Dark Apollo: "Yuji, I didn't expect that we would meet again, this time it will be up to you to be my opponent."

Yuji: "Apollo, also a human, is it honorable to be ruled by Pokémon?"

Dark Apollo: "Whether it is a person or a Pokémon, whoever is strong has the right to speak, Sakaki refuses to join us, and is directly devoured by the Dark God Zero, you will have the same fate in the future, give you a chance, now it is still time to turn to us."

Yuji: "We won't lose, I believe Xiaoxin will lead us to win against Dark God Zero."

Dark Apollo: "Then there is nothing to say, use your full strength, defeat me first, go mechanical Alidos."

Yuji: "Go, Charizard."

Dark Apollo is a level with Yuji, all 120, Yuji originally has 110 levels, and with the blessing of Arceus power, he has reached his highest level as a champion level 120.

Dark Apollo: "Mechanical Alidos (Imposing Belt), Cross Poison Blade."

Yuji: "Charizard, fly."

Charizard dodged the mechanical Alidos' cross blade and flew high into the air.

Dark Apollo: "Mechanical Alidos, Gather Gas."

Charizard uses the Fly skill to hit the mechanical Alidos, who carries the damage with an imposing belt.

Dark Apollo: "Mechanical Alidos, Cross Poison Blade."

Charizard was hit by the cross poison blade of the mechanical Alidos and killed with one blow.

Yuji: "Come back Charizard, go to the coconut egg tree (momentum shawl)."

Dark Apollo: "Mechanical Alidos, cross poison blade again."

Yuji: "Coconut egg tree, juggling space."

The cross poison blade of the mechanical Alidos hit the coconut egg tree, and the coconut egg tree's physical strength was instantly emptied, but fortunately the momentum was carried by it.

The coconut egg tree opens up the space for tricks.

Yuji: "Coconut egg tree, strong spirit."

The mechanical Alidos, who is too fast, becomes extremely slow in the juggling space and is defeated by the coconut egg tree.

Trick Space Round 1.

Dark Apollo: "Go, mechanical drill-horned rhinoceros (evolutionary stone)."

Yuji: "Coconut egg tree, hypnosis."

The mechanical drill-horned rhinoceros was hypnotized.

Juggling Space Round 2.

Yuji: "Coconut egg tree, parasitic seed."

Mechanical drill-horned rhinoceros sleeping.

Parasitic seeds consume 12.5% of their physical strength cumulatively.

Trick Space Round 3.

Yuji: "Coconut egg tree, the ultimate absorb."

Mechanical drill-horned rhinoceros sleeping.

The mechanical drill horned rhinoceros is a steel ground attribute, and the grass system is not restrained, only consuming 20% of physical strength.

Parasitic seeds consume 25% of their physical strength cumulatively.

Trick Space Round 4.

Yuji: "Coconut egg tree, another ultimate suck."

The mechanical drill-horned rhinoceros woke up.

Dark Apollo: "Mechanical drill-horned rhinoceros, using heavy impact."

Yuji: "Coconut egg tree, use to keep."

The coconut egg tree carried the damage.

Parasitic seeds consume 37.5% of their physical strength cumulatively.

The trick space is over.

Dark Apollo: "Mechanical drill-horned rhinoceros, another blockbuster impact."

The coconut egg tree is defeated by the mechanical drill-horned rhinoceros.

Yuji: "Come back, coconut egg tree, go fossil pterosaur."

Yuji: "Fossil pterosaur (imposing band), brave bird onslaught."

Dark Apollo: "The mechanical drill-horned rhinoceros uses a blockbuster impact."

The mechanical drill-horned rhinoceros has less than thirty percent of its physical strength, and the fossil pterosaur is much faster than it, and the brave bird hit it fiercely, and the mechanical drill-horned rhinoceros lost its combat ability.

-----------------------------------------------

the Piglet Pokémon class has begun, and today I will talk about the

feature:

The simple/clumsy/

heart-shaped nose is characteristic of heart

bats, but it still makes me look like a pig's nose every time.

Heart bats probably correspond to the original large-mouthed bats, but in terms of annoyance, everyone's impression is more of hard stone balls than overwhelming bats, and this snack bat is not as good as their predecessors, in terms of existence.

Of course, in terms of characteristics, this is also a natural responsibility of the fifth generation, which is more similar to the big tailed fox in front, which indicates that the eyes of the heart bat are 0 points.

Due to the relatively strong characteristics, the heart bat as a race of roadside PM is not very high, and the speed of 114 is the highlight and is already above the high-speed line. The special attack is higher but not over 80, and the durability and three measurements are all crispy level, so it indirectly seals all uses except for simply strengthening clumsy tricks, the basic body plate can not be attacked, and it is best to use the characteristics of the upper characteristics, so the current situation of heart bats is characteristic and monotonous.

And the three god characteristics are not all suitable for heart bats, of which simplicity can first be excluded, anti-strengthening god characteristics are of no use in crispy low-attack heart bats, and secondly, clumsiness can only trick pit people

, although the speed of heart bats is higher than that of another common clumsy hand long-eared rabbit, but in terms of skills, long-eared rabbits have a desire to heal with one hand to perfectly exert their residual value, although the heart bat side says that there is UT and defogging, but it is affected by attributes, It is not good for the team to put all their hopes of removing nails on this weak nail crispy, not to mention that now there are more fog removal experts, and there is more room for choice.

Therefore, more than 90% of the heart bats appear in the use of simple meditation, corresponding to the simple sword dance on the physical end of the big tailed fox, and there is no competition between the two.

In fact, if it can be exchanged, conspiracy is more suitable for heart bats than meditation, because of the inherent weakness of endurance, the two special defenses of one meditation are not greatly improved, and they still cannot forcibly meditate twice on the electric ice attacker of this system.

But something is better than nothing, because special defense enhancement can also increase the power of auxiliary forces. One meditation four-stage ability, for the auxiliary force to increase 80 power, so that the power of the auxiliary power after one strengthening exceeds the mental strength of thought, has become the preferred skill of the heart bat, if you can meditate twice, then this strength is quite ruinous.

And precisely because the heart bat is difficult to strengthen twice, the advantage of the auxiliary force ahead of the spiritual strong mind is not great, after all, the power of the auxiliary force is only 20 when it is not strengthened.

The rest is naturally to help the superbook to make up for the blindness, if the double attack pursues multiple enhancements, then the signal light to fight evil will be a better choice (because there is no blind vision), and one strengthening of three attacks will often bring air cuts and hot air (there are also air switches to hundreds of millions of sucks, bet on a wave of water on the opposite side to suck blood and create a chance to strengthen again), so that the heart bat's power period is a round in the morning, you can consider using life jade to expand the killing line.

If you use a double attack, then the remaining skill grid is generally a stand-in, in addition to the traditional sense of defense state and reading and changing control field, there is also an important value is to control blood explosive fruit - generally speed fruit (after seven generations can also follow the trend to play electric seeds), the ability level of simple explosive fruit is also two stages, for auxiliary forces is 40 power, and when the timing is better, there is a chance to meditate twice to forcibly stand in the electric system, it is just like being connected by a long time - as long as the ability level is high, even if Pokéby can push the team with auxiliary forces.

If it is used as simple, then the heart bat should give up the output and put its limited effort into HP, so that it will not be casually seconds when juggling.

The props brought are naturally negative props for tricks to go out, the rabbit article has been mentioned, the regular AV specializes in poisonous fire beads, these can be used, anyway, there is no effect on the heart bat.

Other skills give priority to functional UT fog removal and the like, considering their durability, Tosu's blood return is not particularly meaningful, unless you plan to trick the fire beads out and you can consume it.

The doubles bat mainly has a hand sealing space, so it is not a highlight, but it is too brittle.

In addition, there are auxiliary uses such as position exchange gas waist recklessness, but unfortunately, as a simple super energy PM, it will not be pure light.

Matching:

Simple Daze (Heavy Special Attack Speed + / Heavy HP Speed +): Meditation + Auxiliary Strength + (Avatar (Speed Fruit) + Signal Beam) / (Air Cutting / Billions of Absorption + Hot Air)

What about my psionic energy regulator? (heavy HP speed +): trick + UT + provocation / mental strong thought + fog

removal < div data-fanqie-type="image" source="user">

features:

sand / sand power / break

my drill is breaking through the sky!

Since the three gopher have snatched the abbreviation of "gopher", I generally used to call this guy Mole Five Generation gave the Mole a super large model, and as a result, the sixth generation felt very happy and had a sense of confusion when he looked at the mole so small.

From the fifth generation to the seventh generation, the mole can always find its own irreplaceable position, the fifth generation of the sand mole that was banned to the UB under the fifth generation, the breaking earthquake of the sixth generation of sanctioning electric ghosts, the seventh generation of the song and the M hook soul treasure, although it is always pressed by the earth cat, but the function of the mole itself is enough to make it gallop OU, unless there is a perfect replacement.

Earth steel is an excellent special shield attribute, the main feature is immune to electric not weak ice at the same time has a large number of good resistance of the steel system, compared to water, the perfect opportunity is easier to find, not to mention the mole has enough offensive threat, even if you can't block the opponent, you can also use the first reading resistance skill to suppress on the field.

The distribution of races is more reasonable, and the total has just exceeded 500 to ensure a quick attack while concentrating a limited number of races on HP, so that both defenses retain room for hard correction, which is very suitable for steel.

88 speed is considered to be medium speed, just suppressed 86 electric ghost, but also suppressed by the fateful enemy earth cat, is not up or down speed suitable for extreme speed.

The 135 object attack is quite excellent, higher than the earth dragon, and the short board of speed can become a strong point after digging sand under the sandstorm, and the strength destroys the sky and the earth after a sword dance, and it is undoubtedly the first sandstorm hitter.

Of course, now no more than the fifth generation, the weather force has been much weaker, so the more widespread is the broken mole.

As a ground system, breaking the grid can help the mole sweep a large number of floating blind spots, and in turn become suppressing the electric ghost in terms of attributes, and can also enjoy the benefits of being fortified by M carp and not being naturally blocked, but this usually makes little sense for moles, because sword dancing moles are mostly used for sand.

There is also the breaking of the nail and the next state, this item in the current special refers to the M hook soul, the early seventh generation of the popular period of time M hook soul mode to receive the team (now also has a certain appearance rate), and the broken mole can directly break the role of M hook soul, ignore the demon anti-nailing, highly poisonous and break the shield, in turn, although the ghost fire of M hook soul can eliminate the offensive threat of mole, but this change of one will directly lead to the collapse of the receiving team system under the strong attack of today's environment.

There are still small perks that ignore scaly mental power (hypertrophy: I feel offended), and these small details sometimes bring big advantages, because sometimes the opponent will not notice this. There is also an equally significant effect, that is, the mole can ignore the MMQ painting skin itself has an attribute advantage over MMQ, the iron head of this system can kill in seconds, although the speed is slower, but the basic durability eating sword dance shadow claw is still possible (can also adjust the effort for a wave), which directly makes the mole's usage rate reach a good level in the 63 environment ruled by MMQ.

The sand mole is basically used as the offensive core of the team as soon as it is selected, and if at least two key PMs cannot be removed in the strongest sandstorm round, then the tactical effect of the sand mole is not maximized.

Obviously, this requires the full cooperation of a sandstorm hand, the previous Pang Yan monster chapter is basically around the mole to work, the old class can also do, with their own offensive ability to help deal with blind spots, and the phase of the sand hippopotamus and the mole is relatively general, because of the overlap of attributes,

in addition to giving the ghost cicada that has not bubbled for a long time a little sense of existence, the ghost cicada of the sandstone hand sand is simply the mole's most intimate teammate. The power of sand is not a waste feature in the hands of moles, because the mole can now use Z sandstorm to match it, compared to the advantage of digging sand is not much dependent on the cooperation of weather hand teammates

, but other aspects are much weaker than the sand digging sword dance, the speed is only mentioned for a while, the strength is equivalent to obtaining a life jade (this point the mole can maximize the use of characteristics, because the conventional match is ground rock steel), to really play the shield breaking effect, you need to come back to the sword dance - the contradiction will come out, the mole has no grid.

Since the current mainstream is not the weather team, so the mole is currently mostly miscellaneous + participate in joint defense, there is only one PM with nail high rotation and four times anti-nail can block electricity, but after the fog is flooded, the living space of this mole will be much smaller, and I am optimistic that the proportion of mole attacks will increase.

Because the speed of the broken mole is only 88, plus now the chirping of these electric systems are played smart, guerrilla use UT, and the natural enemies of the mole are really many (earth cat Z god ninja frog, etc.), then if the opposite side does not give a chance (such as Markey), the mole is actually not very good to find a high spin opportunity, so if it is a more offensive team, everyone is more inclined to bring the mole to the waist and throw the starter, when facing the native cat and other nail throwers, you can ensure that the nail is not nailed on the opposite side, and you can also leave a hand of poison against M hook soul.

However, this mole is not suitable for all teams, and needs to be strong enough to keep nails, and the USM post-earth cat also brings defogging that will be very embarrassing The

mole is also a scarf regular, and often needs to be valuable after changing gears, such as reading a wave of chirping 100,000 or a frog-turning garbage can, if you can't get the first hand, you will still be forced away in the next round.

Scarves are also another measure to increase the success rate of high spins (there are also scarves with nails), but they require higher transit strength for the team.

In addition, the 135 high object attack base is considerable, can be used as a harvester, rescuer, the mole brings a scarf to join the team is very flexible, as a ground system and version of the big guy earth cat does not overlap much in weaknesses (but note that the blind spots of the two offensive ends overlap is not small), and has a certain suppressive power on moo (even if you want to be on the same team with moo, the ground can also choose to hit the drill directly), and the competition is relatively small.

Similar to scarves, there is a natural choice of vest, the mole's special resistance is very good, a vest can make the mole really stop the chirping, there is no problem with eating, and even further face the butterfly butterfly (eating gas bomb does not die, of course, this is a non-glasses situation), can also improve the success rate of high spin, and has a better performance on the joint defense end.

Then there is the sand digging sword dance, the mole has higher requirements for teammates, but he doesn't have much to discuss, because there is no fire and ice skill to choose from, basically it is the life jade sword dance ground rock steel, or you can consider steel Z or ground Z to tear the gap (generally speaking, steel Z is more, because everyone has a ground exemption), find the PM who is not a threat to the mole to enter the field at the right time (the way is not limited to explosions, UT, parting gifts, etc.), and then strengthen a wave

The doubles mole is a core member of the Japanese sand, and the iron triangle of the old class M blood-winged mole is simply unbreakable, although it is afraid of intimidation, but the mole with the speed advantage sword dance will be relatively less affected (well... It doesn't seem to be much with sword dance, but high-speed rockslides really have little to do with output), generally in order to deal with wide defense and single-point output belt Z.

Matching:

First (heavy object attack speed +): hidden gravel + earthquake + high-speed rotation / highly toxic / iron head choose two

scarf vest (heavy object attack speed +): earthquake + iron head + rock avalanche + high-speed rotating

sand digging (heavy speed object attack +): sword dance + earthquake + iron head + rock avalanche

power (heavy object attack speed +):

sandstorm(Z) + earthquake + iron head + rock slide

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