Rebirth of the Evil Life
Chapter 1,438 Attack from Nintendo
"Commandos" is a real-time strategy stand-alone game developed based on the background of World War II. (Read the novel) Players can control team members with different skills to complete tasks of various difficulties in complex levels. In the game, players can create gods to control a total of six people, some are good at combat, some are good at diving, and so on. It can be created that players will use the different characteristics of these six people to complete difficult levels.
When "Commandos" was launched, it became a global hit, and countless players were proud of being able to pass the level at the highest difficulty (without cheating). The most attractive thing about "Commandos" is that players can create gods to pass the level in various ways without being restricted to a certain form.
For example, you can create gods to kill all the way (not the hostage rescue level), or you can create gods to sneak and kill the enemy secretly. In the game, players can create gods to choose their favorite game method to pass the level without any restrictions.
After "Commandos", some game companies have launched similar games, but most of them are just imitations, only getting the form but not the spirit. Therefore, Lin Feng moved the strategy of "Commandos" into "Contra NE". If you want to restore the strategy of "Commandos" to an online game in its original flavor, the perspective is the key. In "Commandos", since the enemy's perspective is visible, players can use the enemy's perspective difference to complete secret infiltration.
In "Contra NE", both players and enemies also have perspective differences, and with this perspective difference, they can complete the infiltration of an area, occupy the enemy area with lightning speed, and increase the fun of the game.
"Hey, why doesn't the enemy attack? Uh, it attacked, did you see that this enemy seems to have a perspective, and will only shoot when it sees us, and will not shoot when it doesn't see us." A player accidentally discovered the secret of this perspective in the game.
"Also, in some places, if you use a knife, you won't alert the nearby guards. Don't shoot randomly. The gunshot will alert all the guards." Some players also discovered the secret of sound.
In "Contra ne", there is not only a new vision system, but also a sound system. Whether it is a player or a person, their vision is limited, and their hearing is also limited. If the opponent uses a weapon with a very small sound, such as a bow and arrow or a dagger, it will never alert the companions near the attacker.
"Mr. Wu, it seems that players are gradually adapting to this unique perspective mode." Lin Feng said with a smile.
Wu Zhaopu nodded. Indeed, according to the data obtained so far, the number of online users of "Contra ne" has exceeded 7 million worldwide. Although it is far from comparable to "World of Warcraft", compared with the development cycle of "World of Warcraft" for several years, "Contra ne" is only half a year. The development cycle and operating costs are already quite good. Moreover, the success of an online game is not just about the number of online players, but also about the profits and market praise it brings to the game company.
Moreover, "Contra ne" has just been launched for public beta, and most players do not have a deeper understanding of the game. Once players understand the novelty and essence of "Contra ne", Lin Feng believes that the number of online players around the world will leap forward.
But obviously, some people do not want "Contra ne" to be so popular.
Three hours after the public beta of "Contra ne", Satoru Iwata, the president of "Nintendo", was interviewed by reporters and made an extremely arrogant comment - "Contra ne" is just a game that sells dog meat under the guise of sheep, and its purpose is to cheat money. Originally, "Contra" was a game with a very tense and refreshing rhythm, but now it has become a game that requires players to be trembling, which has lost the original flavor of "Contra". And in the final analysis, the reason for this is the extremely barbaric and shameless charging model adopted by "Contra ne".
This charging model of paying for "life" (or energy stones) seems very cheap. As long as players don't die, they can keep playing the game, but you have to know that this is an online game, not a stand-alone game. The difficulty of the game is completely controlled by the game maker. It can be said that if the game manufacturer wants the player to die in one second, then the player will die in one second, and this modification is fundamentally unfair and is not noticeable to the player. ——Satoru Iwata attacked fiercely, and pointed directly at this new charging model.
And this is undoubtedly what all players are worried about. The charging model of "Contra ne" is indeed peculiar. It is unprecedented to "buy" life with money. Naturally, whether it is a rich player or a poor player, they all hope to play "one life" for a longer time, and the key point that restricts whether the player can play the game for a long time is only one point-game difficulty. And the difficulty of the game is difficult to define.
Generally speaking, the difficulty of a single-player game is relatively clear. For example, in the normal difficulty, the player has more blood and higher defense, and the monster's attack power is lower and the defense is worse. If it is "difficult" difficulty, then the ratio is reversed. If it is "god-level" difficulty, the ratio is tilted even more, and the monster is more perverted. And this change in difficulty can be easily identified by the player.
But in "Contra Ne", the game character has no health attribute. As for the attack power, the damage of the weapon is fixed, and both the player and the player are basically killed with one shot. How can I tell if the difficulty has been modified in this mode? At that time, "Second World" will secretly modify the difficulty, such as the enemy's perspective is further away, the hearing is better, the bullets are more, and other subtle changes, players will be miserable. And this kind of modification is difficult to tell from the game, you can only rely on feeling.
As for feeling this kind of thing, it’s hard to say. It can be said that the game manufacturer has modified the difficulty of the game, it can also be said that the player's skills have declined, or it can be said that the player's condition is not good. In short, this kind of invisible and secret modification of difficulty without data is absolutely miserable for players, and players have no way to appeal.
In particular, this difficulty is related to direct economic interests. Think about it, even if there are only 7 million players currently, if the difficulty is slightly modified, as long as each player "buys one more life" per day, that will be an income of about 350,000 US dollars. Modifying the difficulty a little bit can save you an extra $350,000. What if you modify the difficulty a little more? Isn't there an extra 3.5 million that day? Faced with this naked temptation of money, will any game company not take risks? What's more, this is not taking a risk at all, but doing it with ease.
After all, no one knows if you make changes. Even if he knew, there is no evidence. Even if there is evidence, who will the players complain to?
This bombardment by "Nintendo" President Satoru Iwata is undoubtedly like pouring cold water on the popular "Contra Ne". Players who were originally excited to play the game became cold on the spot. As for those who were planning to join "Contra Ne" Players in the "Contra Ne" game world began to hesitate. Although "Contra NE" has many new elements and brings a completely different gaming experience from other games, if the game manufacturer secretly changes the difficulty for the sake of profit, it will be a bit unbearable for players. No one can accept that the game suddenly becomes difficult, but is willing to just pursue the interests of the game manufacturer unilaterally.
fart! Little Japan is talking nonsense. When did the "Second World" do such disgusting things like secretly modifying the difficulty of the game? Only Japanese game companies can do this kind of thing, and the "Second World" will never do it! ——In the face of doubts and criticisms from Nintendo President Satoru Iwata, domestic players immediately jumped out to refute Satoru Iwata.
Yes, Japan is just jealous of the popularity of "Contra Ne", so it deliberately slanders "Second World" and Lin Feng. I would like to ask, has Lin Feng ever done such an immoral thing? You know, the "Second World Carnival" held every year by the "Second World" costs tens of millions of RMB each time. Do you care about such a small amount of money? Dirty little Japan, online games can’t beat us, so they use such despicable and dirty methods to attack us. Shameless! ——Domestic players have left messages one after another, expressing their absolute support for the "Second World".
Since the establishment of "Second World", Lin Feng has always been kind to players. It can be said that Lin Feng usually favors players as long as it does not violate the company's stance and principles. After years of cultivation, thanks to the combination of excellent game quality and excellent customer service, most domestic players have become loyal fans of "Second World". Faced with the attack from Japan, the most hated country, it can be said that all domestic players basically sided with Lin Feng and scolded "Nintendo" bloody.
However, compared to the strong support from domestic players, foreign players were much calmer and stopped to wait and see. I want to see if "Contra NE" will really modify the difficulty, which will directly lead to a sharp drop in the online rate.
"Boss, things are not good now. Although the domestic "Contra ne" still maintains an online rate of 3 million, the global online rate has dropped significantly. The most profitable European and American markets (with high exchange rates, naturally make more money), are now online The rate has dropped to less than 1 million," Wu Zhaopu said with a headache.
This time is obviously a premeditated frame-up operation targeting the "Second World". Otherwise, how could "Nintendo" President Satoru Iwata jump out and criticize "Contra Ne" so maliciously?
"In this case, Mr. Wu, please publish our online number data and let domestic players help us build momentum first." Lin Feng said thoughtfully.
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