"Jiang Dong, since the studio relies on the number of people to brush the copy continuously, then let's reduce the strengthening stone drop of the copy.

Or change the [Enhancement Stone] to the same as [Soul Stone], which can only be purchased from the mall, so that we don't have to worry about the inflation of game items.

As soon as Jiang He's words ended, someone gave his own thoughts.

But when he listened to this solution with interest, Jiang He looked incredulous.

The rest of the room was even more stunned.

You must know that the explosion rate of the advanced enhancement stone of "Monster World" is already very low, and if it is lowered, ordinary players will not be able to play directly.

After turning his head to look at the owner of this voice and finding that it was the head of the music department, Jiang He was relieved.

"That, Sister Lu, your idea is too simple, and the explosion rate cannot be adjusted randomly."

Jiang He sighed lightly, and after glancing at the person who spoke, he turned his head to look at Ying Zhibing and said

, "Ying Zhibing, you are the person in charge of "Monster World", tell me your opinion."

Jiang He did not blame her, the head of the music department is named Lu Yue, who is in his forties this year and has rich experience in film soundtracks.

Most of the soundtrack of "Monster World" was made by herself, whether it was players or the production team, there were countless praises for her soundtrack.

It's just that the age is here, and I really don't have interest in the game.

Today she was the first to stand up and speak, and Jiang He was already surprised.

When Lu Yue heard Jiang He say this, he suddenly felt a little embarrassed.

Looking at the expressions on everyone's faces, she knew that her casual proposal had stepped on the thunder point precisely.

Through the steps that Jiang He gave her, she didn't say anything more.

......

When Ying Zhibing heard Jiang He name on his side, he was no longer silent and spoke: "Jiang

Dong, I think the inflation of game props is not a problem at all, and even the current problem of "Monster World" is not the devaluation of props at all."

Jiang He glanced at Ying Zhibing when he heard this, nodded, and motioned for him to continue.

Observing Jiang He's eyes, Ying Zhibing breathed a sigh of relief and continued: "

At present, although the price of high-grade strengthening stones has depreciated somewhat, in the secondary market, those enhanced top-level equipment is still very valuable.

+7 electric dragon set 1500 pieces can definitely be shot, +8 electric dragon set 20,000 is not no one to buy, +9 electric dragon set 1560,000 is even in short supply.

After listening to Ying Zhibing's introduction, the heads of other departments gradually increased their breathing.

When he heard that a set of equipment was still in short supply for 1560,000, he was even more stunned.

Even if they are executives who interact every day, with good salaries, their annual income is only a hundred thousand.

Now Ying Zhibing actually said that a set of equipment can withstand their salary for a year, and it is still in short supply?

This is how they are not surprised....

Jiang He looked indifferent, and even felt that the price was a little low.

This brings us to another system of the game, the attribute skill system.

At the beginning of the design of "Monster World", there was no design class system.

It is just a simple design of ice, fire, thunder, poison, wind, these five attribute skills.

All attribute skill trees that players can learn.

However, players can only choose eight skills to carry, and there will be a restrained relationship between attributes, which requires players to match themselves.

The equipment created by players also has attributes.

In addition to the weapon is to increase the damage of this attribute by 10%.

The other seven pieces of equipment are all added to the corresponding attribute 5% damage-free.

The number of attributes that each piece of equipment can carry is completely random, from one to five.

If each piece of equipment can have five attributes, that means 35% full attribute damage immunity and 10% full attribute damage.

It's just that the probability of equipment carrying one attribute is 75%, two attributes is 20%, three attributes are 4%, and four attributes are 0.9%....

As for the equipment with five attributes, it is naturally only 0.1%.

And the more attributes you carry, the higher the value of your equipment.

Ordinary single-attribute equipment has the largest number and lowest price, and it is generally bought only by novices.

The price on the auction house was only a measly 10,000 copper coins.

At present, in the secondary market, ten yuan can buy one million copper coins, and ten thousand copper coins are a dime.

But one thing to consider is that copper coins are required to create equipment, and it costs 20,000 copper coins to build a device like an electric dragon equipment.

That is to say, to create single-attribute equipment, not only will you lose all the materials, but even the copper coins will not be able to be recovered.

As for the dual attribute, this is the choice of most ordinary players, and the auction house price is generally 100,000 copper coins.

At the third attribute, the price of equipment began to skyrocket, jumping to the price of five million copper coins.

After all, although the probability of four percent is not low, players with black faces may brush the materials for a week, and they may not be able to create them.

And when it comes to the four attributes and five attributes, the price becomes very scary.

The price of the four-attribute auction house generally starts at 30 million copper coins, and it is not on the shelves in seconds.

Because few players choose to list in the auction house, but sell directly to the merchants in the game for cash.

After all, there is no problem in selling more than three hundred pieces of equipment with four attributes.

The equipment of the five attributes can be sold for three or four thousand, and a complete set is twenty or thirty thousand.

Because of this mechanism, there are even many players who will specifically acquire crafting materials.

Once you can create three attributes, you can preserve your capital, four genus make a small profit, and five genus directly earn over.

In the second month of the game, there were players who earned hundreds of thousands by relying on this mechanism.

But now this gameplay has been familiar to most players.

The influx of players has caused the price of crafting materials to skyrocket, and the profits are not as exaggerated as before.

The reason why Jiang He feels that a set of +9 electric dragon sets sells for hundreds of thousands, and it sells cheaply.

It is because only the equipment of the five attributes will be put into the strengthening system by those local tyrants and desperately consume the strengthening stones.

At present, those top krypton guys on the combat power list are all five-attribute equipment.

As the top equipment in a game, hundreds of thousands of people in the whole body are really cheap.

You must know that a legendary dragon slaying knife next door, selling two or three hundred thousand is easy.

There are even rumors that there are local tycoons who offer more than one million yuan just to buy a dragon slaying knife.

However, the reason why these top equipment can only be sold for hundreds of thousands is that the game was designed to restrict the secondary market.

With the exception of copper coins, all items will have a limit on the number of transactions.

The number of transactions is also random, generally ranging from 1 to 9.

Players either put items on the auction house, set up a stall for trading, or send them through email.

As long as this item is successfully traded once, the number of transactions will be deducted once.

After the number of transactions reaches zero, it becomes a binding equipment and can no longer continue trading.

So the higher the number of remaining transactions for equipment, the higher the value of the equipment.

However, like the five-attribute equipment, it is rarely created by local tyrant players themselves, and can only be obtained by trading with players.

When these equipment change hands to local tyrant players, there are basically only one or two transactions left.

This greatly suppresses the price of these top equipment.

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