Pokémon Bond Skin God
Chapter 455
The 100,000 volts of the jewel starfish (the Darto belt) hit the overlord flower (black sludge) that had just been exchanged, and the effect was not good.
Dark Nazi: "Jewel starfish, strong spirit."
Xiao Lan: "Overlord flower, carry it down, use paralysis powder."
Overlord Flower carried the mental strong thought, and the paralysis powder hit the jewel starfish.
Xiao Lan: "Overlord flower, fall in color."
The Overlord Flower is a skill that hits the Jewel Starfish in the paralyzed state, and this move is very powerful.
Dark Nazi: "Jewel Starfish, once again the spirit is strong."
Xiao Lan: "Overlord Flower, hold on."
Overlord Flower used the holding skill to block the spiritual strength of the jewel starfish.
The jewel starfish could not move because of paralysis.
Xiao Lan: "Overlord flower, come again to fall into the color."
The jewel starfish loses its ability to fight.
Dark Nazi: "It's time for you to appear, Nine-Tails."
This nine-tailed (charcoal) is a sunlit characteristic, and it brings a big sunny day when it first appears.
Xiao Lan: "Come back, Overlord Flower, go to Nido."
Dark Nazi: "The Nine Tails use supernatural powers."
Xiao Lan: "Nido (weakness insurance) carry it down and use earthquakes."
Nido's physical strength was still 30% left, and the Nine Tails was killed by Nido's last move earthquake (attribute restraint + system + weakness insurance).
Dark Nazi: "It's quite powerful, come back Nine-Tails, it's time for you to play, Gotha Duck."
Xiao Lan: "Come back Nido, go to Fat Ding."
Dark Nazi: "Gotha duck, strong spirit."
Xiao Lan: "Fat Ding, inhale and fly, dodge the attack." Little Blue's fat Ding, like a balloon, flew very high and left the Gotha duck's attack distance.
Dark Nazi: "Gotha duck, meditate."
Gotha Duck has improved its special defense and special attack power.
Xiao Lan: "Fat Ding, use singing."
The Gotha duck heard the fat ding's song and quickly fell asleep.
Xiao Lan: "Fat Ding, Raiden Fist."
Fat Ding's lightning fist hit the sleeping Gotha duck, and the power is not low.
Xiao Lan: "Fat Ding, another thunder and lightning fist."
At this time, the Gotha duck woke up.
Dark Nazi: "Gotha duck, use spiritual power."
Fat Ding was controlled by mental strength and was slammed to the ground.
Xiao Lan: "Fat Ding, another lightning fist."
Fat Ding bounced up from the ground, and his small fist attacked the Gotha duck, and the power of this move was not low.
Dark Nazi: "Gotha duck, water cannon."
Xiao Lan: "Fat Ding, hold on."
Dark Nazi: "Gotha duck, another mental strength."
Xiao Lan: "Fat Ding, Raiden Fist."
Both sides lost their ability to fight at the same time.
Dark Nazi: "Come back, Gotha duck, come out natural bird."
Xiao Lan: "Go, Queen Nido."
Dark Nazi: "Natural bird, reflective wall."
Xiao Lan: "After Nido, 100,000 volts."
Reflective wall for one turn.
Nazi misjudged it, and Xiaolan's Nido was also equipped with 100,000 volts, which was a huge move.
Dark Nazi: "Natural bird, strong spirit."
Little Blue: "One hundred thousand volts again after Nido."
Both skills hit each other while losing the ability to fight.
Reflective wall 2 rounds.
Dark Nazi: "Come out, Hudi." Nazi's Hudi Level 120.
The elves on Little Blue's hands are still left with the Water Arrow Turtle, Overlord Flower, and Picoxi.
Xiao Lan: "Come out, Overlord Flower."
Dark Nazi: "Hudi, meditate."
Hudi increased the special attack and special defense by 50%.
Xiao Lan: "Overlord flower, highly toxic."
Hudi's characteristic is magic defense, which is ineffective.
Reflective wall 3 rounds.
Dark Nazi: "Hudi, use meditation again."
Xiao Lan: "Overlord flower, the seed of trouble."
Hudi, who was using meditation in situ, was hit by the Seed of Trouble.
Reflective wall 4 rounds.
Dark Nazi: "Hudi, strong spirit."
Xiao Lan: "Overlord flower, highly toxic."
The Overlord Flower, which relied on the black-eyed sludge to recover full physical strength, was killed by Hu Di in seconds, but it successfully put Hu Di on a highly toxic coating.
The reflective wall ends.
Annoyance Seed: Can change the opponent's characteristics to sleepless.
-----------------------------------------------
the Piglet Pokémon class has begun, and today I will talk about the
feature:
Hard Rock/Sturdy/Leisurely Swimming Thanks
to the baby turtles, I remember the "croak" sound effect of the fifth generation of Hirobu so much that I thought it was a voice acting exclusive to turtles.
Primitive life originated in the ocean, so this is probably the reason why fossil PM is watery, but there are too many water rocks, although this attribute is not bad on the offensive end.
Speaking of turtles, it is reminiscent of the recent shh turtle slaughter conference, although I am just a melon-eating crowd who never replies, but it is quite interesting to watch.
As a turtle, even from the appearance of it can run fast, reflected in the race is still the slowest one in the water rock, slower than the ammonite beast before evolution, proving that this shell is really heavy.
The other items conform to the general characteristics of rocky PM and broken shell PM, resulting in a look that looks more like the sixth-generation ugliest PM hot contender, the turtle foot giant armor, however... People are single-knife turtles are double-knifed, in the case of a small gap in the total race, it is equivalent to the turtle giving the special attack to speed, it seems that the shell is much more comfortable, and in the absence of a particularly big difference in skills, the fake turtle is much higher in usage than this real turtle.
But aside from the identity of the shell breaker, the turtle said that his special attack is enough to spray boiling water, the material resistance is the highest in the water rock, and it can be sprinkled and knocked down, but it can be regarded as avoiding a hard fight with the turtle foot giant armor, but the player who picked out the turtle from the cold obviously has a heart to break the shell and push the team.
In terms of characteristics, hard can support the dream of breaking the shell very well, and it comes with a belt to give the turtle the confidence to bring a weak strategy to be greedy for strengthening, which is undoubtedly an advantage over other shell breaking water rock players.
Hard rock is also similar to the characteristics used to cooperate with weak strategies, but the effect is not as straightforward as hard, after all, three times the grass will still be seconds in seconds. As for briskness... The turtles don't make up the excitement of the first two water rocks.
In terms of usage, there is a broken shell, naturally priority is given to breaking the shell (even if the kettle has to break the shell in reverse), even if it is only 32 speed and is crushed by the turtle foot giant armor.
However, it is not all without advantages, at least 80 special attacks are available after breaking the shell, these two water rocks are not ice system physical attacks, so you can consider special attacks with ice light or even earth power, this system is still relatively strong, before the USM big dispatch there is a water flow crack, plus the stone blade that can Z (pay attention to the prop problem of Z and weak strategy), the skill is completely enough.
In other words, brute force earthquakes are two water rock common skills, and the turtle side has a knockdown, although it does not help much on the strike surface, because the main blind spot of the water rock double is the fighting system of water resistance, and adding a knockdown will not help, or use water rock ice / ground three attacks.
In addition, because this speed is also quite urgent after breaking the shell, there are actually some entanglements in the choice of water base, after all, if the weak strategy is successfully triggered, there are four stages of material attack, and the water spray can also be crispy in seconds, plus there is a second system, so you can also choose the rock system main attack, the water system first.
Another usage is naturally that the material resistance to boiling water is highly toxic, compared with the excellent ammonite beast, the highlight of the turtle is mainly in the characteristics and falling, and the material resistance is also the highest in the water rock.
In this way, it seems that the matching trick is finished in just one sentence, the boiling water poisonous nail is knocked down, and this matching trick is applied to the toad and there is no sense of violation, so in order to show the difference... Maybe turtles can bring ice light?
In terms of doubles, it is naturally a wide defense that impresses me... Or rub the rainy day briskly, if the shell is broken, the priority of the turtle is too low, this speed space is fast enough, in general, there is nothing particularly prominent.
Matching:
Double knife shell breaking (heavy object attack speed +/heavy speed object attack + (with water spray)): break out of the shell + stone blade (can Z) + water flow crack
/ water jet + frozen beam / earthquake / earth power / drop
nails (heavy HP physical defense +): hidden gravel + boiling water + drop + highly toxic / frozen beam
characteristics:
Weakness
is probably a GF designer who saw the Pokédex No. 567 and had a plan, forcibly made a PM with a race value of 567, and the label number was fossil, And the 567 race is too high in the fossil pile, so it makes a negative trait that looks a little better than slow start laziness
However, the facts tell us that after a large number of PM holding thigh characteristics became popular, not to mention negative characteristics, that is, whiteboard characteristics such as sharp eyes hard-shell armor are dragging their feet, not to mention that after the introduction of Mega, the Archaeopteryx race is not even the highest in fossils - M fertilizer has broken through 600 and has a good characteristic, compared to Archaeopteryx is too uncomfortable.
From the panel point of view, Archaeopteryx is a very good quick-attack double-knife template, 140 physical attack has the pig's head of the system, the complete body output is quite explosive, 112's special attack as an auxiliary double-knife item can be combined with hot air earth force with the help of attribute restraint can cause a good output to the corresponding shield, but all this is based on more than half blood.
Characteristic weakness is one of the three negative characteristics, on the surface, its impact on the owner is the smallest of the three, because it has no effect on the most critical shot in the PM battle, which makes Archaeopteryx at least have a little bit of usage, and you can also use your speed to put the change skill first under half blood, and the double attack after halving is generally enough.
But actually use it... I still think that the upper limit of the leave king is much higher, probably because I use it myself. Archaeopteryx's durability is very brittle, basically touched can trigger the characteristics, which to a certain extent reduces the burden
of the use of the double-edged head hammer, after all, the second can not be crippled, if the other party is a crispy skin with a lower HP than himself, after the second there is a chance to hit the second blow of the pig's head full of damage (double-edged head hammer back injury 1/2), some people may think that the big tree fruit or half-blood fruit can be a good relief of the dilemma of Archaeopteryx, but if you really want to use it, as long as the Archaeopteryx does not fall in seconds, These two fruits basically don't even have a chance to trigger.
Because of the characteristic mechanism, Archaeopteryx basically appears as a starter, otherwise it is very uncomfortable to step on a nail, and it is not easy to transfer to the field, and change skills such as sprinkling and provoking after residual blood are also more suitable for starting out.
Then the idea of the archaeopteryx of the cannon fodder-type starter is no different from other starting cannon fodder, scattering nails, trying to seal the nails, and trying to take one away is considered to complete the task. However, compared to other starters, Archaeopteryx has a higher output priority than a nail, after all, the characteristics are limited, you need to hit your output as soon as possible, the pig's head explosiveness of 140 material attack is still very strong, and the crispy skin of the second killing fire monkey is no pressure (of course, the fire monkey starter also has a belt, which will be more embarrassing).
Seven generations later, Archaeopteryx has one more rock Z choice, which is an optional strengthening, which can basically drop most of the PM without resistance and no belt in seconds (full attack full HP fin probability seconds), so that conservative operation anti-gas reckless opponents are deflated. Of course, the probability of being able to scatter nails in this way is very small, and if the team is attacking, it is best not to pin all the nails on Archaeopteryx.
The other is the traditional reckless type, which is judged by the team whether to give priority to nailing or direct attack. If the ability to sweep nails on the opposite side is easier to keep than ordinary nails, then naturally priority is given to scattering nails, even if there is a second nail spreader in the team, after all, the earlier the nail comes out, the greater the benefit.
This line is the public's provocation - rock spikes - and other trigger gas waist reckless collision one for one ideal route, in the PM that meets the conditions, the speed of Archaeopteryx is second only to the day wolf, giving people a greater offensive deterrent, but the day wolf has no negative characteristics is enough to wrench the wrist with the Archaeopteryx.
The other route is naturally reckless, seeing people is dry, first seconds people and then see if they can spread nails, at least one for one is not a loss. This route obviously does not take advantage of the upper waist and recklessness, but as long as the opponent is successfully dropped in a second, it is actually no different from the other route in terms of results.
Of course, one route skill accounts for three, which is obviously a clear tendency.
To change the way of thinking, leave the nail to deduct the other two skills, that is the use of the offensive direction. Archaeopteryx has the power of earthquake / earth and hot air to supplement the blindness of Iwamoto, the low section can also hit the ground rock with a water tail, or give up treatment to fight down for stability, props can kill jade or the rock Z mentioned earlier, the beginning is to dry, really look at the fight and then drop nails.
As long as the blood line remains above half blood, Archaeopteryx is also a good attacker, so you can set Archaeopteryx for guerrilla. If the object is attacked, then the pig's head must not be used, otherwise it is asking for trouble. Then the conventional ground rock can be used, and after adding UT, there is a grid that can be used to steal the broken shield, or use the aforementioned water tail or the hot air of the double knife.
Special attack direction so bring glasses, helpless this series of empty cut original power power is spicy eyes, so more is unexpected, you can even give up this department directly UT steal the earth power hot wind play yin people, 112 special attack glasses strength is actually okay, but you can't have too high expectations.
The archaeopteryx of doubles is naturally a tailwind... But there is no advantage, probably you have to rely on the rock Z pig's head to blast.
Matching:
Scattering nail direction (heavy object attack speed +): Hidden gravel + reckless collision + double-edged mallet / stone blade + provocation / earthquake / hot wind
attack direction (heavy object attack speed +): Hidden stone gravel + double-edged mallet (can Z)
+ earthquake + hot air
brick direction (heavy object attack speed +): UT + steal / water tail + stone blade + earthquake
Glasses Direction (Heavy Special Attack Speed +): UT + Steal + Hot Air + Earth Power
You'll Also Like
-
The Growth System Comes at the Age of Thirty
Chapter 131 4 hours ago -
Family Immortal Cultivation: Li Clan
Chapter 1035 14 hours ago -
Longevity, starting from the blood contract turtle
Chapter 609 14 hours ago -
On the Avenue
Chapter 411 17 hours ago -
Diary of the Improper Monster Girl Transformation
Chapter 253 17 hours ago -
Wanjie Technology System
Chapter 701 17 hours ago -
Oh no, the young villain got the heroine's script!
Chapter 915 17 hours ago -
Having a child makes you invincible
Chapter 329 17 hours ago -
Just a quick calculation, you are a fugitive!
Chapter 657 17 hours ago -
Who brought this guy into the monastic circle?
Chapter 386 17 hours ago