Ash confronted Dark March.

The Pokémon sent by Ash are, Pikachu Charizard Kabi Beast Fireball Rat Bay Leaf Saw Crocodile, temporarily all members have reached level 100 with the help of Arceus' power.

March was originally all level 80, and with the blessing of the power of Dark God Zero, he also reached level 100.

Evenly matched, Dark March accepts Ash's challenge and fights 6v6.

Dark March sends his first Pokémon Naughty Egg.

Ash sent bay leaves.

Ash: "Laurel leaf, flying leaf fast knife."

Dark March: "Naughty Egg dodges it and uses sonic booms."

Ash: "Bay leaf, jump up and avoid it, use Tarzan to top."

Dark March: "Naughty eggs, use discharge."

The bay leaf's Tarzan hit the naughty egg and caused a lot of damage, and the naughty egg also went into a paralyzed state.

The electric skill is not very powerful against grass Pokémon, and with Bayleaf wearing the Evolution Stone, this move only consumes a little physical strength.

Ash: "Bay leaf, chase with victory, use leaf storm."

Dark March: "Naughty eggs, harsh."

Ash's bay leaf made a powerful leaf storm hit the naughty egg, and the naughty egg had little physical strength left.

The screeching sound of the naughty egg hits the bay leaf, lowering its defense by 100%.

Ash: "Bay leaf, flying leaf quick knife, defeat it."

Dark March: "Naughty eggs, big bang."

At the critical time, the naughty egg was paralyzed, hit by the bay leaf flying leaf fast knife, and lost the ability to fight.

Dark March: "Come back, Naughty Egg, go, three-in-one magnetic monster."

Ash: "Come back bay leaf, go to the fireball rat."

Dark March: "Three-in-one magnetic monster, locked."

Ash: "Fireball rat, breathing fire."

The three-in-one magnetic monster locked the fireball rat, and the fireball rat's terrifying and powerful fire directly left the three-in-one magnetic monster's physical strength by 1 point, and the sturdy characteristics of the three-in-one magnetic monster saved it.

Dark March: "Three-in-one magnetic monster, electromagnetic cannon."

Ash: "Fireball rat, flash of electricity."

As soon as Ash was high, the fireball rat defeated the three-in-one magnetic monster with a flash of electric light, and the electromagnetic cannon failed to be released.

Dark March: "You're in this world, quite powerful, Ash, come back, three-in-one magnetic monster, go, Kirin Qi."

Dark March: "Kirin Qi, earthquake."

Ash: "Fireball rat, breathing fire."

The skills of both sides hit each other, and the earthquake power is similar to the fire-breathing power of the fireball rat, and both sides are bloodied.

Dark March: "Kirin Qi, earthquake."

Ash: "Fireball rat, hold on."

The fireball rat carries the damage of the earthquake, and the fierce fire characteristic is triggered.

Ash: "Fireball rat, charge the flame attack."

Dark March: "Kirin Qi, step again."

The two sides lost their ability to fight.

Dark March: "Come back, Kirin Qi, go to the lightfish."

Ash: "Come back, Fireball Rat, go bay leaf."

Ash: "Bay leaf, leaf storm."

Dark March: "Electric light fish, avoid, use signal beams."

The electric light fish could not avoid the leaf storm of the bay leaf, and the electric light fish wearing the imposing shawl carried it down, and the signal beam hit the bay leaf with a backhand, which is still powerful.

Ash: "Bay leaf, magic leaf."

Dark March: "Electric light fish, signal beam."

Both sides hit skills while losing the ability to fight.

-----------------------------------------------

the Piglet Pokémon class has begun, and today I will talk about the <

div data-fanqie-type="image" source="user">

feature:

Charming Body / Technical Master / Continuous Attack

Compared with the fifth generation and the original PM, the eyes are indeed much better.

From a pile of fifth-generation Jiyan humanoid PM, a small cute thing with a scarf suddenly drilled out, and the whole person was about to be cured (the impact of the two grass ties in front was not as big as that of a scarf mouse), and every time I saw it, I would have the urge to touch the fluff that was soft and comfortable to look at.

However...... In the field of cruel and loveless battles, this cute little guy is often ordered by trainers to die tragically under his own attacks, and it seems that every time the iron thorn, hard helmet, and continuous attack are discussed, the Chino chinchilla will always be used as chestnuts, just as the sweeping scarf rat who died under the helmet grass and steel can circle the earth....

Well, there is really nothing wrong with this chestnut, and the counter-injury of the iron thorn plus helmet is enough to counter the death of the bloody scarf rat in the fourth stroke, so the true love of the Chino chinchilla must do a good job of shooting down and hunting in the early stage.

The attribute is a featureless pure pu, which is reasonable from the setting point of view, and it is currently the only PM that can use the skill of sweeping and slapping, but this makes the scarf rat start with a lot of competitive pressure.

In terms of race, it is a standard high-speed crispy output, but this attack is still a little low, especially in the case of personality correction, and you need teammates to help create some harvesting opportunities.

The characteristic is naturally a continuous attack of the king, after all, there is no flash of electricity to the technician, and the official attitude is already very clear.

Although the upper limit of the power of the technician chain skill is higher than that of continuous attacks, from the perspective of expectations, the power expectation of the technician chain skill (around 104) is still far worse than the stable 125 of continuous attacks (ignoring the impact of Miss), and without the help of other skills such as dismountable electric light, the technician of the scarf rat does not make much sense.

Then the scarf rat naturally starts to attack from the aspect of continuous skills. Although the hit of this sweeping pat is somewhat unreliable, the stable 125 power is still very strong, which is the skill power advantage that continuous attack PMs generally have, even if every damage looks unreliable, the scarf rat can stabilize the crispy skin such as the ninja (72 67) as long as the life jade is brought on, and the probability of the second chirping (70 85) These are the general attackers, which is the main source of output and the reason for the scarf rat.

Then the remaining skills are more functional and blind, although the knockdown has nothing to do with characteristics, but since it is an ordinary department, it is necessary to fight ghosts, and there is a knockdown that is more reliable than biting and sneaking up or something.

The strength of the scarf rat's broken shield is average, so you still need guerrilla to find opportunities to output in the early stage, and UT is also a key skill, especially in the case of a special set.

The remaining position is usually used with seed machine gun/rock blasting to increase the restraint surface, which does not help Puben's strike surface much, because it still can't hit the steel.

The former can restrain the rock, and the hit is 100, the latter as a rock skill restraint surface is much better than the grass system, compared to each has its own advantages and disadvantages, if you plan to order jade or Wang Zheng stand pile output, then both can be brought to replace UT

If you set a specialty, then it is more appropriate to abandon a more appropriate to talk about the king certificate, each attack of continuous attacks will be judged by props, that is to say, the PM of continuous attacks with the king certificate can determine the fear effect five times in one round, and the simple probability calculation tells us that under the premise of skill is not missed, the fear rate of five attacks is about 40%, which is equivalent to the probability that the plane is not afraid of air cut....

Cough, in short, although it is weaker than the Tianen HAX bigwigs, but this probability is really not low, it is easy to achieve unexpected surprise results, so Wang Zheng is a regular prop choice for PMs with a good preemptive rate such as scarf rats and spiny shells.

In order to make up for the relatively low output without the prop bonus, if it is not for the entertainment team, I still recommend the scarf rat king certificate to strengthen the use, otherwise it is actually not worth the loss to give up the ability to stabilize the second crispy skin for the sake of the program effect.

Although it is said to be cooperative reinforcement, but looking at the scarf rat skill pool, there is really only one self-motivation to choose, and this is a very inefficient reinforcement skill that is generally considered to be very inefficient, and it is no different from the far-barking of coyotes.

After the addition of Z skills in the seventh generation, there is actually some improvement, because the additional effect of Z's self-motivation is a physical attack, which is barely a sword dance.

So saying that this is actually contradictory to the previous paragraph, because obviously there is no way to bring Z stone and Wang certificate at the same time, so if you want to use Wang Certificate, just use ordinary self-motivation.

Self-motivation is a normal skill with a general Z, so it can also be used in some cases to strengthen the sweep beat, although the power after Z is only 140, but if a Lias stands in front of you, a Z skill that changes the nature of the skill is very helpful. There is no difference in the idea of skill selection, just replace the UT, or the regular three attacks, plus a chain skill. Considering that self-motivation has a special attack, if you really want to hit steel, gas bombs are also an option, although it is said... Hitting a full HP grass steel can't even do more than half.

The scarf rat of the doubles seems to be specialized in controlling the field, bring the king certificate in addition to continuous attacks, key moments can also be thrown out, you first ask your teammates to pull speed (although 115 speed is not too high), the garbage shot rarely involved in singles can also play the patronus in doubles.

Matching:

Tentacles? Scarf! (Heavy Object Attack

Speed +): Sweep Slap + Knock Down + UT + Rock Blasting / Seed Machine Gun Pump (Heavy Object Attack Speed +): Self-Motivated (Can Z) + Sweep Slap + Shoot Down + Rock Blast / Seed Machine Gun

< div data-fanqie-type="image" source="user">

Characteristics:

Detective/competitive/shadow bow

control advanced patients.

If you change this damn thick lips, maybe not so many people will call them aunts....

I don't know much about Gothic style, but going from a gothic kid to an aunt seems to be a process of increasing the number of bows, which is very fascinating. Aunts are nothing special from attributes to races to skills, but they can leave their footprints in almost all grades, and can only be said to step on the characteristics of the shadow.

At present, even the sand cave is locked up in a black room, and stepping on the shadow will definitely not be released for a while, so this article mainly talks about how the aunt found her sense of existence in the gods.

Compared with Guoran Weng, the aunt has no skill restrictions, which means that she can not be satisfied with exchanging blood for blood, but can achieve the dismantling of the team.

Pure Chao's resistance is not much and there are not many weaknesses, in a sense, it is more suitable for aunt than Huo Chao, as long as you grasp the opponent with insufficient strength, you can play imprisoned play, although meditation is not necessarily pushed, but you can almost change one without injury, you can fight can be rotated, you can run when you encounter Mashado, this is the scoundrel of stepping on the shadow PM, and it also shows that the "substitution" operation of the PM battle is the essence.

Aunt's body plate is very leather, although the HP is a little lower, but this special resistance can eat no attack slate 720 sanction gravel under full HP, and a little pull can complete the operation of receiving sanctions meditation when sleeping and waking up. The material resistant end is relatively thin in UB, basically unable to carry any object attackers, plus the special resistant end has a lot of pressure to eat 720, so it is difficult for the aunt to make up for the short in UB, and can only strengthen the strong points.

Of course, this will make it difficult for the aunt to stand again after eating the slate 720 alone, but UB is different from other grades, and it is almost impossible to expect the aunt to complete the reinforcement push team on the stage of the gods, and the reinforcement is just a tool to catch the order, and you need to be aware of this when using the aunt.

If the aunt has multiple hunting targets, then after catching and killing one, she should immediately go down and wait for the opportunity, and there is no point in not keeping the six-stage meditation.

Speed is a relatively weak piece, this is not much way, otherwise if the aunt 90+ speed I think can even ban UB, after all, the 80-speed ghost lamp has already made UB in the fifth generation, and the key point of 90 speed is enough for the aunt to get a period of strengthening or weakening for the first-level god, and the intensity is definitely several times higher than it is now.

(What?) Geng ghost, you ask? Sorry, our family just went straight and didn't engage in reinforcement, didn't even self-motivate, and even hypnosis was banned by UB.

My aunt's core idea at UB is to eat the PMs that lack attack power and clear the way for your own strengthening hands (or meat).

Looking around at the top PM of the UB ranking, in fact, there are few that the aunt can play, which is the main reason why the aunt's utilization rate ranks outside the fifty, after all, the ability to be popular determines the utilization rate of 10 foreign PMs.

Aunts can single out shields and miscellaneous PMs, such as special attack fairy land water dragon rock power 720, such as mole-sized eggs, Markey without electricity, Nokia and other forced PMs without roaring, and even super attackers such as super dream butterflies without shadow balls, unfortunately, they can't catch the soul of the team PM M hook.

Then as a functional PM (a considerable part of UB PM can be considered functional), all the efforts and skills of the aunt are to do their job well, as mentioned earlier, since it is a special attacker, don't think about the black object attacker, directly engage in special endurance meditation.

In UB, special resistance and special attack often have consistency, and there are eggs in the main prey of the bonus, so Jingchong is far better than mental strength, and it is not afraid of P Sea Emperor meditating (the main problem is that it is difficult for the aunt to eat the Sea Emperor rainy day).

Then sleep is naturally necessary, the opposite side can't get off anyway, sleep without worrying about sleeping to death, and not afraid of the shield to poison. The first three skills can almost catch and kill the special attack PM mentioned earlier, and the last grid still has some leeway to attack PM, coquettish this skill makes the aunt use it is a little creepy, but P Gula does eat this set, only need a little material endurance, the aunt with food full of blood can forcibly sleep peacefully against the sword of the cliff without attacking Gura

, although it is not very stable, but the benefits are very large, especially the aunt's grid is not too nervous, if you can successfully accept a gula, which is very helpful to other attackers in the team.

In this way, you can also change your thinking, if you set a special prey for your aunt is a gula, then it can also be the limit of material resistance

, and meditation and coquettish can be combined into one into tickling, because the use of fine punching, so the use of tickling is equivalent to a physical defense and special attack strengthening, the effect of the object attacker is outstanding, you can save a grid to provoke, killing eggs and grass steel will be faster, similar to the operation of meditation and coquetry, so you can consider using secret words to reduce special attacks, It's just that it's obviously much less efficient than a two-stage attack at a time.

The doubles' aunt basically interacts with the extermination team, and can wait for the singing to take over M's class, resist each other's attacks with her thick long skirt, make room for her own harvester, and send love from her aunt (healing fluctuations).

Matching:

Aunt's Love (Heavy HP Special Defense +): Sleep + Mental Impact + (Meditation + Coquetry) / (Tickle + Whisper / Provoke).

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like