Super Game Empire

Chapter 643 The Appearance of the Transmission Gear

As Longteng Company's first true graphic online game, "The Road of Immortality" can be said to be a exploratory work. After all, the Internet has only been more than a year since it has been truly popularized, with slow network speed, narrow network coverage, and various network transmissions

The technology is immature, and there are more text MUD games in this world. There are not many examples to learn from in graphic games. Longteng must explore them all by himself.

Yang Yun himself does not have much understanding of online games. He has been exposed to "Legend", "Stone Age", "Magic Baby", "Miracle", "World of Warcraft", and some casual "Dance Team" and "Bao"

Games like Batang and "Run Kart" are more familiar, but they really have no impression of the old and antique world-class online games "Genesis" and "Meridian".

There is no way, he is a typical Chinese born in the 1980s. He has been exposed to these online games that fight and kill since childhood. Domestic players are not keen on community dating games. Adventure and PK games are the love of Chinese people.

It is refreshing to shout and kill in an Internet cafe, and it is satisfying to crush competitors with the best quality. Many excellent foreign games under the banner of the Second World of the Internet cannot survive in China, and violent killing of online games have become the favorites of Chinese players.

However, as a world-class game production company, Longteng cannot sell the one he likes in Europe, America, Japan and South Korea. If he does that, he will lose all his money.

Therefore, "The Road of Immortals" adopts the world view and level settings of "The Legend of Immortals", but there is no protagonist like Han Li, no cold-blooded killing that crushes low-level, no player in different camps of good and demons, and no player in the game

The focus is on exploring treasure hunting, collecting and cultivating in this world of immortal cultivation, and socializing.

Zhao Yongping introduced: "The core program of "The Immortal Road: Ascension to the Immortal" is 98M. It supports free downloads on the Internet, or purchases game discs to install, and there are also about 200M CG animations. According to the plan, every 3-

"The Immortal Road" will launch a new version in 6 months. You only need to download new maps and new copies online. Or you can get a new version of the CD from the Longteng Game Store for free, but if you encounter updates from large expansion packs, you may need to update them.

The game program will reach more than 100M."

Because it is an online game, the charging places can be controlled on the server side, so the price of "Xianlu" game discs is not high, and only adds some free distribution of subsequent versions of the discs to the necessary hardware production costs. In addition, the genuine version is also added.

When users log in for the first time, they will receive 20 hours of free game time and a big gift package for newbies to upgrade.

"Not to mention other things, what do you think of the most important game charging price?" Zhao Yongping asked.

The price of stand-alone games is stable, and the average price of a game is $50, etc. The online game charges are quite chaotic. There is no fixed range. As an emerging game type, it is very affected by the external environment. There is no standard or fixed. The producer wants to collect it.

Some people earn as much as possible, and some people lose money.

In the late 1980s, some foreign MUD text online games were charged by hour, ranging from 10 to 20 US dollars per hour, dialing through telephone lines, which was slow and expensive, which could not stop the crowds of players every month

Anyone who spends two or three thousand dollars to play online games is willing.

Later, as the network coverage grew and the telephone communication costs decreased, online games had a monthly subscription system. By the mid-1990s, the monthly benchmark of US$9.99 almost became the standard for online games. Some old text MUDs were almost 10 per month.

The charge is $15, and most of the new graphics online games are around $20, which is not too high, depending on the quality of the game.

Yang Yun thought for a while and said, "For foreign servers, we price them at US$20 per month. For domestic servers, we provide two ways to charge for domestic servers, 35 yuan for wallets, or 35 yuan for 120 hours and 120 hours. In addition, the game CD

It is also sold for 35 yuan. After the genuine user is activated, the first 7-level free game of characters will be given, and the gift package for novice will be given 20 hours of game time, that's it."

The 35 yuan RMB converted into USD is almost 4.5 US dollars. Of course, considering the price of living and income levels, the price in China is already relatively high.

But there is no way. "Legend" is so popular in China. How many years has the price of 35 yuan been unchanged? "World of Warcraft" has been operating in China for ten years. The price of 30 yuan has not changed. It has not launched a monthly card.

, dare not raise prices casually.

Money is the most sensitive thing. Yang Yun considered that after the technology matures, he would have plans to do "Legend" in the future, so he decided not to make major adjustments to the price. The future charges for "Legend" will be set at 35 yuan.

The money earned by online games should be long-lasting, rather than killing chickens and getting eggs and leaving. He doesn’t want to evaluate the commercial means of overdrawing and stimulating consumption like the Purgatory Yuanbao Tianzhuo Passing Tianguan in "Legendary World"...

This price is within the financial department's plan. Fang Huimin calculated that Longteng's cost line is 0.14 yuan per hour, which is 14 yuan for 100 hours. Otherwise, it will lose money in server costs and maintenance operations, and then it will be given to the dealer.

The recharge discount, channel advertising fees, and the hourly charge of RMB 0.3-0.4 per hour are normal pricing and are also normal sources of corporate profits.

After confirming the price, Zhao Yongping continued to introduce: "The game kernel has been completed, and the communication with the server is very smooth. Guoqiang and others have just conducted large-scale simulated communication tests. 10,000 times can ensure smooth operation. This is

China is considered very advanced technology. After all, not all companies have such powerful servers and network bandwidth as we have.”

Zhang Guoqiang added: "After passing the 10,000 test, we will test 50,000 communications in the next step, but there are still some technical limitations. After all, the communication channels that can be allocated to us in China are not wide enough. We have researched online from ChinaNet backbone network.

I applied for an independent node in the name of the society, but it was still not enough.”

Hardware bottleneck is a flaw and cannot be rushed.

Yang Yun said: "Hardware development is changing with each passing day. When will broadband be increased, it is not too late for you to make optimizations and improvements. Also, 10,000 simultaneous communications, but in fact, there are less than a thousand players that can be accommodated at the same time. You

It's too underestimated the influence of Longteng games. If there are only one thousand players, what other online games are we going to do! Continue to optimize the game, if the server can't bear it, open the partition. If one partition is not enough, then put ten, and all

It may make each server accommodate more players, with at least 2,000 people. It is fun to have more people."

Zhang Guoqiang had a headache, and Fang Jindong said from the side: "Mr. Yang, this is a graphic game, not a text game, our computing volume is too large. Now each group of test machines in the computer room consists of 7 servers and 2 gateway servers.

3 game servers, 1 data server, and 1 redundant server. Each group of 7 servers shares a switch, and enjoys exclusive 2M bandwidth. In theory, it can only support about 1,000 players online at the same time. If there are more, it will be

Card."

"Where are server groups set up in North America?"

"North America is slightly better. The bandwidth of the North American server to the Internet is 8M, and it is enough to accommodate more than 2,000 people. However, our game is purely an Oriental Fairy Tale type, and there may be free in North America."

The conference room was silent, there were not enough Chinese servers, and there were too many North American servers to be wasted.

This is a big problem. Computer hardware can be continuously increased. One unit is not enough to add ten units, but the network bandwidth cannot be increased. ChinaNet backbone network is so large. If you want to increase communication efficiency, you can only wait for the country slowly.

The infrastructure of the backbone network has been built.

Well, "Legend of Blood" was popular after 2002. Yang Yun wanted to use the environment in 1998 to demand himself, which was indeed unrealistic. One server was launched at the same time, and this data was already good.

"Then let it be, optimize as much as possible. In fact, the maximum number of 1,000 people does not mean that there are only 1,000 accounts on the server. Each player has a different time period. There may be queues at 8 o'clock every day, other

Time should be OK." Yang Yun waved his hand and gave up this unrealistic request.

"Oh, by the way, we will increase the investigation of game source code leakage and beware of any form of plug-ins." Yang Yun added.

"Plug-in?" Many people have never heard of this word. Zhang Guoqiang asked in confusion: "Does it refer to a third-party program?"

Yang Yun nodded with a serious expression: "Yes, it is a third-party program that simulates the operation of computer keyboards and mouse buttons. In fact, we have seen such software appear in stand-alone games, and acceleration software is a typical example.

“Rainbow Studio!”

Hearing Yang Yun’s reminder, someone blurted out in the conference room, reminding everyone, which immediately sparked a lot of discussion.

Rainbow Studio is a private organization that appeared in the first half of 1997. It was founded by two recent computer graduates from the University of Electronic Technology to develop an external tool called Rainbow Accelerator, which is released for free.

The core of the Rainbow Accelerator is the gear change. This program is built on the core of the Windows system. It uses pure software to change the time data, which can make all Windows programs mistakenly believe that the time is faster. In fact, it will not affect hardware such as hard disks, but will only make

CPU computing speed is accelerated.

The emergence of variable speed gears has caused a lot of changes in the software industry, and many people have begun to think about how to use this software reasonably.

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