Super Game Empire
Chapter 645 3D Adult/Human FPS Game
Commercial game engines were not uncommon in Yang Yun’s era. There were countless game production companies around the world. After decades of accumulation of knowledge, companies went bankrupt, rebirth, intellectual property resale, extinction, elimination, and various game technologies were as numerous as ox-shaped. They were active in
The number of commercial game engines in his rebirth may exceed 100 kinds, covering various industries such as games, images, medical care, real estate, military, etc.
Most good 3D game makers have their own independent engines designed by themselves, otherwise they would be embarrassed to say that they are developing 3D games, so this has led to quite a few engine versions, both inferior and good.
Of course, in the business world, 20% of enterprises have mastered 80% of resources. This is the truth that has never changed forever. The most well-known stand-alone game engine in the world is the Unreal series and the famous graphics card killer Cry series, and the most popular online game
The engine is the BigWorld series, and the Frost Engine has also been unanimously praised by industry insiders. These are the best game engines in the world.
Yang Yun did not say these later contents, but said something meaningfully: "I plan to open up the commercial licensed game engine, not aimlessly. I will ask a question first. The performance of "Special Forces" during the WCG period was not satisfactory.
Everyone will not object to this, right?”
Everyone nodded, Zhao Yongping said: "Yes, the official WCG competition has not started yet, and other game companies have already produced similar FPS games, such as "Raider" by Hark in Finland, and "Deep Behind Enemy" by IceQuebec in Canada.
,Their performance is equally excellent, based on our "Special Forces", each has its own improvements and many highlights."
The last sentence was deeply agreed by everyone. These two games are mostly similar to "Special Forces", but slightly changed the game rendering effect. The polygon jagging and map processing effect are great, the picture is smoother, and the plot is even more distinctive. One is anti-terrorism
The troops' raids, one of which was a special agent mission that penetrated deep into the enemy behind the German and Japanese troops during World War II, was quite innovative.
Yan Yusuo Inoue added with a smile: "In fact, there are similar games in Japan. SZone also designed a 3D adult FPS game "Heroes Save Beauty". The market response is very good, and it is very similar to our "Special Force" operation.
It’s easy to get started with comments from players.”
Puchi... I burst into laughter and burst into tears in an instant.
None of the people present laughed out loud. Many people have heard of this game and many people have played it.
The interface is similar to "Special Forces" and the operating habits are similar. Players play heroes and can sneak into the villa with weapons such as guns or sticks and daggers. Eliminate kidnappers and save the beautiful woman, but the beauty is hung up by a rope.
Either tied to a chair or tied to a chang, your body is hot and your sex/sexuality is enchanting. Different types of beauties can be selected at the beginning of the game. You can choose your own appearance, figure, and clothing. After eliminating the kidnappers, players can
Go on your own...
Yang Yun couldn't help laughing. Of course, this game will make people feel familiar, because SZone and others used the modified "three-dimensional" series engine, which has the same roots as the game engine at Longteng headquarters. People who know this inside story
There are no more than 5 people on the table.
"Okay. Everyone has given so many examples. I just want to say that as a pioneer, Longteng Games will be more or less affected by us. Yongping just said that the two companies in Finland and Canada are based on us
The interface and settings of the world have made their own improvements, and the final result is higher than us, which is a good thing. I want to launch a commercial game engine, just to let game production companies all over the world follow our
Standardize to develop new games and make this cake bigger together.”
The most clever way is to make standards. Set a game standard and let others learn it. For example, the properties of the characters in MMORPG's red and blue physical endurance, mission system, dungeon system, board lock leather armor, war pastoral thief
Bow profession settings, outdoor world boss system, the distinction between ordinary monster elite monsters, rare monster boss monsters, in the era of online games, any MMORPG is just about the same settings, players can quickly get started and play.
.
This is the impact of the MMORPG game engine BigWorld after commercialization and authorization. There are dozens of games in China, both big and small, using this engine. World of Warcraft uses this engine. People who have played Warcraft will play other games.
MMORPG games are easy and without any sense of incongruity.
Needless to mention the Unreal series. Although Unreal Engine is not as good as Cry in terms of evaluation, it has a very great influence. Just choose a few games that use Unreal Engine 3, "Gears of War" and "Rainbow Six"
》, "Medal of Honor", "Edge of Mirror", "Mass Effect", "Wrath of Asura", China also has "Meteor Butterfly Sword Online", and Penguin has invested heavily in creating "Reverse" that is said to be comparable to "CF"
war"……
After the commercialization of the game engine, it can make its reputation bigger and make players around the world more selective. In fact, it will also make players subconsciously feel good about the pioneers and originators.
Yang Yun took this idea. He mastered the top games, and then opened the engine to let others expand the effect. As everyone played, they found that the top games were still fun, so they returned to the Longteng game camp.
.
Zhao Yongping was a little worried: "If there are too many homogeneous games in this world, will players be tired of similar games?"
Zhang Guoqiang explained: "No. The game engine is actually a core underlying tool, with a rendering toolkit, skeleton animation system, interactive game framework and interactive game system, physical system, map scene sound effects, and AI editor, etc.
This is an underlying tool. The appearance of the game being made is determined by the user. In order to attract players, the user will never make works that are exactly the same as the existing game."
Yang Yun nodded, which is why an engine like Unreal 3 can extend hundreds of games, and each game has its own characteristics.
No one opposed Yang Yun's decision. After the game engine is packaged, it uses irreversible conversion to encrypt it, and then each module component is independently ordered separately. There is an official package, a luxury version, a beggar version, and various game companies as needed.
Buy it, work for Longteng, and promote the goodness of Longteng games.
This idea is really bad, but everyone likes it.
Except for a few people from the R&D department, other senior executives left. Yang Yun left Yan Xiong and Fang Jindong and others to discuss the details in the small conference room.
"CS" does not have much problem with control, rendering, maps and AI. The original Longteng "Stable 4" game engine can achieve this effect.
Under Yang Yun's oral description, Xiang Tian hand-draws a sketch, and a senior artist under his command drew 3D modeling patterns on the computer, which soon met Yang Yun's requirements.
The map of "CS" is 3D modeled three-dimensional, but many wall edges are hollow black frames, which means that the game uses software to control the moving range of the perspective, and if it crosses the boundary, it will become a black frame and you can't see anything.
The free movement perspective can be viewed from all directions, with the typical dizzying feeling of 3D games. These have been solved by Longteng's previous technical accumulation, and the technology is very mature.
What needs to be modified is the physical system. In theory, if the dynamic setting in the physical system changes, the rendering algorithm will also be changed. Fortunately, it is just a ballistic distribution setting, which has little impact on the rendering components, so it saves a lot of money.
Some troublesome.
"There are more than 20 firearms in "CS". I will ask someone to solve the authorization of these weapons. The physical system you need to revise is mainly physical characteristics such as bullet flight. I require that what you see is what you get."
Yang Yun made an action demonstration and explained: "It is enough to turn the bullet into the speed of light, and the power of each type of gun bullet is different, and the effect of hitting the enemy's body is also different. Armors and helmets can withstand some damage.
But there is still a concept of headshots, rifles, large caliber machine guns and high-power pistols hit the head and one shot will die."
"Are you encouraging players to aim at the other party's head and shoot?" Zhang Guoqiang said with a smile.
Yang Yun nodded: "Yes, headshots are to kill the enemy at the fastest speed, and it is also the most exciting scene in the game. Generally speaking, whoever has a higher chance of headshots will have the best marksmanship. Then there is the bullet hole distribution map, this
You should combine the data provided by the weapon provider and modify it according to the actual situation, so as to make the game simpler. This is the game, not the real world."
These are all simple. This is something that a senior programmer can handle in one or two days. Zhang Guoqiang is a little surprised by Yang Yun's caution.
"After you returned to Shanghai R&D Center, you started the "CS" project, and I will do the test myself." Yang Yun continued to pay attention. His attitude made Zhang Guoqiang nervous. Should he be so tempted to face a great enemy?
The game settings are basically fine. Longteng is starting to operate. Europe starts to move first, contacting many weapon suppliers around the world, and strive to obtain authorization for all the weapons lists listed by Yang Yun.
There are six types of pistols, each with one T and CT. The other four need to be found in Israel, Germany, Italy, and Belgium. Machine guns and rifles must also be used to travel more to Austria, the United States, Russia, Switzerland, and the United Kingdom. I believe
Wu Wei is very willing to do this, which is a good opportunity to deal with global weapons and gun dealers.
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