Ying Zhibing took a deep breath and said seriously:
"The so-called segmentation of players is actually very simple.
It is to divide players directly according to level, and after the player reaches a certain level, he can no longer continue to upgrade.
You must select a breakthrough before you can continue to upgrade.
Players who choose to break through will not be able to team up with players who have not broken through again, and will not be able to obtain materials for low-level quests.
Subsequent high-level copies will also reduce the output of low-level materials.
When PVP, players who have broken through cannot PK with players who have not broken through.
Each stage of PVP has its own leaderboard.
Players may not be the strongest in the full server, but they can be the strongest at a certain stage.
In this way, the value of those old equipment will always exist.
Even if it falls, it is only within a reasonable range.
After listening to Ying Zhibing's introduction, everyone's eyes lit up.
Even Jiang He felt very good about Ying Zhibing's proposal.
"And what is the depth of the game?"
Chen Yan asked impatiently.
Ying Zhibing's plan did solve the previous problem.
Chen Yan not only had a greatly changed impression of Zhibing, but even had some admiration.
After all, he had never thought about these problems, but mechanically arranged tasks according to the plan written by Jiang He.
Regarding Chen Yan's reaction, Ying Zhibing smiled indifferently and said,
"The depth of the game is actually very simple, in fact, "Monster World" is already being done.
The equipment enhancement system, even the top electric dragon set today.
In addition to the need for strengthening stones, some fixed materials are consumed, which can only be produced from the first two quests.
+1~+3 materials need to brush level 20 copies [Megalodon], +4~+6 materials need to brush level 35 copies [Unicorn]....
In the secondary market, the demand for these materials is not much smaller than [high-grade reinforced stone].
The so-called game depth is to make the top equipment also need these low-level materials, and then limit the output of low-level materials.
In this way, even in the late stage of the game, the demand for these low-level materials will not disappear.
Coupled with the mechanism of player segmentation, the game's economic system can be completely stabilized.
After Ying Zhibing finished speaking, he breathed a heavy sigh of relief.
Since becoming the head of the Monster World Business Department, Ying Zhibing's pressure is very high.
He is a screenwriter by training, and he has no concept of the game industry before.
Plus the academic qualifications are just an undergraduate in an ordinary university, whether it is facing He Hongguang, the person in charge before "Flood Famine", or Chen Yan, the current person in charge, he has some inferiority.
Although as time goes by, "Monster World" earns more and more.
But the more this happened, the more anxious Ying Zhibing became.
Because he knows that the reason why "Monster World" can have today's situation is all Jiang He's strategic layout.
Not only the innovative launch of the free online game model, but also the Starlight Internet Cafe Alliance in advance.
In just a few days, the game was promoted to the whole country.
After Ying Zhibing took over "Monster World", he was eager to prove his worth.
In the three months since the game was launched, he not only arranged the operation and follow-up development of the Monster World Business Department.
I also learned a large number of books related to game production and experienced more than 30 online games at home and abroad.
The solution of the game economy system this time is the result of Ying Zhibing's learning in the past few months.
Snap!
After listening to Ying Zhibing's method, Jiang He took the lead and applauded.
A round of applause then broke out in the room.
"Ying Zhibing, you didn't say a word, you made me a big surprise!"
Jiang He got up from his seat, walked to Ying Zhibing's side, and patted him heavily on the shoulder.
This is not Jiang He pretending, but from the heart.
In fact, Jiang He did not have much expectations for this meeting, after all, there are so many online games in the future, games that can have a stable economic system, and they can be counted on one hand.
Jiang He's previous plan was actually a stitching monster, "DNF", "World of Warcraft", "FF14"...
Like the design of these classic online games, Jiang He has moved over.
The solution is to keep releasing interesting new copies to extend the life of the game as much as possible.
After all, although MMO still has a market in later generations, it is no longer mainstream.
With so many game forms, Jiang He naturally will not let every day interact, limited to the MMO type.
And this time the solution proposed by Ying Zhibing, Jiang He really felt very good.
Because in the later life, this set of models, in fact, there is a success.
It is the miracle in the history of MMO genre games - "Fantasy Westward Journey".
After nearly two decades of operation, it has been able to maintain a stable economic system.
The currency item fantasy coin in the game has not only not depreciated in twenty years, but has also appreciated in value.
It's just that Jiang He abandoned this mode at the very beginning of designing the game.
There is no other reason, the success of "Fantasy Westward Journey" is too accidental.
Again, Dream System is a point card game, while Monster World is a premium game.
In actual operation, there is no way to completely copy it.
Instead, it's a way like World of Warcraft that keeps introducing new quests to reduce the difficulty of getting items.
It has been verified by later generations and can be replicated continuously.
But even Jiang He himself did not find out that he was a "novice planner" who had been trained by the picky players of later generations.
At the beginning of designing the game, there is a kind of "benevolence".
All power-ups can be obtained through events and quests.
What can really only be experienced with money is those fashions that cannot improve combat power.
After removing the game store, the experience of "Monster World" is actually not much different from the point card online game.
Even, because the difficulty of obtaining experience and props is relatively "easy".
For example, if you have played "Blood Legend" in the dot card era, you should have experienced that situation.
After brushing the monster for nearly a month, the result was a ten% increase in experience....
It's torture!
"Monster World" is more conscientious than the same type of point card online game.
In this way, Ying Zhibing's model also has room for operation.
"Jiang Dong, you are too prestigious, my method is only theoretically feasible, if it is really used in the game, I don't know what will go wrong."
Ying Zhibing's mood at the moment was still very excited, but he was not carried away by this excitement.
What is feasible in theory and what is practiced in practice is not a concept at all.
So he didn't say it to death either.
"You don't have to worry so much, since you dare to raise it in the conference room, then I will fully support you."
Jiang He smiled and continued
, "Your plan is already clear, and technically it is very simple.
Nothing more than the addition of a breakthrough limit, and a new leaderboard system.
With four days to go before the new version goes live, the leaderboard may be too late, but it's easy to set a cap top.
The first breakthrough ceiling is set at level 59, and the leaderboard system must also hurry. "
Jiang He's character is like this, since he can do it, he can't hesitate.
In order to reassure Ying Zhibing, Jiang He directly gave the task in front of everyone.
In this way, even if this plan really fails in the end, there will be Jiang He to bear it.
......
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