Pokémon Bond Skin God
Chapter 459
Dark Dan: "Doukasa Mushroom (Orb of Life), use the sword dance."
While the coconut egg tree is sleeping, Dokasa uses the sword dance to increase his physical attack power by 100%.
Ah Yi: "Coconut egg tree (leftovers), dream talk."
The coconut egg tree uses spiritual strength through dream talk.
Dou Li Mushroom was killed by the coconut egg tree's mental strong thought, attribute restraint bonus 100%, this system bonus 50%, meditation bonus 50%
Dark Xiaodan: "Just play against it, come back Dou Kai Mushroom, go, fast boxer."
"Quick Fist Lang (Tatsuto belt), use Flame Fist."
The flame fist hit the coconut egg tree, directly knocking out 70% of the coconut egg tree's physical strength.
Ayi "Coconut egg tree, dream talk. "
The coconut egg tree uses parasitic seeds through dream talk.
The parasitic seed absorbs Kuaiquan Lang's physical strength and restores the coconut egg tree's physical strength.
The coconut egg tree woke up.
Dark Dan: "Fast Fist, Flame Fist."
Ah Yi: "Coconut egg tree, strong spirit."
The spirit of the flame fist hits each other, the effect of the special move is excellent, and the two sides lose the ability to fight.
Ayi sent a third Pokémon: "Come back, coconut egg tree, go gem starfish."
Dark Dan sent a fourth Pokémon: "Come back, Quickfist Lang, go, Shavarang."
Ah Yi: "Jewel Starfish (Orb of Life), strong spirit."
Dark Dan: "Shavarang (Orb of Life), high-five."
The jewel starfish was frightened by Shavarang's high-fived surprise attack and could not move.
Dark Dan: "Shavarang, million tons of kicks."
After this move hit, the jewel starfish was directly killed in seconds.
Ah Yi: "Come back, jewel starfish, go Gotha duck."
Dark Dan: "Shavarang, million tons of kicks."
Ayi: "Gotha duck (orb of life), strong spirit."
Before Shavarang hit the Gotha Duck, he was killed by the Gotha Duck's mental power.
Dark Dan: "Come out, weird power (pay attention to scarves)."
Ah Yi: "Gotha duck, strong spirit."
Dark Dan: "Strange power, scissors guillotine."
The spiritual strength of the Gotha duck had not yet hit the strange force, and was killed by the strange force's scissors guillotine.
Ah Yi: "Come back Gotha duck, go to Rumble Rock (Shaktuo)."
Dark Dan: "Strange power, scissors guillotine."
Ayi: "Rumble rock, invisible rock."
Ayi's Rumble Rock is strong, the scissor guillotine has no effect, and the Rumble Rock lays down the invisible rock attack.
Dark Dan: "Come back strange, go to Eluledor (Orb of Life)."
Eluledor is attacked by the Invisible Rock.
Dark Dan: "Eluledor, hand-to-hand combat."
Ah Yi: "Longlong Rock, double return."
Longlong Rock was hit by Eluledor, and his physical strength was directly emptied, and the sturdy characteristics were carried on.
Rumble Rock's double return the damage to Eluledor, who is killed in seconds.
Dark Dan: "Come back, Eluledor, go to the monster."
The Invisible Rock consumes strange stamina.
Dark Dan: "Monster power (pay attention to scarves), burst fist."
Ah Yi: "Rumble rock, heavy pedal."
The Shituo fruit on Longlongyan's body was triggered, and the heavy pedal was released early, consuming 30% of the monster's physical strength and reducing the speed by 50%.
Rumble Rock was hit by a bursting punch and lost his ability to fight.
Ah Yi: "Come back, Longlongyan, go to the green onion duck (life orb)."
Ah Yi: "Green onion duck, brave bird onslaught."
Dark Dan: "Strange power, burst fist."
The strange power that was slowed down, the speed is not as good as the green onion duck, no defensive characteristics, let the brave bird attack hit, although the burst punch also hit, but the fighting system skills are not good for the flying department, the green onion duck still has 40% of the physical strength, the monster power is knocked down.
Ah Yi: "Well, I won you."
Dark Dan: "If you can laugh, continue to laugh, anyway, you can't beat Dark God Zero."
Dark Dan disappeared.
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the Piglet Pokémon class has begun, today I want to talk about
chlorophyll/ I go my own way / leaf defense
doujin rescue official series, at that time the fifth generation was really the most serious generation of pocket mosaic, Miss Skirt (later referred to as Sister Hua, although it seems to have the same name as a certain gathering) cute points are not reflected at all after the thick mosaic, I still felt that how to walk on this leg is still a problem, in my imagination Miss Skirt is basically the image of constantly spinning, jumping, and putting petal dances....
It's quite practical.
As a pure grass, Sister Hua is as offensive as most grass PMs, but compared to other more unpopular grass systems such as lizards and cherry blossoms, Sister Hua obviously has a good appearance rate, which is of course the benefit brought by the Divine Butterfly Dance.
However, the grass butterfly dance is not the only one, beautiful flowers, knotted grass noblewomen also have butterfly dance, but relying on peers to set off, the race of the flower sister is too beautiful, the typical quick attack strengthens the attack hand body, the basic durability is more brittle but the special resistance can be saved by the butterfly dance, if the skill pool is deeper, it may be possible to encroach on the hot status - the strength of the singles flower sister is much inferior to the doubles.
In terms of characteristics, there is actually nothing good to choose, two are sunny day characteristics, ordinary can be used only I go my own way, of course, this is not a complete whiteboard, because Sister Hua still often uses grass anti-scale petals to dance, avoiding chaos can prevent the not low probability of stealing the limelight.
Sister Hua's usage is undoubtedly around the butterfly dance, the pressure of grass shield competition is too great, and Sister Hua's body is really not suitable for competition in the field that is not good at, just take your own butterfly dance route with peace of mind.
So the quick attack is full, and the next thing is to find an opportunity to dance.
Sister Hua's attack skill choices are quite few, the skill pool is green, but there is still no good enough to use the system, the lack of energy balls outbreak, petal dance lock skills, billions of sucking and beating undead, are not very comfortable.
In this way, the utilization rate of awakening is higher than the utilization rate of various departments, at least Juehuo is the best to use is still a general consensus, of course, according to the actual situation of the team, Juedi Juebing and even Jueyan are worth considering.
There is no attack skill left in one more grid, so they generally choose hypnosis powder to create safe reinforcement opportunities for themselves, similar to the usage of pink butterflies next door, but Sister Hua without compound eyes is easy to encounter the embarrassment of miss.
Inspired by cotton, Sister Hua can also use the power of nature as a third skill, but without hypnotic powder, Sister Hua's strengthening round is a problem, so I estimate that even if Sister Hua really gets these skills, it may not be able to guide the hypnotic powder double attack into three attacks.
In addition to these skills, if the props you bring are grass Z, you can consider bringing aromatherapy, anyway, the flower sister skill pool is green, but it is very suitable for grass Z, whether it is the grass Z petal dance outbreak after the butterfly dance (or leaf explosion, considering the limitations of grass attackers, Flower sister can put her positioning on the forced demolition joint defense), or Z hypnotic powder to protect herself and speed up the clearing when facing the opponent's residual blood lineup, and Z aromatherapy's one-time sleep, grass Z's functionality is very high, but the intensity is not too great.
Healing Wish and Applause are good auxiliary skills, but they are not too suitable for Sister Hua's butterfly dance genre, even if the attack skill pool is so shallow, herbs plus awakening are still indispensable.
The doubles flower sister ushered in her own golden age after the coal turtle was strengthened by the epic, and the flower turtle combination can be said to be a brainless white god-level combination, which is also one of the main reasons for driving the use of mad dogs for a while.
The principle is very simple, the sunny day of the coal turtle can drive the chlorophyll of the flower sister, and compared to other chlorophyll flower sisters have you first please - note that this is not the only one, but also rely on peers to set off, after all, the overlord flower beautiful flower This even chlorophyll is difficult to grab a speed, which makes the flower sister have almost no competitors.
In the nine-tailed Y spray era, the usage of Sister Hua did not become popular, because the coal turtle has a very low speed can reverse space, and at the same time has an invincible strong AOE burst of fire, so that Sister Hua can first exert the maximum intensity and promote each other.
In addition, Sister Hua has super high-speed hypnosis powder point control, grass Z leaf burst point killing water ground rock to help sweep away the blind spots of coal turtles, become companions/role-playing to play with the characteristics of themselves and teammates, and even the previous hula Dafa, are all skills born for doubles, that is, the blind spots of the flower turtle combination are too obvious, resulting in the upper limit is not high.
Matching:
Flower Dancer (Heavy Speed Special Attack +/Heavy Special Attack Speed +): Butterfly Dance + Petal Dance / Billions of Absorption / Energy Ball + Awakening Power Fire / Ground / Ice / Rock + Hypnotic Powder / Aromatherapy (Z)
Characteristics:
Sacrifice/adaptability/unconventional
murderous piranhas.
Black and white waters replace the existence of big murderous jellyfish, but in terms of disturbing degree is much stronger than traditional waters, and it can be crippled by encountering adaptable water tails or sacrificial collisions, and it can only be said that the water of lighthouse country is much more fierce than Japan.
But such a small fish has not evolved, otherwise it is also expected to threaten lobsters, after all, the base speed of the sea bass is second only to M needle bees, for the super adaptable PM, speed is obviously a very important race.
The race of the sea bass is a murderous word as a whole, unfortunately the total race dragged its feet, otherwise the quick attack is expected to exceed a hundred, you can expect Mega or evolution.
There is nothing to say about the durable end, and the lobster is even more brittle than half a pound and eight taels, it can be said that it is more dependent on the second person than the lobster. But correspondingly, the strength of the sea bass is much worse than the lobster, one line against two families makes the strength of adaptability weaker than half, and the gap between the physical attack race is more than 20 points on the surface, even after the USM obtains the water flow cracking, the power of the water is still much worse than the crab pincer fist, not to mention the strongest thing about the lobster is the ability to break the shield that the adaptability of the system is knocked down, and the advantage of speed is also wiped out by the shared water spray, making it difficult for the bass to compete with the lobster.
In terms of characteristics, in addition to adaptability, breaking the frame and sacrificing oneself are also offensive characteristics. Sacrifice plus pig's head is a highlight, but non-Ben plus high anti-injury makes it difficult to give up adaptability Water Ben is used like this, even if the water system pig head also has the existence of the stone brain of the map fish, as for the sacrifice collision is of little use.
If you break the rules, the bonus effect is not as direct as the other two skills, so even if it is difficult to adapt than lobster, sea bass generally uses a higher speed to grab the share of lobster.
As mentioned earlier, the sea bass has obtained a water flow crack, but this does not mean that the sea bass mainly takes this as a water capital, in terms of cost performance, the cost performance and stability of the water flow crack 85 power plus 20 drop defense 100 hit is much stronger than the water tail and waterfall, but under the adaptability bonus, the power gap will be amplified, in the case of the sea bass is easy to be seconds in seconds, the meaning of 20 drop defense is generally only in the other party can be expected when changing gears, And when you bite the bullet and attack, it is not as good as the fear of climbing the waterfall.
Of course, the question of odds involves metaphysics, and water flow cracking is the most practical from a mathematical point of view.
In addition, water spray is naturally also necessary, adaptability water spray is high-strength preemption, sea bass this speed is two gears away from the high-speed line, speed advantage is relative to lobster, in most cases need to be preempted to collect residue.
Fighting grass and dragons is very difficult, but indispensable, so the general solution is to have a double knife personality with a life jade ice light, if you focus on fighting grass poison, you can use the thought mallet.
If the ice light thinks about the head of the two choices, then the sea bass also has a grid that can make up for the restraint surface of brute force or pig's head, especially if the latter is still unexpected, such as encountering two water insects in the seventh generation will have a miraculous effect.
In other words, provoke to strengthen the ability to break the shield, immersion in water is a little characteristic but does not seem to be suitable for sea bass to use, reckless two skills to play HP, the former can be used with the pig's head, the latter can be used with a scarf, scarf sea bass can be empty a water spray grid.
Doubles...... I don't know how to use it at all.
Matching:
Irritable Little Fish (Heavy Object Attack Speed +): Water Flow Crack / Water Tail + Water Flow Jet + Frozen Beam + Thought Head Hammer / Double Bladed Head Hammer / Brute Force / Reckless / Provoke Scarf Fish (Heavy Speed Object Attack +): Water Flow Crack / Water Tail + Death + Thought Head Hammer / Double Bladed Head Hammer / Frozen Beam / Brute Force Pick Two
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