Xiao Mao vs Flame Bird

Xiao Mao all dispatched, flying mantis, fire-breathing dragon, King Nido, Gotha duck, wind speed dog, electric shock beast, average level 80, flame bird level 150, there is still a big gap.

As soon as the Flame Bird came, it used powerful hot air.

Xiao Mao commanded in time: "Charizard flies, King Nido digs a hole, Gotha duck dives, wind speed dog flying mantis electric shock beast guards."

The Flame Bird unleashed a Bird of Courage at Charizard.

The fire-breathing dragon in the air swooped down from the sky, using its flying skill to fight hard with the flame bird, causing partial consumption to the flame bird, and was defeated by the fierce attack of the flame bird brave bird.

Xiao Mao: "King Nido uses shooting down, Gotha duck begging for rain, wind speed dog ghost face, flying mantis air chopping, electric shock beast thunder."

Xiao Mao took back the fire-breathing dragon, King Nido raised a large stone and smashed the flame bird, the thunder of the electric shock beast hit the flame bird by rain, the flying mantis air slash was avoided, and the ghost face of the wind speed dog reduced the flame bird by 100%.

The Flame Bird used the Brave Bird Storm again, this time targeting King Nido, who was very bulky, and the Flame Bird's speed dropped by 100% or far faster than King Nido, and King Nido was killed in seconds.

Xiao Mao: "Come back, King Nido, Flying Mantis Air Slash, Electric Beast Thunder, Wind Speed Dog Use Ghost Face Again, Gotha Duck Reflex Wall."

The air slash of the flying mantis was once again avoided by the flame bird, thunder on rainy days was a must, the flame bird was consumed part of its physical strength, the ghost face of the wind speed dog once again reduced the speed of the flame bird by 100%, and the Gotha duck successfully created a reflective wall.

The Flame Bird flew into the sky and used a big sunny day.

Xiao Mao: "The flying mantis sharpens its claws, the electric shock beast light wall, the wind speed dog self-motivates, and the Gotha duck meditates."

Unable to attack the Flame Bird, Shigeru had his Pokémon use the Enhancement Skill.

The Flame Bird is here again, this time it uses a Flash Charge, the target is the electric shock beast, the electric shock beast hits it the most, it wants to kill the electric shock beast first.

Xiao Mao: "The electric shock beast holds."

The speed of the electric shock beast is still very fast, and it is used in time to protect itself.

Xiao Mao: "The wind speed dog has another ghost face, the Gotha duck is powerful, and the flying mantis air slashes."

The wind speed dog reduced the speed of the flame bird again, its speed is no longer as fast as Xiao Mao's Pokémon, and the attacks of Gotha duck and flying mantis have hit.

The additional effect of the air slash was triggered, and the flame bird was afraid.

Xiao Mao: "Wind speed dog thunder tooth, flying mantis swallow return, Gotha duck mental strong mind, electric shock beast volt attack."

The immobile flame bird was hit one after another by Xiao Mao Pokémon's special move, lost its combat ability, and disappeared.

Ash vs Frozen

Bird Ash: "Frozen Bird, thank you for saving me on Gemini Island, because of me, you were caught by Team Rocket."

In this parallel world, Ash went to Twin Island earlier than Zhou Xin, when the frozen bird took the initiative to protect himself, but was captured by the rocket team behind Huang Que with high-tech machinery.

Frozen bird: "No way, I was summoned by Hupa, if you don't fight, you can't do it, defeat me, and I'll be free."

The frozen bird uses telepathy to convey his words to Ash's heart.

Ash: "Well, I can't beat you one-on-one, can I use all Pokémon?"

Frozen Bird: "Don't care, my main body is on the twin islands, and Huba can only rely on my strength, although you can defeat me with all your strength."

-----------------------------------------------

Piglet Pokémon class has begun, and today I will talk about

features:

floating

Comparing the game animations of the fifth and sixth generations, the ghost cutting is indeed a premeditated plan.

I think that with this appearance, the characteristics are not too intimidating, the carp Guanxi is really much cuter than it, and it is not a problem for the eel to be a small monster boss in the adventure fan.

The characteristics of the eel are very obvious, pure electric floating, after the sixth generation of goblins appeared to break the ghost without weakness golden body, the eel became the only PM without weakness (of course, the breaking earthquake and the thousand arrows of the Z snake are still effective), which is a good highlight.

The ethnic distribution of the eel is quite characteristic of seven generations, and it is a flesh-witting image of a low-speed two-bladed attacker, a type that I am very bad at.

Double attacks are over 100, unlike some half-hanged double knives, durability triangles are over 80, and the speed is in the disposable range to put effort into HP, with the characteristics of no weakness most of the time can make the eel more durable, but not enough pure meat as a shield.

The depth of the eel's skill pool makes almost all pure electric shame, which is too rich, and even does not need to be binged (this is the real electric local tyrant painting style).

The special attack end has double electric hundreds of millions of acid-absorbing bombs and useless steel cannon dragon waves, the material attack end has almost everything except no earthquake, UT water tail down two punches rock avalanche and even brute force absorption fist lifting fist has a useful value, completely do not worry about the strike surface, the annoyance is only the trade-off problem of the four grids, not to mention the coiled angry front teeth roaring dragon tail These also have functional skills of good value, compared to some electric systems that are difficult to get together with four grids, This fearsome eel has an unparalleled talent for learning.

Because there are many attack skills available, durability above the level, and there is no weakness in itself, so the vest four attacks are the most conventional combination of eels (four attacks can also be leftovers or life jade, but I personally do not recommend life jade, feel that the rhythm does not match the eel), can do meat and output and guerrilla.

Because the physical attack power book wild volt is not as good as the special attack after all, so the mainstream eel or take the special attack route, compared to the double electric awakening fire / wave missile electric dog Thunder Emperor, the eel's feature is acid bomb plus billions of sucked combo, compared to other non-regenerative vest PM, this set of combos of the eel can provide itself with a certain recovery ability, while the acid bomb's forcing ability is also quite good, with their own electric backfire to put up the strike surface and no weakness, it is easy to make the other party feel that there is no way to start.

The weakness of this set of skills is that there is no good threat to some dragon systems, although most conventional dragon systems are not fully resistant to fire and electric grass, but maybe when you will encounter a noodle eating dragon (maybe it is still out of the ordinary).

So you can also exchange the acid bomb for ice ... The eel can only fire and lightning, but you still have to use Jue Bing. The above only mentions the special attack end, but the eel object attack race is higher than the special attack, plus the personality can be slowed down, the double knife mix is completely reasonable, you can add three special attacks plus a falling water tail brute force, you can also replace the electric reverse with a combination of UT + 100,000.

The vest usage of the main object attack is much weaker than the special attack, and the main wild volt drop flatness, so the use rate of electric fist can be similar to electric push, but the power of electric fist is far worse than 100,000. The special attack has hundreds of millions of sucks, and there is a corresponding absorption fist on the side of the object attack, compared to the acid bomb, there is a lifting fist available here, although the non-this double fight looks a little stupid, but the strike surface of the fighting evil electricity is still good (then the UT fire fist has no grid, and the object attack four attacks eel bit attack can also force death to choose the difficulty).

In addition, the dragon's tail angry incisors can also be used in vest configurations, and so many skill eels have quite a few permutations and combinations, which can be chosen by imagination (it's not a big deal if you don't bring a book).

Coiling is a usage in which theoretical strength is greater than actual sensation, especially in eels that do not need to sleep with absorbent punches. This is not to say that you don't sleep with an absorbent fist, compared to other coiled hands that can only sleep (except for the Z snake theory, this durability and attack strength are used to speed up), the eel is quite lucky to have an absorption fist, and the coiled three attacks have a strike surface and the ability to recover.

Generally speaking, the three attacks are electric fist absorption punch plus knock down or fire fist, if it is extreme special resistance, one or two coiling strength is a little weak, so it is best to consider clearly before the strengthening is opened, the recovery amount of the non-original absorption fist needs to be strengthened at least twice to have a certain sense of existence (if it is not restrained).

If it weren't for the importance of special resistance... I think the tank top lift is more practical than that.

In terms of doubles, this basic attack is slightly lower, but it can still be used by the space team, at least the attack ability is really good, the resistance and restraint are high.

Matching

: Special attack four attacks (heavy HP special attack +) lightning alternation + flame radiation + billions of absorption + acid bomb / 100,000 volts / awakening power ice / other

four attacks:

use your imagination!

Coiled (Heavy HP Special Defense +/Heavy HP Object Attack +): Coiled + Lightning Fist + Absorption Fist + Flame Fist/Knockdown

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Features:

Telepathy/Synchronization/Analysis

The most unsuspecting alien... (Will use mental power to rewrite the memory of the opponent.) Maybe you've been rewritten, too.

Well, my impression of this guy is limited to shouting ghosts, and as for the philosophical issue of memory rewriting, let's pretend that it has nothing to do with reality.

Its source is not discussed, in terms of battle alone, the Daewoo monster does not have the superiority of alien creatures, the super power system has been close to 0 after several generations of super energy system PM appearance (even if there is an animation to save the honor), rare as the dragon system has also become a rotten street after the base of 800+ PM.

Pure super is a distinctive, facing competition with pure super bigwigs such as Meimeng Hudi Cell, if it is not different from ordinary PM, it is really difficult to come out, unfortunately Daewoo monster has not broken through this strange circle. In terms of race, the Daewoo monster is the image of a low-speed battery, but it does not have the strong flesh feeling of a cell (the special attack is only 5 points high in the total race, and it can toss a 35-point HP gap), the material resistance is actually quite brittle, and it has no blind eyes of gas bombs, and when it encounters evil lines, it can only catch blind, and the pursuit can chase to death.

The main feature of the Daewoo monster is the characteristic analysis, which gives the Daewoo monster a good backhand explosive ability, unlike the starfish, the speed of the Daewoo monster allows it to trigger the analysis even if the other party does not change, and the special attack is only weaker than the big magnet in the analysis ranked second, the output of this department is quite good. As for the other two characteristics, telepathy has more characteristics, and the synchronization rate is used to brush personality, which basically revolves around analysis.

Having said that, in terms of feel, the resistance is almost 0, the resistance is low The Daewoo monster is much worse than the magnet 3D2, even the starfish has a high restraint surface and high-speed forcing ability to break out, and the Daewoo monster really has nothing to take except for the strength of the department.

Although the skill cannot be said to be a poor move, the fighting goblin fire land that is the key to the blind superpower is not available, which is really pitted. In addition to the Shadow Ball being used and the signal light barely being used to fight evil, the Energy Ball and 100,000 are the icing on the cake, which means that the Daewoo Monster lacks key blindness, and its durability is low and slow, and the use of the Spectacle Four Attack Burst is not very practical (although there are tricks available).

So you can change your thinking, in most cases, the Daewoo monster in the back hand has a 1.3 times free life jade correction of the base 125 special attack plus characteristics, even if it is not a special attack, there is a considerable output, then you can play durable to the fort like a cell.

This reflects another characteristic of the Daewoo monster, that is, conspiracy, aliens are indeed full of malice towards the earth (Diosis: ??? )。 With conspiracy and characteristic bonuses, Daewoo monsters can directly limit the material resistance to make up for the shortcomings, and then rely on analysis and conspiracy to fight high output (meditation is also OK), regeneration endurance, which is much more comfortable than charging light 3D2 magnets,

although the material resistance limit... Just like that, in case of a shot down or a natural three-pointer, but it should be a little better than the glass cannon of glasses extreme special attack, after all, space and analysis characteristics are a very contradictory opposite, Daewoo monsters are unlikely to play space conspiracy like Daizhi, unless the analysis is used as a reading exchange explosion (however, it seems unconventional to change people for space... )。

In fact, I also thought about the use of glasses to predict the future and cosmic power, but this alien is really unreliable, and there is no foreknowledge of the future and auxiliary power, I am afraid of a fake alien.

There are really many auxiliary skills available to aliens in doubles, and it can be seen from the telepathic characteristics that this PM was originally designed to be used in doubles, but the dream is really invincible.

Daewoo monsters have four skills divided equally between power defense exchanges, but the races do not cooperate much. Feature swap, role-playing, simple beam swapping, character changing, daily life, position swapping, self-suggestion, crazy playing teammates, tricks, space miracles, space gravity, playing with the field, but one operation is not comparable to the human race 600.

Matching:

Meat Method (Heavy HP Physical Defense +): Spirit Impact/Spiritual Strong Thought + Self-Regeneration + Conspiracy

+ Shadow Ball/Signal Beam/Awakening Power Fire Burst (Heavy HP Special Attack+): Spiritual Strength + Shadow Ball + 100,000 Volts / Energy Ball + Signal Beam / Awakening Power Fire

/ Trick

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