Interact every day, in Jiang He's chairman's office.

Jiang He didn't enter his office until two or three o'clock in the afternoon.

Before Jiang He could still do it, he came to the company once a day in the afternoon.

Now it has long become a real idle boredom, and I will occasionally come to the company to take a look.

After all, if you just understand the company's situation, the person in charge of Geometry Holdings will make a telephone report with Jiang He once a day.

He is still very clear about the various developments of the company.

And as the company continues to grow and develop, the tool people under Jiang He are becoming more and more powerful.

If Jiang He does not come to the company, it will not have much impact at all.

For example, at the beginning, Jiang He was on a whim and set up an 'internal planning seminar' every day.

Since the end of March, Jiang Heqin presided over a meeting to set the basic direction of the plan.

Those employees who have a direction have greatly improved their plans in the follow-up.

It is no longer as simple as before to imitate successful projects, but more to find a way to write a plan for the ideas in your mind.

And these employees are still planning the case and began to roll in.

Before that, at most, it was a competent employee, make a demo by yourself, and draw a simple schematic.

Now, these plans are not just being done by the employees themselves.

Instead, they look for partners in the company, and several people work together to design a game plan.

The plan submitted now not only has a complete game demo demo, but even comes with exquisite standing art.

Especially with the precedent of Qi Chao, because he participated in the planning of "Special Forces".

Directly from a small fine art, it has become the main beauty of the project.

So when someone in the company takes their own plan and goes to the art department to find someone, they are also very happy to help.

After all, this is also an opportunity for them to rise.

For these plans, as long as they meet the condition of 'interesting', they will basically agree to the project.

It's just that the company has added a rating system to these 'interesting items'.

And this so-called rating will only consider one direction, that is, the commercial value of the game after it is launched.

If the project is rated one star, it means that it is difficult to have commercial value, and there is a 99% chance that the cost will not be recovered.

Therefore, the one-star project can only get 50,000 yuan in project funds.

This 50,000 yuan includes the salaries of project leaders and employees.

For a one-star project, plus the person in charge, there are up to two or three people.

The project fund of 50,000 yuan is only enough to last for three months.

So even if your proposal is approved, if the rating is only one star.

Unless they are very confident in their plan, they will still choose to give up the ex officio leader.

After all, they are doing a good job in the current project, and it is too risky to get a project with no future on their own.

Of course, such people are not without them.

At present, the company has two projects that have been awarded one star, and the person in charge still insists on establishing projects.

They are all newcomers who have their own gaming dreams and want to make a big difference in the game industry.

In order to use this only 50,000 yuan, the game was made.

Both of them chose not to hire people at all and worked hard alone.

In these two people, Jiang He saw the hard work of graduating from college in his previous life and playing games at home alone.

And the company is very supportive of the emergence of such people, otherwise it will not feel that there is no commercial value, and gave 50,000 project funds.

The main thing is Jiang He's expectation of daily interaction, not just making money-making games.

Jiang He knows the development of the game industry in later generations, and making money is too easy for him.

But if you want to make interesting games, you don't have many opportunities.

Of course, not all projects will have such low ratings.

The company's projects have a minimum rating of one star and a maximum of ten stars.

For every one-star rating raised, the project funding that can be obtained will be doubled, and ten stars is 25.6 million yuan of project funds.

The previous games, "Monster World: Hunter" and "Special Forces", received ten star project funds.

It's just that at their time, the rating mechanism had not yet been launched.

In the past five months, a total of 16 projects have been qualified.

It's just that eight of these sixteen plans have only received a one-star rating, and in the end, only ten of these sixteen plans have been successfully approved.

After all, there are only 50,000 funds, and few people dare to chase their dreams.

The others are also dream chasing projects with less than four stars and project funds of less than 400,000 yuan.

Among them, there are only two games that really get big project funds.

A racing project called "Flying Cars" has received an eight-star rating and a project fund of 6.4 million yuan.

The other is a dance casual game called "Daily Dance", which has received a seven-star rating and a project fund of 3.2 million yuan.

In fact, since Jiang He proposed the guidance of racing games and dance games at the meeting.

Employees have handed in dozens of copies about both types of games.

It's just that "Flying Car" and "Dancing Every Day" are among the more outstanding plans.

Of course, the original names of these two plans are definitely not called this.

Instead, after Jiang He read the plan, he personally renamed the two projects.

With the establishment of these two games, the company is developing as many as seven large-scale projects.

They are "Monster World", "Monster World 3D", "Monster World: Hunter", "Hong Huang", "Special Forces", "Daily Speed", and "Daily Dance".

Among them, in addition to "Monster World", which has been in operation for almost a year, others are still under development.

The good news, though, is that Monster World: Hunter has been in development for almost six months.

Key has finished working on the first version of the game, just in the Starlight Internet Cafe in Fat City.

The first small-scale closed beta has been completed, and the second large-scale closed beta is being prepared, which is expected to be available by the end of the year.

And "Flood" and "Monster World 3D" have also entered the final stage, and the first closed beta may begin at the end of the year.

With the gradual completion of the game, Tiantian Interactive can finally get rid of the embarrassing situation of only one game "Monster World".

Although the game "Monster World" has performed very well since its launch.

Last month, due to the launch of a new version, monthly revenue exceeded 350 million.

In the face of this achievement, domestic game manufacturers.

Even the previous online game overlord Shengda is also out of reach.

It's just that there is only one game that interacts every day, even if the results are outstanding, it looks a little thin.

Now that the games produced are ready to go online one by one, Jiang He can finally rest assured.

......

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like