Pokémon Bond Skin God
Chapter 454
Dark March: "Come back, electric light fish, go electric shock beast."
Ash: "Come back bay leaf, go Pikachu."
Ash: "Pikachu, 100,000 volts."
Dark March: "Shock beasts, we also use 100,000 volts."
His electric shock beast is electrostatic characteristics, and Ash's Pikachu is normally electrostatic, but when not acting, it becomes a lightning rod characteristic.
Pikachu at this time is obviously not acting, the characteristic lightning rod is triggered, absorbs the 100,000 volts of the electric shock beast, and the special attack is improved.
Dark March: "Your Pikachu is actually a lightning rod attribute, and the electric shock beast uses splitting tiles."
Ash: "Pikachu, Steel Tail."
Pikachu wearing electric beads has more power than the electric shock beast, and the steel tail has won the split of the electric shock beast
, Ash: "Pikachu, use thunder."
Dark March: "Shock beast, hold on."
The electric shock beast blocked Pikachu's thunder.
Ash: "Pikachu, Steeltail again."
Dark March: "Shock beast, split tiles."
Pikachu uses his steel tail to sweep the shock beast down, and the shock beast loses its ability to fight.
Dark March: "Come back, Shock Beast, it's time for you to play, Raichu."
Ash: "Pikachu, thunder."
Dark March: "Avoid, use megaton boxing."
Ash: "Pikachu, dodge with an electric flash."
Dark March: "Continue to use megaton boxing."
Ash: "Pikachu, Steel Tail."
Evenly matched, March's Raichu is his workhorse.
The two sides fought back and forth, Pikachu still won, taking advantage of the lightning rod, and Raichu's thunder and volt attacks were ineffective.
Ash defeats Dark March, and March gives Ash an electric badge.
Dark March: "I'm going back, this is the original badge of the Electric Dojo, which can increase the power of your Pokémon's Electric skill by 10%."
Xiaolan has faced Dark Nazi, and with the power of Arceus, her Pokémon have been temporarily upgraded to level 100, and she can fight Nazi.
Dark Nazi: "Xiaolan, we met again, this time I won't lose."
Xiaolan has defeated Nazi many times with her cleverness, and Dark Nazi takes revenge.
Dark Nazi: "Go, Magic Wall doll."
Xiao Lan: "Go, little turtle."
Dark Nazi: "Magic Wall doll, reflective wall."
Little Blue: "Little turtle, split tiles."
The magic wall puppet just made a reflective wall, and the next second it was broken by the splitting tile of the water arrow turtle, and the splitting skill hit the magic wall puppet, the effect was not good, and it consumed a small amount of physical strength.
Dark Nazi: "Magic wall doll, strong spirit."
Xiao Lan: "Little turtle, get close to it, use to hold."
The water arrow turtle blocked the spiritual strength of the magic wall puppet.
Dark Nazi: "Magic wall doll, once again spiritual strengthening."
Xiao Lan: "The little turtle carries it down, and then makes it bite."
The bite of the water arrow turtle hits the demon wall puppet, this move is still powerful, and the attribute is restrained.
Dark Nazi: "Magic wall dolls, barriers."
The Magic Wall puppet has greatly increased (100%) physical defense.
Xiao Lan: "Little turtle, water cannon."
The water cannon hit the Demon Wall puppet, and the Demon Wall puppet had little physical strength left.
Dark Nazi: "Magic wall doll, strong spirit."
Xiao Lan: "Little turtle, hold on."
Xiao Lan: "Little turtle, bite and bite."
The Magic Wall puppet loses its ability to fight.
Dark Nazi: "Then try this, jewel starfish."
Dark Nazi: "Jewel Starfish, 100,000 volts."
Xiao Lan: "Come back, little turtle, go, Overlord Flower."
-----------------------------------------------
the Piglet Pokémon class has begun, and today I will talk about the
feature:
Foul smell / Broken armor / Detonate
cute Pokémon with bun heads and chubby bodies.
Another garbage Pokémon, associated with stinky mud, maybe the next area can see a local dust mountain subspecies.
The attribute is pure poison and stinky mud, there is no feature, but the stinky mud can turn over if you add a vicious line, and the dust mountain is not good, because the skills and races are really not distinctive.
This race looks quite eye-catching at first glance, and if you look closely, there is no one that stands out, not the waist of the bucket is also similar.
The bucket waist is generally excellent in durability, and the dust mountain looks the same, but if you replace 80 82 82 with 79 79 79, the feeling is very subtle, because the durability of the song is 70 85 75, and suddenly it feels not much different from the crispy skin, so this reveals a psychological phenomenon....
Ahem, in short, the dust mountain feels very meaty, but in fact the durability is only at an average level.
The attack end mainly relies on the physical attack of 95, but because it is pure poison, the strike surface of this system is uncomfortable, and the non-skill does not have the bonus output of the system and is not high, there is a soft feeling, but in fact, the non-attack trash can is still higher than the output of the non-attack brute force vine whip of grass and steel.
Speed 75 doesn't have much of a bright spot, in order to spread nails and trigger the shattered armor to become high-speed first, you still need to pull as much speed as possible.
Among the three characteristics, the stench is basically of little help to the dust mountain of the identity of the nailer, because the two nails of the ground poison can not be finished at all, and the mobile phone will be sprinkled with nails, and only when the opponent's attributes are weak or the fog remover is strong, but the probability of 10% cannot be used as a conventional means.
Broken armor is a relatively mainstream feature, similar to the stone crab and steel bird in front, you can bring a belt to speed up the double nails with the characteristics of the broken armor, but unfortunately it is not like the steel bird that can also play the sword dance operation, basically can only be used to spread nails.
In terms of body plate characteristics, Dust Mountain can be said to have been exploded by the same generation of centipede kings, the same as the ground poison double nailers, the centipede's attack speed is higher, with acceleration without being beaten, and earthquake water tail and other targeting skills, the dust mountain side of the broken armor at one time plus two speeds is not an advantage, if you really want to say the highlights, it is probably that the dust mountain has fewer weaknesses, and the special end is more resistant to hitting (the material resistant end centipede is not brittle).
In terms of skills, the ground poison double nail is very seriously constrained by fog removal in the seventh generation, in theory, it is best to combine rock nails and other nails, but Dust Mountain has no choice, plus the object attack end is originally a poor move, most of them are two nails at the same time to see the situation scattered, there are also with one nail and then three attacks.
In terms of attack skills, Dust Mountain naturally has a self-taught trash can, and compared to the centipede's poison sudden, at least the output of this poison is okay.
In addition, the physical attack blindness skill is very limited, the rock blasting seed bomb and poison nature are relatively average, but it is very obsessive with the absorption fist and no other fighting system physical attack skills, for Dust Mountain, brute force is much more practical than the absorption fist, and you can also use the new fixed-point stomp as a ground system blindness.
Finally, the dust mountain has a big explosion is the biggest difference from the centipede, you can face the fog remover to throw nails to prevent fog removal to be suppressed by teammates, and there are also spiny shellfish with similar operations, but these two do not shatter armor speed is a problem, but the hardness of the object is far beyond the dust mountain.
If you don't put the starter to fight to the death, Dust Mountain can also use your anti-strengthening skills, black fog purification fog has both, so you can limit the object to carry one of the two, bring an extra nail, pain points or props to recover big tree fruit / half blood fruit to continue the voyage (not gluttonous or uncomfortable), designed for anti-strengthening can use the detonation feature, and occasionally receive miracles.
Doubles of the Dust Mountain... Probably only the conductor can use it (mistakenly), there is really nothing special.
Matching:
First Nail (Heavy HP Speed +/Heavy HP Physical Defense +): Sprinkling + Poison Ling + Garbage Shooting + Big Bang (Blinding such as stomping feet, absorbing punches can replace a nail)
Counter-Reinforcement (Heavy HP Physical Defense +): Black Mist / Purification Mist + Garbage Shooting + Poison + Stomping / Prop Recovery (Bring a Fruit).
feature:
illusion
The front row thanks to the full U Zoro of the N big guy, my sixth generation has awakened with a black and white 2 Zorro hatching from the miracle. Zorro is a very interesting PM, its characteristic illusion can make it appear with the appearance and name of the team end PM, in the early blood line when there is no difference, can be fake real, force the opponent to make mistakes or set up chess to interfere with decision-making, especially in the fifth generation of the still quite popular NP OU (NO Preview), Zorro can be said to be a very common group of PM, do not know whether the starting ghost is real or fake, in the case of not seeing the team, Zoro can even lurk for a long time.
Of course, the mainstream 66 mode after that can watch the team adjust the starter, Zorro's tactical value is much smaller, after all, seeing Zorro will be prevented, it will be much more difficult to be yin, the attribute is pure and evil, it is difficult to participate in joint defense, and the attack is also less than a department. The former is not a big problem, because Zorro, who has less resistance, is just like Ruka, who has more resistance, and should not have been taken to actively transit attacks.
The real constraint of Zorro is the speed, this little man's waist and thin legs have not reached the high-speed line, it seems that too long hair is really not a good thing (continue to snipe a certain Mega).
105 speed M Kairos M Shark, but Zorro did not take the lead, so if you want to play fast attack, you will rely on a scarf.
Double attack is a typical double-knife race, so the speed is not too bad, there is UT just enough to play with a scarf guerrilla double-knife.
Regarding the phantom, this feature can actually affect the battle situation at a deep level, even in the face of the big guy, as long as the timing is right, it can still play a confusing effect.
The effect is that the appearance changes to the image of the PM at the end of the team, so the PM you want to change must be shifted to the end of the team in advance.
In the process of the battle, the PM at the end of the team can be changed, because the "exchange" operation of PM is really exchanged, such as the second PM and the sixth PM to complete a substitution, then the end PM of the team becomes the second PM, Zorro replaced the sixth PM will appear in the image of the second PM, so the feature launch is controllable, although it is somewhat complicated, but the ability to pass the level can bring great trouble to the opponent, pay attention to the disguised PM do not have pressure, venue and other characteristics, Otherwise, Zorro will wear the gang directly without a feature prompt text.
Given that Zorro will disarm phantoms when attacked by skills (indirect damage such as nail weather does not count), plus Zorro's own crispiness, it is best for the team to swim and use guerrilla skills to create more injury-free playing opportunities. Similarly, Zorro's transformation does not hide his blood bar and abnormal state, so careful opponents can judge whether Zorro is on the field according to many details, including steel birds stepping on ground nails, fire moths stepping on one-eighth of blood These intelligence, so you need to think carefully about whether you are seen through by your opponent before shooting (of course, this idea may also disturb yourself, so Zorro is very fun233).
Because the opportunities of Zorro's Yin people are very limited, so Zorro thinks about attacking everything, fights scarves at high speed, and uses life jade glasses to pursue explosiveness, otherwise it will be very embarrassing to be killed if people are killed in seconds.
In terms of skills, evil is the main output point, Zorro has his own exclusive night blast (although it is very lost by the moon god), 85 power is a little higher than the evil wave, the special effect 40% drop hit and 30% of the evil wave is afraid of the same metaphysical special effects, because the evil wave other PM can also learn, there is a certain camouflage effect, plus the evil wave hit 100, so the evil wave usage rate is comparable to the more powerful night blast (personally more inclined to the evil wave). If the double sword life jade can also be defeated with the second evil book, this skill is also very popular.
Then fire poison bomb is a must, the former is easier than the evil Yin person, the latter is a countermeasure when the front hard hard goblin, in the current background of a large number of goblins also has a good Yin effect, especially for the slower speed than their own butterfly butterfly like to use the superbook.
The last grid is usually given to UT, and before the six generations ago, the goblins are usually replaced with Jue Bing to expand the Yin face. Of course, now Jue Bing can say that there are more Yin people, so it is not incomprehensible to use Jue Bing without UT, as long as it is not a scarf or UT, it is still possible to simply kill the jade four-attack battery.
Other optional attack skills include Sneak Attack, Gas Bomb, and Pursuit, which are not bad in terms of surprise effects, and even many people know that this is Zorro will not guard against these skills, and the show has outstanding effects. You can also play tricks with scarf glasses, if you think there are plaid straps.
If there is more than 110 speeds, Zorro's conspiracy value is very high (120 speed conspiracy reference nightmare), 105 speed with conspiracy is still too slow, its own body plate is brittle and not preemptive, the opportunity is very late when strengthening, even the whole field soy sauce, but in the low grade can still try.
The core concept is that the fox fake tiger power uses the appearance of his teammates to force the conspiracy to change, and then decides whether to rely on the belt to conspire twice or directly fight.
If you are confident in your operation, the belt is not necessary, the evil Z outbreak is a good choice (poison Z slaughter immortal is also OK), anyway, the regular skill is vicious fire/fight, which is somewhat similar to nightmares. Plus, you can even bring an electric seed, especially if you work with another Guy Eagle on the team with an electric seed.
The object attack end has a sneak attack first, and the 105 object attack is actually not too bad, and you can also take the sword dance material attack route. The problem is that the non-original skill of the object attack is a bit weak, only one over-the-shoulder fall can barely be regarded as blindness, the immortal is seriously weak, and you need teammates to help solve it, and then knock down the sneak attack double evil book to push a wave - this seems that the M disaster beast is much stronger.
Zoro in doubles... In the case of very high protection popularity, the fault tolerance rate is too low, it is difficult to reach people, not to mention that it is easy to die of unknown AOE, which is really uncomfortable.
Matching:
Phantom Zorro (Heavy Special Attack Speed +): Evil Fluctuation / Night Blast + Flame Radiation + Silt Blaster / Awakening Power Ice / Air Bomb + UT / Shoot Down / Sneak
Attack Trick (Heavy Special Attack Speed +): Conspiracy + Evil Fluctuation / Night Blast (Can Z) + Flame Radiation + Silt Blaster / Gas Bomb (Can Z)
Sword Dance (Heavy Object Attack Speed +
): Sword dance + knockdown + sneak attack + over-the-shoulder fall
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