrow Turtle.
Yan Di, whose speed was reduced by 250%, was avoided by the Water Arrow Turtle.
Xiao Lan: "Little turtle surfing, a variety of strange powers."
Ah Yi: "Jewel starfish shell beast, water cannon."
Ash: "Fire Eevee uses help on Water Eevee, Water Eevee Water Cannon, Moon Eevee uses fraud again."
The Yan Emperor used Spitfire in response.
Water Arrow Turtle Surfing, Ever-changing Magical Power Hit, Jewel Starfish Water Cannon Hit, Stupid Shell Beast Water Cannon Hit, Water Ievee Water Cannon Hit, Moon Eevee Fraud Missed.
The accumulated poison broke out, and the Yan Emperor lost his ability to fight and disappeared.
The three of Xiaolan breathed a sigh of relief, and quickly sent out a healing Pokémon to treat the injured Pokémon, if the light wall on a rainy day added water to play, Yandi played all the fire.
Grandma Kikuko vs Lightning Bird, and Grandma Kikuko
sends three Geng Ghosts and a forked bat to besiege the Lightning Bird.
Grandma Kikuko has all levels 90 and Lightning Bird level 150, and there is no advantage in level.
Lightning Bird directly uses discharge, which is an all-field offensive skill.
Grandma Kikuko: "No. 1 Geng Ghost No. 2 Geng Ghost guards, No. 3 Geng Ghost sets his body, and the forked bat flies."
The two Geng Ghosts used the Hold skill to block the discharge, the forked bat used the Flying Skill to avoid the discharge, and the No. 3 Geng Ghost blocked the Lightning Bird's Discharge Skill, and it wore an imposing shawl and was not killed in seconds.
The lightning bird then hit the forked bat directly in the air with a fast and accurate thunder, and the forked bat was killed in seconds, and the speed of this lightning bird was too fast.
Grandma Kikuko: "No. 1 Geng Ghost, curse, No. 2 Geng Ghost, highly poisonous, No. 3 Geng Ghost Venom Impact."
No. 1 Geng Ghost cursed the Lightning Bird, No. 2 Geng Ghost poisoned the Lightning Bird, and No. 3 Geng Ghost's attack was avoided.
The setting of the piglet, the same life skill is really dead together, so it will not be used if it is not a last resort.
The lightning bird thundered again, killing the No. 1 Geng Ghost in seconds.
Grandma Kikuko saw that the next target of the lightning bird was the No. 3 Geng Ghost: "No. 2 Geng Ghost Venom Impact, No. 3 Geng Ghost Hold."
The venom impact hit the lightning bird again, and its physical strength was consumed a lot.
The lightning bird was another powerful thunder skill, and sure enough, it rushed towards the third Geng ghost and blocked it with a guard.
Grandma Kikuko: "No. 2 Geng ghost, you exchange places with No. 3 Geng ghost, get ready to hold it, No. 2 Geng ghost venom impact."
Grandma Kikuko's two Pokémon took turns to use and hold, the venom impact, plus the body was highly poisonous, the lightning bird was consumed alive and disappeared.
-----------------------------------------------
the Piglet Pokémon class has begun, and today I will talk about the
feature:
Ignition / Body of Flame / Penetrating
a Flame that can burn the soul... Silence for the opponents of the ghost lamp in the treasure boxing.
The shape of the ghost lamp is too gorgeous, even if it has a life-sucking method, I want people to keep one (at least save electricity at night).
The fire ghost attribute used to be unique until the seventh generation of Kaiga and a funny clown that appeared in USM not long ago.
This attribute is undoubtedly a fairly powerful offensive attribute, and the combination of the fire system with a high restraint surface and a ghost system with a high strike surface makes these three fire ghosts quite experienced in dismantling the team, especially the super high attack PM can achieve a strong shield.
In addition, the fire ghost is also a good joint defense attribute, the fire ghost lamp and the lightning rod Gala are three immunizations, plus the six resistance provided by the fire system makes it easier for the fire ghost to participate in the joint defense, which is an important advantage of the ghost lamp compared to the extremely crispy but faster attack clown.
Although it looks like a fragile item, the durability of the ghost lamp is actually okay in the attacker's hands, at least a few resistant attacks are still no problem, and the non-original restraint of the shield such as vines hitting the earthquake can not kill in seconds Stepping on the nail is impatient ghost lamp, it is easy to do blood counter-killing.
Special attack 145 is a microcosm of the violence of the fifth generation OU environment, but by the seventh generation, the ghost lamp without characteristic blessings is not the most violent group of attackers, not to mention that the clown's special attack and skill power are higher, it can only be said that it is still an attacker with the ability to forcibly break the shield.
Speed is the hard injury of the ghost lamp has always been, 80 speed is now a relatively slow medium speed, basically forcing the ghost lamp to either chase the pace of the fast attack with a scarf, or glasses to break the shield route (in OU), other compromise options are basically difficult to see.
In terms of characteristics, the three characteristics have certain practical significance, the main meaning of the fire body is to transfer UT to fight burns, four times the insect-resistant ghost lamp can stably eat almost all UT even if it is not durable, but OU is limited by the site to choose less.
Ignition to provide immunity is a natural mainstream option, and although its additional effect is not as powerful as water diversion, it is still possible to expect a small outbreak or even a scarf fire push.
Penetration is naturally in order to burn a species of monsters, every time it is planted for cotton or Kaguya disgusting, I will always miss penetrating the ghost lamp across the mountain to fight cattle, generally speaking, and the ignition can be replaced at any time, especially in the time period when the monster is popular, the penetrating ghost lamp will also be popular.
The Shadow Ghost Lantern is a bug-level PM of the past five generations, and the entire UB is dominated by this race of only 550 PMs, more than the M Geng Ghost of the sixth generation and the current Masha, and it is brilliant for a while (other Shadow Stepping Shadows can be used in OU at that time), but... That's already a legend.
In terms of usage... Naturally, according to the props, the dedicated use rate of ghost lamps has reached nearly 80%, the reason is mentioned in the previous paragraph, scarves fight crispy skin, glasses break the shield, occasionally substitute meditation with rice, a very small number of ghost lamps in order to engage in fire steel belt balloons (fire and land double exemption), if it is a targeted play may also use ghost Z or fire Z.
For the dedicated love type, make up four attacks or three attacks to trick it is good, for the fire system four attacks are not difficult to make up, whether it is scarves or glasses, overheating is a high-level attack fire system requires explosive skills, and with overheating generally need to bring a stable fire book to collect and clear the field, I personally prefer the combination of overheating and increasing fire.
Then the shadow ball is necessary, if you don't have a trick or overheating, you can use other blinding skills, the energy ball to hit the water rock (the clown can not play the old class without the grass ball) is the most conventional choice, the mental strong mind poison department will occasionally consider (only the strong and not the essence still can't be seconds Void Wu Yide I don't think it makes much sense), and then it is Jue Bing to play four times the ice crowd, after all, the dragon system, especially those earth dragons, still like to find ghost lamps to play.
Juedi lighter steel six generations are more popular, now basically can't see it. If it is a scarf ghost lamp, you can also consider using a rescue and anti-strengthening skills, the black fog purification fog is there, that is, the speed is too slow and even the dragon dance and the violent carp dragon can not save the comparative pit.
Parting gifts ghost lamps are quite rare, it can be regarded as having an unexpected effect, although it seems wasteful to use ghost lamps like this, but if the team has excellent reinforcement hand cooperation, it is okay, after all, ghost lamp parting gifts are easier to lose than yellow mushrooms. It is a pity that the ghost lamp as a ghost line does not travel together, otherwise the usage can be a little richer.
Then substitute meditation type, the fire system only has a more conventional special attack weakness of the water system, and the relative appearance rate of the rock system is low (especially in the receiving team), other weaknesses can be directly hit by this system, and a considerable part of the water shield with boiling water is output soft, which makes the meditation ghost lamp have a certain appearance rate
Especially in the UU with lower speed and output intensity, it is really not more comfortable to catch conventional fairy shields (such as fire and picoxi), pull a little durable, basically the water shield can not move the ghost lamp after meditating twice, not to mention that if there is no first hand will be given seconds by the ghost lamp of the high special attack, basically as long as a stand-in is successfully created, the ghost lamp can cause a lot of trouble to the opposing team, especially the receiving team, but when encountering a quick attack team, this ghost lamp will be more embarrassing, and the pressure to read first is especially great, after all, the speed of the ghost lamp is 80.
The doubles ghost lamp can be used to put space (and seal space) and AOE hot air, and the resistance can be used to play position swapping and smaller, but the speed is a bit awkward.
Matching:
Exquisite Ghost (Heavy Special Attack Speed +/Heavy Speed Special Attack +): Shadow Ball + Big Word Burst + Energy Ball / Overheating / Awakening Power Ice / Trick Selection Two
Substitute Dead Ghost (Heavy Special Attack Speed +/Heavy HP Special Attack +): Avatar + Meditation + Flame Radiation + Shadow Ball / Energy Ball
features:
struggle heart/breaking the pattern/tension
, true five elements lack of fire.
The teeth of the axe dragon feel diaphragm when you look at it like Ruka's chest, and you can imagine the uncomfortable feeling of sleeping on the axe dragon's side.
As the eighth Dragon Dojo Hall Master ace PM, the axe dragon did not mix into a quasi-god position, which shows that the hall owner status is still much weaker than the Heavenly King Champion (I think it is more domineering than the sticky dragon).
The attribute is a pure dragon, the strike surface is high and the restraint surface is poor, so the output must basically rely on the physical attack strengthening, and the appearance of the goblin undoubtedly severely limits the dragon system of the brainless dragon dance (but the impact on the axe dragon is good).
In terms of race, the speed of the axe dragon is really speechless and choking, the five generations of classic speed three times, the axe dragon 97 dragon 98 insect god 99, the evil taste of GF is vividly reflected, the scarf evil dragon second dragon dance axe dragon, scarf insect god UT second drop scarf evil dragon and various scarf 100 fire second insect god things have happened from time to time in the fifth generation, but after these competitions were diluted, there was only a residual thought of being suppressed by 100 speeds, At least the axe-dragon at the bottom of the food chain can masturbate with a 95-speed scarf (such as a butterfly baboon).
147's physical attack is still the first non-god of the dragon system, which is a very remarkable achievement, even in the current dragon dance once the axe dragon is not easy to block with ability, not to mention the seventh generation of the axe dragon can also bring a more explosive dragon Z, the dragon dance once a second step on the limit object water resistance king is no pressure.
The durability end is more general, after all, it is not a quasi-god, this durability is still easy to be suppressed by fire to limit the dragon dance, compared to the fat snow aunt, the difficulty of strengthening is much higher.
The characteristics naturally prioritize breaking the rules, because the axe dragon born with a lack of fire relies on earthquakes to hit steel, floating steel and floating electricity are also some, as a strengthening hand can break hard and ignore simplicity is also very useful, in the fifth generation of the big dog also used the broken roar anti-long connection operation.
The mainstream usage has been the Dragon Dance since the fifth generation, which is naturally easy to understand. Although the sword dance breaks the shield, the speed of the axe dragon 97 plus not high durability, unless you already know before the battle that the opposite side is a super receiving team, then you can consider the sword dance dragon Z reverse scale reverse attribute forced demolition of the steel bird (extreme attack sword dance once dragon Z can hit the object resistant steel bird 7 percent, very amazing output), otherwise to dismantle the team, speed enhancement is necessary (you can also consider the teammate receiving speed, or the former magic space dedicated to the sword dance operation).
The three skills of Dragon Dance Antiscale Earthquake have always been necessary, and the fourth grid of the fifth generation of axe dragons has always served as a spit battle, and every time they are blocked by steel birds, axe dragon players will always look enviously at the fire land dragon fire fist fattened, but they can't make up the dragon fire land in their hands... Oh, there is a fire, only 30 power burnt fruit burned out in the fifth generation, and when I played black and white, it seemed that the second city was burned once by the fire monkey blue orange fruit.
This skill was strengthened once in the sixth generation, became 60 power, and finally... It is the same as the power of Juehuo, but the axe dragon has always been able to jue fire to the dragon fire land, but no one has brought it in the fifth generation. As far as the axe dragon is a double attack difference, Jue Huo hitting the steel bird is really not as good as hitting the dragon directly after the dragon dance.
Fortunately, after six generations, this problem will be solved, because the appearance of goblins has made the dragon system suddenly have a big enemy, then the axe dragon of pure dragons naturally needs a poisonous sudden to fight immortals (or steel tails are also OK, if you trust the hit), anyway, UU does not need to face two steel flying bigwigs, earthquakes are almost enough, goblins are real enemies.
Before the sixth generation of poison suddenly gained its meaning, the fourth frame of the axe dragon was generally the fighting position, brute force or over-the-shoulder fall. Before the appearance of the goblin, the dragon fight double attack was only a blind spot of the ghost cicada (and the axe dragon was out of the ordinary), so the axe dragon was actually not very worried about the problem of the strike surface, but now the goblin carries the dragon fight at the same time, and the brute force and over-the-shoulder fall have serious shortcomings, so the non-four-attack axe dragon basically does not consider bringing fighting.
In terms of props, the dragon dance axe dragon is generally the dragon Z or the miracle fruit (rum fruit), the former is a one-time high burst, the latter can make the axe dragon forcibly strengthen against the state shield, especially the top boiling water strengthening has a sense of security (a miracle fruit chef praised), even if it is not eaten in the state when strengthening, the miracle fruit can also remove the side effects of the anti-scale to protect the axe-dragon's push team from 1/3 of the chaos (before the chaos was cut, I really relied on the opponent's anti-scale chaos passively saved many times).
The life of the jade dragon board is a relatively niche choice, the benefits of the first two props are really very obvious, if you want to be yin, you can also consider reckless / counterattack.
In addition, in view of the excellent basic strength of the axe dragon, like other fast attack dragon systems, scarves and bricks are also optional props, but compared to fat and no speed, compared to Aunt Xue without scarf confidence clearance, the strength is still a little lower (compared to these two dragons have sword dance, so the magic space scarf sword dance to brush a wave of existence).
The axe dragons that need single strengthening to have the ability to output a single body are obviously a group that is not very popular in doubles, not to mention the outbreak skill reverse scale is xjb if there is no Z, which is very uncomfortable (it is rare that it cannot be included in the attacker of the wisdom and gorilla harem, because even their own people are beaten).
Matching:
Berserk Battle Axe Dragon (Heavy Object Attack Speed +/Heavy Speed Object Attack +): Dragon Dance / Sword Dance + Reverse Scale (Can Z) + Earthquake / Brute Force + Poison Spike / Steel Tail
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