The benefits of daily interaction are obviously much larger than other local enterprises in Feicheng, and they are also very attractive to these students.

Most of them are students from Fei Tech University and China University of Science and Technology, and in order to attract them in, they can get a P6 (3000) salary as long as they enter the company.

Most of these more than 100 students have joined the Flood Desert Division and the Candle Dragon Engine Project Team.

With the completion of He Jing's reform of the company's department, the number of people in each project has been streamlined.

For example, the game department has been reduced to 35 people, but the engine department is currently the largest department in the entire company in order to speed up the development process.

It reached 77 people, more than a dozen more than the second-largest art center.

However, the benefits are also obvious, and the increase in the number of people has significantly increased the speed of engine development.

The first version of the Candle Dragon has been developed, and the Flood Project Team has begun to use the Candle Dragon for game development.

However, since it is the first version, there are still many bugs.

You still have to keep feedback and run-in in order to roll out the next version faster.

And now there is no shortage of money for daily interaction, and the equipment on it is not let go.

On the first day he moved into the new office, Jiang He waved his hand and spent more than 10 million yuan to build a movie-level motion capture room.

For 3D games, a mov-cap room is indispensable and must be prepared in advance.

The Honghuang Project Division, due to the previous text development work, has done a very comprehensive job.

After the Candledragon engine is in place, the efficiency is also amazing.

In just ten days, the preliminary coordination work has been completed, and all departments are carrying out research and development work in an orderly manner.

The estimated development cycle for " Flood " is 14 months , and the first large-scale closed beta is scheduled to begin in February 2005.

When Jiang He first wrote the plan for "Flood Waste", he anchored the well-known 3D online game "World of Warcraft" in later generations.

Even in the gameplay, copy design, there are deep references.

When Warcraft was launched in China in 05, it directly gave game industry practitioners a slap in the face.

It can be said that Warcraft let everyone know how to make 3D online games.

Without copying, that's impossible.

However, Jiang He did not only copy Warcraft, like "FF14", "Sword Net 3"...

These classic online games Jiang He did not let go of any of them.

Coupled with the unique world view of the flood novel in "Flood Wilderness", Jiang He is still very confident.

Although the flood has rotted in the future, in 2003, it was enough to dazzle players.

The first expansion pack of "Flood Famine" tells the story of the first two calamities - the first two calamities - the first tribulation of Long Han and the battle of Dao Devils after Pangu opened the world.

The player will play as a human who has just been pinched out by Nuwa and participate in this story.

After reaching a certain level, the lineup selection will be carried out, which is also the story of the Dao Demon Battle.

Players need to choose to join the Dao Ancestor camp to which Hongjun belongs, or to join the Demon Ancestor camp to which Luo Xiao belongs.

Similar to the tribes and alliances of Warcraft, there will also be settings where two parties cannot team up across factions.

Of course, this setting will soon be canceled in subsequent expansions, and more faction options will be added according to the subsequent plot.

After choosing the camp, it is the story of the battle between the dragon, phoenix and unicorn clans in the first tribulation of the dragon and han.

They also appear as BOOS in copies of the game.

The whole workload is very large, which is why the development cycle can be as high as fourteen months.

After the development of the current mission is completed, subsequent expansion packs will also be adapted according to the flood desolation in the flood stream.

The order is: Dao Demon Tribulation - Long Han Tribulation - Lich Quantity Tribulation - Rise of the Terran Race - Feng Shen Tribulation - Journey to the West - Buddha Demon Tribulation....

Of course, not all of this will be made, and the game will definitely be cut.

However, these expansion packs are enough for the game "Flood" to be developed for more than ten years.

Although Tiantian Interactive attaches great importance to the research and development of "Flood Famine", there is no reduction in energy investment in "Monster World".

After nearly a month and a half of fermentation, the current daily activity of "Monster World" has been completely stabilized at around 450,000.

If there are no particular flashpoints, there shouldn't be much growth.

After the public beta of "Monster World", the cumulative turnover reached a terrifying 223 million.

The settlement of funds on the Starlight Network side has also been fully received.

At present, the company account of daily interaction is lying on the stomach of more than 100 million funds.

Excluding bandwidth costs, payroll costs, server costs and some miscellaneous inputs.

The net profit is as high as 78.35 million yuan!

This is the horror of free online games, as long as the operation is good, its profit is not at all comparable to point card online games.

With so much money on the account, it is naturally impossible to let it lie there.

"Monster World 3D" also began to develop at the same time, and once again expanded a large number of employees.

At present, the total number of employees who interact with the entire daily has reached 246, with an average salary of 2400.

The monthly salary alone exceeds 600,000, far exceeding other peers.

In addition to the expansion of employees, Tiantian Interactive has not invested less in some game infrastructure.

At present, the project has been approved, there is a 3D motion capture room with an investment of 10 million.

This is crucial for the development of 3D games.

In Rongcheng, Yangcheng and Beijing, more than 30 million yuan has been invested in the construction of data centers.

Provide a better gaming experience for domestic players.

When these data centers are built, the games that interact every day will no longer be limited by the server.

After all, all the servers of Tian Tian Interactive are now set in Feicheng, and players in areas far from Feicheng will be a little uncomfortable in the game experience, and they often drop off.

There have been quite a few complaints in official forums.

In addition to these hardware investments, other cultural industries have also declined.

Under Jiang He's signal, He Jing established a wholly-owned subsidiary called Yuetian Culture and injected 30 million yuan into it.

He also went to Guangzhou and spent 8 million yuan to acquire a small website called Qianqi Zhongwen in the name of Yuetian Culture.

However, after the acquisition of the starting point, He Jing only moved them to Feicheng and did not interfere in its operation.

With the capital injection of daily interaction, the starting point launched the daily 6000 and won the welfare of 600 full attendance awards.

There is also an activity in conjunction with "Monster World" to launch "Monster World" fan creation, which can sign a minimum contract of 20 thousand words.

After the launch of these activities, Tian Tian Interactive did not interfere in anything at the starting point, and it was still operated by the original team of the starting point.

The starting point is still that starting point, but it was acquired in advance by Tiantian Interactive.

The few differences are that when the user of the starting point issues a login, he must use WeChat to log in.

The starting point of the acquisition is just a small layout of Tiantian Interactive in the entertainment market.

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