Pokémon Bond Skin God
Chapter 456
"Come back, Overlord Flower, hard work, come out Picosy." Little Blue replaces Pokémon.
Hu Di consumed 6% of his physical strength by being highly poisoned, 10% of his physical strength consumed by the Life Orb, and 84% of his remaining physical strength
Dark Nazi: "Hu Di (Life Orb), strong spirit."
Xiao Lan: "Picosi (leftovers), hold on."
Picosi used his Hold skill to carry the attack.
Hu Di was highly poisoned and consumed 12% of his physical strength, and the remaining 72% of his physical strength
was dark Nazi: "Hu Di, strong spirit."
Xiao Lan: "Picosi, stand-in."
Picosi consumes 25% of his stamina and creates a stand-in to withstand damage.
Hu Di was highly poisoned and consumed 18% of his physical strength, and the remaining 54% of his physical strength was
dark Nazi: "Hu Di, spiritual shock."
Xiao Lan: "Picosi, hold on."
Once again, Picosi carried the damage with a hold.
Hu Di was highly poisonous and consumed 24% of his physical strength, and the remaining 30% of his physical strength
was speechless, and his Hudi was afraid that he would be consumed alive.
"Hudi, strong spirit."
"Picosy, stand-in."
Picosi created a stand-in to ward off the damage.
Hu Di was highly poisonous and consumed all his physical strength.
Xiao Lan: "It's a bit of a rippy, but you did lose."
Dark Nazi: "Good luck, Dark God Zero is invincible."
Dark Nazi disappeared after speaking.
Shigeru vs Dark Nate.
Dark Nate: "Boy, I didn't expect us to meet again, in the future timeline, there is no chance to clean you up, let me clean you up now."
Xiao Mao: "Against you, I will never lose."
Dark Nate: "Come out, Big Needle Bee (focus lens)."
Xiao Mao: "Then I'll use this, Charizard (charcoal)."
"Charizard, Flame Vortex."
"Large needle bee, move at high speed to avoid it."
"Charizard, big word burst."
"Needle bee, hold on."
"Charizard, Yan Return."
"Big needle bee, poisonous attack."
"Charizard, Flame Vortex."
Too close, the large needle bee was surrounded by a vortex of flames.
"Needle bee, the wind blows."
The large needle bee tries to blow away the flame vortex, but the wind only makes the flame vortex bigger.
"Charizard, air slash."
"Needle bee, hold on."
The large needle bee once again blocked the attack power of Charizard.
"Charizard, put an end to it, big word explosion."
After tricking the large needle bee to hold it, Charizard used a powerful large-character explosion.
The large needle bee surrounded by the flame vortex had nowhere to escape, and was directly emptied by the big character explosion and lost its ability to fight.
Dark Net: "Come back, big needle bee, go big billed finch (beak)."
"Charizard, with a vortex of flame." Xiao Mao repeated the trick and wanted to trap the big-billed finch.
"Large-billed finch, use high-speed movement to avoid."
The speed of the large-billed finch is much faster than that of the large needle bee, and it uses it to move at high speed, easily dodging the flame vortex.
"Big-billed finch, peck."
The large-billed finch took advantage of its high speed and hit the fire-breathing dragon with a peck, which was very powerful.
"Charizard, Flame Vortex."
The distance was very close, and Xiao Mao wanted to shut down the large-billed finch again.
"Big-billed finch, parrot."
The large-billed finch replicates Charizard's flame vortex, and the two flame vortexes cancel each other out.
"Charizard, air slash."
"Large-billed finches, avoid, use gas gathering."
The speed could not keep up, and Charizard's air slash was easily dodged.
"Large-billed finch, use a drill."
"Charizard, Yan Return."
The Yan Hui used by Charizard in time dodged the pecking drill of the large-billed finch and came behind it, giving it a blow Yan Hui.
"Big-billed finch, parrot."
The large-billed finch also copied the swallow return of the fire-breathing dragon.
"Charizard, turn back, big word burst."
Xiao Mao was very experienced with Yan Hui, and predicted the location where the big-billed finch would appear in advance, and killed the large-billed finch with a powerful big character explosion in seconds.
-----------------------------------------------
the Piglet Pokémon class has begun, and today I will talk about the
feature:
Miracle Skin/Magic Defense/Colored GlassesEncountering
this PM in the desert is quite a modified version of meeting a wild mythical beast.
The symbolic bird is a PM that I like to use very much in the fifth generation, and the proficiency is so high that every time I am dominated by a native cat, I think of a symbolic bird that inevitably steps on nails and has ice light, but... It's not so easy to jam the team.
The attribute super fly and the natural bird are quite related, the pattern on the body looks much higher than the bird that claims to be predictive, the resistance is not good or bad, four times the resistance but both attributes are really miserable by the fight, other aspects are not complementary to resistance, basically can not block any PM, so the ground system skills are relatively stable.
In terms of race, 97 speed is very subtle, but the symbolic bird does not urgently need 100 speed like the insect god axe dragon, and it is already very meaningful to have ice light energy to first hand the Scorpio earth cat. Other races don't seem to have any highlights, but combined with the characteristics are not bad, 103 special attack with the demon guard jade output is okay, the average durability triangle can barely use the cosmic power to defend the field, although the total race is not high, but this distribution is indeed quite essence, can derive a lot of interesting usage.
The characteristics are the core orientation of the symbolic bird, the magic code is the core of the core, although there are many magic guards, but the symbolic birds can be used very uniquely, whether it is to strengthen auxiliary power or life jade forts or mist removal are based on the magic guard. Colored glasses are more aggressive, can directly fire the super full strike surface, and the super Z burst after meditation is considerable.
As for the miracle skin, it was basically exploded by the demon guard, because there are no nails and it is not used to put space, so it makes little sense to fight to block provocations, basically based on the magic guard.
First of all, I have to mention my favorite cosmic force auxiliary force tumor usage, I was once educated by this usage when I entered the battle at the beginning of the fifth generation, and then I imitated it myself, and it was out of control, and every round was worried that the feeling of CT was very exciting, and the difficulty of forming in the era without Z and Mega was not too great, which was a relatively early quality flow usage.
The principle is very simple, the auxiliary power is related to the number of strengthening segments, even if there is no high special attack, you can get the auxiliary power of high power by piling up the number of strengthening segments, the power of the auxiliary force when the cosmic force is strengthened to the full layer is 260, and the basic special attack that symbolizes that the bird is not too low can lose most of the crispy skin in seconds.
The reason why the symbolic bird is the strongest in this way is that it has the help of other skills, the first of which is naturally the fire bead Nianyo, which Picosi does not have.
Although it seems that there is no leftovers, on the one hand, the fire bead can protect itself from the abnormal state of hypnosis, ** these demon guards are afraid, on the other hand, it can be equivalent to 90 power of ghost fire, effectively replenishing their material resistance, and in the era when the burn is not weakened, you can use burns to consume most of the evil line (Kuruga means no pressure), but after the burn injury and leftovers become offset, the symbolic bird will be more likely to encounter an embarrassing situation, and needs the help of teammates to get rid of the evil lineage.
In addition, the symbolic bird has a stable and reliable Tosu recovery, which can have a greater strengthening confidence in front of ice and electric skills, and at the same time has a PP advantage compared to Picosi's moonshine, and compared to Picosi's raw eggs... After all, raw egg skin is a product of the big predecessor.
Then it is basically these four moves, if you want to form faster, you can also meditate on auxiliary force, relying on ghost fire to make up for material resistance, but personally feel that the strength is far less than the cosmic force, because this speed is not fast, it is easy to be attacked by the object.
Another magic code is the Jade Fort and Mist Removal, which has a faster speed than Picosi, compared to Hudi... Hudi is too brittle to generally use a belt, so the symbolic bird also does not have many competitors in this regard, and those few forced special attackers have no characteristics similar to it.
But to be honest, the intensity is a bit urgent, the output of ice light and hot air basically depends on yin, plus super book... It was more uncomfortable to be blocked by the fire steel black luga, but after the USM got the defogging, the problem was solved, and it was completely possible to use the hot restraint surface of the fire and ice to cooperate with the mist removal bird, which can be put in the UU for cloudy scorpions, basically can be blocked, as the only sapper who is immune to nails and faintly has the momentum to enter the OU, you can double attack the fog removal Torisu In this way, the functional usage is to directly fire ice, if you are worried about the strike surface (after all, it is blocked by the water system fire system)......
There is no way to do it with defogging, if you have three attacks, you can add this super, and Feiben ignores it without storm (it seems that he was confused by the NPC's divine bird back then).
The use of colored glasses is basically meditative super Z, and when there is no nail on the field, you can also install a wave of magic guards, anyway, super Z has no statement prompts.
Unfortunately, the super power has a blind spot evil, so it still needs the help of blind eyes, and the remaining position is generally used to use hot air to expand the restraint surface, if the super power is used auxiliary power can also take Tosu (Z auxiliary power 160, can be regarded as improving the tolerance rate of some strengthening failures, of course, 160 power is easy to achieve for auxiliary power, so you can also use fire Z if you use auxiliary power).
There is also an idea about Super Z, that is, Z hypnosis plus meditation, with auxiliary power, is the fastest explosive speed, but looking at the face is too serious, and it occupies the grid of Tosu / blind eyes, the error tolerance rate is not high, but the benefits can indeed be.
The symbolic bird of doubles... He has two skills of playing with the right to play with the right to the wind, but the symbolic bird is not the best caster, and the position of speed is not great.
Matching:
Classic Tumor
(Heavy HP Speed +): Cosmic Power / Meditation + Mind Power Shift + Tosu + Auxiliary Force
New Age Sapper (Heavy HP Speed +): Defogging + Torisu + Frozen Beam + Hot Wind
Unknown Totem Eyes (Heavy Special Attack Speed +): Mental Strong Mind / Auxiliary Power (Can Z) + Meditation + Magic Shine / Hypnosis (Z) +Hot air (can Z)
Features:
Mummified
coffins control welfare, in theory.
I think the design of the coffin is quite interesting, although the appearance of the Egyptian pharaonic style coffin in the ancient city of the United States after New York, USA, is itself a big slot.
The coffin has the typical racial characteristics of the ghost shield, that is, low HP high double defense plus low speed, and the night giant, M hook style is more similar, but the actual durability is much weaker than the Kaguya night giant, in terms of openness alone, the coffin is not very competitive, the highlight is mainly in the good special attack, with the skill of space conspiracy and unique mummy characteristics, the coffin is not famous.
Speaking of mummies, washing characteristics can be said to have advantages and disadvantages, because characteristics are not all good, such as the leave king pillar king when he is taken out yy, when he is taken out, it is good to wash it with a mummy, but in fact the benefits are very limited.
In singles, mummies can basically only be used to wash the characteristics of the opposite side, placed in the OU environment, there are quite a few PM who rely on characteristics to eat, and the coffin will have miraculous effects at certain moments, such as the coffin mentioned a long time ago to hit M rabbits, it is very embarrassing to wash the guts out M rabbits, and the coffin itself is very good, low HP has pain points, basically you can see dead M rabbits, except for ghost cicadas, basically no PM can do this against rabbits with a full blow face of general guts.
In the same way, the coffin can also be used to wash M Ah San Yoga, M Kairos flying skin, etc., but it does not help to intimidate the characteristics of the electric field such as the on-field launch, and the mummy needs to be launched by close combat, so it is not very good to wash the poison treatment of the scorpion, and sometimes there will be a whole game without a mummy object, so you can't pay too much attention to this feature, so that you can occasionally bring surprises
It should be noted that mummies are contagious, and mummies will become mummies even if they are close to their own PM, so be careful not to pit themselves.
The coffin is characterized by the space conspiracy ghost system, and in this regard, similar to the coffin, there are only pick-up birds and dull kings, and after occupying two grids in the conspiracy space, the coffin has a good advantage over the first two by relying on the ghost book with a high blow surface....
After all, Ghost Dou is the only combination of double attack and full strike surface, even if the coffin can only use Jue Dou to make up for the position of "Dou". Therefore, Jue Dou can only fight the evil line and four times, and the main output of the coffin still depends on the 80-power shadow ball...
In order not to drop the chain at a critical moment, seven generations later, the conspiracy coffins have brought Ghost Z to seek an outbreak, otherwise the damage of the shadow ball can make people suffocate to death.
I remember that there was a time when a space team was all the rage in OU, and there was this kind of coffin, which can be used as the second or even third space hand of the team, considering that there are a large number of super space hands and strong goblin space hands, and the coffin as a rare qualified space hand of the ghost department can be regarded as having some attribute advantages, which can help make up for the joint defense.
And if you let the coffin focus on the work of the space hand, it has a parting gift to leave, but generally no one uses it like this, just like taking the Dream Space Crescent Moon Dance Second Company.
However, the space team is a special team mode, which is not suitable for most regular teams, so a considerable part of the appearance rate of the coffin is still in the form of a physical shield, compared to the pyroxene night giant is less afraid of falling down, and has special characteristics, special attacks have certain countermeasures, but also can be poisoned nails and black fog counter-strengthening, which makes the coffin much more functional than the night giant, and it is not easy to be controlled as a soft persimmon.
Of course, the core consumption skill Ghost Fire + Pain Score is still necessary, although HP looks a little higher than other ghost lines, it is still not out of the category of anemia. Then the shadow ball must be necessary (you can also use doom, in a low-grade environment without fins), and the last grid is given to the poison or black fog, or you can use it to knock down.
The coffin of the doubles is undoubtedly used to put space, and the combination of the leave king basically only exists in the brain supplement. As a high speed under space, the coffin has a position exchange to show off, with fake cry can help point kill, if the partner is another space hand can also trick defense and provocation (this skill learning surface is very narrow, can protect all of your own side from the impact of changing skills for one turn), defense is divided into piles of meat and other riotous operations.
Matching:
Self-produced and self-sold (heavy HP special attack +): trick + trick space + shadow ball (Z) + awakening power fighting
self-produced to domestic sales
(heavy HP one defense +): trick space + poison diamond + shadow ball + parting gift
is not produced or sold (heavy HP special defense +): ghost fire + pain tie + shadow ball / night demon shadow + poison diamond / black fog
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