Starting from Zero
: 63.Strange BUFF
The second attribute of this sculpture is simpler than the first one, but the content of this attribute is slightly strange.
The content of this second attribute turned out to be: unexpected joy.
Just by looking at the name of this property, many people can't guess the specific content of this property. In fact, when we see the specific content of this property, we actually find that this property is inconsistent with our original ideas.
The content of this unexpected buff is actually not used for combat, but a regular type of attribute. Its main function is to change the player's lucky value.
We all know that luck is nothing, and it seems that it cannot be changed, but it is in the real world. All rules and operating rules in the game world are controlled by the game system. Therefore, although the lucky value cannot always make you in a super lucky state, it can actually affect many states of the player.
Take a simple example. In battle, the player's attack power is not a constant, but a range variable. As long as you look at your own attributes, you can find out how much is the attack power column, and these two numbers represent the minimum and maximum attacks that the player can output without skills. However, every time when the player actually hits the enemy, this actual output cannot of course be a variable, because once you attack the enemy, how much damage is caused by this blow, it must be only a specific number, so prove the player in turn The attack power is also a fixed system when it is instantaneously output, but this fixed value changes every time. The two values in the property bar are used to limit the scope of the variable.
Based on these circumstances, conclusions can be drawn. The actual attack output of the player should fluctuate between the maximum and minimum attack power, and this specific number is completely random. If in reality, random numbers are a matter of probability about luck, but in games, this probability can actually be affected. At least for those who are lucky, their attack output will be closer to the maximum value, and even the maximum value often appears. Breeding, if the lucky value is super low, even when some curses become negative, the player may even output the lowest value per attack.
In fact, apart from the attack. There are many more things that lucky value can affect in the game. It ’s like getting good prizes when doing tasks. In the mission, the chance of triggering the organs, and even the special treatment in the city has some relationship with the lucky value. It can be said that those with high luck value are indeed lucky in the game.
Because the lucky value can affect a very wide range, this data is absolutely useful data for everyone, but this attribute of the buff sculpture this time is a bit strange.
This attribute named Unexpected Joy is not a direct increase in everyone's luck as much as imagined. If that's the case. Then I would definitely think this property is quite awesome. Because the lucky value is different from the general property. Player attributes in "Zero" let you set a basic attribute yourself when you first create an account. Then, assuming you have no extra attributes, your future attributes are your base attributes multiplied by the rank. This calculation method is very simple and straightforward. But in fact, no player has no extra attributes at all.
When you play the game, you will occasionally get some additional attribute bonuses, and even if everyone ’s equipment is bad, if you set up the whole body, at least a little extra attributes will be added, especially some equipment will The percentage reinforces a certain attribute of the player, which causes everyone's actual attribute points to be far more than the product of the level and the basic attributes.
However, there is one attribute that is very absolute on the player, and that is the lucky value. The lucky value attribute was fixed when the character was first established. After that, no matter how many levels you upgrade, this data will not change. Moreover, the extra addition of lucky value in the game is very rare, unless you really talk to the goddess There is a leg, otherwise, the probability of getting lucky attributes is basically equal to the probability of being killed when an alien flying saucer crashes.
Because the lucky value is so difficult to obtain, everyone's lucky value can not be said to be high. My basic luck was only 7 points, which is already a very high level of luck. Later, I successively got some auxiliary attributes that can increase luck, but my lucky value has never reached double digits, which is less than ten points. Although I dare not say that I am the player with the highest luck value in the whole game, at least I can say with certainty that my luck value is at least the top ten.
Even the top players in the world, such as me, have less than ten points of luck, and most players have only three to five points of luck. It can be said that three, three, four, and five lucky values have covered the world. More than 80% of the players, and less than 20% of the players are below or above this range. In fact, more than half of these two players are lucky 2, and those who are less than 5% of the total number of players are lucky 1, 6, 7, 8, 9, 10, and the remaining About 4% of this 5% may be lucky 6, and only less than 1% can get data like 1, 7, 8, 9, and 10. However, to be honest, I'm not sure if I really have Lucky 10 players.
All in all, this lucky value is an extremely rare and very difficult attribute to control anyway. But on the other hand, as long as this attribute is added a bit, it is quite terrible data.
For attributes such as strength or agility, everyone's value is at least tens of thousands, and frontline players like me with 30,000 to 40,000 strength are normal, so adding ten or twenty points of power is for everyone. It's not too much exaggeration, because the ratio of these ten or twenty points is really too small compared to the whole force value. However, luck is different. Everyone's luck is only single digits, and even if this buff sculpture only adds a little luck, it is an additional percentage of more than 10%. This is absolutely a tremendous change.
However, the key issue lies in the fact that this unexpected delight is not to directly add a lucky value to everyone, but to randomly increase the lucky value to provide a bonus to everyone.
This randomness does not mean that each player is given a random number. If that is the case, then I guess it is more scary than adding a little luck. After all, as long as you give random numbers, there must be at least one point, and the lucky value has no decimal point, so it is at least one point of lucky value for everyone's turn. Such data is definitely more scary than everyone.
This unexpected surprise gives randomness. This is not random for everyone. It's random in time.
According to the information recorded in the attribute description, the method used for this attribute is to randomly increase the lucky value of the player from one to three points at random, and the maintenance time is also unstable. It's possible that your luck rose by three points in one breath and then it hasn't changed. It may also fall for a second or two. In short, it will give players one to three points of uncertain promotion from time to time. And this improvement is not permanent. It means that when it suddenly returns to normal.
This strange way of changing properties is quite strange. I have never encountered adding properties in this way before. Because this data is random, I don't know how much this can have any effect. But one thing is clear. That is at least a good thing, because occasionally there will be prizes, and then the lucky value in the attribute will increase. If you encounter this kind of thing, then you are secretly happy, you can definitely get a lot of benefits.
Although I'm not sure how much benefit this attribute can add, but since it is a good thing, I will no longer care about it.
There are two more attributes left, and I started looking down again.
The third attribute of the buff sculpture is even stranger than the previous second attribute. The name of this attribute is actually: true love is invincible.
To be honest, when we suddenly saw such an attribute, most of us on the side were stunned, because we really didn't know how to understand this attribute. However, after reading the explanation, we can understand the role of this and attributes.
In fact, compared with the previous attribute, although the effect data of this attribute is scary, the actual effect is actually very weak.
Why do you say that? The answer is simple. Because this attribute is applied to the husband and wife players after marriage.
There are not many players who get married in "Zero". After all, this game is logged in with an identity card, so if you are married in reality, you can complete the wedding ceremony by doing a simple task in the game. Even if you are not married in reality, as long as the intimacy with other people in the game increases to a certain value, the two parties apply together, and then you can get married after completing a relatively simple task, and if both parties have enough documents , And does not violate the laws of the countries where the two parties are located, it is even possible to handle the actual marriage registration directly in the game.
This simple, interesting and very convenient setting determines that there are actually many players who get married in the game. After all, in reality, there are very few people who don't get married in their lifetimes. Besides, there is another advantage in the game, which is that it is more open than in reality. As long as you are not married in reality, as long as the intimacy of the two parties in the game and the two parties agree voluntarily, you can then marry casually, no matter whether you are two men, two women, or interracial. It is even said that there are players and marriages. Anyway, there are no unnecessary restrictions on this aspect in the game. As long as the two parties agree, the intimacy is up to standard, and both parties are unmarried, they can marry directly. And, as long as you complete a more complicated special task, you can also enter a special marriage. This kind of marriage does not refer to the same-sex marriage or to other species, but to a multi-person marriage. This marriage pattern is a cross-mix of one man and several women or one woman and several men, and even multiple men and multiple women. Except that the total number cannot exceed ten, there is almost no limit.
Thanks to this freedom of marriage mode, the in-game marriage rate is actually higher than in reality. At this ratio, it is said that this property can have a great effect. However, that's actually not the case at all.
Although there are many spouses in the player, the problem is that it is difficult for both spouses to ensure that they often act together in battle. The original husband and wife team was often a double-entry activity, but the problem was that with the change of the game process, although the husband and wife team worked together during the usual play, the problem was when they were engaged in national or guild battles. However, they must line up, and in this case, they will be assigned to different places according to the professional characteristics of the players. To put it simply, you are a warrior, your wife is a priest, and you must not be able to stand together, because you have to stand in front, and your wife can only be in the rear.
The attributes in this buff sculpture are actually the attributes used in the national warfare, which is specifically used for large-scale battles. Although it will usually take effect, the problem is that the players in your country are the same, and you have them, so the buff sculpture is for your country. Players have little meaning, and the effect will only be reflected in the battle against foreign players. However, most of the battles against foreign players are large-scale battles, and there is little friction between small teams, and even if small team friction occurs, it is also a matter between senior personnel, which is not too much for ordinary players. Great meaning.
The reason why the attributes of this buff sculpture are strong is not because of how powerful the attributes are, or how exaggerated the values of the attributes are, but because of its extensive coverage, which can enhance everyone's overall strength at the same time. This is the true essence of the buff sculpture. But this invincible attribute of true love is almost useless in large-scale battles ~ www.wuxiaspot.com ~ Is it a very useless attribute?
However, speaking from another direction, if it happened to run into a husband and wife, it would be very useful.
The condition for this attribute to take effect is very simple, that is, it must be a couple player who has completed the wedding ceremony in the game, and the distance between the two parties cannot exceed one hundred meters. This requirement is basically to tie the husband and wife together, and they must always accompany the left and right in the battle and cannot be separated.
As long as this distance requirement is met, both husband and wife players in the battle can get the support of this true and invincible attribute, and the effect of this attribute is only two. The first is to provide a skill. The name of the skill is True Love Invincible. The effect is invincible in ten seconds. It is almost the same attribute effect as the hero mode I got, but the time is a little shorter, but this skill is very limited First, it doesn't cost much magic, and second, it can be used continuously. There is no other limit except the one-hour cooling time.
In addition to this invincibility-like skill, True Love Invincible also has the effect that the couple can make attribute connections. This effect is absolutely perverted. I think it is more scary than my hero mode, because it can make Rose and me become each other in a short time. In other words, roses can completely copy my attributes, and in a short time, it is equivalent to having two of me appearing on the battlefield. What a terrible effect this is? (To be continued ...)
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