Rebirth of the Evil Life
Chapter 1439: Head-on Challenge
online users!
As for the "Second World", they no longer pay much attention to the number of domestic online players. (Reading novels) It's not that "Second World" is boasting or bragging, but based on "Second World's" current domestic reputation and brand effect, as long as any game is launched, there will be at least one million people online. If it is the kind of masterpiece that "sharpens a sword for ten years", at its peak, it may even reach tens of millions.
It seems exaggerated to say that a domestic online game can have tens of millions of users online, but in fact it is not an exaggeration at all. After the cultivation of "Second World" in the past few years, according to incomplete statistics, domestic netizens have surpassed "Second World" large-scale role-playing online games. If you include "Farm Frenzy", almost 90% of people have played it. . Think about it, what proportion is this? 300 million Internet users, "Second World" game, how big a number is this? If we stand in a row, how long will it be?
If 270 million people really stood in a row, it would be enough to circle the earth twice and a half; if 270 million people spit, it would be enough to fill the Qaidam Basin; if 270 million people jumped in the same city, it could even change the earth. operation trajectory; if
The number of Internet users in China continues to surge. With the development of rural urbanization, more and more people will go online in the future. And surfing the Internet is nothing more than watching movies, playing games and chatting, reading the news, and occasionally checking information. Among them, playing games and chatting are the mainstream, and when playing games, it goes without saying that you must choose the "Second World". It is well-known that it is impossible not to choose it. As for chatting, "qq" must be selected and must be used, and "qq" is controlled by Lin Feng. You said that if you use "qq", you will enter the official website of "Second World" and you will not play. Is it a "Second World" game?
Therefore, for the "second world", domestic online rates are really no longer valued so much. Really, not at all. The game is in public beta. The first thing Wu Zhaopu looks at is the online rate of foreign players, and then he glances at the domestic online rate, and then says "Oh" and it's done.
Of course, although domestic online rates are not highly valued, it does not mean that domestic players will be ignored. On the contrary, as for domestic players, Lin Feng also repeatedly reminded at the meeting that the roots of the "second world" are in China, so domestic players absolutely cannot be ignored and must be taken seriously. But now the strategy of "Second World" has changed slightly. Of course, the main reason is that Lin Feng's strategy has changed.
At the beginning of the establishment of "Second World", Lin Feng wanted to seek development and borrowed 100 million yuan to open a company in Shanghai. Therefore, it didn't matter where the players were at that time, as long as they played the company's games. But now, the "Second World" has become a large company with assets of over 100 billion US dollars. Its goal is no longer just domestic, it must be global, and it must make money from players around the world. In Lin Feng's view, China is still very poor, and the Chinese people are even poorer.
Although relying on the enthusiasm of domestic players for the game has allowed "Second World" to survive the initial development stage and make a lot of money, Lin Feng never wants to only make money from domestic players forever and try his best to squeeze out the domestic players. Player's wallet. This kind of behavior, in Lin Feng's opinion, is undoubtedly fishing for the best.
In particular, as more and more games are launched in the "Second World", domestic players will be equally divided among the various games in the "Second World". After all, players' energy is limited, and the games they can play at the same time are really limited. Generally speaking, having 2-3 games is pretty good. Therefore, Lin Feng’s goal is to earn dollars, euros, marks, and francs globally.
What is extremely troublesome at the moment is that in the past, too much attention was paid to domestic players and foreign players were ignored. Therefore, the international reputation of "Second World" is not very good, and it cannot compete with "EA" and "Nintendo" Such an established company is comparable (pure word of mouth). Although it later relied on the acquisition of "Blizzard" to greatly enhance the company's image in the minds of global players, it still takes a lot to establish a good reputation in the minds of international players and be as loyal to the "Second World" as domestic players. The day will do.
Therefore, the current questioning and criticism by "Nintendo" President Satoru Iwata has naturally had a negative impact on the hearts of international players, and has directly caused the original online rate of 4 million international players to plummet to 1 million. Of course, the current total number of online users of "Contra ne" remains at 7 million, but that is because domestic players have begun to log in to "Contra ne" one after another.
"Boss, because of foreign players' doubts from Satoru Iwata and the criticism of "Contra NE" by major foreign game magazines, the international online rate of "Contra NE" is now a problem? Can't we find a way to solve it? ." Wu Zhaopu frowned.
Lin Feng frowned, logged into "Baidu-Yahoo", and casually opened the most famous gaming magazine "-ng-nthly" in the United States. The front page of it read - "Second World" wants to make money?
It comments in detail about the "pay money to buy life" charging model of "Second World". In the same tone as Satoru Iwata, he believes that "Second World" adopts this charging model to prepare to increase the difficulty of the game in the future. to increase the company's financial revenue. "-ng-nthly" also claimed in the comments that this behavior is equivalent to disguised blackmail and deception.
Later, Lin Feng opened the British game magazine "Games", and the comments in it were exactly the same. Then he opened the German, French, and Korean game magazines. Almost all game magazines in all countries questioned Lin Feng's charging. model, all unanimously believe that this is a disguised money-making behavior in the "Second World". Threatening to ask players to treat "Contra Ne" with caution.
Game magazines from all over the world are criticizing "Contra Ne" at this time. This is obviously not a coincidence, but an arranged conspiracy. ——Lin Feng dares to assert.
as expected. Not long after Satoru Iwata spoke, "ea" president Peter Moore was interviewed by reporters and also promoted that "Contra Ne" is a simple and crude game used by Lin Feng to make money. Players are advised not to play it in This is a waste of money spent on this game. Otherwise, the time and energy they put in will not get any return, and they may even end up being tricked by the "second world".
hiss! Lin Feng took a deep breath. This is by no means simple, by no means simple. Game companies and game magazines from all over the world have united with one voice to attack "Contra Ne". Why is this? Previously, "Blizzard's" "World of Warcraft" had a higher online rate, and the public beta immediately exceeded 20 million online users. How come there were no game companies or game magazines to criticize it at that time, but instead some advocated "World of Warcraft" as the world's largest online game? Regarding the comments about role-playing online games, why is it that "Contra Ne" is so hated when it only has an online rate of 7 million, and most of them are domestic players? ——Lin Feng really couldn’t figure it out.
"Mr. Wu, why do you think this is?" Lin Feng asked.
Wu Zhaopu frowned. He couldn't figure this out either. Logically speaking, compared to other online games in the "Second World", the current market response to "Contra" is not very good. After all, it is an adaptation of a long-ago game, and many players still have some doubts about it. attitude, so they are still waiting and watching, and have not chosen to enter the game. At this time, why are there so many people attacking "Contra Ne"?
Just when Lin Feng, Wu Zhaopu and others were puzzled, Lin Feng received a call from Japan.
"Boss, I heard a little bit about the fact that "Contra ne" has been unanimously questioned and attacked by the outside world." Erika Kazama called.
"Elisa, what's the news?" Lin Feng asked.
"Boss, the reason why game magazines around the world have questioned "Contra NE" this time is because companies such as Nintendo, Ubisoft, and EA are doing it behind the scenes. They have united to put pressure on games from various countries. magazine and asked them to write these comments attacking "Contra Ne", said Erika Kazama.
Lin Feng frowned. Are these big companies out of their minds? Are they trying to crack down on "Contra Ne"? You must know that the copyright fee for "Contra Ne" is only 10,000 yuan, and the development fee is only about 10,000 yuan. Compared with other games in the "Second World", it is completely a low-cost game. How could these companies get bored and fight against "Contra Ne"? The money they spent this time may not be enough.
"Boss, the purpose of their attack on "Contra NE" this time is not "Contra NE", but "World War", which will be released for public beta on January 1st next year. As we all know, "World War" is the first The highlight of "Second World" in 2005 is a super masterpiece that cost more than 1.3 billion US dollars. At the same time, it is also the most anticipated first-person shooting online game by many game media and critics around the world. It was once asserted that as long as "World War" can be half as good as described in the official promotion, it will sweep the entire online game industry, and even the stand-alone game industry (first-person shooting games). Therefore, they began to snipe at "Soul Fighting". "Rone" is an online game similar to "War of the Worlds", Erika Kazama said in a deep voice.
Lin Feng suddenly realized. No wonder "Nintendo", "EA", "Ubisoft" and other companies will spare no effort to attack "Contra Ne". It turns out that they are all for the launch of "War of the Worlds" on January 1 next year. Indeed, as those game critics predicted, once "World War" is released for public beta, it will sweep the entire gaming industry (referring to first-person shooter games). By then, I am afraid that any first-person shooter games launched by other game manufacturers will not be able to attract enough players.
In the European and American markets, first-person shooter games are a big deal, and they are the most popular game series among European and American players. If this series is dominated by the "Second World" company, one can imagine the fate of those European and American game companies. No wonder they will spare no effort to attack "Contra Ne" this time, making Western players question the integrity of the "Second World" and prepare for the super bombing of the "Second World" during the open beta of "World War" .
Lin Feng can make a god-like assertion that during the open beta of "War of the Worlds", the "fire" from all walks of life in the West will be the most intense.
"Boss, I also heard a rumor. That is that Japan seems to be preparing to unite to deal with you this time. But how to deal with you, I can't find out. But I will try my best." Erika Kazama said hesitantly.
Little Japan unites to deal with itself? ——Lin Feng laughed. Although Little Japan wants to unite to deal with him, he is not afraid. Because the focus of our industry is not in Japan. Whether it is the "Second World" or other industries under its own umbrella, its focus is not on Japan. Therefore, Lin Feng is not afraid of small Japan uniting to deal with him. Although his "second game" (handheld game company) is in Japan, Lin Feng only relies on Japan's gaming technology and manpower. If his "dream" handheld console cannot achieve the expected sales results in Japan, then he will It is completely possible to make a god and sell it in other countries around the world, so that Japanese handheld consoles cannot open the market abroad.
"By the way, boss, our 'dream' handheld console is expected to be launched around November. But at this time, 'Nintendo's' 'nds' and 'Sony's 'psp' will also be launched. We Should we move forward or move back slightly?" Erika Kazama asked.
Lin Feng was delighted.
"Elisa, 'Dream' is finally going to be released, great! By the way, how is the development of 'Monster Hunter' going? This is the key." Lin Feng asked excitedly.
"Boss, the development of "Monster Hunter" is going smoothly. It has entered the final stage and is undergoing final testing. It is expected that there will be 10 games when it is launched. But boss, our 'dream' is to launch it earlier or delay it slightly. ? If you move forward, you can seize the market in advance. If you move later, you can make corrections according to the opponent's shortcomings. "Erisa Kazama said.
Lin Feng thought for a while.
"Elisa, don't delay or delay, we will go public with them! Since they want to deal with us, then we should choose to fight, and come to a decisive battle with Little Japan!" Lin Feng said with clenched fists.
ah! Erika Kazama was shocked!
"Boss, this doesn't seem to work! If you challenge head-on, with your current reputation in Japan and the strength of Nintendo and Sony, I'm worried that your 'dream' will die!" Erika Kazama said anxiously.
"Why, Elisa, are you so unsure of our 'dream'?" Lin Feng said displeased.
"No! Boss, it's not that I'm not confident and don't believe in the strength of 'Dream', but the Japanese nation is very xenophobic. Your reputation in Japan is really not very good now. I'm afraid that it will eventually cause 'Dream' to be destroyed by Nintendo." ’ and ‘Sony’ joined forces to suppress it,” Erika Kazama explained quickly.
"Haha, Erika, don't worry, I can certainly deal with this. Also, as for my reputation, I personally don't care. But I won't let my personal image affect the operation of the company. Don't worry. "In the second half of the year, I will definitely have a way to get Japanese players to accept my company," Lin Feng said with great confidence.
"Boss, what can you do?" Erika Kazama was stunned.
You must know that Lin Feng's current image in the hearts of Japanese people is that of a complete narrow-minded nationalist, a despicable villain who hates and is jealous of the Japanese Empire. Therefore, the sales of all online games in the "Second World" in Japan are currently very bleak, whether it is "Farm Frenzy" with hundreds of millions of players around the world, or the just-launched "Blizzard" premium online game "World of Warcraft" 》, the online rate in Japan is extremely miserable. Therefore, Erika Kazama has been worried about the sales of the "Dream" handheld console. I have also been thinking about the idea of making the "Dream" handheld console in Japan and selling it abroad.
But now, Lin Feng says that there is a way to get Japanese players to accept the "second game" within half a year. This is a bit too exaggerated!
"What, Elisa, you don't believe it?" Lin Feng said with a chuckle.
"Boss, it's not that I don't believe it, it's just that this matter is a bit too unbelievable." Erika Kazama really couldn't believe what Lin Feng said, "Boss, what are you going to do?"
Lin Feng laughed.
"Elisa, besides games, what do you think Japan is most famous for?" Lin Feng asked.
"Well, this, of course, is the AV industry!" Erika Kazama replied without thinking.
Japan's AV industry has an annual market size of more than 300 billion yen, accounting for 1% of Japan's GDP. It can be said to be quite terrifying. But this is not the answer Lin Feng wants. However, from Erika Kazama's unthinking answer, we can know that Japan's AV industry is really developed.
"Elisa, what else but this?" Lin Feng asked again.
"Well, that's anime. In Japan, adults, children, men and women all love to watch anime." Erika Kazama said.
"Yes, it's animation. So for most Japanese, which animations are the most popular?" Lin Feng asked again.
"Well, there have always been rankings from all walks of life in Japan, but as far as the general public is concerned, the most popular ones are "Saint Seiya", "Dragon Ball", "Ghost", "Detective Conan", "Captain Tsubasa", "Slam Dunk" and the like," Erika Kazama said.
"Haha, Erika, my solution is to make the national competition chapter of "Slam Dunk" into an animation and sell it through my 'Second Game'! Do you think this will increase Japanese players' recognition of the company? Lin Feng said with a smile.
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