Pokémon Bond Skin God
Chapter 462
It was a real pleasure to receive such a big gift for the first time.
Xiaoxia: "Jewel Starfish (assault vest), surfing."
Xiao Gang: "Big Rock Snake (Evolutionary Rock), Rock Avalanche."
Dark Authentic: "The Great Food Flower uses the Great Sunny Day, and the Electric Lantern Monster uses 100,000 volts on the jewel starfish."
Xiaoxia's jewel starfish is the fastest and the first to attack.
Surfing attacks the Great Food Flower (chlorophyll) and the Electric Lantern Monster (power storage), which is not effective, consuming only 10% of physical strength.
The Great Eclipse used the Great Sunny Day, and the 100,000 volts of the Electric Lantern Monster hit the jewel starfish, which was extremely effective and consumed 50% of the stamina (the assault vest improved the special defense).
The big rock snake is the slowest, the whole field wide rock avalanche, hit the electric lamp monster, consumes 30% of physical strength, and doubles the speed of the big food flower dodged.
As luck would have it, the avalanche triggered the fear effect, and the electric lamp monster couldn't move.
Round 1 on a sunny day.
Dark Authentic: "Great food flower, use the sun flame on the jewel starfish."
For Masamune, the gem starfish, which is relatively fast and has a relatively strong attack, is a threat, and the big rock snake is not strong in attack and slow is not to be feared.
Xiaoxia: "Jewel starfish, hold on."
Xiaoxia's jewel starfish blocked the sun flames with her holding skill.
Xiao Gang: "Big rock snake, earthquake."
Earthquake is a group attack skill, and doubles battles can hurt their partners, but Xiaoxia's jewel Starfish happens to use to hold it.
The earthquake hit the Big Food Flower and the Electric Light Monster, the Great Food Flower was consumed 40% of its physical strength, the Electric Light Monster was killed in seconds, the attribute was restrained, and the system was bonused.
Dark Authentic: "Look at you, come back, electric light monster, come out, lava snail (charcoal)."
Round 2 on a sunny day.
Dark Authentic: "Great food flower, use solar flame for gem starfish, and use firefire for lava snails."
Dark Authenticity does not believe that Xiaoxia they can still block, hold it has been used, continuous use will fail.
Xiao Xia: "Jewel starfish, use spiritual strength for big food flowers."
Xiao Xia and Xiao Gang looked at each other and smiled, indicating that they believed Xiao Gang.
Xiao Gang: "Big rock snake, wide area defense."
Wide area defense is a high-priority skill, and the Great Rock Serpent successfully blocks the sunlight flame of the Great Food Flower and the fire of the lava snail.
The spirit of the jewel starfish killed the big food flower in seconds, the attribute was restrained, and the system was bonused.
Single-handedly picking out Xiaogang Xiaoxia may not be so powerful, but they are very tacit in cooperation.
Dark Masamune withdrew the Great Food Flower and released the giant vine.
Giant Vine
Grass System Level
100 Potential A
Characteristic Chlorophyll
Props (Assault Vest
) Stamina 100 Object Attack 100 Defense 125 Special Attack 110 Special Defense 50 Speed 50 (Race Value 535)
Sunny Day Third Round.
Dark Authentic: "Giant vines, sun flames against gems starfish, lava snails, fire-breathing fire."
Xiaoxia: "Jewel starfish, ask for rain."
Xiao Gang: "Big rock snake, rock avalanche."
The giant vine with chlorophyll properties is also not as fast as the jewel starfish, and the gem starfish was the first to use rain.
The chlorophyll property has failed, and even the speed of the big rock snake cannot be compared.
The rock avalanche of the big rock snake hit the giant vine and the lava snail, consuming 20% of the giant vine's physical strength and 40% of the lava snail's physical strength.
Bad luck, no scare effect triggered.
The giant vine entered the stage of charging the sun flame.
The lava snail Spitfire hit the jewel starfish and the big rock snake, only consuming 20% of physical strength, reducing rainy days, restrained attributes, and not much physical strength.
Rainy Day Round 1.
-----------------------------------------------
the Piglet Pokémon class has begun, and today I will talk about the
feature:
Perseverance/forcibility/iron fist
too anthropomorphic PM always feels weird.
At that time, I was disgusted by the tendons on the migrant workers, so I didn't let them join the team during the entire five-generation migrant worker strong period, but now I am used to it.
Migrant workers are very good at interpreting the concept of "tank" PM, in the five generations of super energy is not strong and not leprechaun, migrant workers are really a horizontal meat output can also have unlimited endurance, a considerable part of the high-speed crispy skin is also afraid of sonic fist, so that the utilization rate of migrant workers has reached the peak.
Of course, after the five generations of martial arts, it was the goblins who killed halfway, and the fighting department was pressed back, coupled with the further strengthening of the strength of Mega and Z stones, the living environment of low-speed tanks without any important resistance was somewhat uncomfortable, and the migrant workers could rely on their own panels to stay in the BL position (to be reasonable, this is a bit unscientific, because the migrant workers have indeed stayed in the UU for a short time).
The only pure bucket was banned out of the PM of UU (Douchuang goodbye), and the strange power with similar characteristics to migrant workers is not a strong attribute in the RU attribute Pure Dou is not a strong attribute at present, completely suppressed by the goblin, although poisonous but occupies a key skill grid, for the fighting system fighting ice evil three attacks is guaranteed, it is difficult for migrant workers to have a grid with other skills.
In terms of race, the physical attack of 140 is very eye-catching, migrant workers with characteristic blessings can hit high damage when they meet, the material resistance is very hard, and the special resistance can also forcibly stand on the field and even eat the restraint skills with good HP and vests. Low speed and special attack stats, make full use of races, and even enter the space team.
All three characteristics are attack blessing characteristics, forcible and iron fist are power bonuses to specific skills, considering that migrant workers need the additional effect of skills very much (absorbing punches and knocking down), forcible will not help migrant workers much, unless the glasses gas bomb is an entertainment play. The competition between Iron Fist and Root is relatively direct, Iron Fist can have damage bonuses to several core skills of migrant workers (Absorbing Fist Ice Fist Sonic Speed Fist), while Root Nature directly obtains a physical attack boost when falling into abnormality.
As a physical attacker, the root performance directly reverses the restraint relationship with ghost fire and boiling water, and the most conventional way of playing for migrant workers is the vest four attacks, which need to see the water shield on top, and the root nature can be said to be a necessary feature.
However, because the concept of the root output of migrant workers is deeply rooted in the hearts of the people, the opponents of migrant workers will have some scruples when using state skills, and when the migrant workers themselves do not carry fire beads and do not rub into an abnormal state, the bonus of Iron Fist is more stable and can activate the subpunch usage. Of course, in terms of maximizing strength, the standard characteristics of migrant workers are undoubtedly fundamental.
As mentioned in the previous paragraph, under the premise of having a high-output absorption fist recovery and its own durability and hard enough, the assault vest that makes up for the shortcomings of the special resistance is undoubtedly the first choice of migrant workers, in other words, migrant workers are basically four-attack configurations.
The core skill absorption fist sonic fist double fight is difficult to give up (no melee flying knee kick is also one of the reasons why it is difficult for migrant workers to have a fast attack type), unless the team partner butterfly or is more afraid that you can lose the sonic fist when you encounter a butterfly butterfly, but it should be noted that the threat of migrant workers to high speed is mainly sonic fist, especially in the current situation where migrant workers are mainly used for the check of two ninja frogs, sonic fist can also be considered a must.
The remaining two positions are naturally for non-ben blindness, the skill pool of migrant workers is quite bold, there should be some, three fists of stone blades earthquake to knock down poisonous bursts, so long-term experience tells us that the best partner in the fighting department is still hitting down and ice boxing, but this law does not have to be rigid, if the team has a relatively complete target for the main target of hitting down or ice boxing, then it is not impossible to change to read the poisonous burst of the goblin or the electric fist of reading Gangfei, Basically, the first appearance reads the opposite fairy shield steel bird a quasi, and even has confidence and fin just front, other earthquake hitting horse base, stone blade fire moth can also be considered.
If you use an iron fist, then the priority of the electric fist will be increased in the blindness, but the electric ice fist still looks a little stupid with or without a knockdown, after all, the iron fist is not higher than the complete body after the bonus There is no special effect.
The real strength of the iron fist is the addition of the qi fist, the migrant workers of the substitute qi fist can really be scary, with the threat of the traditional sonic fist to the high-speed residual blood, the success rate of the migrant worker at first sight of the substitute is not low, and it can knock out the blood of the limit object resistant steel bird 60% without the addition of props, considering the skill mechanism of the gas fist and Tosu, the blood line of the steel bird can not come back, and can be directly dismantled with the steel bird as a breakthrough.
The seventh generation weakens the burn damage, so the previous generation has already gone further than the conventional fire bead migrant workers, and the strength of 140 extreme attack +1 on the field is also ignoring nature, and the strength of breaking the shield is excellent.
Use fire beads to let yourself trigger the root nature (of course, teammates don't use fins), then migrant workers can use empty vitality similar to poison treatment kangaroo scorpion, the power of 140 power of empty vitality exceeds the absorption fist of this system, and the general fight evil strike surface is also very good, which is more suitable for indiscriminate blows and reduces the amount of first reading calculation.
In other respects, as in the previous paragraph, due to the higher offensive propensity, this type of migrant worker can pull some speed over some medium and low speed shields to grab the lead (such as the 65 speedless Mantis Markey).
Bodybuilding strengthened migrant workers are really outraged, no vest blessing special resistance and low speed are all problems that hinder migrant workers to push the team, not to mention that the sonic fist can not hit the PM in the middle speed section at all, so it is difficult to use the effect of bodybuilding in the OU, and when to return to the UU, you can bully a similar environment as before (however, there are also many leprechauns tied below).
The migrant worker of the doubles is undoubtedly a space beater, and the difference from the singles is that the characteristics are mainly based on the iron fist with quick results, and you can also bring a wide defense.
Matching:
Four Attacks (Heavy HP Object Attack +): Absorption Fist + Sonic Fist + Frozen Fist / Knockdown / Thunder Fist / Stone Blade / Earthquake / Empty Vitality (Fire Bead) Choose 2
Subpunch (Heavy HP Object Attack +): Stand-in + Qi Combination Fist + Sonic Fist + Knockdown
Features
: Free to wander/poisoner/water storage
function: nailing, transfer, battery, down, water
shield, ground shield
assessment:
Blue Frog Force +1
I thought about what to do for a while, but I am not a senior mage, and it is not good to be too violent.
Although the little tadpoles look very bad, the evolved two-stage toad looks *** cute, as for the third segment... The large number of vesicles is probably not very pleasant, but this guy's appearance rate in my team is really not low, even more pleasing than the swamp king.
There is nothing to say about the thigh attribute of the water land, as long as it has its own unique place compared to other traditional water lands, even if the race distribution is featureless.
The race of toads is miscellaneous and not refined, durable, the attack can barely be used, and the speed can also rely on light and fast attacks, but in the water land family, the speed is slightly higher, and the other parts are not the top.
The three characteristics have a decent degree of distinction in the water, of course, the strength of the light and fast attack is far less than that of the M giant swamp, and the water storage is equivalent to a water exemption, and the sea hare swamp king has it (although the latter is generally not considered to be a water exemption), and the poisoner is generally beaten into the cold palace by the toad, so the characteristics of the toad are not outstanding, or rely on skills to pull points.
Speaking of skills, the general impression of toads is actually negative. Every time I am asked which water system does not climb waterfalls/ice light? The name of the toad will always be hung on it for people to tease, perhaps it deliberately made such a conversation in order to befriend the big murderer who was also hanged, and he was scheming.
However, the toad has nails, there are knockdowns, it is water free, there are special attacks on the ground and silt waves, these are enough to distinguish it from other water, compared to the sea hares have nails and higher material resistance, compared to the giant swamp has water exemption and ground, the fall is the only one, in terms of versatility, the toad is better at joining the team than several others, and is a good helper for supplementary defense.
But the toad has a fatal flaw in skill, that is, there is no ability to recover, so it is not suitable for the slow-paced team, which is more similar to the giant swamp, the main use is to put the first nail, but the toad has water storage, so it will not be like the giant swamp The first nail roars to death, and when the other party has a strong water system output such as water horses and carp or strong nail sweeping, you should retain your own blood as a deterrent.
Then in terms of skills, nails and boiling water are naturally necessary, knocking down as a rippy skill can be effective hard fins, the ground is basically used earthquakes (and a truth with sea hares) instead of earth power because of Markey, after all, the washing machine is much less, and now the toad is not often burned, the significance of the special attack is much smaller, and the sixth generation added 10 points to the toad, so in terms of strength, the physical attack is higher.
If you need the toad to block the water and reverse the water, then the above skills can not achieve the effect of the second half, and a highly toxic is needed to refresh the mind, and the poison is the only countermeasure in the face of strengthening, because the toad does not have black fog and does not blow, but this does not mean that the meditation water dragon dance carp is stable, after all, the toad's durability is so high, and these two are stand-ins frequently. In terms of effort, it will generally focus on special resistance to block electricity, but the resistance of water and ground is also often used as a physical shield, so it depends on the need to come, and the personality will generally choose to slow down to avoid the damage that affects the double knife, and it is difficult to give up both falling and boiling water.
In addition, the more useful skill is the poison system skill of the physical attack special attack, after all, the water and earth natural enemy grass system, sprinkle nemesis fin fin, if you need to target, you can use silt waves or poison bursts, just don't expect too much damage.
In addition, in the case that everyone defaults to the toad storing water, the poisonous hand poison can have an unexpected effect, and the theoretical poisoning rate can reach 50%.
Finally, if the team relies heavily on the toad as the reel, you can consider bringing Z Spirit Recovery as a one-time sleep, the real xu wave, when playing against the water shield, mental recovery also has advantages, but occupying a grid, feeling that it is worth it is another matter.
Rain teams with low grades without M Giant Swamp can consider pulling toads into the team (although in fact the toads are special attack direction and giant swamp is material attack, but there is a large overlap in attributes).
Although the physical attack is higher, it is not much different from the special attack, and the water pressure in terms of skills is and... What the? No material to attack the water? The new fixed point does not give the water flow to crack?
That's incomparable, it's funny to not bring water on rainy days. Therefore, the toad can only take the special attack route, even if there is an ice fist at the end of the attack, the rock collapse poison suddenly falls over the shoulder.
Water pressure earth power silt wave strike surface is okay, no ice light to hit the dragon and grass is originally more difficult, in the end you can pull a gas bomb to supplement the restraint surface, or three attacks hanging a reckless, impatient toad belongs to the level of red blood that is easy to be beaten by the battery PM system, a reckless collision can be replaced before death.
Doubles...... As far as light hands are concerned, Toad really has no priority, but in fact, the substitute is okay, and the output of the power of the turbid flow earth takes care of his teammates.
Matching:
Scattering nails (heavy HP one defense +): hidden gravel + boiling water + earthquake + knock / poison sudden / silt wave / spirit recovery
(Z) light and fast (heavy speed special attack +): water pressure (can Z) + earth power + silt wave + gas bomb / reckless collision
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