Pokémon Bond Skin God
Chapter 447
Ash vs Frozen Bird
Parallel World Ash does not have Zhou Xin's guidance and encouragement to level up, and his Pokémon level is very low.
Pikachu level 81, Charizard level 60, Kabi Beast level 60, Fireball rat level 25, Bay Leaf level 25, Little Saw Crocodile level 25.
Ash: "Pikachu 100,000 volts, Charizard sprays flames, Kabi Beast destroys death light, Fireball rat spark, bay leaf flying leaf fast knife, small saw crocodile water gun."
The frozen bird released the water of the entire Orange Islands, not only did not attack, but also ate hard, and symbolically used skills such as mysterious amulets and black fog.
Ash fought his Pokémon for a long time to defeat the frozen bird, and the last move was Charizard's Earth Throw.
Yuji vs Regis Qilu and Regilok
Yuji's Pokémon are all level 110, and it is still okay to deal with one toilet with an average of 3.
Coconut Egg Tree Swift Dragon No. 1 Fossil Pterosaur vs Regilock, Charizard Fastdragon II Fastdragon III vs Regis Qilu.
Yuji: "You three fight first, I'll go with them to deal with Regis Ziruxian."
Yuji was unable to fight on two fronts, allowing freedom to fight against Regilock, and he went to command against Regis Ziru.
The coconut egg tree used parasitic seeds against Regilock, the fast dragon one used a water cannon, and the fossil pterosaur directly attacked the brave bird and crashed over.
Regillock did not dodge, took the damage hard, and then used locking, locking the fossil pterosaur.
The coconut egg tree used poison and hit Regilock, the fast dragon one used frozen light, and the fossil pterosaur was another brave bird onslaught.
Reggie Rock took all the damage again, and then used the arm hammer to hit the fossil pterosaur, and the fossil pterosaur was seconded.
The coconut egg tree used a seed bomb, and the Kuailong One fired a water cannon.
Reggie Rock took the damage hard and used the Lock skill again, this time targeting the coconut egg tree.
The coconut egg tree continued another seed blast, and the Swift Dragon One used the frozen ray, Regirok used the Big Bang, and the coconut egg tree
was killed in seconds.
Yuji didn't expect that before he finished fighting on his side, the other side was over, he took back the fossilized pterosaur and coconut egg tree that he had lost his ability to fight, and Kuailong One joined the battle.
Yuji commanded the three fast dragons to use a large character explosion with Charizard, directly knocking Regiziruth down.
He takes out the vitality block for the Pokémon who have lost their ability to fight, helping them quickly recover their strength.
Shiba sent strange power to Reggie Eshiba
, Kuaiquan Lang and Shavarang.
The monster force directly burst the punch and hit Reggie Ace to make it chaotic, Shavarang's high-fived surprise attack made Reggie Ace fall into fear, and Fast Fist Lang went up to strengthen the punch.
Reggie Ace hurt himself in confusion.
The strange force is another burst punch, Shavarang makes a flying knee strike, and the fast punch Lang is another booster punch.
Reggie Ace uses a freeze ray aimed at the nearest fast boxer.
Kuaiquan Lang used Seethrough to avoid Reggie's attack.
The monster force was another burst punch, and Shavarang made a kick.
Reggie Ace uses the Frozen Wind, a full-field attack skill.
Kushiro uses powerful melee combat, Monster continues to use Burst Punches, and Shavarang continues to use kicks.
Regiace's Frozen Wind is not powerful enough to bring down Heba's Pokémon.
Quick Fist Lang is another hand-to-hand fight, Monster Power uses Burst Fist, and Shavarang is flying knee strike.
Reggie Ace was defeated.
-----------------------------------------------
iron spur/danger prediction
" It is because of your suffering that I have to use fire! "
As strong as the UB paper imperial sword can not take away the exclusive title of grass steel of nut dumbbells, you can know the status of grass steel in the minds of all players.
It is said that at the place of release, some people were not optimistic about the combination of grass steel, but in the end, it proved how powerful a steel system that is resistant to electricity and water is, especially at the beginning of its birth, it can still commit to the bullfrog behind the forcible and fire crowd.
This is also thanks to the reasonable race of grass steel, just like grass steel is a good special attribute but no one uses a paper sword as a special shield, although the total race is only 500, it has a fairly excellent distribution.
Speed 20 can be regarded as ultra-low speed, which can exert the high power of the spiral ball most of the time, and it is also the object of trouble for many space teams.
HP is slightly lower but double defense, with excellent attribute resistance gives people a feeling of not moving, although the physical defense race is higher, but grass steel generally pays more attention to the special resistance, the use of grass water and electricity resistance, by the way eat some unexpected fire.
The object attack is not more than a hundred, but with the brute strength vine whip and the spiral ball of high power double, the damage of hitting the crispy skin is still very eye-catching, and the fixed percentage damage of the seed to the shield is enough, not to mention the characteristics plus the passive grinding of the helmet, and the speed of grass and steel collecting heads is quite fast in the shield.
Special attacks can be ignored, born in an electrical cave will thunder but basically no one uses.
The characteristic is naturally an iron thorn, and the danger prediction seems to be able to try out the fire to save life, but most of the grass and steel fire is read and eaten first when changing gears, and the actual effect of this characteristic in 66 is not very good, especially for familiar faces, it may be relatively clear with the basic feeling of fire.
The only drawback of grass steel as a shield may be that there is no stable recovery, and as a grass system cannot even photosynthesize (although it is a cave Pokémon), the importance of seeds and leftovers is obvious.
Parasitic seeds as an excellent skill that consumes and recovers are undoubtedly necessary for conventional grass steel, and it is also the main reason why grass steel gives people a disgusting feeling, which may have a lot to do with the difficulty of blood line judgment, because each round ** steel absorbs its own 1/8 HP, but does not know what is the percentage of health volume of their HP converted to the opponent's grass steel (this problem is solved after one round, but most people will be quick when they hit the head), which is easy to misestimate the damage, It is even more significant in the case of grass steel belt protection, even if the magnet catches grass steel, half a tube of blood must be worn off.
Secondly, grass steel will basically leave a grid out with a nail or even double nails, the team has a rock nail hand to scatter the diamond, if not, priority rock nails, with the seed's grass steel forcing ability is very strong, it is easy to shoot nails in the round gap, encounter the opponent who eats the seed head iron to stay on the field may also have a few more nails, encounter the magnet can not go can also come out of a few nails before death, as long as the grass steel slows down the rhythm, that is the performance time of the grass steel.
Then this system, generally speaking, the grass attribute of grass steel has a higher sense of presence on the offensive end than the steel attribute, because the brute force vine whip is stable and high-power, and the PP problem of the spiral ball is serious and weak for slow speed (of course, you can use an iron head instead, but I don't recommend it, because the killing effect of the spiral ball on high-speed crispy skin is obvious), plus grass and steel often block water and electricity, taking into account killing, the meaning of herb is slightly greater than that of steel, but it does not prevent grass and steel from bringing both, and grass steel with both nail seeds is not uncommon (although... ... Over time, there have indeed been more single copies).
In terms of state skills, the common electromagnetic wave grass steel of the fifth generation is basically extinct now, mainly because the para deceleration effect is weakened, so that the grass steel electromagnetic wave basically cannot get the first hand, then the significance is small, it is not as toxic and practical. Knocking down has also become a common skill in Kusanagi after being strengthened in the sixth generation, and knocking out the rice without anything can make small outputs such as seed helmets especially painful.
Other skills such as heavy stepping shadow claw poison sudden are not very suitable for conventional grass and steel, and their power is too low. In terms of props, leftovers and helmets are the two most natural choices (helmets are disgusting but leftovers are more practical), occasionally there are awakening fruits for one-time sleeping, and as the core of joint defense, Qili shell anti-magnets are needed.
Behind the excellent forced use, Caogang actually has an offensive heart. The previous paragraph mentioned that the brute force vine whip spiral ball damage is amazing, so it is easy to think that the output of the system without effort and props is excellent, so the full-time output of grass steel supplemented by resistance also has room to appear. Regarding this, the most eye-catching thing is, of course, the CB grass steel heavy step second magnet (full HP fire steel seconds do not fall), just like the three generations of steel birds Juedi, there is a feeling of playing cards out of the ordinary.
But the brute force vine whip is full of HP earth cat more than half, the spiral ball second kill impatient chirping This damage does give people a good reason to be selected in the regular team, that is, as a strong attacker speed problem is serious, put the space in the strike surface is too bad problem, the attack end is not as good as the use, is still dangerous.
The grass steel in the battle tree likes to use curses, and if you give it a seed, I am afraid it can really become a nightmare for players. The enhanced Kusanagi has two enhancement options, Sword Dance and Curse, (what?). Grinding claws, you say? ), but the grass steel in 66 is easy to force others to change while it is easy to be forced to change or even exploit loopholes, the weakness of the fourfold fire is too obvious, and there is no mantis's preemption and torisu, and it is not easy to stay in the field to strengthen.
But this does not mean that the enhancement cannot be bring, after all, the grass and steel have a position with double nails, then it is not impossible to consume the round with the curse, once the opposite side with fire is killed, the grass steel has the potential to become a big boss, as long as the player does not use a curse to stand until death, I have always felt that the curse grass steel is quite good.
As for the sword dance, it does not match the style of grass and steel, unless you really want to use grass and steel as a space fighter, the actual combat effect in 66 is very limited.
The doubles of grass steel can disgust others in the rainy team, or disgust other people's rainy days and space, and the consumption of seed protection in one hand is amazing, or bring other water systems that the thugs can't hit on rainy days.
The mainstream configuration of grass steel in doubles is leftovers or bricks, the former leftovers are slowly consumed, the latter pursues outbreaks of rainy days, and the unpopular life jade takes into account flexibility and output. Grass and steel can effectively deal with Sha Xueqing but is very afraid of sunny days, sword dance is a mentally retarded usage, explosion is a waste.
Matching:
Tribulus terrestris (heavy HP one defense +): parasitic seed + hidden gravel / sarong (with two lattice belts)
+ brute force vine whip / spiral ball / protection / knockdown / poison / curse choose two
thorn rattan (heavy HP object attack +): brute force vine whip + spiral ball + drop + heavy pedal
features:
Positive/negative/constant body
design is cool, but... Can the evolutionary route be lazier a little more?
The crackling sense of the gear frisbee is quite good, and the gear under N also has a boss sense (I think the animation of the gear in black and white is the most handsome), so it has brought a lot of popularity to the gear, and its characteristics of poor moves are also quite known, so the gear monster that takes into account both a sense of existence and a high race of poor moves has been honorably given the only title, and it is much wider than the only furnace behind.
Attribute pure steel is quite rare, except for the two that use props to change attributes, only steel pillars and M steel burst, although the steel resistance is still sufficient, but compared to other steel shields have no characteristic resistance, and have three hot weaknesses at the same time.
The more serious problem is that pure steel has almost zero aggression, and the gear, unlike the other two pure steel, is a PM positioned as a reinforced attacker, and must be output with the attribute of pure steel.
The race part reflects GF's intention, only 60 HP makes the durability limit of the gear is not high, although the physical defense symbolism gives 100, but the gear is basically impossible to use pure meat as a shield, no recovery and no characteristics.
90 speed and 100 material attack are the characteristics of gears, of course, the light race is not enough, the enhanced skill of shifting gears is the core of the gear, which is the reason for everyone to choose gears instead of other steel attackers with the same speed as Ruka, after all, looking at the race alone is really mediocre. Not surprisingly, the gear is officially given the status of the core of the positive and negative electrode system, the only PM with both positive and negative characteristics, and the only non-electrical PM with these two characteristics, and the owner strengthens the field skills of this type of characteristics PM Magnetic field control and auxiliary gears, but unless the official makes a real thigh or greatly strengthens the system, the gear these two Puts are a blank board (even if you can really use singles, it is a whiteboard, unless you want to use magnetic field manipulation as a cosmic force).
Then the dream clean body can make the gear not afraid of intimidation, which is quite good for the shift gear.
The only designated use of gears is gear shifting, although this skill was born from gears and carried forward in the hands of Bugs and Markey - even Markey basically only uses it as a high shift.
Then bring on the shift, the first to bring is naturally the only steel book, the gear frisbee essence is a 100 power 85 hit skill, two attacks can break the waist substitute (can also be shot twice by the helmet), than the iron head steel tail cost performance is a little higher, although the only round of poor moves even other steel books will not, so this has become the only choice. So next to make up the blindness... It's suffocating, if there is really earthquake brute force or something, then it will not be called the only wheel.
It should be fortunate that the connection between gears and electric systems is not shallow, and you can get a wild volt (how good it is to be a little deeper electric steel), at least to help the steel base hit the water system, although ... I can't even touch the electric system. Next, the second blindness can really only rely on the public skills to repay grace (or billions of impacts) to fill the grid, it is simply a silent tear.
Of course, the ordinary system supplement strike surface is really brainless, and it suddenly fills in the strike surface of all attributes outside the steel rock ghost, which can barely be used, the strength is different, at least I think the strength in RB is not bad.
If you really can't bear to fill the grid with grace, then double attack is also an acceptable choice, the fourth grid with a stand-in to create better multiple strengthening opportunities and defense status, or after strengthening the electromagnetic floating strong ground, electromagnetic wave electric Mawei, etc. are all feasible choices. As for hitting steel... In fact, there is a method, if you can accept Dou Z crushed rock.
But this is definitely not cost-effective, the power of Dou Z crushed rock is also 100, which is not higher than the strength of the resisted gear frisbee, so the most conventional prop of the gear in the seventh generation is steel Z, thanks to GF to the gear frisbee this fake chain skill to open the back door, otherwise like the Z ice pick power 140, the gear has to be worse (note, the power of the Z bone boomerang is only 100, which is exactly the same as the theoretical power... )。
Z gear frisbee has a high power of 180, which is also a good outbreak, with a certain ability to reverse attributes, but the shield with resistance is still incompetent, as for the Z shift is similar to the Z sword dance first restore their ability and then strengthen, there will be some help at specific times, usually basically not used.
Z billion impact is my most common joke about gears, its power is 200, but the actual output is smaller than Z gear frisbee, which is not a reasonable choice.
The weakness policy is somewhat feasible, after all, the gear is not as crispy as Ruka, and it is not difficult to eat a non-earthquake fire. Some players feel that Wild Volt is an anti-injury skill so they bring food to the gear, but the stand-in brings rice is a reason, and the leftovers without the stand-in are a little bit of a small mistake, after all, the gear is basically lacking in everything except speed.
One of the gears of the battle tree is for shifting gears, and the other is for special attack usage.
I can only say that this setting is quite mysterious, it is simply forcibly used, because the special attack end of the gear is really without highlights, and the strike surface is still steel electricity, not to mention that there is no strengthening skill, it is simply toxic.
The gears of doubles... It is urgent to strengthen the positive and negative electrical system, I still feel good to a super strong teammate with this characteristic, after all, the combination effect of synchronous double reinforcement and positive and negative electrical characteristics buff is still good, and the current several positive and negative electricity are all weak, and they can't play at all in the environment of the native cat dad.
In addition, the gear has an exchange site and space, and it is still possible to do an auxiliary.
Matching:
Not the only gear (heavy speed object attack +): gear shift + gear frisbee + wild volt + retribution/stand-in/electromagnetic float
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