Dark Orange actually released water, his Freitos is very strong, and he is also equipped with the skill of electromagnetic floating, if this skill is used, it is impossible for the mega steel snake to beat it.

Dark Orange: "Come back Freitos, go and stinky mud."

This is his fourth Pokémon.

Shiba received the big steel snake and released the big rock snake.

Dark Orange: "Stinky mud, highly toxic."

Shiba: "Big rock snake, earthquake."

Dark Orange: "Stinky mud, venom shock."

Seeba: "Big rock snake, another earthquake."

Stinky mud loses its ability to fight.

Dark Orange sent another Arbor monster.

Dark Orange: "Arbor, Venom Shock."

Shiba: "Big rock snake, earthquake."

The Great Rock Snake loses its combat ability after being hit, and the earthquake use fails.

Shiba: "Come back big rock snake, go big rock snake."

Shiba originally had three large rock snakes, and the largest one evolved into a large steel snake using a metal membrane.

Dark Orange: "Arbor, highly poisonous."

Shiba: "Big rock snake, earthquake."

Dark Orange: "Arbor, Venom Shock."

Shiba: "Big rock snake, earthquake."

The Arbor monster loses its ability to fight.

Dark Orange sends his last Pokémon, the Forked Bat.

Dark Orange: "Forked bat, venom shock."

The Great Rock Snake loses its ability to fight.

Hiba sends his strange powers.

Dark Orange: "Forked bat, air slash."

Shiba: "Strange power, scissors guillotine."

The forked bat loses its ability to fight.

Dark Orange: "Heba, come on, I'm leaving."

Dark Orange disappeared after speaking, they were the people on the future timeline, and it was the Dark God Zero who gave them the power to stay in the past timeline for so long.

After they were defeated, Dark God Zero's power was recovered, and they naturally went back to the original timeline.

Hiba calls Orange and invites him to come over to help, and at this timeline, there is Ash, and Orange has joined the righteous camp a long time ago.

Ayi vs Dark

Dan This is the fourth battle between the two, the first two Ayi lost, the third Ayi won, and Dan was arrested and imprisoned.

For the fourth time, Dark Dan came with hatred.

Ah Yi's first Pokémon was the Bigmouth Sparrow, and Dark Dan's first Pokémon was the Mosquito Swimmer.

Ah Yi: "Big-billed finch, fly higher, use grinding claws."

Dark Dan: "Mosquito swimmer, heart eye."

The large-billed finch flew high, and the mosquito swimmers could not hit it, so they had to use the heart eye lock.

Ah Yi: "Big-billed finch, use a pecking drill."

Dark Dan: "Mosquito swimmer, frozen fist."

The skills hit each other, they are all attribute restraint skills, and the large-billed finch and the mosquito swimmer are both bloody.

Ah Yi: "Big-billed finch, swallow return."

Dark Dan: "Mosquito swimmer, hold on."

Dark Dan: "Mosquito swimmer, water jet."

The mosquito swimmer wants to use the preemptive skill to defeat the large-billed finch.

Ah Yi: "Big-billed finch, raid."

The Bigmouth Raid skill hits the Mosquito Swimmer, who loses his ability to fight.

Dark Dan: "Count you have a set, come back, mosquito swimmer, go, dou kasa mushroom."

Dark Dan: "Dou Kasa Mushroom, use the bullet fist."

Ah Yi: "Big-billed finch, raid."

The Bigmouth Sparrow raid consumes 30% of his stamina and is defeated by Doukashi's bullet punch.

Ah Yi: "Come back, big-billed finch, go, coconut egg tree."

Dark Dan: "Bucket mushroom, mushroom spores."

Ah Yi: "Coconut egg tree, meditate."

The coconut egg tree increased its special defense and special attack power by 50%, and was put to sleep by the mushroom spores of the doukasa mushroom.

-----------------------------------------------

the Piglet Pokémon class has begun, and today I will talk about the

feature:

Intimidation/overconfidence/anger acupuncture points

open the chapter of the Four Heroes of the Desert - although this is said, only the crocodile is not harmed by sandstorms in terms of attributes, and it is not known how the other few live in the desert except for the demon symbol bird.

The attribute is unique, very strong on the offensive end, with two powerful stable systems, the strike surface and the restraint surface are very good, there are two immunity of electric super can also occasionally serve as a transit, the opportunity to play is quite easy to find, but it is not suitable for pure meat shield.

In terms of race, the quick attack is higher but not particularly prominent, whether it is used with confidence or not, the attack relies more on scarves, and the earth cat is at the same speed but not rocky.

Similarly, the naked object attack is not too high, so the main output is a little insufficient, suitable for chasing and catching people and as a confident clearer, because there is no sword dance. The durable end looks very comfortable after strengthening the 10-point physical defense in the sixth generation, and the bonus of intimidation and AV is actually very hard, so it can also be used as a nail and a transit jammer, but because there is no recovery ability and the attribute is not a defensive attribute, it is not suitable for serving as the main shield in 66, especially the crocodile with AV power blocking can only attack four, this configuration is more to strengthen the crocodile's standing and chasing ability, not to absorb damage.

The three characteristics have their own characteristics, although this is said, it has also been complained that intimidation and confidence are simply bound, and because crocodiles do not have reliable speed strengthening can only play with confidence in scarves, so the intimidation transit crocodile is much more than confident crocodile. As for the angry hole, it is mainly a doubles playing routine, which is much more controllable than Kentairo, and singles are basically useless.

Since scarves are very dependent on attack, and there are few people who use crocodiles to assist, scarves are the absolute mainstream use of crocodiles, regardless of whether the characteristics are intimidation or confidence.

Then the crocodile also does not have a change skill suitable for scarves, so basically crocodiles are scarf four-attack mode, earthquake down double book must-have, chase to catch super ghosts (especially Huppa is very comfortable) to suppress the amount of blood of some PM, harvest residual blood, it should be noted that the pursuit is used after telling the other party that he is a scarf, otherwise sometimes encountering the iron head baby really does not necessarily let his M queen down, thinking that he can kill first, then his own first hand pursuit will be very embarrassing

After all, the crocodile itself is not the top and generally does not attack extremely much, and there is no characteristic of any bonus strength, relying on 40 power skills alone basically can't kill crispy skin (and the strength of Fura is actually similar, but Fura generally has life jade or CB, and whether there is a prop bonus directly determines whether it can chase down the impatient ghost in seconds).

The remaining one grid can be used for blinding, or double blindness without pursuit. The blind spots of the Earth Evil Double Book are mainly concentrated in the anti-goblin and anti-evil grass and other insect fighting systems, corresponding to the grass fairy cotton moo, flying fairy plane, grass fighting kangaroo Bricaron and Hera, etc., basically need a fire system to complete the strike surface, but the crocodile's fire system blindness is... Fire Fang, forget it, at least better than the earth cat no fire system skill, at least it can still be used.

Of course, due to the power, this is obviously not the most common blindness, using a stone blade to touch the ground rock is very cost-effective, except that it can't hit the grass bucket, there are no consequences, especially in OU grass deer and bricaron is still relatively rare, the shortcomings are basically not reflected. Brute force can help fight grass evil, but the grass evil appearance rate is much lower than that of grass fighting, and the ground evil fight can't move moo is quite uncomfortable in OU (although it is difficult to stand on with a stone blade, but at least it can improve the killing line, so as not to be sucked back by moo silk blood).

If you do not bring a scarf, then it is mainly the vest transfer and leftovers, helmets, large tree fruits, and belt snails provoke.

If you wear a vest, there is not much difference in skills between you and a scarf, and the main thing that absorbs damage is that the power block is more stable, or it can't be blocked.

If you want to nail, you can put the starting nail to pick a double book, or if you are not ready to start the provocation, you can change it to a highly toxic or face-showing blinder, which can supplement the team's joint defense in the team that is biased towards attack, which is especially evident in the UU team.

The doubles crocodile has a threatening and evil attribute guarantee, even if there is no angry hole usage, it will definitely not be unpopular, compared to the native cat, the crocodile has more experience in dealing with the space team.

The use of the angry cave combined with the teammate's emergency skill can instantly strengthen the object attack to the full floor, and if the teammate can open a smooth wind, it can be said to be basically invincible.

Since the ice breath mountain of the bound CT is restrained crocodiles, so these must CT skills have never been the mainstream of the crocodile, from the fifth generation of the roaring pheasant 93 speed strong luck test knife, to the current crow strong luck Z sneak attack, in the seventh generation of crocodiles also obtained the learning surface extremely narrow evil line attack version auxiliary power, that is, arrogant, the power after the six-stage object attack crushed down, quite strong.

Matching:

Four Attacks (Heavy Object Attack Speed +): Earthquake + Knockdown + Pursuit + Stone Blade / Fire Fang Nails (Heavy Object Attack Speed +/ Heavy HP Object Attack +): Earthquake + Knockdown + Hidden Gravel + Provocation / Stone Blade / Fire Fang

/

Highly Poisonous

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Features:

Forcible/Dharma mode

When the black and white solemn opening BGM is combined with a biblical sacred animation, it jumps to N and Dharma baboons when they were children... The first time I saw this scene, I couldn't help but laugh, this thick-eyed baboon was too happy, not to mention this ghost-like cracked laughter.

The baboon is one of the characteristic PM of the fifth generation of violence, and with the physical attack of 140 and the newly introduced forcible characteristics of the fifth generation, the Sunny Destiny Jade Fire Push Baboon is a spokesperson for the reverse attribute strong push, raising the base damage intensity by a level.

Of course, GF did not give up the balance, and the price of extremely high physical attack is that the speed is not more than 100, and the durability is not high, so that the baboon can be sanctioned at high speed, or it will be locked by a scarf, plus the single-attribute fire book is extremely limited and weak nails, and the baboon has never reached the edge line of entering the black room.

In terms of race, in the case of race but 500, the height is high, because it needs fire push output, so 105HP is very bright, so that when the baboon clears the field, it can take away more opponents before they are anti-dead, durability is no way, but anyway, no one uses baboons to participate in joint defense, it doesn't matter, in fact, combined with HP, the durable end is not brittle to the extent of casual seconds, and when you need to fight hard, you can also force the backhand to counterattack.

The baboon race in the form of Dharma and the baboon style before transformation are diametrically opposite, the most significant is of course the direct exchange of the values of the physical attack and the special attack, considering that the smaller attack is only 30, which makes the double-bladed baboon extremely inefficient, and compared to the transformation of Meloita, the blood control transformation of the Dharma mode is too uncontrollable, basically can only be triggered by the belt stably,

but even if it is triggered... Turning into a turtle-speed stone statue, there is no space is the rhythm of being taken away by the opposite second shot, and the double defense plus 50 each cannot be saved - this cannot cooperate with sleeping, because the form will change back when HP returns to half blood, which is simply full of malice.

The baboons in Dharma mode can basically compete for the most difficult Pokémon, but its benefits are far less than the risks, and it can be said that the baboons are finding guilt for themselves by using Dreams, which is really meaningless.

Because the speed of the baboon is stuck in a very embarrassing position, so the baboon with a very high basic strength is basically the standard prop is the scarf, even if the life jade and forcibly are often bound props, but the scarf baboon is relatively more versatile, the life jade baboon is more positioned in the shield-breaking hand, otherwise without absolute speed, the baboon's mobile phone will be very few.

In addition to the 120 power and 33% anti-injury, the fire push has an additional 10% burn probability compared to other self-harm skills such as the brave bird house collision, which is particularly inconspicuous in other places, at most the emperor brushes his face, but it is indeed indispensable for baboons - the forced characteristic is counting on these useless extra special effects, such as earthquakes are garbage skills.

Because of this, fire push has become a characteristic of baboons by crushing other fire skills with unparalleled power.

If you bring a scarf, then it is indispensable to take the guerrilla route UT, and the remaining two positions are generally ground rocks, even if the earthquake is not forcib, but it is still indispensable as a blindness, and there are not many skills with additional effects in physical attack skills.

The rock skill is of course a rock avalanche, which is similar in power to the stone blade after being bonused, because the CT rate is not one of the forced bonuses.

Other options are the brute force thought hammer, the former and earthquake have some competition, the target of the strike is somewhat different, the latter ... It is forcibly added, but the restraint surface is too narrow and meaningless. Reckless and self-mutilation skills are okay to work together, but the strength of baboons generally chooses to directly fire themselves down when they are bloody, and the benefits are not necessarily smaller than recklessness - because they can directly kill people.

If you don't have UT, it's a strong genre, you can consider the Z sunny day of the popularization of the fire system, and the forced fire push added by the life jade sunny day can almost kill all non-resistant PM (of course, with Z you can't kill the jade), such as the dream of extreme material resistance.

In addition, GF seems to want to test the upper limit of violent flow, and also gave the baboon a belly drum, if it can be safely added to the belly drum on a sunny day, the strength is almost invincible in the world (even Kaguya iron storm can not be stopped), but this usage is very low practicality, because the fire push is counter-injury, the baboon can basically push up to four seconds without pulling HP (or in the case of its own full blood), it is not cost-effective to push the team with such a lot of effort in most cases, What's more, the durability of baboons is easy to be killed when strengthened, not to mention the self-mutilation type reinforcement of the abdominal drum.

So the most practical enhancement is still Z Qing, in the case of the baboon can reverse the attribute to hit the shield more than half, the requirements for blood line suppression are not very high, the difficulty of clearing the field is okay, it's just... Scarf baboons are much less difficult to use than that, and they can be useful in the early stages.

If you really want to play stone like Dharma, then use it with space, if you control blood, you can adjust the HP to even and then the abdominal drum, or let the opposite side sprinkle nails to step on two by yourself, and then you can use the space to transform, fire super fight three attacks on the line, reasonable, I would rather use the ** fox as a half-hanging battery than play like this, it's really playing snakes.

Doubles...... The usage is basically the same as singles, it is a single-point blasting output bit, and it is much easier for teammates to give the sunny day helper buff than singles, but it also makes it easier for the baboon fire push to smash on protection, and the loss is worse.

Matching:

Breaking with force (heavy object attack speed

+): Flash Charge + UT + Earthquake / Brute Force + Rock Avalanche Z Dafa (Heavy Object Attack Speed +): Big Sunny Day (Z) + Flash Charge + Earthquake + Rock Avalanche

M Player (Heavy HP Special Attack +): Mental Strong Mind + Big Word Burst + Gas Bomb + Grass Rope Knot / Belly Drum / Reckless Collision

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