Savior Simulator

Chapter 362: Bow and Shoot the Dragon

In order to fully utilize the power of the "Dragon Hunting Bow", Gao Fei maintained his red dragon form and activated "Righteousness Like Rainbow", increasing his size by one level. The "Dragon Hunting Bow" in his hand also became one size larger, and the basic damage dice increased from 3d8 to 4d8.

The super-large red dragon in "Runaway" mode, including the 8 points of strength increased by the Holy Axe and "Righteousness Like Rainbow", has strength and agility attributes of 30.

30 points of strength are enough for Gao Fei to fully use the "Dragon Hunting Bow", and the higher agility attribute can directly increase the hits and damage of bows and arrows.

A simple calculation shows that in Gao Fei's hands, the attack check of the Dragon Hunting Bow is +15.

August's defense level is as high as 44. At first glance, it seems that the Dragon Hunting Bow is difficult to shoot through the defense of this old white dragon.

However, the Dragon Hunting Bow comes with the "Space" enchantment effect, and the arrows shot are equivalent to force field rays, automatically ignoring natural defense and physical armor.

Once the natural defense is stripped off, August's defense level will drop sharply to 18.

What's more, Gao Fei has a "pursue victory" buff on him, which gives him an advantage in attack checks. After comprehensive calculation, the hit rate of shooting August with a bow is no less than 90%!

Gao Fei slowly raised the Dragon Hunting Bow and activated the Berserker's professional ability "Burning Fury".

The basic critical hit rate of the "Dragon Hunting Bow" is 10%, which causes 3 times the damage after triggering a critical hit. "Burning Fury" increases the critical hit rate to 20%.

After making full preparations, Gao Fei bent his bow and aimed at the white dragon hovering above his head, and shot a huge arrow!

Swish!

The arrow flew into the sky and immediately turned into a shining meteor.

Gao Fei didn't even look at whether it hit or not, and decisively activated the "offensive tide", grabbing an extra attack opportunity and shooting the second arrow into the sky.

Followed by the third and fourth arrows!

Taking into account the +1 enchantment level and +10 agility modifier, each arrow shot by the Dragon Hunter Bow will cause 4d8+11 force damage after hitting the target.

Gao Fei shot four arrows in two rounds, three of which hit August, causing a total of 77 damage.

The dragon's wail echoed over the battlefield, and blood fell like raindrops.

Gao Fei remained calm, flapped his wings and flew into the air, tracking the wounded old white dragon August until he entered the range.

Gao Fei pulled the bowstring to the full, and with the "offensive tide", he fired another round of two consecutive shots.

The golden arrows were like meteors chasing the moon, suddenly crossing the sky, and successively hit the old white dragon who was flying away with injuries, and two shocking blood flowers burst out on his body.

Both arrows hit!

The second arrow caused a critical hit, and the damage tripled!

HP-123!

After three rounds of shooting, Gao Fei caused a total of 200 damage to August.

Five arrows as big as spears were stuck in the old white dragon's body, and blood was gushing out of it. The pain and fatigue exhausted his physical strength. He was unable to maintain his huge body and continue to fly. He fell down with a wail, fell straight down a thousand feet, and finally hit the ground headfirst, breaking his neck on the spot.

Gao Fei landed calmly, put away the dragon hunting bow, switched to the artifact holy axe, strode to the dying August, held the axe high with both hands, and chopped down with all his strength!

Swish!

A cold light flashed, and the dragon head fell to the ground.

Gao Fei picked up the bloody axe with his backhand, raised the head of the old white dragon August high, and roared loudly.

The domineering dragon roar echoed on the battlefield, and the enemy was so angry that their hearts and galls were broken. Gao Fei's soldiers were deeply inspired, raised their weapons and shouted in unison, paying the highest respect to their commander-or to be exact, the king!

As night fell, the war also subsided.

In this battle, Barsaka Olaf led his army to recapture the Holy Axe Town, won a great victory, and liberated the enslaved tribesmen.

From this day on, the young barbarian prince officially became the chief of Olaf's tribe, and was also regarded as the leader by all the Aesir people in Jotunheim!

System prompt: Congratulations on reaching the milestone of this chapter, the star disk energy +1!

Gao Fei opened the star disk and checked the status after the upgrade.

His Berserker was upgraded to level 13, and the proficiency modifier increased from +4 to +5. Counting the gain of the "Fit" feat, the HP after the upgrade was +13.

Level 13 Berserker, learn a powerful combat ability "Lion's Charge".

Lion's Charge: After the character charges at least 10 feet in a straight line, the attack check in this round has an advantage, double dice are taken, and the damage dice are doubled.

“Lion Charge” is actually the innate ability of cats such as tigers, leopards, and lions to “pounce”, and the benefits provided include two parts.

There is no need to talk about the attack advantage, so what does “double the damage dice” mean?

Take Gao Fei as an example. In human form, the basic damage dice of the two-handed great axe is 1d12.

If he launches “Lion Charge” and uses the inertia of the charge to chop the enemy with the axe, then the damage dice of the great axe becomes 2d12. As for other data that increase damage, such as enchantment bonus and strength correction, they are not affected.

It can be seen that the higher the damage limit of the weapon itself, the greater the benefit obtained through “Lion Charge”.

There is another situation.

The weapon has multiple damage dice. The upper limit of a single dice is not high, but the sum of multiple dice is different.

For example, Gao Fei becomes a large red dragon and fights with the natural weapon “Dragon Claw”.

The claw of a large red dragon has a basic damage dice of 2d6.

If you launch "Lion's Charge", the damage dice doubles to 4d6.

As you can imagine, weapons with multiple damage dice can also benefit greatly from "Lion's Charge".

Still in the red dragon form, when launching "Dive and Crush", an additional damage dice is added, becoming 3d6.

It should be noted that "Dive" is also a charge, which can also be counted as the gain of "Lion's Charge"!

"Dive and Crush" is superimposed on "Lion's Charge", and the final damage dice becomes 6d6!

Following this line of thought, are there other ways to increase the damage dice of weapons?

Of course there are!

The most common way is to get bigger!

For every level of the character's size increase, the damage dice of weapons and natural weapons are +1.

For example, Gao Fei activates "Righteousness Like Rainbow" in the red dragon form, becoming super large, and the damage dice of natural weapons will also become 3d6 at the same time, and "Dive and Crush" is 4d6.

At this time, if you launch "Lion Charge" again, the damage dice of "Dive" + "Lion Charge" will increase to a terrifying 8d6!

Soma's Yangyan Monk has been upgraded to level 12, with "Strong", HP +10, and 1 attribute point added to Perception as usual.

There are two new professional abilities.

"Vajra Soul" is simply spell resistance. When fighting against magic and supernatural attacks, the exemption double dice takes advantage.

"Shisui Heart Method (Advanced)" is immune to "fear", "charm" and "coercion" effects - basically, it is equivalent to immunity to all negative mental effects.

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