Pokémon Bond Skin God
Chapter 461
The remaining Pokémon in pink are the Nine Tails, the Moth, the Big-billed Finch, and the Hudi.
The remaining Pokémon of Dark Tesla are Big Eater, Stinger Jellyfish, and Duduli.
Pink: "Come back beautiful flower, go to the end into the moth (momentum shawl)."
Dark Tesla: "Come back, Pyrast, go Duduli (Orb of Life)."
Dark Tesla: "Toot toot, brave bird onslaught."
Pink: "Moth, hypnotic powder."
The momentum of the last moth covered the damage, and Duduli was hit by the hypnotic powder and fell asleep.
Pink: "Moth, butterfly dance."
The last moth has increased its special attack and defense speed by 50%.
Pink: "The last moth, the insect chirps."
Dudu Li woke up because of the early riser nature.
Dark Tesla: "Dudu Li, Yan Return."
The insect song of the last moth hits, Duduli is consumed 60% of his physical strength, Duduli's swallow returns to hit the last moth, the last moth loses the ability to fight, and Duduli only has 20% of his physical strength.
Pink: "Come back, Moth, go Big Mouth Finch (Momentum Shaw)."
Dark Tesla: "Toot toot, brave bird onslaught."
Pink: "Big-billed finch, dodge and attack it with swallows."
The two sides sprinted at great speed, and when they were about to collide, the big-billed finch used Yan Hui, flashed behind Duduli, and attacked Duduli, and Duduli lost the ability to fight.
Dark Truss: "Come back, Dudu Li, go stinger jellyfish."
Pink: "Big-billed finch, gather gas."
Dark Tesla: "Stinger jellyfish, dot hole."
Stinger jellyfish had good luck, and the special attack power increased by 100%
pink: "Big-billed finch, straight for the drill."
Dark Tesla: "Stinger jellyfish, frozen light."
Pink: "Big-billed finch, break through it, straight for the drill."
Although the large-billed finch was hit by the freezing light, it was carried with the momentum belt, and a powerful straight rush drill killed the jellyfish, and the straight rush drill was easier to hit the point than ordinary skills.
The large-billed finch also uses gas gathering to increase the chance of being critical, and this move attribute restrains the straight rush drill of the stinger jellyfish and directly kills the stinger jellyfish.
Dark Tesla: "Come back, Stinger jellyfish, go big food flower."
Pink does not mean to retract the large-billed finch, which is much faster than the large-mouthed finch.
Pink: "Big-billed finch, brave bird onslaught."
Dark Tesla: "Big food flower, sludge bomb."
Both skills hit at the same time and lose the ability to fight at the same time.
Pink: "Tesla, if you lose, Xiaoxin he will definitely not lose to Dark God Zero."
Dark Tesla: "I'm waiting for you, the abyss is waiting for you."
Dark Tesla is gone.
On the other hand, Zhou Xin teleported to the underwater cave and met Lokia, the sea god of this parallel world.
Seagod Lokia was still so good to talk, Zhou Xin explained his intentions and invited the past to help, and it agreed.
The sea god Lokia also called the three holy birds, although the level of the wild three holy birds is only 70, but Lokia, who controls them, can temporarily increase their level to 100.
Lokia asked the three holy birds to go with Zhou Xin first, it was going to find the Phoenix King together, this was related to the survival of the Pokémon world, Lokia flew directly to Chengdu.
Xiaoxia and Xiaogang challenge the Dark True Sect together because they only have 3 Pokémon on them.
Dark Masamune was very confident and agreed to the doubles challenge.
Xiaoxia: "Go, jewel starfish."
Xiao Gang: "Go, big rock snake."
Dark and authentic: "The owner of the water system and the owner of the rock system, then I will use these two, come out and eat flowers, electric light fish."
-----------------------------------------------
the Piglet Pokémon class has begun, and today I will talk about the
feature:
Strong/Mentally power/Break the Ground
DarkFantasia....
Brother Hong threw people out, and the next thing was to let Brother Lan come to the air lion bullets, and the sense of blow was quite explosive.
However, as a fighting department, this race looks reasonable but is actually quite tragic, if you don't believe it, you can look at the race of Heracros, Master Weasel, basically suppressed perfectly, the former has a second line and root self-confidence, the latter has the speed of jumping two steps and the strong characteristics of regenerative power and sacrifice, the fighting ghosts born in the same era are really raised by the mother, and the durability of three 75 is not higher than the durability of Master Weasel in his early 60s, but it is easier to hang up first in the circle without regenerative power.
Putting aside strong competitors, the race of fighting ghosts belongs to the configuration of attackers with medium speed and high attack and low resistance, if there are good characteristics that can immediately catch fire, 85 speed suitable scarves can also consider CB or life jade broken shield, basically you can refer to Hera's prop selection, but the characteristics drag some hindering, but not to the extent of the whiteboard.
Sturdy is a very unique place, except for the second stage of the small nebula, the Strike Ghost is the only one with a strong property that is not a ground rock steel attribute, the hardness is quite good, and the self-contained gas waist makes it a little different from other fighting systems in terms of positioning.
Mental power and breaking the rule is the same as the previous red brother, relatively speaking, the significance of breaking the rule is greater, after all, many fighting systems have hard targets, but because this effect does not always take effect, and the choice of fighting ghosts often values a free belt, so everyone mainly chooses hard for fighting ghosts.
The role of the gas waist is to allow a PM to generally last a round when playing with full blood, and is often used to cooperate with strengthening or saving matches.
The speed of fighting ghosts is not enough to support strengthening, or the strengthening skill (bodybuilding) and qi waist do not match, so its main function lies in the latter.
Fighting ghosts as a fighting system has a counterattack, so in order to maximize the rescue function, basically leave a grid for counterattack, but do not have to deliberately take care of HP, anyway, you can basically counter-kill, pull a full speed attack (can be extremely attacked), the remaining grid three attacks on the line.
Because it is a karate setting, the fighting ghosts are lucky to get close combat, envy a lot of fighting systems, and the blind skill pool is also quite popular, but we all know that the most important thing is to beat down the ice fist stone blade poison sudden, the ranking is still in order, according to the demand to choose is, there is no sonic fist and do not have to consider the double fighting book.
Considering that some reinforcement hands, such as Kabi, do not necessarily attack directly, then you can also consider bringing provocations, and with your own attacks, you can increase the strength of some broken shields. In terms of props, the life jade is definitely not considered, because durability and recovery generally do not choose a vest, then basically the scarf CB half blood fruit and Z stone red card these are quite suitable for the configuration of hard three-attack counterattack.
Half-blood fruit and red cards are aimed at hard launches, but the actual battle may not be effective, after all, full blood is hard in most cases is a loss thing, just as a means of anti-strengthening and rescue, their own side also has to deal with nails, in this way, the fight ghost is not a particularly prominent rescuer.
As a hard PM without evolution, fighting ghosts can also use the hard pain division method, but there is no advantage compared with the north nose, at least the north nose is still a rock system that is immune to sandstorms, and the fighting ghosts can only use less appearance rate to Yin people.
Doubles...... There is fast defense and no wide defense, but the difference is not much, and there is basically no auxiliary in the fighting department that can compare to the war dancer.
Matching
: Very Hard (Heavy Speed Object Attack +): Counterattack + Melee + Knockdown + Provocation / Frozen Fist / Poison Spike / Stone Blade / Earthquake
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Features:
Perseverance / Mental Power / Breaking the Frame
and the General's Liberation Robe...
After a clam in the middle, there was a fat and a thin, a red and a blue two pure fights, but the strength of these two guys who seemed to be martial artists was far less than the brick moving in front, and it can only be said that the master is in the people.
The design difference between the red and blue ghosts is quite large, and it is much more attentive than the three monkeys in front.
From the point of view of race, throwing ghosts can be regarded as making full use of the 465 race value, and more focused on the durability end, 120 85 85 durability is quite hard in black and white, even if it appears on the way to clear the customs are difficult to kill in seconds, and migrant workers also have the core characteristics of perseverance, but the gap in attack is too large, and there is no absorption of punches, compared to the tank positioning of civilian workers, throwing ghosts are more like a target....
Cough, 100 material attack can still be used, there is perseverance A piece of material attack bonus base output is not low, to underestimate this fat man will still pay the price.
In terms of characteristics, it naturally locks perseverance, and although breaking the rules is a good feature, it is not used much for throwing ghosts, but the mainstream usage sleep can make full use of perseverance.
As for mental power, it can be regarded as a doubles characteristic, and if you really use tatami mats, throwing ghosts will inevitably require mental power to escort.
The throwing ghost is as his name in the fighting achievements, no melee and no absorption of punches, a batou is the biggest feature, although there is brute force, but the brute force side effects and this race does not match very well, so the gap between the throwing ghost on the offensive end and other fighting systems is far more than dozens of physical attack races.
Therefore, throwing ghosts are more suitable for pulling endurance and playing batou with nails - this tactic is a bit outdated, but it is really suitable for throwing ghosts, and can be combined with bodybuilding and sleep to strengthen the power of each batou. Because Batou has the effect of forced substitution, so there is a very large space for reading first, if the other party has one or two PMs that can impress the throwing ghost, then simply Batou can almost surrender the opposite side, of course, it is not easy to impress the throwing ghost, but it is easy to transfer, so in most cases it is the throwing ghost Batou PP can not kill one, which is the reason for bodybuilding strengthening.
Sleep bodybuilding is a common collocation of throwing ghosts, sleep can use the increase of perseverance, extreme endurance as long as the dream talk is not pumped to sleep can be accepted, when awake first reading can also be more flexible.
Of course, due to single-attack fighting, teammates are bound to help dispose of ghosts and combat enemies such as superpower/flight, although the appearance rate of these attackers is relatively low, and the shield is often not very impressive.
Props can choose fire beads or leftovers, the former can make the throwing ghost also have an attack buff in a non-sleep state, but it is not actually compatible with the extremely durable single-attack throwing ghost, in most cases still choose endurance leftovers, although sleep is good, but it is easy to sleep and die on the battlefield of PM.
In fact, in addition to the lack of good fighting skills, other blind filling is also the same as that of migrant workers, and the fire beads are also offensive, but they do not absorb the punch and do not have endurance, and the sonic fist has no ability to fight back at high speed, so generally no one takes the throwing ghost to attack, at most it is still a vest and half meat to fight the restraint surface.
The doubles thrower has a very bright skill tatami, which can be described as a round of divine skills, and ninja frogs like to use this skill to play assist, however... This skill does not have a system first, and then look at the speed of throwing ghosts, and even under the space, it may not be able to grab a speed, which is much more difficult to use than a ninja frog. While most of the other skills are available in most martial arts, throwing ghosts has no advantage.
Matching:
My Good Dream Falls (Heavy HP Special Defense +): Sleep + Dream Talk + Batou + Bodybuilding / Knockdown
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