Starting from Zero
Vol 22 Chapter 318: Terrible ghost hand Nobunaga
The transformation ability of Nobunaga's hand allowed him to surpass the generally quasi-self-healing ability, which means that the general attack is meaningless or has little effect without exceeding its limit. Of course, although Zero is generally a fantasy game, it is actually based on science. So, here, the law of conservation of energy is true in most cases, and if it doesn't, it must be that you haven't found some interference factors that make it true.
The self-healing ability of the ghost hand Nobunaga can heal damage, and this action will increase the player's combat effectiveness, because an undead player is obviously stronger than those who will be killed, then the system will not allow such existence . Therefore, it requires a restriction. This limitation is actually very easy to find. According to the common limitation factors of the player's super skills, magic becomes the simplest limitation. In other words, this self-healing ability is likely to come at the cost of mana consumption.
Of course, the so-called consumption of magic power to generate self-healing does not mean that the transformation hurts magic power. These are two different concepts. If the self-healing ability of Nobunaga's hand is only converting the damage value to magic, it can only be a low-level skill. So the whole process of damage cancellation should not be so simple. According to some situations I have encountered, most of this healing ability is achieved by consuming magic power to produce healing effects. It's like the priest used divine healing to treat others. The only difference is that the ghost-handed Nobunaga consumes his magic power and produces healing effects for himself.
According to the priest's healing technique, in this process. The consumption of magic power and the replenishment of health are definitely not a one-to-one structure. In other words, let the player heal a little bit, and the magic power consumed cannot be a little, but it should be a lower value.
Like the lowest level of healing used by ordinary priest players, in the standard case, it can damage up to 100 points at a time, which is to give the player 100 blood. Of course, this is the standard case, in some cases the effect of healing will increase or decrease, and the priest's skill level and other things will also affect this effect, but usually this value. The healing effect of this low-level healing is 100 points of blood, but its mana cost is only 7 points. of course. This is also the calculated number in the standard case. Many players do not use this value for healing. Like roses. She is a resurrection mage, not a sacrifice, but just like a mage regardless of the department will definitely use magic missiles, no matter what type of auxiliary player, it will definitely be a primary cure. This is basically the same as a soldier's chopping skills. Belongs to industry entry skills. Every occupation in this branch system will definitely use this trick.
Primary healing of roses is a special case. Because her own skills are already full, and she has all kinds of equipment to increase her skill level, the primary healing level of Rose is actually as high as 37. Instead of the system is allowed to learn the skill limit of 20 levels. Level 37 healing, plus Rose's Resurrection Master has a series of passive weighted skills, such as: Life Analysis, Medical Enhancement, Life Rescue, and some other auxiliary skills. Numbers.
In fact, the Rose's primary healing can restore 1376 health for a single player each time without any interference effects on the opponent. This value has actually exceeded the intermediate healing effect of most priests. In addition, the mana cost of Rose's primary cure is actually not 7 points, but 5 points, which is much lower than the average player's consumption. Of course, Rose actually has the quick-rescue property, that is, her healing will not return blood bit by bit like other people's healing, but will fill up all the values at the moment when it takes effect. This special effect can save the lives of frontline personnel in battle, so its effect can be said to be very powerful.
Not surprisingly, this transformation of the ghost-handed Nobunaga should be a very good skill, because I have read out a very high energy value from the energy level on his body, which means that his current combat effectiveness is very horrible . Well, if the combat power of this skill is so abnormal, its other abilities must be at the same level or slightly inferior. From this, it can be determined that the self-healing ability of the ghost-hand Nobunaga must be a low-consumption and high-recovery ability. The difference is just that I do n’t know how much health can be restored by each point of magic. Healing is even worse. After all, that healing is only the worst of Rose's healing skills. Although the ghost-hand Nobunaga is not a professional medical staff, his ability works on himself, so the effect is definitely not too bad. Correct. In this way, no magical power of Nobunaga's hand should at least be able to restore hundreds or even thousands of lives.
My magic value has reached several millions. The strength of the ghost-hand Nobunaga is certainly not as exaggerated as I am. After all, I am a dual-professional and one of them is a legal profession. In this way, my magic value should be equal to that of the ghost Nobunaga's physical combat power is flat, and the magical value of Nobunaga's magic hand is only about 20% of mine.
According to this calculation ~ www.wuxiaspot.com ~ The magic value of Nobunaga's hand will not exceed one million at most, and if it is exchanged for a value of one to one thousand, then Nobunaga's hand will be able to reply before the magic is exhausted One billion points of life.
What is a billion points of life? Even if it is based on my attack power, this value may take hundreds of hits before it can be generated. The ghost-handed Nobunaga is not a wooden man, and he cannot stand there and let me chop. Therefore, attacking him once or twice is not a problem, but he must hit one or two hundred times in a row, and every time it is a real injury. Although it is not impossible for me, it is definitely not an easy job. Moreover, the above figures were calculated without the preponderance of Nobunaga's hand. But in fact, Nobunaga's ghost hand ca n’t automatically return blood and magic. If you count them all, I estimate that it will take at least seven or eight hours to fight him, and the premise is that during this time he Can't escape, you must fight with me all the time.
Thinking of these terrible situations, I even retreated a little bit. It's not that I'm afraid of Nobunaga, but I don't want to do meaningless fighting. If all of my previous thoughts are correct, it means that it is basically impossible for me to kill the ghost-handed Nobunaga in this state, and if that is the case, the end result can only be five or six hours of contact. Then the ghost-handed Nobunaga realized that he was not afraid of me and could not do anything about me, so he started to run away, and then our battle would be over. Then, since I knew in advance that it would be like that, I would fart with him? Why not just run away? (To be continued ...)
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